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Fix incorrect uses of a/an
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@@ -275,7 +275,7 @@ data directory. This is usually a good approach, but this means configuration fi
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will not carry across machines if you copy the folder containing the Godot executable.
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See :ref:`doc_data_paths` for more information.
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If *true* portable operation is desired (e.g. for use on an USB stick),
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If *true* portable operation is desired (e.g. for use on a USB stick),
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follow the steps in :ref:`doc_data_paths_self_contained_mode`.
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Why does Godot prioritize Vulkan and OpenGL over Direct3D?
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@@ -287,10 +287,10 @@ available on (nearly) all platforms. Thanks to this design decision, a project
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developed with Godot on Windows will run out of the box on Linux, macOS, and
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more.
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While Vulkan and OpenGL remain our primary focus for their open standard and
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cross-platform benefits, Godot 4.3 introduced experimental support for Direct3D 12.
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This addition aims to enhance performance and compatibility on platforms where
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Direct3D 12 is prevalent, such as Windows and Xbox. However, Vulkan and OpenGL
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While Vulkan and OpenGL remain our primary focus for their open standard and
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cross-platform benefits, Godot 4.3 introduced experimental support for Direct3D 12.
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This addition aims to enhance performance and compatibility on platforms where
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Direct3D 12 is prevalent, such as Windows and Xbox. However, Vulkan and OpenGL
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will continue as the default rendering backends on all platforms, including Windows.
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Why does Godot aim to keep its core feature set small?
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@@ -69,7 +69,7 @@ Desktop or laptop PC - Minimum
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Vulkan drivers for these Windows versions are known to have issues with
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memory leaks. As a result, it's recommended to stick to the Compatibility
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rendering method when running Godot on an Windows version older than 10.
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rendering method when running Godot on a Windows version older than 10.
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Mobile device (smartphone/tablet) - Minimum
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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@@ -252,7 +252,7 @@ Desktop or laptop PC - Minimum
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Vulkan drivers for these Windows versions are known to have issues with
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memory leaks. As a result, it's recommended to stick to the Compatibility
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rendering method when running Godot on an Windows version older than 10.
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rendering method when running Godot on a Windows version older than 10.
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Mobile device (smartphone/tablet) - Minimum
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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