mirror of
https://github.com/godotengine/godot-docs.git
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Standardize header syntax within About section
This commit is contained in:
@@ -84,39 +84,39 @@ how the text has to be included, but here are the most common approaches (you
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only need to implement one of them, not all).
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Credits screen
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^^^^^^^^^^^^^^
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~~~~~~~~~~~~~~
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Include the above license text somewhere in the credits screen. It can be at the
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bottom after showing the rest of the credits. Most large studios use this
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approach with open source licenses.
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Licenses screen
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^^^^^^^^^^^^^^^
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~~~~~~~~~~~~~~~
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Some games have a special menu (often in the settings) to display licenses.
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This menu is typically accessed with a button called **Third-party Licenses**
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or **Open Source Licenses**.
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Output log
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^^^^^^^^^^
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~~~~~~~~~~
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Printing the license text using the :ref:`print() <class_@GlobalScope_method_print>`
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function may be enough on platforms where a global output log is readable.
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This is the case on desktop platforms, Android and HTML5 (but not iOS).
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Accompanying file
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^^^^^^^^^^^^^^^^^
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~~~~~~~~~~~~~~~~~
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If the game is distributed on desktop platforms, a file containing the license
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text can be added to the software that is installed to the user PC.
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Printed manual
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^^^^^^^^^^^^^^
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~~~~~~~~~~~~~~
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If the game includes a printed manual, the license text can be included there.
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Link to the license
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^^^^^^^^^^^^^^^^^^^
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~~~~~~~~~~~~~~~~~~~
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The Godot Engine developers consider that a link to ``godotengine.org/license``
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in your game documentation or credits would be an acceptable way to satisfy
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@@ -17,32 +17,32 @@ New pages since version 4.3
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---------------------------
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2D
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^^
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~~
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- :ref:`doc_introduction_to_2d`
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3D
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^^
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~~
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- :ref:`doc_spring_arm`
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Editor
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^^^^^^
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~~~~~~
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- :ref:`doc_using_the_xr_editor`
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Performance
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^^^^^^^^^^^
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~~~~~~~~~~~
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- :ref:`doc_pipeline_compilations`
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Rendering
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^^^^^^^^^
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~~~~~~~~~
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- :ref:`doc_renderers`
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Shaders
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^^^^^^^
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~~~~~~~
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- :ref:`doc_shader_functions`
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@@ -50,39 +50,39 @@ New pages since version 4.2
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---------------------------
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About
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^^^^^
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~~~~~
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- :ref:`doc_system_requirements`
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2D
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^^
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~~
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- :ref:`doc_2d_parallax`
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Contributing
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^^^^^^^^^^^^
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~~~~~~~~~~~~
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- :ref:`doc_handling_compatibility_breakages`
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- :ref:`doc_ways_to_contribute`
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GDExtension
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^^^^^^^^^^^
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~~~~~~~~~~~
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- :ref:`doc_gdextension_file`
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- :ref:`doc_gdextension_docs_system`
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Migrating
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^^^^^^^^^
