Add notes to Dictionary, HashMap and Array.

Add a link to Godot's container types to relevant FAQ entry.
This commit is contained in:
Lukas Tenbrink
2025-05-01 11:02:24 +02:00
parent 5ebc3a794b
commit 9fb7efde19
2 changed files with 7 additions and 1 deletions

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@@ -579,6 +579,8 @@ general-purpose library, but we had special requirements for Godot.
* We use our custom String type, as the one provided by STL is too basic and lacks proper
internationalization support.
Check out :ref:`Godot's container types <doc_cpp_godot_types>` for alternatives.
Why does Godot not use exceptions?
----------------------------------

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@@ -45,6 +45,8 @@ variables and ``nullptr`` is encouraged when possible. Still, try to keep your
use of modern C++ features conservative. Their use needs to serve a real
purpose, such as improving code readability or performance.
.. _doc_cpp_godot_types:
Standard Template Library
~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -75,6 +77,7 @@ scripting API.
+------------------------+--------------------------+---------------------------------------------------------------------------------------+
| ``Array`` 📜 | ``std::vector`` | Values can be of any Variant type. No static typing is imposed. |
| | | Uses shared reference counting, similar to ``std::shared_ptr``. |
| | | Uses Vector<Variant> internally. |
+------------------------+--------------------------+---------------------------------------------------------------------------------------+
| ``TypedArray`` 📜 | ``std::vector`` | Subclass of ``Array`` but with static typing for its elements. |
| | | Not to be confused with ``Packed*Array``, which is internally a ``Vector``. |
@@ -99,7 +102,7 @@ scripting API.
| | | This means it's generally slower but can be copied around almost for free. |
| | | The performance benefits of ``VSet`` aren't established, so prefer using other types. |
+------------------------+--------------------------+---------------------------------------------------------------------------------------+
| ``HashMap`` | ``std::unordered_map`` | **Use this as the "default" map type.** Does not preserve insertion order. |
| ``HashMap`` | ``std::unordered_map`` | **Use this as the "default" map type.** Preserves insertion order. |
+------------------------+--------------------------+---------------------------------------------------------------------------------------+
| ``AHashMap`` | ``std::unordered_map`` | Array-based implementation of a hash map. Does not preserve insertion order. |
+------------------------+--------------------------+---------------------------------------------------------------------------------------+
@@ -114,6 +117,7 @@ scripting API.
+------------------------+--------------------------+---------------------------------------------------------------------------------------+
| ``Dictionary`` 📜 | ``std::unordered_map`` | Keys and values can be of any Variant type. No static typing is imposed. |
| | | Uses shared reference counting, similar to ``std::shared_ptr``. |
| | | Preserves insertion order. Uses ``HashMap<Variant>`` internally. |
+------------------------+--------------------------+---------------------------------------------------------------------------------------+
| ``TypedDictionary`` 📜 | ``std::unordered_map`` | Subclass of ``Dictionary`` but with static typing for its keys and values. |
+------------------------+--------------------------+---------------------------------------------------------------------------------------+