Add documentation on using the Engine compilation configuration editor

This commit is contained in:
Hugo Locurcio
2025-08-21 03:28:21 +02:00
committed by Rémi Verschelde
parent 3fc530cf03
commit 245bdd5e83
6 changed files with 140 additions and 1 deletions

View File

@@ -669,7 +669,7 @@ XR support (AR and VR)
- Currently only exporting an application for use on a flat plane within the
headset is supported. Immersive experiences are not supported.
- Other devices supported through an XR plugin structure.
- Various advanced toolkits are available that implement common features required by XR applications.
@@ -776,8 +776,16 @@ Miscellaneous
- Print colored text to standard output on all platforms using
:ref:`print_rich <class_@GlobalScope_method_print_rich>`.
- The editor can
:ref:`detect features used in a project and create a compilation profile <doc_engine_compilation_configuration_editor>`,
which can be used to create smaller export template binaries
with unneeded features disabled.
- Support for :ref:`C++ modules <doc_custom_modules_in_cpp>` statically linked
into the engine binary.
- Most built-in modules can be disabled at compile-time to reduce binary size
in custom builds. See :ref:`doc_optimizing_for_size` for details.
- Engine and editor written in C++17.
- Can be :ref:`compiled <doc_introduction_to_the_buildsystem>` using GCC,