- Bump macOS minimum version requirement (10.13 -> 11).
- Recommend Windows 11 as it's actively supported outside ESU
(although Windows 10 remains the minimum).
- Simplify recommended OS specs by only mentioning the most recent
version when different renderers require different versions.
- Update storage requirements to match current editor/export template
binary sizes.
- Update migration guide to mention the increased macOS requirement.
- Mention DPITexture in Importing images.
- Document RLE-compressed BMP importing not being currently supported.
- Update information in Importing images for 4.7.
The terminology "internal nodes" did not refer to any specific
Godot functionality when it was first written, but now that
Godot has a notion of internal nodes, it was bound to create confusion.
This adds a redirect for the old URL too.
This is focused on creating non-game applications, with
recommended settings and best practices.
This also updates List of features for 4.6.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
This is focused on creating non-game applications, with
recommended settings and best practices.
This also updates List of features for 4.6.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.
You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.
This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
Intel Broadwell IGPs can run Forward+/Mobile on Linux thanks
to Mesa drivers, but the Windows driver has never supported
Vulkan nor Direct3D 12 with a sufficient feature level
(and shader model).
This increases the listed requirement to use Forward+/Mobile
to Skylake (released in 2015).
- List recommended types at the top.
- Link references directly in the table.
- Remove References headings in the rest of the page.
- Update Core types for Godot 4.5.
- Remove OAHashMap as it's no longer present in 4.5.