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~~~~~~~~~
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- :ref:`doc_upgrading_to_godot_4.3`
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Rendering
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^^^^^^^^^
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~~~~~~~~~
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- :ref:`doc_compositor`
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XR
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^^
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~~
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- :ref:`doc_a_better_xr_start_script`
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- :ref:`doc_openxr_passthrough`
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@@ -96,27 +96,27 @@ New pages since version 4.1
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---------------------------
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C#
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^^
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~~
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- :ref:`doc_c_sharp_diagnostics`
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Development
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^^^^^^^^^^^
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~~~~~~~~~~~
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- :ref:`doc_2d_coordinate_systems`
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Migrating
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^^^^^^^^^
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~~~~~~~~~
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- :ref:`doc_upgrading_to_godot_4.2`
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I/O
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^^^
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~~~
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- :ref:`doc_runtime_loading_and_saving`
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Platform-specific
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^^^^^^^^^^^^^^^^^
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~~~~~~~~~~~~~~~~~
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- :ref:`doc_android_library`
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@@ -124,18 +124,18 @@ New pages since version 4.0
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---------------------------
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Development
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^^^^^^^^^^^
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~~~~~~~~~~~
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- :ref:`doc_internal_rendering_architecture`
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- :ref:`doc_using_sanitizers`
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Migrating
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^^^^^^^^^
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~~~~~~~~~
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- :ref:`doc_upgrading_to_godot_4.1`
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Physics
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^^^^^^^
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~~~~~~~
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- :ref:`doc_troubleshooting_physics_issues`
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@@ -143,12 +143,12 @@ New pages since version 3.6
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---------------------------
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2D
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^^
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~~
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- :ref:`doc_2d_antialiasing`
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3D
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^^
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~~
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- :ref:`doc_3d_antialiasing`
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- :ref:`doc_faking_global_illumination`
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@@ -163,32 +163,32 @@ New pages since version 3.6
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- :ref:`doc_physical_light_and_camera_units`
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Animation
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^^^^^^^^^
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~~~~~~~~~
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- :ref:`doc_creating_movies`
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Assets pipeline
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^^^^^^^^^^^^^^^
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~~~~~~~~~~~~~~~
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- :ref:`doc_retargeting_3d_skeletons`
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Development
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^^^^^^^^^^^
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~~~~~~~~~~~
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- :ref:`doc_custom_platform_ports`
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Migrating
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^^^^^^^^^
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~~~~~~~~~
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- :ref:`doc_upgrading_to_godot_4`
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Physics
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^^^^^^^
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~~~~~~~
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- :ref:`doc_large_world_coordinates`
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Scripting
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^^^^^^^^^
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~~~~~~~~~
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- :ref:`doc_custom_performance_monitors`
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- :ref:`doc_c_sharp_collections`
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@@ -196,17 +196,17 @@ Scripting
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- :ref:`doc_c_sharp_variant`
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Shaders
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^^^^^^^
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~~~~~~~
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- :ref:`doc_compute_shaders`
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Workflow
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^^^^^^^^
