mirror of
https://github.com/godotengine/godot-vscode-plugin.git
synced 2025-12-31 13:48:24 +03:00
Bump to version 2.0.0
Thanks to all contributors involved in the making of this release, in particular DaelonSuzuka who has been central in this effort of updating this extension for Godot 4.x!
This commit is contained in:
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
@@ -40,7 +40,7 @@ body:
|
||||
Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
|
||||
Specify the Git commit hash if using a development or non-official build.
|
||||
If you use a custom build, please test if your issue is reproducible in official builds too.
|
||||
placeholder: "1.3.1"
|
||||
placeholder: "2.0.0"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
|
||||
2
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
2
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
@@ -40,7 +40,7 @@ body:
|
||||
Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version.
|
||||
Specify the Git commit hash if using a development or non-official build.
|
||||
If you use a custom build, please test if your issue is reproducible in official builds too.
|
||||
placeholder: "1.3.1"
|
||||
placeholder: "2.0.0"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
|
||||
304
CHANGELOG.md
304
CHANGELOG.md
@@ -1,29 +1,82 @@
|
||||
# Change Log
|
||||
# Changelog
|
||||
|
||||
### 2.0.0
|
||||
|
||||
- [**Rewrite debugger for Godot 4 support + improved maintainability**](https://github.com/godotengine/godot-vscode-plugin/pull/452)
|
||||
- [**Implement headless LSP mode**](https://github.com/godotengine/godot-vscode-plugin/pull/488)
|
||||
- [**Add scene preview panel**](https://github.com/godotengine/godot-vscode-plugin/pull/413)
|
||||
- [**Replace temporary `.gdshader` syntax with more extensive support**](https://github.com/godotengine/godot-vscode-plugin/pull/360)
|
||||
- [Add "additional options" to launch debugger with](https://github.com/godotengine/godot-vscode-plugin/pull/363)
|
||||
- [Add "Open Type Documentation" context menu option](https://github.com/godotengine/godot-vscode-plugin/pull/405)
|
||||
- [Add `_physics_process` snippet](https://github.com/godotengine/godot-vscode-plugin/pull/411)
|
||||
- [Add `_unhandled_input` snippet](https://github.com/godotengine/godot-vscode-plugin/pull/422)
|
||||
- [Add highlighting support for %Unique nodes in NodePaths](https://github.com/godotengine/godot-vscode-plugin/pull/403)
|
||||
- [Adjust Godot version detection regex](https://github.com/godotengine/godot-vscode-plugin/pull/526)
|
||||
- [Fix BBCode [br] not rendering in hover](https://github.com/godotengine/godot-vscode-plugin/pull/557)
|
||||
- [Fix errors in grammar syntax](https://github.com/godotengine/godot-vscode-plugin/pull/416)
|
||||
- [Fix Godot 4.x debug console printing multiple logs into one line](https://github.com/godotengine/godot-vscode-plugin/pull/571)
|
||||
- [Fix internal document link handling](https://github.com/godotengine/godot-vscode-plugin/pull/410)
|
||||
- [Fix overaggressive formatting when adding lines after `if` statement](https://github.com/godotengine/godot-vscode-plugin/pull/385)
|
||||
- [Fix func keyword highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/398)
|
||||
- [Fix OS singleton being incorrectly highlighted as a constant](https://github.com/godotengine/godot-vscode-plugin/pull/402)
|
||||
- [Fix incorrect highlighting in dictionary literals](https://github.com/godotengine/godot-vscode-plugin/pull/419)
|
||||
- [Fix various highlighting errors](https://github.com/godotengine/godot-vscode-plugin/pull/407)
|
||||
- [Fix various syntax highlighting problems](https://github.com/godotengine/godot-vscode-plugin/pull/441)
|
||||
- [Improve debugger setup instructions](https://github.com/godotengine/godot-vscode-plugin/pull/491)
|
||||
- [Improve displaying symbols documentation](https://github.com/godotengine/godot-vscode-plugin/pull/404)
|
||||
