C#: Update platform support for 4.4 and new minimum required TFM

- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
This commit is contained in:
Raul Santos
2024-09-19 06:50:42 +02:00
parent a47a105b60
commit 62b342bba9
5 changed files with 21 additions and 32 deletions

View File

@@ -115,7 +115,7 @@ should be aware of its garbage collector.
can download it on the Godot website's `download
<https://godotengine.org/download/>`_ page.
Since Godot uses .NET 6, in theory, you can use any third-party .NET library or
Since Godot uses .NET 8, in theory, you can use any third-party .NET library or
framework in Godot, as well as any Common Language Infrastructure-compliant
programming language, such as F#, Boo, or ClojureCLR. However, C# is the only
officially supported .NET option.