Jason McIntosh
1d3bf8523c
Merge pull request #10804 from jmacdotorg/about-license
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Clarify the purpose of the MIT license.
2025-04-03 18:43:31 -04:00
Matthew
80ff166341
Merge pull request #10829 from NNate1/getting-started-3d-game-character-consistent-orientation
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[First 3D Game] Update player script recaps to use `Basis.looking_at()`
2025-04-02 23:17:24 -04:00
nnate1
e289b9263b
[First 3D Game] update Pivot.look_at to Pivot.basis, follow up to 2954936
2025-04-02 09:16:30 +01:00
nnate1
eb2b940918
update "Add Library" to "New Library"
2025-04-01 19:11:59 +01:00
Nick Sullivan
acb16ee2b7
Remove duplicate paragraph
2025-03-28 18:06:40 -04:00
jannikb
ab5dd51204
Fix typo in instancing.rst
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Quickfix for a typo on the "Creating instances" page
2025-03-23 20:41:23 +01:00
utsav132
0b174c6df3
Play the mob animation after setting it in Your first 2D game ( #10752 )
2025-03-07 19:51:37 +01:00
tetrapod
91da8dd9d1
Merge pull request #10687 from skyace65/3DGameSetup
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Update first 3D game setup page images for 4.4
2025-02-24 17:22:03 -08:00
Matthew
59a53252ec
Merge pull request #10659 from tetrapod00/doc-not-toc
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Update links to C# and GDScript sections
2025-02-22 08:13:44 -05:00
Nick Cernis
f0664c7cd4
Help people create MobPath as a child of Main
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Better steer people to create MobPath as a child of Main, so that they
don't accidentally create it as a child of StartPosition (the previously
selected item), which has a transform.
If they happen to re-parent to Main after creating the Path2D as a child
of StartPosition, they end up with a transform on the Path2D, which
breaks the expected spawn point of mobs.
See https://github.com/godotengine/godot-docs/pull/10698#issuecomment-2664002759 .
Closes #6372 , closes #10698 .
2025-02-17 21:56:05 +01:00
Matthew
6d1d6f1f32
Merge pull request #10663 from tetrapod00/improve-first-script
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Improve Creating your first script page
2025-02-15 18:21:45 -05:00
Matthew
3bacda4459
Merge pull request #10667 from dapayne1/patch-1
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Add Needed Signal Connection Steps for Timers
2025-02-15 15:28:03 -05:00
skyace65
226197f3f2
Update first 3D game setup page picture for 4.4
2025-02-14 19:57:58 -05:00
skyace65
e8f66f0653
Update first 2D game images for 4.4
2025-02-14 14:51:32 -05:00
Sven Slootweg
4f3c3fc101
scripting_player_input.rst: fix small inaccuracy about conditionals ( #10573 )
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* scripting_player_input.rst: fix small inaccuracy about conditionals
2025-02-14 07:49:52 -05:00
David Payne
beb9e8af1e
[trivial] Fix flow with 'we'
2025-02-12 20:22:30 -05:00
David Payne
ebc1bf3b1a
Update getting_started/first_2d_game/05.the_main_game_scene.rst
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-12 19:20:17 -05:00
David Payne
e9c2533d05
Update getting_started/first_2d_game/05.the_main_game_scene.rst
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-12 19:20:11 -05:00
David Payne
5ed94a696c
[trivial] Add a word
2025-02-11 14:16:23 -05:00
David Payne
b68b06802d
Add needed signal connection steps for timers
2025-02-10 19:38:11 -05:00
tetrapod00
45ba52453e
Improve Creating your first script page
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- Add godot.svg icon according to comment.
- Update link to intro section based on comment.
- Update some styling to match current guidelines.
