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Merge pull request #9382 from fmnjose/patch-1
Change misleading comment in 'Your first 3D game'
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@@ -241,7 +241,11 @@ With this code, if no collisions occurred on a given frame, the loop won't run.
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# We get one of the collisions with the player
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var collision = get_slide_collision(index)
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# If the collision is with ground
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# If there are duplicate collisions with a mob in a single frame
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# the mob will be deleted after the first collision, and a second call to
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# get_collider will return null, leading to a null pointer when calling
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# collision.get_collider().is_in_group("mob").
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# This block of code prevents processing duplicate collisions.
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if collision.get_collider() == null:
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continue
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