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~~~~~~~~
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- :ref:`doc_pr_review_guidelines`
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XR
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^^
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~~
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- :ref:`doc_introducing_xr_tools`
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- :ref:`doc_xr_action_map`
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@@ -221,17 +221,17 @@ New pages since version 3.4
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---------------------------
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3D
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^^
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~~
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- :ref:`doc_3d_text`
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Animation
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^^^^^^^^^
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~~~~~~~~~
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- :ref:`doc_playing_videos`
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Editor
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^^^^^^
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~~~~~~
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- :ref:`doc_managing_editor_features`
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@@ -239,12 +239,12 @@ New pages since version 3.3
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---------------------------
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C++
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^^^
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~~~
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- :ref:`doc_cpp_usage_guidelines`
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GDScript
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^^^^^^^^
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~~~~~~~~
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- :ref:`doc_gdscript_documentation_comments`
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@@ -252,31 +252,31 @@ New pages since version 3.2
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---------------------------
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3D
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^^
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~~
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- :ref:`doc_3d_rendering_limitations`
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About
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^^^^^
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~~~~~
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- :ref:`doc_troubleshooting`
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- :ref:`doc_list_of_features`
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- :ref:`doc_release_policy`
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Best practices
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^^^^^^^^^^^^^^
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~~~~~~~~~~~~~~
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- :ref:`doc_version_control_systems`
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Community
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^^^^^^^^^
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~~~~~~~~~
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- :ref:`doc_best_practices_for_engine_contributors`
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- :ref:`doc_bisecting_regressions`
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- :ref:`doc_editor_and_docs_localization`
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Development
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^^^^^^^^^^^
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~~~~~~~~~~~
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- :ref:`doc_introduction_to_editor_development`
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- :ref:`doc_editor_style_guide`
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@@ -286,46 +286,46 @@ Development
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- Configuring an IDE: :ref:`doc_configuring_an_ide_code_blocks`
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Editor
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^^^^^^
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~~~~~~
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- :ref:`doc_default_key_mapping`
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- :ref:`doc_using_the_web_editor`
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Export
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^^^^^^
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~~~~~~
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- :ref:`doc_exporting_for_dedicated_servers`
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Input
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^^^^^
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~~~~~
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- :ref:`doc_controllers_gamepads_joysticks`
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Math
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^^^^
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~~~~
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- :ref:`doc_random_number_generation`
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Platform-specific
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^^^^^^^^^^^^^^^^^
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~~~~~~~~~~~~~~~~~
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- :ref:`doc_plugins_for_ios`
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- :ref:`doc_ios_plugin`
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- :ref:`doc_html5_shell_classref`
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|
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Physics
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||||
^^^^^^^
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||||
~~~~~~~
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||||
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||||
- :ref:`doc_collision_shapes_2d`
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- :ref:`doc_collision_shapes_3d`
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|
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Shaders
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||||
