367 Commits

Author SHA1 Message Date
Saguihex
426b93fb88 Add :ref: to the node AnimatedSprite2D in list_of_features.rst
Add a reference to the AnimatedSprite2D node for consistency with the other features.
2026-09-02 20:57:48 +02:00
Pāvels Nadtočajevs
2ba6bb3375 Update macOS/iOS system requirements. 2026-08-18 13:38:17 +03:00
Thaddeus Crews
1ac23d5e29 Merge pull request #12223 from godotengine/subsurface-scattering-ci-test
Update codespell to include many more checks
2026-08-13 13:03:56 -05:00
Micky
d79cb5b0a4 Update codespell to include many more checks 2026-08-08 00:21:14 +02:00
Micky
63f43ab082 Fix more miscellaneous oddities around the manual 2026-08-06 13:41:05 +02:00
Micky
ecf7d701a0 Remove trailing whitespace 2026-08-04 19:34:06 +02:00
Micky
56cf54652c Fix miscellaneous oddities around the manual 2026-07-28 16:03:36 +02:00
Pāvels Nadtočajevs
21b40b8c47 Update system requirements for macOS/iOS. 2026-07-07 13:36:26 +03:00
Hugo Locurcio
4a28c746e3 Update System requirements for 4.7
- Bump macOS minimum version requirement (10.13 -> 11).
- Recommend Windows 11 as it's actively supported outside ESU
  (although Windows 10 remains the minimum).
- Simplify recommended OS specs by only mentioning the most recent
  version when different renderers require different versions.
- Update storage requirements to match current editor/export template
  binary sizes.
- Update migration guide to mention the increased macOS requirement.
2026-07-07 00:58:02 +02:00
Max Hilbrunner
4c18859d7b Merge pull request #12092 from skyace65/Supported-Headsets
Update supported VR Headsets for 4.7
2026-06-29 17:03:09 +02:00
skyace65
563e3f55cb Update supported VR Headsets for 4.7 2026-06-27 09:51:35 -04:00
skyace65
3eb52d4a9a Replace references to the asset library 2026-06-20 07:10:46 -04:00
Rémi Verschelde
44e7c877c5 Update release policy for 4.7 release 2026-06-18 14:14:19 +02:00
Matthew
a18d48f22b Remove default editor shortcuts page (#12041) 2026-06-18 13:53:42 +02:00
Hugo Locurcio
225e2727c5 Update List of features for 4.7 2026-06-10 00:32:44 +02:00
Hugo Locurcio
be4116d8ba Document oversampling in Multiple resolutions
- Mention DPITexture in Importing images.
- Document RLE-compressed BMP importing not being currently supported.
- Update information in Importing images for 4.7.
2026-06-05 16:22:30 +02:00
Matthew
39cf79d6d8 Merge pull request #11954 from bruvzg/ios_plugins
[iOS] Remove outdated iOS plugins page.
2026-05-09 07:14:04 -04:00
Hugo Locurcio
f2431d5c77 Fix logo license link in Frequently asked questions 2026-05-01 16:42:35 +02:00
Pāvels Nadtočajevs
a41850b941 [iOS] Remove outdated iOS plugins page. 2026-04-28 09:35:35 +03:00
Matthew
2a800c12be Merge pull request #11889 from Calinou/remove-gdscript-grammar
Remove outdated GDScript grammar page
2026-04-04 10:16:33 -04:00
Hugo Locurcio
3efe8df139 Update documentation changelog for 4.7 2026-04-01 00:18:10 +02:00
Hugo Locurcio
cb1066e2f7 Remove outdated GDScript grammar page
This page has been outdated for years, and updating it
is proving difficult given how GDScript is currently designed.
2026-03-31 23:52:15 +02:00
Rémi Verschelde
00873c99a2 Release policy: 4.5 partial support, 4.4 EOL (#11860) 2026-03-19 14:51:50 +01:00
Matthew
6cb5d0b34f Merge pull request #11725 from Calinou/autoloads-versus-regular-nodes-rename-page
Change URL of Autoloads versus regular nodes page to match new title
2026-03-01 12:09:02 -05:00
Anish Kumar
55b258c69a Update Android System requirements 2026-02-21 21:13:43 +05:30
Hugo Locurcio
f2de9db750 Change URL of Autoloads versus regular nodes page to match new title
The terminology "internal nodes" did not refer to any specific
Godot functionality when it was first written, but now that
Godot has a notion of internal nodes, it was bound to create confusion.

