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Upgrade to Fedora 36 and Mono 6.12.0.178, newer toolchains
- F36 gives us MinGW GCC 11.2.1 and binutils 2.37 for Windows builds. * Had to downgrade autotools to F35 version for Mono wasm builds. - OSX and iOS builds now use LLVM 14 for osxcross. - Emscripten updated to 3.1.10 for classical builds (still using 1.39.9 for Mono). - Mono 6.12.0.178, and updated godot-mono-builds to fix issue with btls-lib on macOS ARM64 (fixes #95). - SCons 4.3.0. - Linux toolchains not updated yet, need to prepare a new buildroot with latest GCC/binutils.
This commit is contained in:
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build.sh
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build.sh
@@ -89,10 +89,8 @@ if [ ! -e ${mono_root} ]; then
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# Set up godot-mono-builds in tree
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git clone --progress https://github.com/godotengine/godot-mono-builds
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pushd godot-mono-builds
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git checkout 0d72e71a50f2b76f10cd348a3bbb6ed81209b5e4
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git checkout c865201ebaa29135e6e72787d46ba464f39e2a15
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export MONO_SOURCE_ROOT=${mono_root}
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# Fix https://github.com/godotengine/build-containers/issues/95
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git revert --no-commit f63f4e2e440197048646094b9d62a9f80eb88b0b
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python3 patch_mono.py
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popd
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popd
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