Thanks to all contributors involved in the making of this release,
in particular DaelonSuzuka who has been central in this effort of
maintaining this extension!
Thanks to all contributors involved in the making of this release,
in particular DaelonSuzuka who has been central in this effort of
updating this extension for Godot 4.x!
Step-in/over/out
Continue
Pause (though since Godot pausing doesn't report a breakpoint, the
editor doesn't change, but hitting pause again will resume)
Locals, members and globals scopes for variables while broken
Scope drilling and objects-within-objects, including for Object types
Exceptions breaking to not allow continue/step-in/step/resume
Stack trace and jumping between those frames
The ability to launch a game instance to debug with or to attach to a
debugger after the fact, a game instance pointing at the currently
opened TSCN, or to specify a TSCN file.
Active scene tree is displayed and its nodes can be accessed in the
Inspector
Inspector allows to browse nodes and values, and edit primitives
(int, float, strings, bools.)