^^^^^^^
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~~~~~~~
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- :ref:`doc_shaders_style_guide`
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Scripting
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^^^^^^^^^
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~~~~~~~~~
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- :ref:`doc_debugger_panel`
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- :ref:`doc_creating_script_templates`
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@@ -334,7 +334,7 @@ Scripting
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- :ref:`doc_gdscript_warning_system` (split from :ref:`doc_gdscript_static_typing`)
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User Interface (UI)
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||||
^^^^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~~~~
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||||
|
||||
- :ref:`doc_control_node_gallery`
|
||||
|
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@@ -342,39 +342,39 @@ New pages since version 3.1
|
||||
---------------------------
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||||
|
||||
Project workflow
|
||||
^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
- :ref:`doc_android_gradle_build`
|
||||
|
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2D
|
||||
^^
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||||
~~
|
||||
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- :ref:`doc_2d_sprite_animation`
|
||||
|
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Audio
|
||||
^^^^^
|
||||
~~~~~
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||||
|
||||
- :ref:`doc_recording_with_microphone`
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- :ref:`doc_sync_with_audio`
|
||||
|
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Math
|
||||
^^^^
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~~~~
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|
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- :ref:`doc_beziers_and_curves`
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- :ref:`doc_interpolation`
|
||||
|
||||
Inputs
|
||||
^^^^^^
|
||||
~~~~~~
|
||||
|
||||
- :ref:`doc_input_examples`
|
||||
|
||||
Internationalization
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
- :ref:`doc_localization_using_gettext`
|
||||
|
||||
Shading
|
||||
^^^^^^^
|
||||
~~~~~~~
|
||||
|
||||
- Your First Shader Series:
|
||||
- :ref:`doc_introduction_to_shaders`
|
||||
@@ -384,24 +384,24 @@ Shading
|
||||
- :ref:`doc_visual_shaders`
|
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|
||||
Networking
|
||||
^^^^^^^^^^
|
||||
~~~~~~~~~~
|
||||
|
||||
- :ref:`doc_webrtc`
|
||||
|
||||
Plugins
|
||||
^^^^^^^
|
||||
~~~~~~~
|
||||
|
||||
- :ref:`doc_android_plugin`
|
||||
- :ref:`doc_inspector_plugins`
|
||||
- :ref:`doc_visual_shader_plugins`
|
||||
|
||||
Multi-threading
|
||||
^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
- :ref:`doc_using_multiple_threads`
|
||||
|
||||
Creating content
|
||||
^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
Procedural geometry series:
|
||||
- :ref:`Procedural geometry <toc-procedural_geometry>`
|
||||
@@ -411,13 +411,13 @@ Procedural geometry series:
|
||||
- :ref:`doc_immediatemesh`
|
||||
|
||||
Optimization
|
||||
^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~
|
||||
|
||||
- :ref:`doc_using_multimesh`
|
||||
- :ref:`doc_using_servers`
|
||||
|
||||
Legal
|
||||
^^^^^
|
||||
~~~~~
|
||||
|
||||
- :ref:`doc_complying_with_licenses`
|
||||
|
||||
@@ -425,18 +425,18 @@ New pages since version 3.0
|
||||
---------------------------
|
||||
|
||||
Step by step
|
||||
^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~
|
||||
|
||||
- :ref:`doc_signals`
|
||||
- Exporting
|
||||
|
||||
Scripting
|
||||
^^^^^^^^^
|
||||
~~~~~~~~~
|
||||
|
||||
- :ref:`doc_gdscript_static_typing`
|
||||
|
||||
Project workflow
|
||||
^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
Best Practices:
|
||||
|
||||
@@ -452,43 +452,43 @@ Best Practices:
|
||||
- :ref:`doc_logic_preferences`
|
||||
|
||||
2D
|
||||
^^
|
||||
~~
|
||||
|
||||
- :ref:`doc_2d_lights_and_shadows`
|
||||
- :ref:`doc_2d_meshes`
|
||||
|
||||
3D
|
||||
^^
|
||||
~~
|
||||
|
||||
- :ref:`doc_csg_tools`
|
||||
- :ref:`doc_animating_thousands_of_fish`
|
||||
- :ref:`doc_controlling_thousands_of_fish`
|
||||
|
||||
Physics
|
||||
^^^^^^^
|
||||
~~~~~~~
|
||||
|
||||
- :ref:`doc_ragdoll_system`
|
||||
- :ref:`doc_soft_body`
|
||||
|
||||
Animation
|
||||
^^^^^^^^^
|
||||
~~~~~~~~~
|
||||
|
||||
- :ref:`doc_2d_skeletons`
|
||||
- :ref:`doc_animation_tree`
|
||||
|
||||
GUI
|
||||
^^^
|
||||
~~~
|
||||
|
||||
- :ref:`doc_gui_containers`
|
||||
|
||||
Viewports
|
||||
^^^^^^^^^
|
||||
~~~~~~~~~
|
||||
|
||||
- :ref:`doc_viewport_as_texture`
|
||||
- :ref:`doc_custom_postprocessing`
|
||||
|
||||
Shading
|
||||
^^^^^^^
|
||||
~~~~~~~
|
||||
|
||||
- :ref:`doc_converting_glsl_to_godot_shaders`
|
||||
- :ref:`doc_advanced_postprocessing`
|
||||
@@ -502,40 +502,40 @@ Shading Reference:
|
||||
- :ref:`doc_particle_shader`
|
||||
|
||||
Plugins
|
||||
^^^^^^^
|
||||
~~~~~~~
|
||||
|
||||
- :ref:`doc_making_main_screen_plugins`
|
||||
- :ref:`doc_3d_gizmo_plugins`
|
||||
|
||||
Platform-specific
|
||||
^^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
- :ref:`doc_customizing_html5_shell`
|
||||
|
||||
Multi-threading
|
||||
^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
- :ref:`doc_thread_safe_apis`
|
||||
|
||||
Creating content
|
||||
^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
- :ref:`doc_making_trees`
|
||||
|
||||
Miscellaneous
|
||||
^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
- :ref:`doc_jitter_stutter`
|
||||
- :ref:`doc_running_code_in_the_editor`
|
||||
- :ref:`doc_change_scenes_manually`
|
||||
|
||||
Compiling
|
||||
^^^^^^^^^
|
||||
~~~~~~~~~
|
||||
|
||||
- :ref:`doc_optimizing_for_size`
|
||||
- :ref:`doc_compiling_with_script_encryption_key`
|
||||
|
||||
Engine development
|
||||
^^^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~~~
|
||||
|
||||
- :ref:`doc_binding_to_external_libraries`
|
||||
|
||||
@@ -256,7 +256,7 @@ This will automatically perform the required steps for desktop integration.
|
||||
Alternatively, you can manually perform the steps that an installer would do for you:
|
||||
|
||||
Windows
|
||||
^^^^^^^
|
||||
~~~~~~~
|
||||
|
||||
- Move the Godot executable to a stable location (i.e. outside of your Downloads folder),
|
||||
so you don't accidentally move it and break the shortcut in the future.
