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Migrate contributing contents to a separate documentation site.
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@@ -27,7 +27,7 @@ with the original one.
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This section covers compliance with licenses from a user perspective.
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If you are interested in licence compliance as a contributor, you can find
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guidelines :ref:`here <doc_best_practices_for_engine_contributors_license_compliance>`.
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guidelines `here <https://contributing.godotengine.org/en/latest/engine/guidelines/best_practices.html#don-t-use-complex-canned-solutions-for-simple-problems>`__.
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.. tip::
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@@ -78,7 +78,6 @@ Contributing
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~~~~~~~~~~~~
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- :ref:`doc_handling_compatibility_breakages`
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- :ref:`doc_ways_to_contribute`
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GDExtension
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~~~~~~~~~~~
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@@ -215,11 +214,6 @@ Shaders
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- :ref:`doc_compute_shaders`
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Workflow
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~~~~~~~~
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- :ref:`doc_pr_review_guidelines`
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XR
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~~
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@@ -253,11 +247,6 @@ Editor
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New pages since version 3.3
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---------------------------
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C++
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~~~
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- :ref:`doc_cpp_usage_guidelines`
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GDScript
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~~~~~~~~
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@@ -283,19 +272,10 @@ Best practices
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- :ref:`doc_version_control_systems`
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Community
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~~~~~~~~~
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- :ref:`doc_best_practices_for_engine_contributors`
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- :ref:`doc_bisecting_regressions`
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- :ref:`doc_editor_and_docs_localization`
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Development
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~~~~~~~~~~~
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- :ref:`doc_introduction_to_editor_development`
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- :ref:`doc_editor_style_guide`
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- :ref:`doc_common_engine_methods_and_macros`
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- :ref:`doc_common_engine_methods_and_macros_error_macros`
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- :ref:`doc_vulkan_validation_layers`
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- :ref:`doc_gdscript_grammar`
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- Configuring an IDE: :ref:`doc_configuring_an_ide_code_blocks`
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@@ -448,7 +448,7 @@ compile the engine from sources, or how to build the documentation. You also nee
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get familiar with Git, a version control system that Godot developers use.
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We explain how to work with the engine source, how to edit the documentation, and
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what other ways to contribute are there in our :ref:`documentation for contributors <doc_ways_to_contribute>`.
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what other ways to contribute are there in our `documentation for contributors <https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html>`__.
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I have a great idea for Godot. How can I share it?
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--------------------------------------------------
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@@ -629,7 +629,7 @@ for the rest of the game.
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How can I support Godot development or contribute?
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--------------------------------------------------
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See :ref:`doc_ways_to_contribute`.
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See `How to contribute <https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html>`__.
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Who is working on Godot? How can I contact you?
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-----------------------------------------------
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@@ -100,8 +100,8 @@ About this documentation
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Members of the Godot Engine community continuously write, correct, edit, and
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improve this documentation. We are always looking for more help. You can also
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contribute by opening Github issues or translating the documentation into your language.
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If you are interested in helping, see :ref:`Ways to contribute <doc_ways_to_contribute>`
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and :ref:`Writing documentation <doc_contributing_writing_documentation>`,
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If you are interested in helping, see `How to contribute <https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html>`__
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and `Writing documentation <https://contributing.godotengine.org/en/latest/documentation/manual/index.html>`__,
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or get in touch with the `Documentation team <https://godotengine.org/teams/#documentation>`_
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on `Godot Contributors Chat <https://chat.godotengine.org/>`_.
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@@ -788,7 +788,7 @@ Miscellaneous
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- Licensed under the permissive MIT license.
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- Open development process with :ref:`contributions welcome <doc_ways_to_contribute>`.
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- Open development process with `contributions welcome <https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html>`__.
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.. seealso::
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