- [Improve extension startup performance](https://github.com/godotengine/godot-vscode-plugin/pull/408)
|
||||
- [Improve LSP connection behavior (fixes Godot3/4 port issue) ](https://github.com/godotengine/godot-vscode-plugin/pull/511)
|
||||
- [Improve path handling when starting processes](https://github.com/godotengine/godot-vscode-plugin/pull/575)
|
||||
- [Make launching the editor open a new custom terminal](https://github.com/godotengine/godot-vscode-plugin/pull/561)
|
||||
- [Reorganize extension entrypoint](https://github.com/godotengine/godot-vscode-plugin/pull/505)
|
||||
- [Restructure and rename settings](https://github.com/godotengine/godot-vscode-plugin/pull/376)
|
||||
- [Multiple highlighting improvements](https://github.com/godotengine/godot-vscode-plugin/pull/506)
|
||||
- [Syntax highlighting changes](https://github.com/godotengine/godot-vscode-plugin/pull/515)
|
||||
- [Update `.gdshader` syntax](https://github.com/godotengine/godot-vscode-plugin/pull/397)
|
||||
- [Various highlighting/formatting fixes](https://github.com/godotengine/godot-vscode-plugin/pull/559)
|
||||
- [Various quality-of-life improvements](https://github.com/godotengine/godot-vscode-plugin/pull/529)
|
||||
- **Add GDScript formatter**
|
||||
- Add (disabled) experimental providers for custom completions, semantic tokens, and tasks
|
||||
- Add a file decorator to show the pinned debug file in the filesystem view/editor tabs
|
||||
- Add buttons for relevant actions to ScenePreview items
|
||||
- Add hover for SubResource() and ExtResource() statements in scene files
|
||||
- Add internal document links for SubResource() and ExtResource() statements in scene files
|
||||
- Add item decorators to the Scene Preview to show Node attributes more clearly
|
||||
- Fix scene file highlighting not working
|
||||
- Fix ScenePreview not working in Godot 3
|
||||
- Improve "Debug Pinned Scene" command by making the pinned scene persist between VSCode sessions
|
||||
- Improve ability to right click -> open docs for methods of builtin types (doesn't always work)
|
||||
- Overhaul documentation viewer
|
||||
- Update Godot icons (and remove old ones)
|
||||
|
||||
### 1.3.1
|
||||
* [Fix regression in launching debugger](https://github.com/godotengine/godot-vscode-plugin/pull/371)
|
||||
* [Fix operator syntax highlighting when next to an opening parenthesis](https://github.com/godotengine/godot-vscode-plugin/pull/375)
|
||||
|
||||
- [Fix regression in launching debugger](https://github.com/godotengine/godot-vscode-plugin/pull/371)
|
||||
- [Fix operator syntax highlighting when next to an opening parenthesis](https://github.com/godotengine/godot-vscode-plugin/pull/375)
|
||||
|
||||
### 1.3.0
|
||||
* [Add context menu options to copy resource path](https://github.com/godotengine/godot-vscode-plugin/pull/357)
|
||||
* [Add option to run the project with visible collision shapes and navigation](https://github.com/godotengine/godot-vscode-plugin/pull/312)
|
||||
* [Overhaul syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/342)
|
||||
* [Mention that the Godot editor must be running in connection error message](https://github.com/godotengine/godot-vscode-plugin/pull/358)
|
||||
* [Fix automatic indentation on line breaks not working as expected](https://github.com/godotengine/godot-vscode-plugin/pull/344)
|
||||
|
||||
- [Add context menu options to copy resource path](https://github.com/godotengine/godot-vscode-plugin/pull/357)
|
||||
- [Add option to run the project with visible collision shapes and navigation](https://github.com/godotengine/godot-vscode-plugin/pull/312)
|
||||
- [Overhaul syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/342)
|
||||
- [Mention that the Godot editor must be running in connection error message](https://github.com/godotengine/godot-vscode-plugin/pull/358)
|
||||
- [Fix automatic indentation on line breaks not working as expected](https://github.com/godotengine/godot-vscode-plugin/pull/344)
|
||||
|
||||
