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Add new Renderers page
Adds a new page which gives a summary of the three renderers. This page briefly describes the renderers, gives some guidance on how to choose a renderer. It also contains a comparison table between the renderers. Adds an entry in the FAQ which links to this new page. Adds a note about subsurface scattering limitations to the Standard Material page. Adjusts some other pages which had incorrect information.
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@@ -393,6 +393,11 @@ Some new versions are safer to upgrade to than others. In general, whether you
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should upgrade depends on your project's circumstances. See
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:ref:`doc_release_policy_should_i_upgrade_my_project` for more information.
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Should I use the Forward+, Mobile, or Compatibility renderer?
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-------------------------------------------------------------
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You can find a detailed comparison of the renderers in :ref:`doc_renderers`.
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I would like to contribute! How can I get started?
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--------------------------------------------------
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@@ -108,6 +108,8 @@ Rendering
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advanced graphics backend, suited for low-end desktop and mobile platforms.
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Used by default on the web platform.
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See :ref:`doc_renderers` for a detailed comparison of the rendering methods.
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2D graphics
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-----------
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@@ -279,7 +281,8 @@ Rendering
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rendered with clustered forward optimizations to decrease their individual cost.
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Clustered rendering also lifts any limits on the number of reflection probes that can be used on a mesh.
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- When using the Forward Mobile backend, up to 8 reflection probes can be displayed per mesh
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resource.
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resource. When using the Compatibility renderer, up to 2 reflection probes can
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be displayed per mesh resource.
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**Decals:**
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