release 2.2.3

This commit is contained in:
geequlim
2017-02-26 20:56:55 +08:00
parent 5fa1acecee
commit 1c30c8bd9a
3 changed files with 24 additions and 15 deletions

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@@ -1,5 +1,11 @@
# Change Log
### 0.2.3
* Fix known errors with code syntax checking
* Add configuration `ignoreIndentedVars` to allow ignore indented variables in scripts
* Enhanced hover tip documentation rendering with code examples
* Add launch configurations to launch game with F5(expiremental)
### 0.2.2
* Better Syntax validating for code blocks
* More waring for non-python liked expression

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@@ -10,7 +10,8 @@ The plug-in comes with a wealth of features to make your programming experience
- Rich auto completion
- Static code validation
- Open projects and scenes in Godot from VScode
- Ctrl click on a variable or method call to jump to its definition (_new in 0.1.3_)
- Ctrl click on a variable or method call to jump to its definition
- Run/debug the godot game with VSCode with F5(coming soon)
![Showing the documentation on hover feature](https://raw.githubusercontent.com/GodotExplorer/godot-tools/master/img/documentation-on-hover.png "Method definition and docs on hover")
@@ -31,6 +32,7 @@ You can use the following settings to setup the Godot Tools:
- GodotTools.maxNumberOfProblems: Sets the limit for the issues reported by the static code validator
- GodotTools.editorPath: An absolute path pointing at the Godot Editor executable file. Required to run the project and test scenes from VScode
- GodotTools.workspaceDocumentWithMarkdown: Control the documentations of workspace symbols should be rendered as plain text or html from markdown
- GodotTools.ignoreIndentedVars: Parse variables defined after indent of not
## Extra functionality
@@ -53,6 +55,13 @@ The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [e
## Release Notes
### 0.2.3
* Fix known errors with code syntax checking
* Add configuration `GodotTools.ignoreIndentedVars` to allow ignore indented variables in scripts
* Enhanced hover tip documentation rendering with code examples
* Add launch configurations to launch game with F5(expiremental)
* The plugin is open source under MIT license
### 0.2.2
* Better Syntax validating for code blocks
* More waring for non-python liked expression
@@ -61,16 +70,10 @@ The [Godot Tools](https://github.com/GodotExplorer/godot-tools) and the go to [e
* Support markdown render in hover tips for documentations in workspace symbols
* Add configuration `GodotTools.workspaceDocumentWithMarkdown` to control workspace documentation rendering
### 0.2.0
* Show autoloads informations in hover tips and go to autoloads' definitions are supported now
* Fix the bug that workspace symbols resoved twice on Windows
### 0.1.9
* Show workspace constant value in hover tips and completion items
* More readable style for links in documentation preview page
* Improve code completion sort order and auto insert `()` for functions without paramaters
* Fix bugs with workspace documentation parsing
[Read more from the full change log](https://github.com/GodotExplorer/godot-tools/blob/master/CHANGELOG.md)
## TODOS:
* Print game output log into VSCode console while game launched from the plugin
* Convert official BBCode documentation into Markdown and render it to HTML with documentation previewer pages
* Add mermaid support with documentation

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@@ -3,7 +3,7 @@
"displayName": "Godot Tools",
"icon": "icon.png",
"description": "\"Tools for game development with godot game engine\"",
"version": "0.2.2",
"version": "0.2.3",
"publisher": "geequlim",
"repository": "https://github.com/GodotExplorer/godot-tools",
"license": "MIT",
@@ -63,7 +63,7 @@
},
"GodotTools.ignoreIndentedVars": {
"type": "boolean",
"default": true,
"default": false,
"description": "Only parse variables without indents in GDScript"
}
}