### 1.2.0
|
||||
* [Add support for setting language-server-host](https://github.com/godotengine/godot-vscode-plugin/pull/297)
|
||||
* [Improve syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/330)
|
||||
* [Update LSP client to 7.0.0 to use the 3.16.0 specification](https://github.com/godotengine/godot-vscode-plugin/pull/264)
|
||||
* [Fix some `$` node path shorthand regex bugs in syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/340)
|
||||
* [Fix handling of Windows terminals determined by profiles](https://github.com/godotengine/godot-vscode-plugin/pull/303)
|
||||
* [Fix "static func" indent error](https://github.com/godotengine/godot-vscode-plugin/pull/279)
|
||||
* [Fix restart of debugging sessions](https://github.com/godotengine/godot-vscode-plugin/pull/327)
|
||||
* [Use the LSP defined SymbolKind enum and fix marked](https://github.com/godotengine/godot-vscode-plugin/pull/325)
|
||||
* [Fix "Continue" for multiple breakpoints in the same script](https://github.com/godotengine/godot-vscode-plugin/pull/324)
|
||||
|
||||
- [Add support for setting language-server-host](https://github.com/godotengine/godot-vscode-plugin/pull/297)
|
||||
- [Improve syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/330)
|
||||
- [Update LSP client to 7.0.0 to use the 3.16.0 specification](https://github.com/godotengine/godot-vscode-plugin/pull/264)
|
||||
- [Fix some `$` node path shorthand regex bugs in syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/340)
|
||||
- [Fix handling of Windows terminals determined by profiles](https://github.com/godotengine/godot-vscode-plugin/pull/303)
|
||||
- [Fix "static func" indent error](https://github.com/godotengine/godot-vscode-plugin/pull/279)
|
||||
- [Fix restart of debugging sessions](https://github.com/godotengine/godot-vscode-plugin/pull/327)
|
||||
- [Use the LSP defined SymbolKind enum and fix marked](https://github.com/godotengine/godot-vscode-plugin/pull/325)
|
||||
- [Fix "Continue" for multiple breakpoints in the same script](https://github.com/godotengine/godot-vscode-plugin/pull/324)
|
||||
|
||||
### 1.1.3
|
||||
* [Fix conditional breakpoints being parsed as regular breakpoints](https://github.com/godotengine/godot-vscode-plugin/pull/278)
|
||||
|
||||
- [Fix conditional breakpoints being parsed as regular breakpoints](https://github.com/godotengine/godot-vscode-plugin/pull/278)
|
||||
- [Add `in` to the list of keywords and add rule for `$` shorthand](https://github.com/godotengine/godot-vscode-plugin/pull/274)
|
||||
- [Fix typo in snippets: "decleration" -> "declaration"](https://github.com/godotengine/godot-vscode-plugin/pull/262)
|
||||
- [Add `remote` keyword to syntax highlighting](https://github.com/godotengine/godot-vscode-plugin/pull/257)
|
||||
@@ -31,29 +84,35 @@
|
||||
- [Fix the syntax of escaped characters in strings](https://github.com/godotengine/godot-vscode-plugin/pull/247)
|
||||
|
||||
### 1.1.1
|
||||
* Fix bug for GDScript debugger
|
||||
* Add TCP protocol support for GDScript language server Godot 3.2.2
|
||||
|
||||
- Fix bug for GDScript debugger
|
||||
- Add TCP protocol support for GDScript language server Godot 3.2.2
|
||||
|
||||
### 1.1
|
||||
* Add the debugger to the extension
|
||||
|
||||
- Add the debugger to the extension
|
||||
|
||||
### 1.0.3
|
||||
* Fix hover popup position for VSCode 1.42+
|
||||
|
||||
- Fix hover popup position for VSCode 1.42+
|
||||
|
||||
### 1.0.1
|
||||
* Fix run editor error on windows with default terminal configurations
|
||||
|
||||
- Fix run editor error on windows with default terminal configurations
|
||||
|
||||
### 1.0.0
|
||||
* Refactor the whole plugin with gdscript language server support
|
||||
* Add webview renderer to show documentations of native symbols.
|
||||
* Only support godot 3.2 and above
|
||||
|
||||
- Refactor the whole plugin with gdscript language server support
|
||||
- Add webview renderer to show documentations of native symbols.
