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Improve debugger setup instructions (#491)
* update config instructions * clarify config instructions
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16
README.md
16
README.md
@@ -92,11 +92,15 @@ The debugger is for GDScript projects. To debug C# projects, use [C# Tools for G
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To configure the GDScript debugger:
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1. Open the command palette:
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2. `>Debug: Open launch.json`
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3. Select the Debug Godot configuration.
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4. Change any relevant settings.
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5. Press F5 to launch.
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1. Open the command palette (by pressing F1):
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2. `>View: Show Run and Debug`
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3. Click on "create a launch.json file"
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4. Select the Debug Godot configuration.
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5. Change any relevant settings.
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6. Press F5 to launch.
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*Configurations*
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@@ -162,4 +166,4 @@ When developing for the extension, you can open this project in Visual Studio Co
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- GDScript is a dynamically typed script language. The language server can't
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infer all variable types.
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- To increase the number of results displayed, open the **Editor Settings**,
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go to the **Language Server** section then check **Enable Smart Resolve**.
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go to the **Language Server** section then check **Enable Smart Resolve**.
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