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Update 04.creating_the_enemy.rst (#10455)
* Update 04.creating_the_enemy.rst
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@@ -123,6 +123,8 @@ to the ``Mob`` and add this code:
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QueueFree();
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}
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``queue_free()`` is a function that essentially 'frees', or deletes, the node at the end of the frame.
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This completes the `Mob` scene.
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With the player and enemies ready, in the next part, we'll bring them together
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