Andrew Morgan
abaa5d32d0
Fix some grammar issue
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Lint configuration, not configurations.
2019-03-12 15:24:17 +00:00
Geequlim
3ac359af86
Merge branch 'master' into deps-updates
2018-09-08 11:55:40 +08:00
Craig A. Hancock
c84d7f9c12
Further README refinements. Updates to strings in package.json and tool_manager.ts to match.
2018-09-03 10:26:22 -06:00
Craig A. Hancock
eed2d4f516
Dependencies all updated to latest versions. Only affects development packages.
2018-09-02 07:07:31 -06:00
geequlim
7e3e95086b
Enable/Disable unused symbol checking
2018-06-29 13:04:25 +08:00
geequlim
4c0f864cf8
Add lint configuration to enable or disable some feature for syntax check
2018-06-29 12:20:09 +08:00
geequlim
7b21267d07
Update to 0.3.6
2018-02-01 23:06:28 +08:00
geequlim
fc027ea9ad
Update to 0.3.5 to works fine with Godot 3.0
2018-01-30 22:47:57 +08:00
geequlim
4c47fff9af
Add option to disable syntax checking for GDScript
2018-01-01 15:22:29 +08:00
geequlim
d7ff45edac
Add more text resource type support with syntax highlight.
2017-12-25 21:28:43 +08:00
geequlim
a3b062e242
Release 0.3.4
2017-10-28 11:53:27 +08:00
geequlim
1248d8e25a
release 0.3.3
2017-10-15 15:23:57 +08:00
geequlim
4dff47d97b
Fix errors with run current scene
2017-10-15 14:41:45 +08:00
geequlim
0a9a0117f0
release 0.3.2
2017-09-23 02:07:58 +08:00
geequlim
0f31c66c5a
MarkedString to MarkdonwString
2017-09-23 01:52:28 +08:00
geequlim
4f0550ce86
release 0.3.1
2017-09-22 23:57:26 +08:00
geequlim
749148841d
Fix errors with run script
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Fix build error on linux
2017-09-09 22:43:32 +08:00
Alvaro
7f5b244113
Update package.json ( #38 )
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fix strng to string
2017-08-29 20:01:44 -05:00
Geequlim
670f46014b
release 0.3.0
2017-08-29 22:12:34 +08:00
Konstantin Zaitcev
ec7e1013aa
Add project root configuration settings ( #37 )
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* Add project root configuration settings
* Add run scene support for custom godot project directory
2017-08-29 08:43:27 -05:00
Geequlim
b08c61ac8d
Add indentation rules support for gdscript
2017-08-10 13:51:49 +08:00
geequlim
32b3449bf2
Add configuration to control is complete with node pathes
2017-08-06 22:43:27 +08:00
geequlim
90457a0df6
enhanced syntax highlight
2017-08-06 00:36:44 +08:00
geequlim
b2c5d69692
new icon
2017-08-05 15:03:12 +08:00
geequlim
43e31f04cb
Add more 3.0 support
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Release 0.2.8
2017-08-04 09:48:45 +08:00
geequlim
911f5c8d1c
Add 3.0 support and allow disable parse scenes
2017-08-03 10:04:48 +08:00
geequlim
d97c586327
release 0.2.7
2017-05-24 21:43:38 +08:00
geequlim
3c547cc595
remove keybindings
2017-05-24 21:43:11 +08:00
geequlim
86ccb8318f
release 0.2.6
2017-05-07 18:21:15 +08:00
geequlim
65cb8c2deb
add key bindings for open godot editor and update workspace symbols
2017-05-07 13:33:35 +08:00
geequlim
2d8df590b4
release 0.2.5
2017-03-22 03:05:00 +08:00
geequlim
590f9e51e7
Run game within terminal
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Remove Debugger
2017-03-22 02:59:21 +08:00
geequlim
77dcdf5a5b
update 0.2.4
2017-03-09 20:43:26 +08:00
geequlim
1c30c8bd9a
release 2.2.3
2017-02-26 20:58:41 +08:00
geequlim
edb733130e
Add configuration to ignore indented vairables
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Fix hover tip render error with code examples in documentation
Do not parse any symbols in comments
Remove test files in last commit
2017-02-26 17:05:19 +08:00
Koivulehto
c953f7773d
Fixes for gdscript syntax checking ( #7 )
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* Fixed the typo in the folder name configrations
Now the name is configurations. All the code
referencing the folder has also been updated.
* Updated deprecated variables
* Demonstration of current diagnostics issues
All the lines that get a complaint from diagnostics are marked
with #in 0.2.2 and a short explanation whether the complaint is valid
or not.
* Enabled syntax highlighting for comments
Now comments have a different colour compared to variables. Found it
unclear which file controls syntax so edited both
GDScript.full.tmLanguage.json and GDScript.tmLanguage.json. In addition
renamed test_files directory to be clearer and started working on
diagnostic.ts to fix false positives in syntax highglighting.
* Fixed checking comments for syntax
Now comments are not checked for syntax. This was achieved by excluding
comments from being parsed. In addition made it so that syntax check no
longer complains about empty lines having wrong indentation.
* Wrong committer details on previous commits
This commit should have the correct details.
* Added a comment explaining how nextline is parsed
* Reverted changes in symbolparser.ts
Also made minor additions to test_files.
2017-02-26 11:53:35 +08:00
geequlim
7e1537fef6
add licence
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add debugger for launcher
2017-02-25 23:38:46 +08:00
geequlim
4fa08fba54
release 0.2.2
2017-01-19 23:05:23 +08:00
Geequlim
6c4fca265a
release 0.2.1
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add markdown support for workspace documentation rendering in hover tip
2017-01-19 13:48:09 +08:00
Geequlim
aab75d1c04
release 0.2.0
2017-01-16 09:59:12 +08:00
Geequlim
690ac2d5cf
release 0.1.9
2017-01-14 15:02:49 +08:00
Geequlim
ec0defd83b
release 0.1.8
2017-01-12 15:34:16 +08:00
Geequlim
e5571eee09
release 0.1.7
2017-01-12 11:23:42 +08:00
Geequlim
cf27868021
release 0.1.6
2017-01-12 09:56:02 +08:00
Geequlim
7e68ae318a
better hover message for signals
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Release 0.1.5
2017-01-11 09:56:05 +08:00
Geequlim
a72e8bc147
release 0.1.4
2017-01-09 23:19:31 +08:00
Geequlim
90687c8a9b
release 0.1.3
2016-12-30 22:40:52 +08:00
Geequlim
96dd5ee623
release 0.1.2
2016-12-28 16:23:10 +08:00
Geequlim
50b81b115f
Replace syntax highlight from sublime to atom
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Add icon
Release 0.1.1
2016-12-28 13:18:34 +08:00
Geequlim
a56872c843
fix errors for publish
2016-12-27 23:30:18 +08:00