Update first look at Godot's interface for Godot 4.4

This commit is contained in:
skyace65
2025-01-19 08:22:10 -05:00
parent cb80512416
commit 3bbf1e8bb9
18 changed files with 14 additions and 6 deletions

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@@ -54,7 +54,8 @@ Let's look at its main areas:
.. image:: img/editor_intro_editor_empty.webp
By default, along the window's top edge, it features **main menu** on the left, **workspace** switching
buttons in the center (active workspace is highlighted), and **playtest** buttons on the right:
buttons in the center (active workspace is highlighted), and **playtest** buttons and the
**Movie Maker Mode** toggle on the right:
.. image:: img/editor_intro_top_menus.webp
@@ -78,7 +79,7 @@ Below is the 3D one:
.. image:: img/editor_intro_toolbar_3d.webp
.. seealso:: To learn more on workspaces, read :ref:`doc_intro_to_the_editor_interface_four_screens`.
.. seealso:: To learn more on workspaces, read :ref:`doc_intro_to_the_editor_interface_five_screens`.
.. seealso:: To learn more on the 3D viewport and 3D in general, read :ref:`doc_introduction_to_3d`.
@@ -115,13 +116,13 @@ When you click on one, it expands vertically. Below, you can see the animation e
Bottom panels can also be shown or hidden using the shortcuts defined in
**Editor Settings > Shortcuts**, under the **Bottom Panels** category.
.. _doc_intro_to_the_editor_interface_four_screens:
.. _doc_intro_to_the_editor_interface_five_screens:
The four main screens
The five main screens
---------------------
There are four main screen buttons centered at the top of the editor:
2D, 3D, Script, and Asset Library.
There are five main screen buttons centered at the top of the editor:
2D, 3D, Script, Game and Asset Library.
You'll use the **2D screen** for all types of games. In addition to 2D games,
the 2D screen is where you'll build your interfaces.
@@ -136,6 +137,13 @@ In the **3D screen**, you can work with meshes, lights, and design levels for
.. note:: Read :ref:`doc_introduction_to_3d` for more detail about the **3D
main screen**.
The **Game screen** is where your project will appear when running it from
the editor. You can go through your project to test it, and pause it and
adjust it in real time. Note that this is for testing how adjustments would
work, any changes made here are not saved when the game stops running.
.. image:: img/editor_intro_workspace_game.webp
The **Script screen** is a complete code editor with a debugger, rich
auto-completion, and built-in code reference.

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