1617 Commits

Author SHA1 Message Date
MarsAstro
cd48dd0245 Update 04.mob_scene.rst
Removed an unnecessary instruction
2024-02-16 20:24:25 +01:00
Matthew
f271db40a8 Merge pull request #8936 from metehandoy/patch-1
Replace "Play Scene button" with "Run Current Scene button"
2024-02-15 18:00:29 -05:00
Matthew
5bc5ffd636 Merge pull request #8963 from Gallium314/master
grammar error
2024-02-14 19:53:56 -05:00
Gabriel Cassidy
9e3b9ce844 grammar error
fixed verb agreement
2024-02-14 19:21:11 -05:00
metehandoy
b3fa006dab Small correction on nodes_and_scenes.rst
"Play Scene button" into "Run Current Scene button"
2024-02-14 20:08:11 +01:00
404 Not Found
00f1ec611a Improve clarity of 2d tutorial section 2024-02-14 13:01:53 -05:00
Shane Smith
c1c33e7908 Several improvements to "First 3D Game" tutorial
This fixes the "Animation > Copy" issue mentioned in
https://github.com/godotengine/godot-docs/issues/6744
(see Step 09, around Line 264)

The same issue as above was referenced in
https://github.com/godotengine/godot/issues/60848
and the fix was to use the solution by @riidom

Also, a reference to a button icon has been changed
from "A+" to "A>" per feedback on PR 8460
2024-02-13 20:49:08 -05:00
skyace65
9bdfd2518b Minor dodge the creeps fixes 2024-02-11 12:08:39 -05:00
skyace65
a31bf75894 Clarify which scene to run in step by step 2024-02-08 20:41:25 -05:00
Matthew
a621959d86 Merge pull request #8722 from kylestarr/master
Update scripting_player_input.rst
2024-02-04 16:51:18 -05:00
Matthew
c42e54bfbb Merge pull request #8772 from docrinehart/first-3d-game-animation-fixes
First 3d game animation fixes
2024-02-01 21:47:16 -05:00
Max Hilbrunner
ea87491ae8 Merge pull request #8854 from skyace65/Instancing-Images
Update images on instancing page for 4.2
2024-01-30 10:47:55 +01:00
skyace65
decf3ceced Update images on instancing page for 4.2 2024-01-28 10:24:14 -05:00
Max Hilbrunner
3b52b1e4a3 Merge pull request #8848 from skyace65/SignalsIntro
Fix image and code in signals introduction
2024-01-28 10:51:06 +01:00
skyace65
e3eed1325d Fix image and code in signals introduction 2024-01-27 13:35:40 -05:00
Kyle Starr
af66da052f Update 03.coding_the_player.rst
Accepting feedback that inline comment expands the block unnecessarily. Perhaps the better edit here is to explicitly state that the comment is about the following boolean statement rather than the prior.
2024-01-26 21:01:09 -08:00
skyace65
dd74c60c50 Re add link to learn GDScript from zero 2024-01-26 22:13:27 -05:00
Kyle Starr
c5d931c3fb Moving disclaimer comments inline
Moving disclaimer comments inline to better specify which boolean statement is being referred to.
2024-01-25 21:03:17 -08:00
Kyle Starr
16a90c81c2 Update scripting_player_input.rst
Informing user to uncomment the commented code.
2024-01-25 20:32:02 -08:00
Kyle Starr
e4268cf580 Update getting_started/step_by_step/scripting_player_input.rst
Updating phrasing per suggestion

Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-01-25 20:21:45 -08:00
skyace65
e954a4912b Update note about resources in instancing page 2024-01-22 21:19:05 -05:00
Matthew
553e3f6f4a Merge pull request #7890 from AThousandShips/pos_fix
Fix use of global position in 3d game tutorial
2024-01-22 19:11:49 -05:00
Doc Rinehart
9bda45c962 Remove warning comment regarding player vs character nodes 2024-01-21 12:56:24 -05:00
Doc Rinehart
daa3a75cc1 Revert "Update keyframe icon/marker language to be more generic"
This reverts commit 81e598daa0.
2024-01-21 12:54:01 -05:00
Doc Rinehart
a45b233389 Update images to include corrected keyframe icons 2024-01-21 12:53:51 -05:00
Matthew
855fb288d0 Merge pull request #8699 from BenAmundson/patch-2
Update 05.spawning_mobs.rst (typo regarding 'respectively')
2024-01-16 21:38:41 -05:00
Doc Rinehart
89965b6aa8 Convert replaced images to webp format per formatting guidelines 2024-01-15 12:32:19 -05:00
Doc Rinehart
81e598daa0 Update keyframe icon/marker language to be more generic
In Godot 4.2.1.stable, the icons are represented by squares instead of diamonds.
2024-01-14 23:32:44 -05:00
Doc Rinehart
b0a8c6a521 Add warning text when starting section about keyframes 2024-01-14 23:29:08 -05:00
Doc Rinehart
49f44b72bb Replace screenshots showing animations against root Player node 2024-01-14 23:23:05 -05:00
Max Hilbrunner
ae8ef84602 Merge pull request #8721 from FishingSimulator/patch-1
Update "The Main Game Scene" for clarity
2024-01-14 00:27:03 +01:00
Max Hilbrunner
01a7b2ff94 Merge pull request #7520 from Calinou/add-page-comments
Add support for user-provided comments with Giscus
2024-01-13 22:32:30 +01:00
Max Hilbrunner
e624ab525c Merge pull request #8705 from eztaah/master
Fix incorrect instruction to call node during 2D tutorial
2024-01-13 18:12:30 +01:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Kyle Starr
ded85ebb94 Update getting_started/step_by_step/scripting_player_input.rst
Removing unnecessary spaces in C# comments

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-07 13:59:26 -08:00
Adam Johnston
d4bff01d23 Add c# script name note to scripting_first_script.rst 2024-01-06 16:56:22 -08:00
A Thousand Ships
2954936286 Use Basis.look_at for player orientation 2024-01-07 00:58:13 +01:00
Kyle Starr
3825ba4416 Update scripting_player_input.rst
Commenting out code from the previous exercise that causes the icon to float up, making it difficult for users to see the example of directional input.
2024-01-04 21:54:56 -08:00
FishingSimulator
1f1f3674ab Update "The Main Game Scene" for clarity
Many people have reported having issues connecting HUD's start_game and the main node's new_game() in the next step of this tutorial. This occurred for me because the documentation states that "new_game()" should be removed from the _ready() function, but does not include instructions to add "pass" back (and pass is not left in the example code when "new_game()" is added to the function, so the initial one will not remain). Having the function declaration without "pass" breaks all the following functions, preventing new_game() (or any Main functions) from being connected.
2024-01-05 14:58:44 +11:00
eztaah
5e94876c4f Reorder instructions in 06.heads_up_display.rst 2024-01-03 11:15:41 +01:00
eztaah
10ffe56d43 Fix incorrect instruction to call node during 2D tutorial 2024-01-02 13:51:00 +01:00
Max Hilbrunner
6a731a6c7a Merge pull request #8693 from brentruhle/patch-2
Adding missing MacOS commands
2024-01-02 08:43:34 +01:00
Benjamin Amundson
c243b307a9 Update 05.spawning_mobs.rst (typo regarding 'respectively')
The order of mentioned nodes (SpawnPath and SpawnLocation) does not match the previous sentence when using "respectively". The following image confirms the order may be backwards.
2024-01-01 16:04:02 -05:00
Brent Ruhle
da2c56c1bc Adding missing MacOS commands
Singular instance of the the F5 build command not having it's corresponding MacOS shortcut equivalent.
2024-01-01 12:06:01 +01:00
Brent Ruhle
099a519df4 Verified step by step index is up to date
Reviewed the documentation on the main index page of step by step and have verified it is up to date. Setting article outdated flag to false.
2023-12-30 15:21:59 -05:00
Vlad Rakhmanin
59336ef39a Fixes grammatical error in 'Creating the Enemy'
The existing text reads "Select the Mob node and set it's Gravity Scale..."

It is instead grammatically correct to say "and set its" without an apostrophe.
2023-12-10 10:12:16 +00:00
Max Hilbrunner
d06f0a0e83 Merge pull request #8557 from Piralein/input-mapping
Your first 2D game - Finishing up: Add image for input map setup clarification
2023-12-04 15:11:48 +01:00
Stevoisiak
c674d43c2b First 2D Game - Link directly to Creeps source code
Changes a hyperlink In the tutorial for Your First 2D game, Dodge the Creeps, to link directly to the Dodge the Creeps folder of the Godot demo projects page instead of the main repository page that contains multiple games.
2023-12-03 11:38:20 +01:00
Matthew
ba3973db19 Merge pull request #8418 from a2937/fix/use-consistent-script-name
fix : use the earlier name of the player input script
2023-12-02 07:52:19 -05:00
Hana - Piralein
d83330fd11 Update image with snake case file name 2023-12-02 13:07:40 +01:00