Merge pull request #9382 from fmnjose/patch-1

Change misleading comment in 'Your first 3D game'
This commit is contained in:
Max Hilbrunner
2024-11-17 14:00:04 +01:00
committed by GitHub

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@@ -241,7 +241,11 @@ With this code, if no collisions occurred on a given frame, the loop won't run.
# We get one of the collisions with the player
var collision = get_slide_collision(index)
# If the collision is with ground
# If there are duplicate collisions with a mob in a single frame
# the mob will be deleted after the first collision, and a second call to
# get_collider will return null, leading to a null pointer when calling
# collision.get_collider().is_in_group("mob").
# This block of code prevents processing duplicate collisions.
if collision.get_collider() == null:
continue