add key bindings for open godot editor and update workspace symbols

This commit is contained in:
geequlim
2017-05-07 13:33:35 +08:00
parent cf5faf2152
commit 65cb8c2deb

View File

@@ -110,6 +110,14 @@
{
"command": "godot.runCurrentScene",
"key": "F6"
},
{
"command": "godot.openWithEditor",
"key": "F7"
},
{
"command": "godot.updateWorkspaceSymbols",
"key": "F8"
}
]
},