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Update to Xcode 12.2 SDKs
- macOS 11.0 SDK for Big Sur update - iOS 14.2 SDK Cf. https://github.com/godotengine/godot-build-scripts/pull/10
This commit is contained in:
9
build.sh
9
build.sh
@@ -109,9 +109,12 @@ $podman_build_mono -t godot-ubuntu-32:${img_version} -f Dockerfile.ubuntu-32 . 2
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$podman_build_mono -t godot-javascript:${img_version} -f Dockerfile.javascript . 2>&1 | tee logs/javascript.log
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$podman_build_mono -t godot-android:${img_version} -f Dockerfile.android . 2>&1 | tee logs/android.log
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if [ ! -e files/MacOSX10.15.sdk.tar.xz ] || [ ! -e files/iPhoneOS14.0.sdk.tar.xz ] || [ ! -e files/iPhoneSimulator14.0.sdk.tar.xz ]; then
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if [ ! -e files/Xcode_12.0.1.xip ]; then
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echo "files/Xcode_12.0.1.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID"
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XCODE_SDK=12.2
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OSX_SDK=11.0
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IOS_SDK=14.2
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if [ ! -e files/MacOSX${OSX_SDK}.sdk.tar.xz ] || [ ! -e files/iPhoneOS${IOS_SDK}.sdk.tar.xz ] || [ ! -e files/iPhoneSimulator${IOS_SDK}.sdk.tar.xz ]; then
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if [ ! -e files/Xcode_${XCODE_SDK}.xip ]; then
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echo "files/Xcode_${XCODE_SDK}.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID."
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exit 1
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fi
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