Fixed copy-paste error on Decals distance fade

Decals distance fade was referring to lights and their shadows, should be decals.
This commit is contained in:
mh114
2024-04-07 14:38:03 +03:00
committed by GitHub
parent 96f8d18bd1
commit 785cf48428

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@@ -291,7 +291,7 @@ Rendering
- Does not rely on run-time mesh generation. This means decals can be used on
complex skinned meshes with no performance penalty, even if the decal moves every frame.
- Support for nearest, bilinear, trilinear or anisotropic texture filtering (configured globally).
- Optional distance fade system to fade distant lights and their shadows, improving performance.
- Optional distance fade system to fade distant decals, improving performance.
- When using the Forward+ backend (default on desktop), decals are
rendered with clustered forward optimizations to decrease their individual cost.
Clustered rendering also lifts any limits on the number of decals that can be used on a mesh.