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https://github.com/godotengine/godot-vscode-plugin.git
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release 0.2.1
add markdown support for workspace documentation rendering in hover tip
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@@ -1,5 +1,9 @@
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# Change Log
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### 0.2.1
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* Support markdown render in hover tips for documentations in workspace symbols
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* Add configuration `GodotTools.workspaceDocumentWithMarkdown` to control workspace documentation rendering
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### 0.2.0
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* Show autoloads informations in hover tips and go to autoloads' definitions are supported now
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@@ -54,4 +58,4 @@
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* Better syntax highlight with GDScript
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### 0.1.0
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* Initial release
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* Initial release
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@@ -30,7 +30,7 @@ You can use the following settings to setup the Godot Tools:
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- GodotTools.editorServerPort: The http server port used by the EditorServer Godot module (_see Extra Functionality below_)
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- GodotTools.maxNumberOfProblems: Sets the limit for the issues reported by the static code validator
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- GodotTools.editorPath: An absolute path pointing at the Godot Editor executable file. Required to run the project and test scenes from VScode
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- GodotTools.workspaceDocumentWithMarkdown: Control the documentations of workspace symbols should be rendered as plain text or html from markdown
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## Extra functionality
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@@ -53,6 +53,10 @@ The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [e
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## Release Notes
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### 0.2.1
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* Support markdown render in hover tips for documentations in workspace symbols
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* Add configuration `GodotTools.workspaceDocumentWithMarkdown` to control workspace documentation rendering
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### 0.2.0
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* Show autoloads informations in hover tips and go to autoloads' definitions are supported now
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@@ -71,4 +75,4 @@ The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [e
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* More reliable unused variable and constant checking in documente
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* Show workspace documentations and function signatures in completions
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[Read more from the full change log](https://github.com/GodotExplorer/godot-tools/blob/master/CHANGELOG.md)
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[Read more from the full change log](https://github.com/GodotExplorer/godot-tools/blob/master/CHANGELOG.md)
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@@ -3,7 +3,7 @@
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"displayName": "Godot Tools",
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"icon": "icon.png",
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"description": "\"Tools for game development with godot game engine\"",
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"version": "0.2.0",
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"version": "0.2.1",
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"publisher": "geequlim",
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"engines": {
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"vscode": "^1.5.0"
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@@ -53,6 +53,11 @@
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"type": "string",
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"default": "",
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"description": "The absolute path of your godot editor"
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},
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"GodotTools.workspaceDocumentWithMarkdown": {
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"type": "boolean",
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"default": false,
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"description": "Render workspace documentations as markdown content"
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}
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}
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},
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@@ -33,6 +33,8 @@ class GDScriptHoverProvider implements HoverProvider {
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hoverText = getStrContent(hoverText);
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const workspaceSymbols = config.getAllSymbols();
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let tips: MarkedString[] = [];
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const withMarkdwon = workspace.getConfiguration("GodotTools").get("workspaceDocumentWithMarkdown", false);
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// check from workspace
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const genWorkspaceTips = ()=> {
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for (let path of Object.keys(workspaceSymbols)) {
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@@ -52,6 +54,8 @@ class GDScriptHoverProvider implements HoverProvider {
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signature = ` = ${script.constvalues[name]}`;
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_items.push({language:'gdscript', value:`${type} ${name}${signature}`});
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let doc = script.documents[name];
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if(!withMarkdwon)
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doc = "```plaintext\r\n"+doc+"\r\n```";
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doc = doc?doc+"\r\n\r\n":"";
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if(path != "autoload")
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doc += `*Defined in [${dfile}](${Uri.file(path).toString()})*`;
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@@ -95,7 +95,7 @@ class GDScriptSymbolParser {
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if(commentAtEnd && line != range.start.line)
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break;
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if(match)
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mdoc = match[1] + "\r\n\r\n" + mdoc;
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mdoc = match[1] + "\r\n" + mdoc;
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else if(line != range.start.line)
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break
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--line;
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@@ -170,4 +170,4 @@ class GDScriptSymbolParser {
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}
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export default GDScriptSymbolParser;
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export default GDScriptSymbolParser;
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