|
||||
@@ -267,14 +267,14 @@ Windows
|
||||
**Pin to Task Bar**.
|
||||
|
||||
macOS
|
||||
^^^^^
|
||||
~~~~~
|
||||
|
||||
Drag the extracted Godot application to ``/Applications/Godot.app``, then drag it
|
||||
to the Dock if desired. Spotlight will be able to find Godot as long as it's in
|
||||
``/Applications`` or ``~/Applications``.
|
||||
|
||||
Linux
|
||||
^^^^^
|
||||
~~~~~
|
||||
|
||||
- Move the Godot binary to a stable location (i.e. outside of your Downloads folder),
|
||||
so you don't accidentally move it and break the shortcut in the future.
|
||||
|
||||
@@ -16,7 +16,7 @@ These are the **minimum** specifications required to run the Godot editor and wo
|
||||
on a simple 2D or 3D project:
|
||||
|
||||
Desktop or laptop PC - Minimum
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. When adjusting specifications, make sure to only mention hardware that can run the required OS version.
|
||||
.. For example, the x86 CPU requirement for macOS is set after the MacBook Air 11" (late 2010 model),
|
||||
@@ -72,7 +72,7 @@ Desktop or laptop PC - Minimum
|
||||
rendering method when running Godot on a Windows version older than 10.
|
||||
|
||||
Mobile device (smartphone/tablet) - Minimum
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
+----------------------+-----------------------------------------------------------------------------------------+
|
||||
| **CPU** | - **Android:** SoC with any 32-bit or 64-bit ARM or x86 CPU |
|
||||
@@ -109,7 +109,7 @@ These are the **recommended** specifications to get a smooth experience with the
|
||||
Godot editor on a simple 2D or 3D project:
|
||||
|
||||
Desktop or laptop PC - Recommended
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
+----------------------+---------------------------------------------------------------------------------------------+
|
||||
| **CPU** | - **Windows:** x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more, ARMv8 CPU|
|
||||
@@ -147,7 +147,7 @@ Desktop or laptop PC - Recommended
|
||||
+----------------------+---------------------------------------------------------------------------------------------+
|
||||
|
||||
Mobile device (smartphone/tablet) - Recommended
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
+----------------------+-----------------------------------------------------------------------------------------+
|
||||
| **CPU** | - **Android:** SoC with 64-bit ARM or x86 CPU, with 3 "performance" cores or more |
|
||||
@@ -200,7 +200,7 @@ These are the **minimum** specifications required to run a simple 2D or 3D
|
||||
project exported with Godot:
|
||||
|
||||
Desktop or laptop PC - Minimum
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
.. When adjusting specifications, make sure to only mention hardware that can run the required OS version.
|
||||
.. For example, the x86 CPU requirement for macOS is set after the MacBook Air 11" (late 2010 model),
|
||||
@@ -254,7 +254,7 @@ Desktop or laptop PC - Minimum
|
||||
rendering method when running Godot on a Windows version older than 10.
|
||||
|
||||
Mobile device (smartphone/tablet) - Minimum
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
+----------------------+-----------------------------------------------------------------------------------------+
|
||||
| **CPU** | - **Android:** SoC with any 32-bit or 64-bit ARM or x86 CPU |
|
||||
@@ -292,7 +292,7 @@ These are the **recommended** specifications to get a smooth experience with a
|
||||
simple 2D or 3D project exported with Godot:
|
||||
|
||||
Desktop or laptop PC - Recommended
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
+----------------------+---------------------------------------------------------------------------------------------+
|
||||
| **CPU** | - **Windows:** x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more, ARMv8 CPU|
|
||||
@@ -330,7 +330,7 @@ Desktop or laptop PC - Recommended
|
||||
+----------------------+---------------------------------------------------------------------------------------------+
|
||||
|
||||
Mobile device (smartphone/tablet) - Recommended
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
+----------------------+-----------------------------------------------------------------------------------------+
|
||||
| **CPU** | - **Android:** SoC with 64-bit ARM or x86 CPU, with 3 "performance" cores or more |
|
||||
|
||||
Reference in New Issue
Block a user