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Update to Mono 6.12.0.122 (current stable)
That's what we'll use for Godot 3.3.
This commit is contained in:
4
build.sh
4
build.sh
@@ -20,7 +20,7 @@ fi
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if [ -z "$1" -o -z "$2" ]; then
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echo "Usage: $0 <godot branch> <mono version> [<mono branch> <mono commit hash>]"
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echo
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echo "Examples: $0 3.2 mono-6.12.0.114"
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echo "Examples: $0 3.x mono-6.12.0.122"
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echo " $0 master mono-6.6.0.160 2019-08 bef1e6335812d32f8eab648c0228fc624b9f8357"
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echo
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echo "godot branch:"
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@@ -97,7 +97,7 @@ if [ ! -e ${mono_root} ]; then
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# Set up godot-mono-builds in tree
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git clone --progress https://github.com/godotengine/godot-mono-builds
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pushd godot-mono-builds
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git checkout d462909236457cd212b17378c29ce336749e260d
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git checkout df330ce0bec35836a33b97db27c1e72014571103
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export MONO_SOURCE_ROOT=${mono_root}
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python3 patch_mono.py
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popd
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