Update getting_started/step_by_step/signals.rst

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Matthew
2025-02-09 11:57:54 -05:00
committed by GitHub
parent 4429083dc5
commit 6fe7529052

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@@ -252,7 +252,7 @@ Your complete ``sprite_2d.gd`` code should look like the following.
}
}
Run the currrent scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS),
Run the current scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS),
and click the button to see the sprite start and stop.
Connecting a signal via code