mirror of
https://github.com/godotengine/godot-vscode-plugin.git
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release 2.2.3
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# Change Log
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### 0.2.3
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* Fix known errors with code syntax checking
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* Add configuration `ignoreIndentedVars` to allow ignore indented variables in scripts
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* Enhanced hover tip documentation rendering with code examples
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* Add launch configurations to launch game with F5(expiremental)
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### 0.2.2
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* Better Syntax validating for code blocks
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* More waring for non-python liked expression
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29
README.md
29
README.md
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- Rich auto completion
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- Static code validation
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- Open projects and scenes in Godot from VScode
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- Ctrl click on a variable or method call to jump to its definition (_new in 0.1.3_)
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- Ctrl click on a variable or method call to jump to its definition
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- Run/debug the godot game with VSCode with F5(coming soon)
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@@ -31,6 +32,7 @@ You can use the following settings to setup the Godot Tools:
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- GodotTools.maxNumberOfProblems: Sets the limit for the issues reported by the static code validator
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- GodotTools.editorPath: An absolute path pointing at the Godot Editor executable file. Required to run the project and test scenes from VScode
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- GodotTools.workspaceDocumentWithMarkdown: Control the documentations of workspace symbols should be rendered as plain text or html from markdown
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- GodotTools.ignoreIndentedVars: Parse variables defined after indent of not
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## Extra functionality
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@@ -53,6 +55,13 @@ The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [e
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## Release Notes
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### 0.2.3
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* Fix known errors with code syntax checking
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* Add configuration `GodotTools.ignoreIndentedVars` to allow ignore indented variables in scripts
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* Enhanced hover tip documentation rendering with code examples
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* Add launch configurations to launch game with F5(expiremental)
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* The plugin is open source under MIT license
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### 0.2.2
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* Better Syntax validating for code blocks
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* More waring for non-python liked expression
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@@ -61,16 +70,10 @@ The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [e
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* Support markdown render in hover tips for documentations in workspace symbols
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* Add configuration `GodotTools.workspaceDocumentWithMarkdown` to control workspace documentation rendering
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### 0.2.0
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* Show autoloads informations in hover tips and go to autoloads' definitions are supported now
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* Fix the bug that workspace symbols resoved twice on Windows
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### 0.1.9
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* Show workspace constant value in hover tips and completion items
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* More readable style for links in documentation preview page
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* Improve code completion sort order and auto insert `()` for functions without paramaters
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* Fix bugs with workspace documentation parsing
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[Read more from the full change log](https://github.com/GodotExplorer/godot-tools/blob/master/CHANGELOG.md)
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## TODOS:
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* Print game output log into VSCode console while game launched from the plugin
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* Convert official BBCode documentation into Markdown and render it to HTML with documentation previewer pages
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* Add mermaid support with documentation
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@@ -3,7 +3,7 @@
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"displayName": "Godot Tools",
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"icon": "icon.png",
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"description": "\"Tools for game development with godot game engine\"",
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"version": "0.2.2",
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"version": "0.2.3",
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"publisher": "geequlim",
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"repository": "https://github.com/GodotExplorer/godot-tools",
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"license": "MIT",
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},
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"GodotTools.ignoreIndentedVars": {
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"type": "boolean",
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"default": true,
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"default": false,
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"description": "Only parse variables without indents in GDScript"
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}
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}
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