Update Release Policy for release of 3.6

This commit is contained in:
tetrapod00
2024-10-20 17:45:23 -07:00
parent 7061a2aa92
commit 49a6517ef4

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@@ -218,11 +218,11 @@ Maintenance (patch) releases are released as needed with potentially very
short development cycles, to provide users of the current stable branch with
the latest bug fixes for their production needs.
The 3.6 release is still planned and should be the last stable branch of Godot
3.x. It will be a Long-Term Support (LTS) release, which we plan to support for
as long as users still need it (due to missing features in Godot 4.x, or
having published games which they need to keep updating for platform
requirements).
The 3.6 release is out, and may be the last stable branch of Godot 3.x. It is a
Long-Term Support (LTS) release, which we plan to support for as long as users
still need it (due to missing features in Godot 4.x, or having published games
which they need to keep updating for platform requirements). There is a
development branch for 3.x, which may become 3.7, but it has no ETA.
What are the criteria for compatibility across engine versions?
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