1617 Commits

Author SHA1 Message Date
Kevin Bloch (@codingthat)
ea120f2b39 Remove already completed step from 06.heads_up_display.rst
This was done at the end of the previous page, i.e., in https://docs.godotengine.org/en/stable/getting_started/first_2d_game/05.the_main_game_scene.html#testing-the-scene

(Replaces #9676 )
2024-07-30 17:45:59 +02:00
Max Hilbrunner
c6bcae3129 Merge pull request #9656 from Kaspazza/patch-1
Update getting started link
2024-07-29 19:57:41 +02:00
Volkan Gezer
b08d7fea84 First look at editor's interface iteration 2024-07-27 14:02:02 +02:00
Mateusz Mazurczak
8b2c36bb05 Update getting started link
Previously there was suggested 5 minutes video from GDQuest youtube channel. 
They've prepared new video that is about GODOT 4, which is more relevant for godot 4 tutorial.
2024-07-26 12:34:53 +02:00
Trevor
cdd8ba9e0f 1st 3D Game Tutorial: Setting up the game area update (#9578)
* Update 01.game_setup.rst
Grid Snap uses correct shortcut for 4.2
Screenshot of toolbar with Grid Snap selected.
macOS shortcut fixes
small text tweaks
2024-07-15 18:40:07 -04:00
Matthew
c36d413ed2 Merge pull request #9562 from russellsanborn/update-played-gd-filename
Update Dodge the creeps file names to snake case
2024-07-14 19:00:02 -04:00
Hana - Piralein
15fbfc5d64 Adding "Using System;" line to default C# script
Co-Authored-By: Bryan Gillis <7204836+brgillis@users.noreply.github.com>
2024-07-13 13:39:05 +02:00
Trevor
4e60b38a90 macOS screenshot updates to learning_new_features.rst (#9580)
* Update learning_new_features.rst

* Update getting_started/introduction/learning_new_features.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-07-13 04:29:43 +02:00
Trevor
e2cc5e4cfb Update first_look_at_the_editor.rst (#9574)
* Update first_look_at_the_editor.rst

add macOS shortcut and cleaning up the click shortcut.
2024-07-09 19:19:29 -04:00
Hugo Locurcio
d23fe7bd8e Mention that signals are first-class types since Godot 4.0 in Using signals 2024-07-03 17:41:25 +02:00
Russell Sanborn
d095668491 Update 2D and 3D example file names to snake case 2024-06-30 08:05:53 -05:00
Russell Sanborn
4f1e2910de Update played.gd/tscn filename to Played.gd to match example casing
This update aligns with the Dodge The Creeps example git example repo.

Reference:
0ec2fff5bf/2d/dodge_the_creeps
2024-06-29 19:35:38 -05:00
Kukhyeon Heo
7e2a730d05 pi/4 is 45 degrees. 2024-06-25 18:18:02 +09:00
Stephen Li
0d27e57246 Fix indented text captured by tabs group directive
This paragraph has a leading space which causes it to be captured by the previous tabs directive
2024-06-14 22:43:34 -04:00
Max Hilbrunner
18960c556f Merge pull request #9468 from skyace65/GettingStartedProjectManager
Update project manager screenshots in getting started for 4.3
2024-06-10 03:33:46 +02:00
skyace65
056dafa4b6 Update project manager screenshots in getting started 2024-06-06 21:19:23 -04:00
A Thousand Ships
36e2351df2 Fix invalid indentation in various files 2024-06-06 16:16:45 +02:00
VitalyR
d5c54b9f47 Remove duplicate words in getting_started/first_2d_game 2024-06-02 16:41:38 +08:00
aGuyWhoMadeGames
a4606200bb change shrink to enlarge in "Your first 3D game" tutorial 2024-05-30 15:28:36 -05:00
Bamarin [IT]
8853a6af08 updated image reference 2024-05-29 18:46:11 +02:00
Bamarin [IT]
6d5e0f0ea9 convert screenshot to webp 2024-05-29 18:40:09 +02:00
Bamarin [IT]
cb513c83ef update input-action screenshot to 4.2 2024-05-29 14:52:33 +02:00
Filipe José
d3e8abd710 Change misleading comment in 'Your first 3D game'
On the collision processing code (Chapter 6 - Jumping and squashing monsters) there is a misleading comment saying that the collision.get_collider() == null has the purpose of checking for a collision with the ground.

