Generally speaking the scripts are executed from a user's homedirectory.
By default the SELinux context will be: unconfined_u:object_r:user_home_t:s0
For podman to work with SELinux enable the context needs to be
system_u:object_r:container_file_t:s0. Podman can do this automatically
if the volume is made with the :z attribute.
- F36 gives us MinGW GCC 11.2.1 and binutils 2.37 for Windows builds.
* Had to downgrade autotools to F35 version for Mono wasm builds.
- OSX and iOS builds now use LLVM 14 for osxcross.
- Emscripten updated to 3.1.10 for classical builds (still using
1.39.9 for Mono).
- Mono 6.12.0.178, and updated godot-mono-builds to fix issue with
btls-lib on macOS ARM64 (fixes#95).
- SCons 4.3.0.
- Linux toolchains not updated yet, need to prepare a new buildroot
with latest GCC/binutils.
We now provide pre-built toolchains for Linux with old glibc and the required
Godot dependencies, which can be used to build portable Godot binaries without
having to be on an extremely old Linux distro.
So we can retire the old Ubuntu 14.04 containers and instead do our portable
builds directly on Fedora 34, like for other platforms.
This commit also makes use of `godot-mono-builds` to build Mono and the BCL
for Linux, instead of doing it manually. The same will be done for Windows and
macOS in the next commit.
This is a Preview release of Mono, so we use `centos8-preview` packages which
correspond to its MSBuild version requirements (16.10.1).
For osxcross, we need to build compiler-rt to be able to link the new Apple
Silicon support code. See #83 for details.
Includes a backport of https://github.com/tpoechtrager/osxcross/pull/284 to
simplify the install process.
Actual macOS arm64 builds will be added in a follow-up commit.
- Base container: Fedora 32
- Mono uses version 6.12.0.102, MSBuild 16.6
- Linux builds use GCC 9
- Windows builds use Fedora 32's mingw-gcc (GCC 9)
- JavaScript uses Emscripten 1.39.9 (Mono 6.12 requires 1.39.7 but that version
fails generating .wasm, so we backport a patch to get 1.39.9)
- Install SCons 4.0.1 from pip
Provides SDKs for iOS 14.0 and macOS 10.15.
Mono is patched to fix a regression in Xcode 11.4+, still unfixed by Apple.
Another patch is backported from Unity's Mono fork to fix another issue with
the macOS 11.0 beta SDK.
Fixes missing arguments in Xcode and iOS dockerfiles, seems like some changes
were not properly committed during the last refactor.
iOS image is now based on the OSX one, as we'll need the OSX
toolchain to build the AOT cross-compiler.
We can't build the cross-compiler yet though as godot-mono-builds
doesn't support OSXCross for that part, and we will likely need
to build libclang manually beforehand too.