Builds are faster with 64 jobs instead of 1 :)
It's mostly relevant for 'make' but we also use the -j flag
for 'configure' as it can also trigger a build for external
dependencies (like llvm for upcoming iOS Mono builds).
This will also be used for iOS so it makes sense to do it all
together with the split out mono clone.
This also allows to pin the commit used more easily.
This can be reverted once a proper fix has been deployed in upstream
Mono. No ETA yet as we're busy and it's unlikely to happen if we don't
do it ourselves :)
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
Specifying only a branch like '2019-08' is problematic if upstream commits
something between the builds of two containers.
We could make a tarball in the first container build and reuse that, but we
need the flexibility of Git for some patching in the Android and JavaScript
builds, so instead we allow specifying a git tree-ish as the third argument.
We can therefore also give a pretty version string to use for the image name
as second argument, e.g. 6.6.0.160 for bef1e6335812d32f8eab648c0228fc624b9f8357.
As we can't `git clone` a commit hash directly, we still need to provide both
branch name and then commit hash for this use case.
We force using Emscripten 1.38.47 as there is a regression in 1.38.48
and 1.39.x which makes the generation of our .wasm file fail.
Up until now we used the desktop BCL (compiled with desktop Mono)
for both desktop and Android, but that does not work for WebAssembly
(and we suspect Android issues related to it).
So we now build the Android and WebAssembly BCLs in the relevant
containers, which are later copied in the templates directory to
include on export. We already have the desktop BCL from the regular
build.
Adds support for building Mono templates for Android in 3.2/master.
We use the script from https://github.com/godotengine/godot-mono-builds
to build Mono for all arches with the right options, and a patch included
from https://github.com/godotengine/godot/blob/master/modules/mono/build_scripts/patches/fix-mono-android-tkill.diff
which is also necessary.
I also moved the SDK to a `sdk` folder to make the `$HOME` more tidy,
especially since the Mono build scripts install the mono toolchains in
`$HOME` too by default.
Using a git clone for specific mono version tag, as the upstream tarballs
are iffy (the 5.18.1.3 tarball lacks files needed to build on Android).