This addresses the following open issue: https://github.com/godotengine/godot-docs/issues/9355
2024-05-15 23:15:51 +01:00
skyace65
9ec1210d33 Fix button description 2024-04-28 21:10:18 -04:00
Greg Cobb
25b8b8f20f Add more information about VS and VS Code debugging (#9222)
* Added more information about VS and VS Code debugging

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-15 13:57:27 +02:00
Vishal Bhavsar
d6de29e2eb Update nodes_and_scenes.rst
Fix the root node name.
2024-04-11 17:54:53 -04:00
skyace65
aa33e630f7 Make "TextureRect" a link 2024-04-08 22:14:47 -04:00
Jan
4be049f967 Explicitly mention to which node should connect the signals (#9153)
* Explicitly mention to which node should connect the signals

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-07 21:33:42 -04:00
谢天
4547b5b301 Update outdated link in first_3d_game's going_further.rst (#9163)
* Update outdated link in first_3d_game's going_further.rst

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-04-02 20:50:48 +02:00
Max Hilbrunner
477e40184f Merge pull request #9016 from walerian777/ctrl-click-on-macos
Add missing Ctrl-click equivalents for MacOS.
2024-03-26 19:13:58 +01:00
谢天
3c91cf5021 Update godot_design_philosophy.rst's contributor number (#9137)
* Update godot_design_philosophy.rst's contributor number

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-03-25 13:17:42 +01:00
Ido Savion
4f04a2726e Update first 2D game input mapping event configuration image (#9128)
* Update first 2D game input mapping event configuration image

The previous photo contained a typo which is no longer present in
Godot 4.2 ("Poistion" -> "Position").

---------

Signed-off-by: Ido Savion <idosavion@gmail.com>
2024-03-25 13:13:17 +01:00
Max Hilbrunner
54bed47345 Merge pull request #9115 from miesepeter/patch-2
Update signal intro with note concerning external editors
2024-03-23 11:37:48 +01:00
Noora
6de4fff28c Add missing word in instancing.rst 2024-03-23 04:13:04 +02:00
Jan
ecc19f61c8 Update signal intro with note concerning external editors
Included a note concerning external editors, see godotengine/godot#41283
2024-03-18 20:18:01 +01:00
Hugo Locurcio
680d3a7a71 Fix autoplay icon link in Your first 3D game - Adding animations 2024-03-13 01:57:13 +01:00
Max Hilbrunner
43bcea0655 Merge pull request #8932 from skyace65/macOS-Opt
Replace "alt" with "opt" for macOS shortcuts
2024-03-10 22:39:30 +01:00
skyace65
8916cbd4b2 Unify C# naming notes and comments 2024-03-10 12:08:45 -04:00
Max Hilbrunner
588437826b Merge pull request #9071 from skyace65/StartedSignals
Minor fixes to getting started signals page
2024-03-09 19:45:47 +01:00
skyace65
f93212f3d4 Minor fixes to getting started signals page 2024-03-08 21:58:52 -05:00
skyace65
79dfce6de3 Clarify how to open the SpriteFrames panel 2024-03-08 21:44:01 -05:00
skyace65
175524548c Replace "alt" with "opt" for macOS shortcuts 2024-03-05 19:31:26 -05:00
Max Hilbrunner
86c20b29bf Merge pull request #9029 from skyace65/DodgeCreeps
Fix and update Dodge the Creeps Issues
2024-03-02 20:55:26 +01:00
Caleb Rogers
cd94343a54 Update tooltip note in 02.player_scene.rst
The tooltip appears to have been updated since the docs were written.
2024-02-29 21:30:28 +08:00
skyace65
266e266995 Fix and update Dodge the Creeps Issues 2024-02-28 21:26:54 -05:00
Matthew
af5d7d0223 Merge pull request #8832 from kylestarr/patch-2
Moving disclaimer comments inline
2024-02-28 18:08:48 -05:00
Kyle Starr
24fb0e2f0d Removing one comment hash for style
Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-02-28 07:28:27 -08:00
Walerian Sobczak
f1f6cf4fa0 Add missing Ctrl-click equivalents for MacOS. 2024-02-25 17:45:06 +09:00
Max Hilbrunner
ee9d206a15 Merge pull request #8946 from skyace65/First2D-Fixes
Minor dodge the creeps fixes
2024-02-20 02:16:49 +01:00
Matthew
a20f86c298 Merge pull request #8978 from MarsAstro/patch-1
Update 04.mob_scene.rst
2024-02-18 11:00:23 -05:00