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C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4. - Add links in the C# documentation about general upstream system requirements that also apply to C# projects. - Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
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@@ -460,14 +460,12 @@ Scripting
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:ref:`C#: <toc-learn-scripting-C#>`
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- Packaged in a separate binary to keep file sizes and dependencies down.
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- Supports .NET 6 and higher.
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- Supports .NET 8 and higher.
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- Full support for the C# 10.0 syntax and features.
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- Full support for the C# 12.0 syntax and features.
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- Supports Windows, Linux, and macOS. As of 4.2 experimental support for Android
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and iOS is also available (requires a .NET 7.0 project for Android and 8.0 for iOS).
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- Supports Windows, Linux, and macOS. Since Godot 4.2, experimental support for Android and iOS is also available.
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- On the Android platform only some architectures are supported: ``arm64`` and ``x64``.
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- On the iOS platform only some architectures are supported: ``arm64``.
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- The web platform is currently unsupported. To use C# on that platform,
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consider Godot 3 instead.
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