Made a minor change to make this string more fluid to read and faster to understand

This commit is contained in:
آتور
2024-12-05 12:09:51 +03:30
committed by GitHub
parent 5589314bbf
commit 9b0d9b213d

View File

@@ -84,8 +84,9 @@ flexibility in how you structure your scenes.
more about it here:
https://gameprogrammingpatterns.com/observer.html
For example, buttons emit a signal when pressed. You can connect to this signal
to run code in reaction to this event, like starting the game or opening a menu.
For example, buttons emit a signal when pressed. You can connect a piece of code
to this signal which will run in reaction to this event, like starting the game
or opening a menu.
Other built-in signals can tell you when two objects collided, when a character
or monster entered a given area, and much more. You can also define new signals