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Fix debug server not closing properly, fix set breakpoints before project path is set (#183)
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10
README.md
10
README.md
@@ -21,7 +21,7 @@ experience as comfortable as possible:
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- Ctrl + click on a variable or method call to jump to its definition
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- Full documentation of the Godot Engine's API supported
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- Run a Godot project from VS Code
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- Debug your Godot project from VS Code with breakpoints, step-in/out/over, variable watch, call stack, and active scene tree
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- Debug your GDScript-based Godot project from VS Code with breakpoints, step-in/out/over, variable watch, call stack, and active scene tree
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@@ -50,13 +50,15 @@ for Godot by following these steps:
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You can use the following settings to configure Godot Tools:
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- `editor_path` - The absolute path to the Godot editor executable.
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- `editor_path` - The absolute path to the Godot editor executable. _Under Mac OS, this is the executable inside of Godot.app._
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- `gdscript_lsp_server_port` - The WebSocket server port of the GDScript language server.
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- `check_status` - Check the GDScript language server connection status.
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#### Debugger
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#### GDScript Debugger
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To configure the debugger:
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The debugger is for GDScript projects. To debug C# projects, use [C# Tools for Godot](https://github.com/godotengine/godot-csharp-vscode).
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To configure the GDScript debugger:
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1. Open the command palette:
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2. `>Debug: Open launch.json`
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