Update to Xcode 12.2 SDKs

- macOS 11.0 SDK for Big Sur update
- iOS 14.2 SDK

Cf. https://github.com/godotengine/godot-build-scripts/pull/10
This commit is contained in:
Rémi Verschelde
2020-11-19 12:57:58 +01:00
parent 7e387bd357
commit 8faf54b9db
4 changed files with 23 additions and 17 deletions

View File

@@ -109,9 +109,12 @@ $podman_build_mono -t godot-ubuntu-32:${img_version} -f Dockerfile.ubuntu-32 . 2
$podman_build_mono -t godot-javascript:${img_version} -f Dockerfile.javascript . 2>&1 | tee logs/javascript.log
$podman_build_mono -t godot-android:${img_version} -f Dockerfile.android . 2>&1 | tee logs/android.log
if [ ! -e files/MacOSX10.15.sdk.tar.xz ] || [ ! -e files/iPhoneOS14.0.sdk.tar.xz ] || [ ! -e files/iPhoneSimulator14.0.sdk.tar.xz ]; then
if [ ! -e files/Xcode_12.0.1.xip ]; then
echo "files/Xcode_12.0.1.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID"
XCODE_SDK=12.2
OSX_SDK=11.0
IOS_SDK=14.2
if [ ! -e files/MacOSX${OSX_SDK}.sdk.tar.xz ] || [ ! -e files/iPhoneOS${IOS_SDK}.sdk.tar.xz ] || [ ! -e files/iPhoneSimulator${IOS_SDK}.sdk.tar.xz ]; then
if [ ! -e files/Xcode_${XCODE_SDK}.xip ]; then
echo "files/Xcode_${XCODE_SDK}.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID."
exit 1
fi