mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
Change all usages of "run-time" to "runtime"
This commit is contained in:
@@ -567,7 +567,7 @@ resulted in better usability while still being fast enough for most use cases.
|
||||
|
||||
That said, nothing prevents you from making use of composition in your project
|
||||
by creating child Nodes with individual scripts. These nodes can then be added and
|
||||
removed at run-time to dynamically add and remove behaviors.
|
||||
removed at runtime to dynamically add and remove behaviors.
|
||||
|
||||
More information about Godot's design choices can be found in
|
||||
`this article <https://godotengine.org/article/why-isnt-godot-ecs-based-game-engine>`__.
|
||||
|
||||
@@ -239,7 +239,7 @@ See :ref:`doc_renderers` for a detailed comparison of the rendering methods.
|
||||
|
||||
**Global illumination with indirect lighting:**
|
||||
|
||||
- :ref:`Baked lightmaps <doc_using_lightmap_gi>` (fast, but can't be updated at run-time).
|
||||
- :ref:`Baked lightmaps <doc_using_lightmap_gi>` (fast, but can't be updated at runtime).
|
||||
|
||||
- Supports baking indirect light only or baking both direct and indirect lighting.
|
||||
The bake mode can be adjusted on a per-light basis to allow for hybrid light
|
||||
@@ -256,7 +256,7 @@ See :ref:`doc_renderers` for a detailed comparison of the rendering methods.
|
||||
- :ref:`Voxel-based GI probes <doc_using_voxel_gi>`. Supports
|
||||
dynamic lights *and* dynamic occluders, while also supporting reflections.
|
||||
Requires a fast baking step which can be performed in the editor or at
|
||||
run-time (including from an exported project).
|
||||
runtime (including from an exported project).
|
||||
- :ref:`Signed-distance field GI <doc_using_sdfgi>` designed for large open worlds.
|
||||
Supports dynamic lights, but not dynamic occluders. Supports reflections.
|
||||
No baking required.
|
||||
@@ -290,7 +290,7 @@ See :ref:`doc_renderers` for a detailed comparison of the rendering methods.
|
||||
- Texture channels are smoothly overlaid on top of the underlying material,
|
||||
with support for normal/ORM-only decals.
|
||||
- Support for normal fade to fade the decal depending on its incidence angle.
|
||||
- Does not rely on run-time mesh generation. This means decals can be used on
|
||||
- Does not rely on runtime mesh generation. This means decals can be used on
|
||||
complex skinned meshes with no performance penalty, even if the decal moves every frame.
|
||||
- Support for nearest, bilinear, trilinear or anisotropic texture filtering (configured globally).
|
||||
- Optional distance fade system to fade distant decals, improving performance.
|
||||
@@ -407,7 +407,7 @@ improve quality. This can be helpful when
|
||||
|
||||
- :ref:`3D geometry helper class <class_Geometry3D>`.
|
||||
- Support for exporting the current scene as a glTF 2.0 file, both from the editor
|
||||
and at run-time from an exported project.
|
||||
and at runtime from an exported project.
|
||||
|
||||
3D physics
|
||||
----------
|
||||
@@ -544,7 +544,7 @@ Import
|
||||
- Collada (.dae).
|
||||
- Wavefront OBJ (static scenes only, can be loaded directly as a mesh or imported as a 3D scene).
|
||||
|
||||
- Support for loading glTF 2.0 scenes at run-time, including from an exported project.
|
||||
- Support for loading glTF 2.0 scenes at runtime, including from an exported project.
|
||||
- 3D meshes use `Mikktspace <http://www.mikktspace.com/>`__ to generate tangents
|
||||
on import, which ensures consistency with other 3D applications such as Blender.
|
||||
|
||||
@@ -576,7 +576,7 @@ Navigation
|
||||
- A* algorithm in :ref:`2D <class_AStar2D>` and :ref:`3D <class_AStar3D>`.
|
||||
- Navigation meshes with dynamic obstacle avoidance in
|
||||
:ref:`2D <doc_navigation_overview_2d>` and :ref:`3D <doc_navigation_overview_3d>`.
|
||||
- Generate navigation meshes from the editor or at run-time (including from an exported project).
|
||||
- Generate navigation meshes from the editor or at runtime (including from an exported project).
|
||||
|
||||
Networking
|
||||
----------
|
||||
|
||||
Reference in New Issue
Block a user