Matthew
3e0cbab97d
Merge pull request #10654 from tetrapod00/step-step-link
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Improve links to Step by step
2025-02-09 14:36:02 -05:00
tetrapod00
9ffbae745e
Improve links to Step by step
2025-02-09 09:47:04 -08:00
Matthew
211ec555f8
Merge pull request #10651 from raziel444/patch-2
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Add note on pressing F6 for current scene vs. F5 for default scene
2025-02-09 12:01:52 -05:00
Matthew
6fe7529052
Update getting_started/step_by_step/signals.rst
2025-02-09 11:57:54 -05:00
raziel444
4429083dc5
Removing note and instead clarifying the action step to use F6
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Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
2025-02-09 10:49:28 -05:00
tetrapod00
239c16c494
Update links to Q&A site to forum
2025-02-08 22:04:46 -08:00
raziel444
1cf31a9e21
Add note on pressing F6 for current scene vs. F5 for default scene
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When following the tutorial instructions I reached the point of running the scene to test the button that starts and stops movement of the Godot icon. After following the instructions explicitly, you will have the node_2d scene selected, but you are currently instructed to "run the scene". If you choose to do so by pressing F5 or the play button in the UI, the default scene will run, which does not contain the button.
2025-02-08 23:01:46 -05:00
Hugo Locurcio
7d34e4e42e
Clarify difference between Godot's scene instancing and hardware instancing
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- Link to tutorial about instancing scenes by code in Creating instances
(and link the other way around too).
2025-02-05 11:23:25 +01:00
Chelsea Winfree
fc1f052d32
Added clarifying text for instance docs
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Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
2025-02-04 17:59:25 -05:00
Mateus Elias
d0f7ee62a0
Sync "Creating the Enemy" section of Getting Started/First Game 2D tutorial with demo project code ( #10513 )
2025-02-02 15:41:27 -05:00
Gian
b38b1bceae
Update step-by-step images for nodes and scenes (4.4)
2025-02-01 20:03:29 -03:00
Kostas Kontaxis
5599391e07
Ambiguous description of _process() ( #9084 )
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* Fix ambiguous description of _process()
2025-01-25 15:46:05 -05:00
Matthew
e3986bf71e
Merge pull request #7566 from dahliakyu/patch-1
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Update 03.coding_the_player.rst
2025-01-22 16:19:59 -05:00
iv0rye
106ee4efca
Update 04.creating_the_enemy.rst ( #10455 )
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* Update 04.creating_the_enemy.rst
2025-01-20 21:48:47 -05:00
skyace65
3bbf1e8bb9
Update first look at Godot's interface for Godot 4.4
2025-01-19 08:22:10 -05:00
Mohamed Koubaa
8debbc2a72
Move position setting code to be before direction in The main game scene ( #10452 )
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Handle the position before the direction to make the code easier to follow.
