* add warning and instructions to README.md for godot 4
- add warning at top of README.md about manual configuration required for use with Godot 4
- add instructions in VS Code configuration setting about what value to use for Godot 4
- lightly reformat VS Code configuration section to better allow for multi-line setting descriptions and anchor linking (so the warning at the top of the readme can directly link to the relevant section)
- remove `checkStatus` setting which appears to no longer exist
* amend README faq section to add info about Godot 4
Local package installations should be favored over global installations
to avoid conflicts when working on multiple projects on the same system.
Only dependencies that did not cause the build to break were updated.
- Add `package` npm script to run local vsce installation.
Step-in/over/out
Continue
Pause (though since Godot pausing doesn't report a breakpoint, the
editor doesn't change, but hitting pause again will resume)
Locals, members and globals scopes for variables while broken
Scope drilling and objects-within-objects, including for Object types
Exceptions breaking to not allow continue/step-in/step/resume
Stack trace and jumping between those frames
The ability to launch a game instance to debug with or to attach to a
debugger after the fact, a game instance pointing at the currently
opened TSCN, or to specify a TSCN file.
Active scene tree is displayed and its nodes can be accessed in the
Inspector
Inspector allows to browse nodes and values, and edit primitives
(int, float, strings, bools.)