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C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4. - Add links in the C# documentation about general upstream system requirements that also apply to C# projects. - Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
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@@ -115,7 +115,7 @@ should be aware of its garbage collector.
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can download it on the Godot website's `download
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<https://godotengine.org/download/>`_ page.
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Since Godot uses .NET 6, in theory, you can use any third-party .NET library or
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Since Godot uses .NET 8, in theory, you can use any third-party .NET library or
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framework in Godot, as well as any Common Language Infrastructure-compliant
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programming language, such as F#, Boo, or ClojureCLR. However, C# is the only
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officially supported .NET option.
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