2025-01-10 19:53:13 +01:00
Hugo Locurcio
2a9935fd44
Clarify the meaning of instancing diagram arrows in Creating instances
2025-01-08 17:58:35 +01:00
Hugo Locurcio
4f70dc1ebd
Mention the expected file name for the player scene in Your first 2D game
2025-01-04 00:00:32 +01:00
LDMLN
c01bcad47e
"first 2D game" - minor additions, clarification when areas of the editor are first mentioned ( #10378 )
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* "First 2D game" - minor additions, clarification
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-01-03 10:55:05 +01:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
Max Hilbrunner
6d5fd9acc8
Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
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C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos
62b342bba9
C#: Update platform support for 4.4 and new minimum required TFM
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- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
tetrapod
a64084d491
Merge pull request #9743 from vgezer/scripteditor
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Text editor documentation
2024-12-18 14:03:58 -08:00
Volkan Gezer
c8be8497af
Text editor documentation
2024-12-13 12:03:17 +01:00
tetrapod00
19337ad628
Tweak wording in Creating the player scene
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Co-authored-by: Hana - Piralein <48352564+Piralein@users.noreply.github.com >
2024-12-10 15:02:48 -08:00
Max Hilbrunner
bdcf0defbd
Merge pull request #10101 from Calinou/player-scene-animation-tweak-names
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Tweak animation file names to be less confusing in Creating the player scene
2024-12-10 22:18:39 +01:00
آتور
9b0d9b213d
Made a minor change to make this string more fluid to read and faster to understand
2024-12-05 12:09:51 +03:30
Kushal K S
b82187d22c
Clarify Area2D warning behavior ( #10173 )
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* Clarify Area2D warning behavior
* Apply suggestions from code review
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-20 17:04:12 -08:00
Max Hilbrunner
0a6c134c42
Merge pull request #9382 from fmnjose/patch-1
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Change misleading comment in 'Your first 3D game'
2024-11-17 14:00:04 +01:00
Thaddeus Crews
f70686cdbe
CI: Integrate pre-commit for style checks
2024-11-14 14:08:49 -06:00
Nikita
e06a814148
Fix typo in Using signals ( #10246 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-11 17:15:52 +01:00
tetrapod00
8a7d0e991c
Remove unneeded C# comment from First 2D Game
2024-11-08 20:04:28 -08:00
tetrapod00
5994348764
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
tetrapod
f0b5879b85
Link to Getting Started Input tutorial from Input examples page ( #10200 )
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* Link to Getting Started Input tutorial from Input examples page
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-05 00:38:49 +01:00
Hugo Locurcio
b364717251
Tweak animation file names to be less confusing in Creating the player scene
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It's more verbose, but it's easier to understand and doesn't rely on
the reader knowing how to interpret the `[1/2]` part.
2024-10-17 15:11:19 +02:00
Hugo Locurcio
a9a2cd1a20
Tweak note about making Physics Material unique in Creating instances
2024-10-02 16:39:21 +02:00
Hugo Locurcio
7a13592c9c
Link to Exporting projects in Finishing up page of Your first 2D game
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After finishing your first game, you may want to share it for others
to try it out without needing to install Godot.
2024-09-19 01:44:06 +02:00
Hugo Locurcio
3acbf06937
Fix animation name in Your first 2D game
2024-09-15 17:56:30 +02:00
Matthew
72afe8ceb0
Merge pull request #9834 from Piralein/update_images
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Update getting started 2D to 4.3
2024-09-07 13:20:50 -04:00
Hana - Piralein
9202c89ff6
Update getting started 2D to 4.3
2024-09-07 19:13:48 +02:00
Matthew
9dbc6f8253
Merge pull request #9844 from choidavid4/master
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Added screenshot to first_2d_game/player_scene for clarity
2024-09-01 15:21:14 -04:00
Philip Woods
e9ef898fed
Changed Autoload to Globals -> Autoload
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Since the Autoload tab is under Globals, I updated the documentation to reflect its new position.
2024-09-01 10:47:38 -04:00
David Choi
164f7e37ad
Added screenshot to first_2d_game/player_scene for clarity
2024-08-26 22:41:49 -03:00
Dark Star
124742666b
Update 18_register_autoload.webp
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Correct menu layout
2024-08-17 21:51:17 +02:00
Dark Star
0fe736bce8
Update 07.killing_player.rst
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Corrected grammar on line 141
2024-08-17 20:08:56 +02:00
tetrapod00
387d5f8145
Fix glTF capitalization in manual
2024-08-15 10:46:51 -07:00
skyace65
f15784d14b
Add info in instancing for opening the demo project
2024-08-11 22:45:27 -04:00
Matthew
6c312f011b
Merge pull request #9482 from arim97/master
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Add clarification for importing project in Your first 3D game tutorial
2024-08-09 18:04:58 -04:00
arim97
88baaa1a6e
Add a segment about converting the imported project to current version
2024-08-09 18:04:06 -04:00
leannelu
cdf9895ec9
Add instructions for opening a scene in Creating instances ( #9143 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-08-02 02:38:33 +02:00