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Add documentation on using the Engine compilation configuration editor
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committed by
Rémi Verschelde
parent
3fc530cf03
commit
245bdd5e83
@@ -669,7 +669,7 @@ XR support (AR and VR)
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- Currently only exporting an application for use on a flat plane within the
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headset is supported. Immersive experiences are not supported.
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- Other devices supported through an XR plugin structure.
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- Various advanced toolkits are available that implement common features required by XR applications.
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@@ -776,8 +776,16 @@ Miscellaneous
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- Print colored text to standard output on all platforms using
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:ref:`print_rich <class_@GlobalScope_method_print_rich>`.
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- The editor can
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:ref:`detect features used in a project and create a compilation profile <doc_engine_compilation_configuration_editor>`,
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which can be used to create smaller export template binaries
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with unneeded features disabled.
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- Support for :ref:`C++ modules <doc_custom_modules_in_cpp>` statically linked
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into the engine binary.
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- Most built-in modules can be disabled at compile-time to reduce binary size
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in custom builds. See :ref:`doc_optimizing_for_size` for details.
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- Engine and editor written in C++17.
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- Can be :ref:`compiled <doc_introduction_to_the_buildsystem>` using GCC,
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