Web: Rename javascript to web

This commit is contained in:
Rémi Verschelde
2022-08-29 15:12:09 +02:00
parent 58a04947c4
commit 39f8e4d3f4
4 changed files with 4 additions and 4 deletions

View File

@@ -54,7 +54,7 @@ you can comment out the corresponding lines from the script:
$podman_build -t godot-linux:${img_version} -f Dockerfile.linux . 2>&1 | tee logs/linux.log
$podman_build -t godot-windows:${img_version} -f Dockerfile.windows . 2>&1 | tee logs/windows.log
$podman_build -t godot-javascript:${img_version} -f Dockerfile.javascript . 2>&1 | tee logs/javascript.log
$podman_build -t godot-web:${img_version} -f Dockerfile.web . 2>&1 | tee logs/web.log
$podman_build -t godot-android:${img_version} -f Dockerfile.android . 2>&1 | tee logs/android.log
...
@@ -70,7 +70,7 @@ These are the expected container image sizes, so you can plan your disk usage in
localhost/godot-export 4.x-f36 1.54 GB
localhost/godot-linux 4.x-f36 2.07 GB
localhost/godot-windows 4.x-f36 1.81 GB
localhost/godot-javascript 4.x-f36 2.2 GB
localhost/godot-web 4.x-f36 2.2 GB
localhost/godot-android 4.x-f36 4.24 GB
localhost/godot-osx 4.x-f36 4.56 GB
localhost/godot-ios 4.x-f36 5.01 GB

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@@ -51,7 +51,7 @@ $podman_build -t godot-export:${img_version} -f Dockerfile.export . 2>&1 | tee l
$podman_build -t godot-linux:${img_version} -f Dockerfile.linux . 2>&1 | tee logs/linux.log
$podman_build -t godot-windows:${img_version} -f Dockerfile.windows . 2>&1 | tee logs/windows.log
$podman_build -t godot-javascript:${img_version} -f Dockerfile.javascript . 2>&1 | tee logs/javascript.log
$podman_build -t godot-web:${img_version} -f Dockerfile.web . 2>&1 | tee logs/web.log
$podman_build -t godot-android:${img_version} -f Dockerfile.android . 2>&1 | tee logs/android.log
XCODE_SDK=13.3.1

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@@ -22,7 +22,7 @@ fi
$podman push godot-export:${img_version} ${registry}/godot/export
$podman push godot-linux:${img_version} ${registry}/godot/linux
$podman push godot-windows:${img_version} ${registry}/godot/windows
$podman push godot-javascript:${img_version} ${registry}/godot/javascript
$podman push godot-web:${img_version} ${registry}/godot/web
$podman push godot-xcode-packer:${img_version} ${registry}/godot/xcode-packer
$podman push godot-android:${img_version} ${registry}/godot-private/android