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Mention LibGodot in Frequently asked questions
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@@ -499,15 +499,18 @@ open source applications made with Godot.
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Is it possible to use Godot as a library?
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Godot is meant to be used with its editor. We recommend you give it a try, as it
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will most likely save you time in the long term. There are no plans to make
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Godot usable as a library, as it would make the rest of the engine more
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convoluted and difficult to use for casual users.
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If you are looking to make a game with Godot, keep in mind Godot is designed
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to be used with its editor. We recommend you give it a try, as it
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will most likely save you time in the long term.
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If you want to use a rendering library, look into using an established rendering
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engine instead. Keep in mind rendering engines usually have smaller communities
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compared to Godot. This will make it more difficult to find answers to your
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questions.
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For more specialized applications, it can make sense to look into using
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Godot as a library. Since Godot 4.6, there is **experimental** support
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for using Godot as a static or shared library in the form of LibGodot.
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This is currently supported on Windows, macOS, and Linux. Support for
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Android and iOS is planned for a future release.
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You can find sample applications that use Godot as a library in the
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`migeran/libgodot_project GitHub repository <https://github.com/migeran/libgodot_project>`__.
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What user interface toolkit does Godot use?
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