Add new Renderers page

Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
This commit is contained in:
tetrapod00
2024-10-19 00:30:44 -07:00
parent 687d07a2d8
commit 04a986db73
10 changed files with 391 additions and 14 deletions

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@@ -393,6 +393,11 @@ Some new versions are safer to upgrade to than others. In general, whether you
should upgrade depends on your project's circumstances. See
:ref:`doc_release_policy_should_i_upgrade_my_project` for more information.
Should I use the Forward+, Mobile, or Compatibility renderer?
-------------------------------------------------------------
You can find a detailed comparison of the renderers in :ref:`doc_renderers`.
I would like to contribute! How can I get started?
--------------------------------------------------

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@@ -108,6 +108,8 @@ Rendering
advanced graphics backend, suited for low-end desktop and mobile platforms.
Used by default on the web platform.
See :ref:`doc_renderers` for a detailed comparison of the rendering methods.
2D graphics
-----------
@@ -279,7 +281,8 @@ Rendering
rendered with clustered forward optimizations to decrease their individual cost.
Clustered rendering also lifts any limits on the number of reflection probes that can be used on a mesh.
- When using the Forward Mobile backend, up to 8 reflection probes can be displayed per mesh
resource.
resource. When using the Compatibility renderer, up to 2 reflection probes can
be displayed per mesh resource.
**Decals:**