|
||||
- Only support godot 3.2 and above
|
||||
|
||||
### 0.3.7
|
||||
* Add `lint` configuration to control the behaviors of syntax checking
|
||||
* Fix error with run godot editor when the editor contains spaces
|
||||
* Disable semicolons and brackets checks as default can be enabled with project settings
|
||||
* Fix bugs in syntax valiadating
|
||||
* Sync documentations with godot 3.0.4
|
||||
|
||||
- Add `lint` configuration to control the behaviors of syntax checking
|
||||
- Fix error with run godot editor when the editor contains spaces
|
||||
- Disable semicolons and brackets checks as default can be enabled with project settings
|
||||
- Fix bugs in syntax valiadating
|
||||
- Sync documentations with godot 3.0.4
|
||||
```json
|
||||
{
|
||||
"lint": {
|
||||
@@ -64,61 +123,70 @@
|
||||
```
|
||||
|
||||
### 0.3.6
|
||||
* Fix project configuration file path
|
||||
|
||||
- Fix project configuration file path
|
||||
|
||||
### 0.3.5
|
||||
* Add option to disable syntax checking for GDScript
|
||||
* Improved inline if else statement syntax checking
|
||||
* More resource type supported for syntax highglight
|
||||
* Bump default godot version to 3.0
|
||||
* Sync the documentations from godot 3.0
|
||||
|
||||
- Add option to disable syntax checking for GDScript
|
||||
- Improved inline if else statement syntax checking
|
||||
- More resource type supported for syntax highglight
|
||||
- Bump default godot version to 3.0
|
||||
- Sync the documentations from godot 3.0
|
||||
|
||||
### 0.3.4
|
||||
* Fix bug with builtin symbols parsing for godot 2.1
|
||||
* Improved hover documentation
|
||||
* Show window progress when parsing workspace symbols
|
||||
|
||||
- Fix bug with builtin symbols parsing for godot 2.1
|
||||
- Improved hover documentation
|
||||
- Show window progress when parsing workspace symbols
|
||||
|
||||
### 0.3.3
|
||||
* Fix some syntax checking errors.
|
||||
* Fix problems with hover documentation with latest VSCode.
|
||||
* Improved builtin class documentation page.
|
||||
* Update the documentation data with latest godot version.
|
||||
|
||||
- Fix some syntax checking errors.
|
||||
- Fix problems with hover documentation with latest VSCode.
|
||||
- Improved builtin class documentation page.
|
||||
- Update the documentation data with latest godot version.
|
||||
|
||||
### 0.3.2
|
||||
* Fix syntax checking error with match statement.
|
||||
* Improved documentation for builtin code blocks.
|
||||
* Start using MarkdonwString to keep links valid.
|
||||
|
||||
- Fix syntax checking error with match statement.
|
||||
- Improved documentation for builtin code blocks.
|
||||
- Start using MarkdonwString to keep links valid.
|
||||
|
||||
### 0.3.1
|
||||
* Update documentations with latest godot.
|
||||
* Fix errors with run script and run project.
|
||||
* Improve code completion with opening script file and constants.
|
||||
* Some improvements for documentations.
|
||||
|
||||
- Update documentations with latest godot.
|
||||
- Fix errors with run script and run project.
|
||||
- Improve code completion with opening script file and constants.
|
||||
- Some improvements for documentations.
