Max Hilbrunner
f86a5dca87
Merge pull request #10914 from Ivorforce/stl-fixes
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Add notes to `Dictionary`, `HashMap` and `Array`.
2025-05-12 00:18:57 +02:00
Yordan Dolchinkov
0b86baa14f
Add AgX to list of tonemappers in List of Features
2025-05-09 07:06:51 +03:00
Lukas Tenbrink
9fb7efde19
Add notes to Dictionary, HashMap and Array.
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Add a link to Godot's container types to relevant FAQ entry.
2025-05-01 14:29:03 +02:00
Lukas Tenbrink
028abe15d1
Split C++ (godot-cpp) and GDExtension system info into separate categories, children of Scripting.
2025-04-24 21:59:02 +02:00
Hugo Locurcio
f03720228a
Fix typo in Release policy
2025-03-24 21:48:54 +01:00
Rémi Verschelde
48d69fc30f
Update release policy for 4.4 release
2025-03-03 14:04:19 +01:00
tetrapod00
048bb2775e
Update links to C# and GDScript sections
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- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
tetrapod00
9ffbae745e
Improve links to Step by step
2025-02-09 09:47:04 -08:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
Matthew
56a3dc697f
Merge pull request #10369 from tetrapod00/standardize-headers
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Standardize header syntax within About section
2024-12-28 08:51:33 -05:00
Max Hilbrunner
6d5fd9acc8
Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
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C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos
62b342bba9
C#: Update platform support for 4.4 and new minimum required TFM
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- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
Pāvels Nadtočajevs
e5a51fb12d
[System requirements] Add information about different requirements for different renderers.
2024-12-15 21:03:03 +02:00
tetrapod00
bfee908263
Update documentation changelog for Physics Interpolation
2024-12-10 15:24:48 -08:00
tetrapod
314d341fe7
Update documentation changelog for new Output Panel page
2024-12-08 17:38:34 -08:00
tetrapod00
e8a545fc3e
Standardize header syntax within About section
2024-12-04 14:53:57 -08:00
esainane
732c6ea1cf
Mark Haxe GDExtension bindings as archived ( #10330 )
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* Completely remove reference to Haxe bindings
Consensus is that this link should be removed, not just moved to an
archived section.
2024-12-02 18:37:21 -05:00
tetrapod00
0647ee7576
Update changelog for Introduction to 2D
2024-11-30 17:50:49 -08:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
tetrapod00
26cd9d1c72
Add Shader functions page to documentation changelog
2024-11-21 16:17:13 -08:00
tetrapod00
6feb7b47c8
Add FAQ entry "Which programming language is fastest?"
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Compares the performance of C#, GDScript, and C++.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-Authored-By: Andre Sacilotto <66838864+andresacilotto@users.noreply.github.com >
2024-11-20 09:05:25 -08:00
Max Hilbrunner
1b0e0eb8df
Merge pull request #10284 from tetrapod00/hyphens
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Add hyphens to some adjective phrases
2024-11-18 23:45:16 +01:00
tetrapod00
d354f8cbc2
Add hyphens to some adjective phrases
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Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com >
2024-11-18 13:34:22 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
tetrapod00
d837593d9a
Add custom codespell dictionary
2024-11-07 15:23:32 -08:00
tetrapod00
5994348764
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
tetrapod00
9418837787
Add new Spring arm page to documentation changelog
2024-11-04 14:12:30 -08:00
Max Hilbrunner
cf448daab0
Merge pull request #10191 from tetrapod00/changelog-44
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Add section to Documentation changelog page for 4.4
2024-11-04 00:10:33 +01:00
tetrapod00
5128ef53da
Replace broken link to official discord
2024-11-02 12:29:29 -07:00
tetrapod00
9cbe1084bd
Update documentation changelog for 4.4
2024-11-02 11:52:21 -07:00
tetrapod00
387f478e5a
Update documentation changelog for 4.3
2024-11-02 00:06:55 -07:00
tetrapod00
26f7d81d00
Remove usages of "LTS"
2024-10-29 12:54:28 -07:00
Max Hilbrunner
2d0b917e79
Merge pull request #10114 from tetrapod00/renderer-comparison
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Add new Renderers page
2024-10-28 14:37:25 +01:00
tetrapod00
04a986db73
Add new Renderers page
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Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
tetrapod00
49a6517ef4
Update Release Policy for release of 3.6
2024-10-20 17:45:23 -07:00
Allen Pestaluky
4ac951fe13
Removed unnecessary examples of GDScript usage.
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The new text puts the focus on the most salient reason for using GDScript. The old examples covered almost all cases (every case except for AAA games), which made for awkward wording that was not relevant to most readers. Fixes #6651
2024-09-23 09:53:59 -04:00
Jiří Švejda
261c9de4c5
Fix typo in FAQ
2024-09-19 22:13:18 +02:00
Rémi Verschelde
5c34036f79
Update release support timelines: 4.4 ETA, 3.6 is released
2024-09-09 13:42:12 +02:00
Rémi Verschelde
934a3e252c
Merge pull request #9716 from mhilbrunner/website-communities
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Refer to official Godot website for community list, update Discord
2024-09-06 09:15:21 +02:00
Max Hilbrunner
5009868942
Update Discord, refer to website for communities
2024-09-06 09:14:56 +02:00
Shawn Hardern
e09439a4e0
Add missing C# code examples to documentation
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-08-27 11:14:49 +01:00
Infiland
ea604c400e
Update release policy information on Godot 4.3 ( #9755 )
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* Update release_policy.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-08-19 22:24:50 -04:00
bruvzg
afe1c82a0f
Update iOS system requirements.
2024-08-16 00:13:10 +03:00
skyace65
19ffef34f8
Update Docs for ARM support
2024-07-26 17:48:43 -04:00
Hugo Locurcio
e7fdb120c7
Fix dead links in the documentation
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Command used:
lychee **/*.rst --github-token="..." --accept="100..=103,200..=299,429"
429 error codes were allowed due to a high number of false positives,
even with a GitHub token specified.
2024-07-01 18:55:30 +02:00
A Thousand Ships
3fafd46da6
Document how to handle compatibility breakages
2024-06-12 22:03:19 +02:00
Rémi Verschelde
644552ddd2
Release policy: Bump 4.3 ETA to June
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We're close to beta, but not started yet, so it's definitely not releasing in April.
A release in May is plausible, but I don't want to make too optimistic promises, so
let's communicate June as a more realistic estimate.
2024-04-18 12:46:49 +02:00
mh114
785cf48428
Fixed copy-paste error on Decals distance fade
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Decals distance fade was referring to lights and their shadows, should be decals.
2024-04-07 14:38:03 +03:00
A Thousand Ships
bd6cc665a7
Fix incorrect uses of a/an
2024-03-29 15:14:27 +01:00
jsjtxietian
661fa2501a
Update faq's directx12 question
2024-03-21 12:38:40 +08:00