Update to Fedora 39, update all toolchains

- Base image: Fedora 39
- SCons: 4.5.2
- Linux: GCC 10.2.0 built against glibc 2.19, binutils 2.35.1
- Windows: MinGW 11.0.0, GCC 13.2.1, binutils 2.40
- Web: Emscripten 3.1.39
- Android: Android NDK 23.2.8568313, build-tools 33.0.2, platform android-33, CMake 3.22.1, JDK 17
  CMake 3.22.1, JDK 17
- macOS: Xcode 15.0 with Apple Clang (LLVM 16.0.0), MacOSX SDK 14.0
- iOS: Xcode 15.0 with Apple Clang (LLVM 16.0.0), iPhoneOS SDK 17.0

Switches macOS/iOS builds to use Apple Clang, to maximize compatibility with
upstream Xcode.

Also add gettext which is needed by Godot build scripts to compile PO files
to MO.
This commit is contained in:
Rémi Verschelde
2023-09-04 10:10:35 +02:00
parent 913ae1ef3b
commit ced8cc8618
8 changed files with 61 additions and 68 deletions

View File

@@ -7,7 +7,7 @@ source $basedir/setup.sh
if [ -z "$1" -o -z "$2" ]; then
echo "Usage: $0 <godot branch> <base distro>"
echo
echo "Example: $0 3.x f35"
echo "Example: $0 4.x f39"
echo
echo "godot branch:"
echo " Informational, tracks the Godot branch these containers are intended for."
@@ -58,9 +58,9 @@ podman_build windows
podman_build web
podman_build android
XCODE_SDK=14.1
OSX_SDK=13.0
IOS_SDK=16.1
XCODE_SDK=15
OSX_SDK=14.0
IOS_SDK=17.0
if [ ! -e "${files_root}"/MacOSX${OSX_SDK}.sdk.tar.xz ] || [ ! -e "${files_root}"/iPhoneOS${IOS_SDK}.sdk.tar.xz ] || [ ! -e "${files_root}"/iPhoneSimulator${IOS_SDK}.sdk.tar.xz ]; then
if [ ! -e "${files_root}"/Xcode_${XCODE_SDK}.xip ]; then
echo "files/Xcode_${XCODE_SDK}.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID."