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Update getting_started/step_by_step/signals.rst
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@@ -252,7 +252,7 @@ Your complete ``sprite_2d.gd`` code should look like the following.
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}
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}
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Run the currrent scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS),
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Run the current scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS),
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and click the button to see the sprite start and stop.
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Connecting a signal via code
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