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Android: Install platform 30, sync updated godot-mono-builds
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@@ -16,7 +16,7 @@ RUN if [ -z "${mono_version}" ]; then echo -e "\n\nargument mono-version is mand
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unzip ${CMDLINETOOLS} && \
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rm ${CMDLINETOOLS} && \
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yes | cmdline-tools/bin/sdkmanager --sdk_root="${ANDROID_SDK_ROOT}" --licenses && \
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cmdline-tools/bin/sdkmanager --sdk_root="${ANDROID_SDK_ROOT}" "ndk;${ANDROID_NDK_VERSION}" 'cmdline-tools;latest' 'build-tools;30.0.3' 'platforms;android-29' 'cmake;3.18.1'
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cmdline-tools/bin/sdkmanager --sdk_root="${ANDROID_SDK_ROOT}" "ndk;${ANDROID_NDK_VERSION}" 'cmdline-tools;latest' 'build-tools;30.0.3' 'platforms;android-30' 'cmake;3.18.1'
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RUN cp -a /root/files/${mono_version} /root && \
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export MONO_SOURCE_ROOT=/root/${mono_version} && \
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2
build.sh
2
build.sh
@@ -97,7 +97,7 @@ if [ ! -e ${mono_root} ]; then
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# Set up godot-mono-builds in tree
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git clone --progress https://github.com/godotengine/godot-mono-builds
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pushd godot-mono-builds
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git checkout c6bdc0fecafa0639372df481664da08ca8bd869d
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git checkout 0d72e71a50f2b76f10cd348a3bbb6ed81209b5e4
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export MONO_SOURCE_ROOT=${mono_root}
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python3 patch_mono.py
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popd
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