Merge pull request #10651 from raziel444/patch-2

Add note on pressing F6 for current scene vs. F5 for default scene
This commit is contained in:
Matthew
2025-02-09 12:01:52 -05:00
committed by GitHub

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@@ -252,7 +252,8 @@ Your complete ``sprite_2d.gd`` code should look like the following.
}
}
Run the scene now and click the button to see the sprite start and stop.
Run the current scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS),
and click the button to see the sprite start and stop.
Connecting a signal via code
----------------------------