|
||||
|
||||
### 0.3.0
|
||||
* Add project root configuration settings as `GodotTools.godotProjectRoot` thanks Konstantin Zaitcev
|
||||
* Add auto indent support for gdscript language
|
||||
* More friendly with godot 3.0 alpha
|
||||
* Updated script snippets
|
||||
* Fix highglight error with gdscript language
|
||||
* Limited code completions
|
||||
|
||||
- Add project root configuration settings as `GodotTools.godotProjectRoot` thanks Konstantin Zaitcev
|
||||
- Add auto indent support for gdscript language
|
||||
- More friendly with godot 3.0 alpha
|
||||
- Updated script snippets
|
||||
- Fix highglight error with gdscript language
|
||||
- Limited code completions
|
||||
|
||||
### 0.2.9
|
||||
* Add configuration `GodotTools.completeNodePath` to switch is complete node paths
|
||||
* Enhanced syntax highlight with GDScript
|
||||
* Enhanced code completion with GDScript
|
||||
|
||||
- Add configuration `GodotTools.completeNodePath` to switch is complete node paths
|
||||
- Enhanced syntax highlight with GDScript
|
||||
- Enhanced code completion with GDScript
|
||||
|
||||
### 0.2.8
|
||||
* Add godot 3.0 project support with configuration `GodotTools.parseTextScene` >= 3
|
||||
* Add configuration `GodotTools.parseTextScene` to allow disable node path parsing
|
||||
* Remove `GodotTools.editorServerPort` configuration
|
||||
|
||||
- Add godot 3.0 project support with configuration `GodotTools.parseTextScene` >= 3
|
||||
- Add configuration `GodotTools.parseTextScene` to allow disable node path parsing
|
||||
- Remove `GodotTools.editorServerPort` configuration
|
||||
|
||||
### 0.2.7
|
||||
|
||||
* Fix some error with syntax checking
|
||||
* Add symbol support for enumerations
|
||||
* Remove key bindings for `F5`~`F8` as it might be conflict with other functionalities of VSCode
|
||||
* You can bind the key bindings back by add following configurations
|
||||
- Fix some error with syntax checking
|
||||
- Add symbol support for enumerations
|
||||
- Remove key bindings for `F5`~`F8` as it might be conflict with other functionalities of VSCode
|
||||
- You can bind the key bindings back by add following configurations
|
||||
```json
|
||||
{
|
||||
"command": "godot.runWorkspace",
|
||||
@@ -141,93 +209,99 @@
|
||||
|
||||
### 0.2.6
|
||||
|
||||
* Add shorthand if else expression support
|
||||
* Add `enum` and `match` expression support
|
||||
* Fix bugs with syntax checking
|
||||
* Updated documentation data with godot 2.1.3
|
||||
* Add syntax checking for end of expression
|
||||
* The pulugin is compiled with latest VSCode thanks @arrkiin
|
||||
* Add key bindings for open workspace with godot editor with `F7` and update workspace symbols with `F8`
|
||||
- Add shorthand if else expression support
|
||||
- Add `enum` and `match` expression support
|
||||
- Fix bugs with syntax checking
|
||||
- Updated documentation data with godot 2.1.3
|
||||
- Add syntax checking for end of expression
|
||||
- The pulugin is compiled with latest VSCode thanks @arrkiin
|
||||
- Add key bindings for open workspace with godot editor with `F7` and update workspace symbols with `F8`
|
||||
|
||||
### 0.2.5
|
||||
|
||||
* Run games within VSCode terminals
|
||||
* Add key bindings for `F5 to run the workspace` and `F6 to run the edting scene`
|
||||
* Fix a lot of bugs with unused variable checking
|
||||
* Move workspace symbols state notice to status bar
|
||||
- Run games within VSCode terminals
|
||||
- Add key bindings for `F5 to run the workspace` and `F6 to run the edting scene`
|
||||
- Fix a lot of bugs with unused variable checking
|
||||
- Move workspace symbols state notice to status bar
|
||||
|
||||
### 0.2.4
|
||||
|
||||
* Add code checking for asignments and comparisons
|
||||
* Improved builtin documentation preview page
|
||||
* Fix bugs with unused variable checking
|
||||
- Add code checking for asignments and comparisons
|
||||
- Improved builtin documentation preview page
|
||||
- Fix bugs with unused variable checking
|
||||
|
||||
### 0.2.3
|
||||
* Fix known errors with code syntax checking
|
||||
* Add configuration `ignoreIndentedVars` to allow ignore indented variables in scripts
|
||||
* Enhanced hover tip documentation rendering with code examples
|
||||
* Add launch configurations to launch game with F5(expiremental)
|
||||
|
||||
- Fix known errors with code syntax checking
|
||||
- Add configuration `ignoreIndentedVars` to allow ignore indented variables in scripts