This adds a redirect for the old URL too.
2026-02-02 20:44:16 +01:00
Max Hilbrunner
336488b9fd Add a page on creating desktop/mobile/web applications with Godot (#11606)
This is focused on creating non-game applications, with
recommended settings and best practices.

This also updates List of features for 4.6.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2026-01-24 11:14:03 +01:00
Hugo Locurcio
8ce9f7286b Add a page on creating desktop/mobile/web applications with Godot
This is focused on creating non-game applications, with
recommended settings and best practices.

This also updates List of features for 4.6.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2026-01-23 22:54:20 +01:00
Rémi Verschelde
dc5ee9a0f6 Update release policy for 4.6-stable / estimate for 4.7 2026-01-22 00:19:58 +01:00
Max Hilbrunner
8e09dd3f0b Drop console page, redirect to consoles on website
Also update existing references
2026-01-16 11:52:14 +01:00
Pāvels Nadtočajevs
e1c881aaac [iOS] Change minimum requirement for Metal to A12. 2025-12-18 21:24:19 +02:00
Hugo Locurcio
5c87c639ff Update FAQ section on using Godot's UI toolkit as a library 2025-12-10 19:00:10 +01:00
Max Hilbrunner
0fce3e79c7 Merge pull request #11503 from Calinou/faq-libgodot
Mention LibGodot in Frequently asked questions
2025-11-28 22:23:48 +01:00
Hugo Locurcio
589df34b0f Mention LibGodot in Frequently asked questions 2025-11-28 17:11:31 +01:00
Hugo Locurcio
856f241cfb Update Compiling for Windows following Direct3D 12 being enabled by default
The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.

You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.

This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
2025-11-28 00:02:33 +01:00
Hugo Locurcio
cad7af0111 Update documentation changelog for Godot 4.5 2025-11-06 00:41:54 +01:00
Rémi Verschelde
08f524c79b Release policy: Mark 3.5 and 4.3 as EOL, partial support for 4.4 2025-10-23 17:22:52 +02:00
clayjohn
91e6e63588 Update release policy with info now that 4.5 is released 2025-10-09 13:02:49 -07:00
Hugo Locurcio
c15a3515cd Fix license text using syntax highlighting in Complying with licenses
This is a plain text block, so it shouldn't use syntax highlighting.
2025-09-18 01:15:36 +02:00
Hugo Locurcio
245bdd5e83 Add documentation on using the Engine compilation configuration editor 2025-09-15 09:38:43 +02:00
Lukas Tenbrink
faa2eb7951 Update "Contributing" section description in introduction.rst to "Engine details". 2025-09-11 22:19:01 +02:00
Lukas Tenbrink
0855668721 Migrate contributing contents to a separate documentation site. 2025-09-11 17:59:08 +02:00
Max Hilbrunner
7e5f70664e Merge pull request #11140 from skyace65/VisionOSSupport
Document that VisionOS is supported
2025-08-05 15:50:32 +02:00
Hugo Locurcio
a5897077f0 Fix incorrect Intel IGP minimum requirement in System requirements
Intel Broadwell IGPs can run Forward+/Mobile on Linux thanks
to Mesa drivers, but the Windows driver has never supported
Vulkan nor Direct3D 12 with a sufficient feature level
(and shader model).

This increases the listed requirement to use Forward+/Mobile
to Skylake (released in 2015).
2025-08-01 00:33:32 +02:00
skyace65
e780869e4f Document that VisionOS is supported 2025-07-25 07:06:12 -04:00
Matthew
532a216444 Merge pull request #11103 from Calinou/system-requirements-sse4.2
Document SSE4.2 instruction set in System requirements
2025-07-20 10:26:33 -04:00
Hugo Locurcio
de6b22cefc Document SSE4.2 instruction set in System requirements
- Remove notice about Vulkan support on Windows versions older
  than 10, as Windows 10 is the minimum version for Godot 4.5
  onwards.
2025-07-20 10:19:03 -04:00
Hugo Locurcio
8d87843f8b Move C++ container type information from C++ usage guidelines to Core types
- List recommended types at the top.
- Link references directly in the table.
- Remove References headings in the rest of the page.
- Update Core types for Godot 4.5.
  - Remove OAHashMap as it's no longer present in 4.5.
2025-07-16 17:07:29 +02:00
skyace65
ce5247d825 Expand list of supported architectures on Linux 2025-07-08 19:41:49 -04:00
Pāvels Nadtočajevs
2dfadeb141 Update system requirements to Windows 10. 2025-06-05 07:54:53 +03:00