mirror of
https://github.com/godotengine/godot-vscode-plugin.git
synced 2025-12-31 13:48:24 +03:00
Bump to version 1.2.0
This commit is contained in:
2
.github/ISSUE_TEMPLATE/bug_report.yml
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2
.github/ISSUE_TEMPLATE/bug_report.yml
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@@ -40,7 +40,7 @@ body:
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "1.1.3"
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placeholder: "1.2.0"
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validations:
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required: true
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2
.github/ISSUE_TEMPLATE/feature_request.yml
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2
.github/ISSUE_TEMPLATE/feature_request.yml
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@@ -40,7 +40,7 @@ body:
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Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
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Specify the Git commit hash if using a development or non-official build.
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If you use a custom build, please test if your issue is reproducible in official builds too.
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placeholder: "1.1.3"
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placeholder: "1.2.0"
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validations:
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required: true
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11
CHANGELOG.md
11
CHANGELOG.md
@@ -1,5 +1,16 @@
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# Change Log
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### 1.2.0
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* [Add support for setting language-server-host](https://github.com/godotengine/godot-vscode-plugin/pull/297)
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* [Improve syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/330)
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* [Update LSP client to 7.0.0 to use the 3.16.0 specification](https://github.com/godotengine/godot-vscode-plugin/pull/264)
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* [Fix some `$` node path shorthand regex bugs in syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/340)
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* [Fix handling of Windows terminals determined by profiles](https://github.com/godotengine/godot-vscode-plugin/pull/303)
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* [Fix "static func" indent error](https://github.com/godotengine/godot-vscode-plugin/pull/279)
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* [Fix restart of debugging sessions](https://github.com/godotengine/godot-vscode-plugin/pull/327)
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* [Use the LSP defined SymbolKind enum and fix marked](https://github.com/godotengine/godot-vscode-plugin/pull/325)
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* [Fix "Continue" for multiple breakpoints in the same script](https://github.com/godotengine/godot-vscode-plugin/pull/324)
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### 1.1.3
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* [Fix conditional breakpoints being parsed as regular breakpoints](https://github.com/godotengine/godot-vscode-plugin/pull/278)
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- [Add `in` to the list of keywords and add rule for `$` shorthand](https://github.com/godotengine/godot-vscode-plugin/pull/274)
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2
package-lock.json
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2
package-lock.json
generated
@@ -1,6 +1,6 @@
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{
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"name": "godot-tools",
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"version": "1.1.3",
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"version": "1.2.0",
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"lockfileVersion": 1,
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"requires": true,
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"dependencies": {
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@@ -2,7 +2,7 @@
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"name": "godot-tools",
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"displayName": "godot-tools",
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"icon": "icon.png",
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"version": "1.1.3",
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"version": "1.2.0",
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"description": "Tools for game development with Godot Engine and GDScript",
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"repository": {
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"type": "git",
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