|
||||
- Enhanced hover tip documentation rendering with code examples
|
||||
- Add launch configurations to launch game with F5(expiremental)
|
||||
|
||||
### 0.2.2
|
||||
* Better Syntax validating for code blocks
|
||||
* More warning for non-python liked expression
|
||||
|
||||
- Better Syntax validating for code blocks
|
||||
- More warning for non-python liked expression
|
||||
|
||||
### 0.2.1
|
||||
* Support markdown render in hover tips for documentations in workspace symbols
|
||||
* Add configuration `GodotTools.workspaceDocumentWithMarkdown` to control workspace documentation rendering
|
||||
|
||||
- Support markdown render in hover tips for documentations in workspace symbols
|
||||
- Add configuration `GodotTools.workspaceDocumentWithMarkdown` to control workspace documentation rendering
|
||||
|
||||
### 0.2.0
|
||||
|
||||
* Show autoloads information in hover tips and go to autoloads' definitions are supported now
|
||||
* Fix the bug that workspace symbols resoved twice on Windows
|
||||
- Show autoloads information in hover tips and go to autoloads' definitions are supported now
|
||||
- Fix the bug that workspace symbols resoved twice on Windows
|
||||
|
||||
### 0.1.9
|
||||
|
||||
* Show workspace constant value in hover tips and completion items
|
||||
* More readable style for links in documentation preview page
|
||||
* Improve code completion sort order and auto insert `()` for functions without parameters
|
||||
* Fix bugs with workspace documentation parsing
|
||||
- Show workspace constant value in hover tips and completion items
|
||||
- More readable style for links in documentation preview page
|
||||
- Improve code completion sort order and auto insert `()` for functions without parameters
|
||||
- Fix bugs with workspace documentation parsing
|
||||
|
||||
### 0.1.8
|
||||
|
||||
* Show signatures on completion label
|
||||
* More reliable unused variable and constant checking in documente
|
||||
* Show workspace documentations and function signatures in completions
|
||||
- Show signatures on completion label
|
||||
- More reliable unused variable and constant checking in documente
|
||||
- Show workspace documentations and function signatures in completions
|
||||
|
||||
### 0.1.7
|
||||
|
||||
* Show documentations parsed from GDScripts in hover tips
|
||||
- Show documentations parsed from GDScripts in hover tips
|
||||
|
||||
### 0.1.6
|
||||
|
||||
* Reorder mouse hover tips, builtin methods are at top of workspace methods
|
||||
* Show callabel signatures with documente symbols and workspace symbols
|
||||
* Syntax highlight support for signal parameters
|
||||
- Reorder mouse hover tips, builtin methods are at top of workspace methods
|
||||
- Show callabel signatures with documente symbols and workspace symbols
|
||||
- Syntax highlight support for signal parameters
|
||||
|
||||
### 0.1.5
|
||||
|
||||
* Add function signature hint support
|
||||
* Better syntax grammar checking
|
||||
* Better hover hint message for workspace methods and signals
|
||||
- Add function signature hint support
|
||||
- Better syntax grammar checking
|
||||
- Better hover hint message for workspace methods and signals
|
||||
|
||||
### 0.1.4
|
||||
|
||||
* Add documentation support for builtin Symbols.
|
||||
* Improve speed of syntax parsing and other actions
|
||||
- Add documentation support for builtin Symbols.
|
||||
- Improve speed of syntax parsing and other actions
|
||||
|
||||
### 0.1.3
|
||||
|
||||
* Better syntax highlight for GDScript
|
||||
* Add mouse hover information support
|
||||
* Add definition provider for GDScript
|
||||
- Better syntax highlight for GDScript
|
||||
- Add mouse hover information support
|
||||
- Add definition provider for GDScript
|
||||
|
||||
### 0.1.2
|
||||
* Multiline string and `StringName` highlight support
|
||||
* Builtin classes, properties, functions and constants highlight support
|
||||
* Fix errors in code snipt
|
||||
|
||||
- Multiline string and `StringName` highlight support
|
||||
- Builtin classes, properties, functions and constants highlight support
|
||||
- Fix errors in code snipt
|
||||
|
||||
### 0.1.1
|
||||
* Better syntax highlight with GDScript
|
||||
|
||||
- Better syntax highlight with GDScript
|
||||
|
||||
### 0.1.0
|
||||
* Initial release
|
||||
|
||||
- Initial release
|
||||
|
||||
Reference in New Issue
Block a user