Improve debugger setup instructions (#491)

* update config instructions

* clarify config instructions
This commit is contained in:
Moritz Tim W
2023-09-15 18:07:22 +02:00
committed by GitHub
parent acfcfdbdab
commit 6a9f408d4e
2 changed files with 10 additions and 6 deletions

View File

@@ -92,11 +92,15 @@ The debugger is for GDScript projects. To debug C# projects, use [C# Tools for G
To configure the GDScript debugger:
1. Open the command palette:
2. `>Debug: Open launch.json`
3. Select the Debug Godot configuration.
4. Change any relevant settings.
5. Press F5 to launch.
1. Open the command palette (by pressing F1):
2. `>View: Show Run and Debug`
3. Click on "create a launch.json file"
![Run and Debug View](img/run-and-debug.png)
4. Select the Debug Godot configuration.
5. Change any relevant settings.
6. Press F5 to launch.
*Configurations*
@@ -162,4 +166,4 @@ When developing for the extension, you can open this project in Visual Studio Co
- GDScript is a dynamically typed script language. The language server can't
infer all variable types.
- To increase the number of results displayed, open the **Editor Settings**,
go to the **Language Server** section then check **Enable Smart Resolve**.
go to the **Language Server** section then check **Enable Smart Resolve**.