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Fix typo in readme
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@@ -34,7 +34,7 @@ The extension adds a few entries to the VS Code Command Palette under "GodotTool
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If you like this extension, you can set VS Code as your default script editor for Godot by following these steps:
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1. Open editor settings
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2. Select `Text Editor / External`
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2. Select `Text Editor > External`
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3. Make sure the `Use External Editor` box is checked
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4. Fill `Exec Path` with the path to your VS Code executable
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5. Fill `Exec Flags` with `{project} --goto {file}:{line}:{col}`
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@@ -59,5 +59,5 @@ See the [full changelog](https://github.com/GodotExplorer/godot-tools/blob/maste
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- Godot 3.2 and above is required.
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### Why isn't intellisense showing up my script members for me?
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- The GDScript is a dynamic typed script language the tool may can infer all the variable types as you want.
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- You can turn on the `Smart Mode` in godot editor `Editor Settings > Language Server` check the `Enable Smart Resolve`.
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- The GDScript is a dynamic typed script language the tool cannot infer all the variable types as you want.
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- You can turn on the `Smart Mode` in godot editor `Editor Settings > Language Server` by check the `Enable Smart Resolve`.
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