2025-02-09 18:38:40 -08:00
tetrapod00
048bb2775e
Update links to C# and GDScript sections
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- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
Max Hilbrunner
65c9060419
Merge pull request #10658 from tetrapod00/remove-plugin-link
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Remove links and screenshots of old plugins
2025-02-10 00:27:58 +01:00
Tyler Bahr
0314e67367
Updating "Run Current Scene" usage for consistency/clarity ( #10656 )
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* Updating "Run Current Scene" usage for consistency and adding note distinguishing Play Current Scene from Run Project
Corrects inconsistent usage of "Play Scene" to refer to "Run Current Scene" button (F6). Also adds a note distinguishing between the two as this is the first occurrence of usage in the docs and may help address concerns discussed here
2025-02-09 15:47:37 -05:00
tetrapod00
c3dac649da
Remove links and screenshots of old plugins
2025-02-09 12:43:05 -08:00
Matthew
3e0cbab97d
Merge pull request #10654 from tetrapod00/step-step-link
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Improve links to Step by step
2025-02-09 14:36:02 -05:00
tetrapod00
9ffbae745e
Improve links to Step by step
2025-02-09 09:47:04 -08:00
Matthew
211ec555f8
Merge pull request #10651 from raziel444/patch-2
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Add note on pressing F6 for current scene vs. F5 for default scene
2025-02-09 12:01:52 -05:00
Matthew
6fe7529052
Update getting_started/step_by_step/signals.rst
2025-02-09 11:57:54 -05:00
raziel444
4429083dc5
Removing note and instead clarifying the action step to use F6
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Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
2025-02-09 10:49:28 -05:00
tetrapod00
239c16c494
Update links to Q&A site to forum
2025-02-08 22:04:46 -08:00
raziel444
1cf31a9e21
Add note on pressing F6 for current scene vs. F5 for default scene
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When following the tutorial instructions I reached the point of running the scene to test the button that starts and stops movement of the Godot icon. After following the instructions explicitly, you will have the node_2d scene selected, but you are currently instructed to "run the scene". If you choose to do so by pressing F5 or the play button in the UI, the default scene will run, which does not contain the button.
2025-02-08 23:01:46 -05:00
Hugo Locurcio
7d34e4e42e
Clarify difference between Godot's scene instancing and hardware instancing
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- Link to tutorial about instancing scenes by code in Creating instances
(and link the other way around too).
2025-02-05 11:23:25 +01:00
Chelsea Winfree
fc1f052d32
Added clarifying text for instance docs
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Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
2025-02-04 17:59:25 -05:00
Mateus Elias
d0f7ee62a0
Sync "Creating the Enemy" section of Getting Started/First Game 2D tutorial with demo project code ( #10513 )
2025-02-02 15:41:27 -05:00
Gian
b38b1bceae
Update step-by-step images for nodes and scenes (4.4)
2025-02-01 20:03:29 -03:00
Kostas Kontaxis
5599391e07
Ambiguous description of _process() ( #9084 )
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* Fix ambiguous description of _process()
2025-01-25 15:46:05 -05:00
Matthew
e3986bf71e
Merge pull request #7566 from dahliakyu/patch-1
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Update 03.coding_the_player.rst
2025-01-22 16:19:59 -05:00
iv0rye
106ee4efca
Update 04.creating_the_enemy.rst ( #10455 )
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* Update 04.creating_the_enemy.rst
2025-01-20 21:48:47 -05:00
skyace65
3bbf1e8bb9
Update first look at Godot's interface for Godot 4.4
2025-01-19 08:22:10 -05:00
Mohamed Koubaa
8debbc2a72
Move position setting code to be before direction in The main game scene ( #10452 )
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Handle the position before the direction to make the code easier to follow.
2025-01-10 19:53:13 +01:00
Hugo Locurcio
2a9935fd44
Clarify the meaning of instancing diagram arrows in Creating instances
2025-01-08 17:58:35 +01:00
Hugo Locurcio
4f70dc1ebd
Mention the expected file name for the player scene in Your first 2D game
2025-01-04 00:00:32 +01:00
LDMLN
c01bcad47e
"first 2D game" - minor additions, clarification when areas of the editor are first mentioned ( #10378 )
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* "First 2D game" - minor additions, clarification
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-01-03 10:55:05 +01:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
Max Hilbrunner
6d5fd9acc8
Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
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C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos
62b342bba9
C#: Update platform support for 4.4 and new minimum required TFM
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- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
tetrapod
a64084d491
Merge pull request #9743 from vgezer/scripteditor
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Text editor documentation
2024-12-18 14:03:58 -08:00
Volkan Gezer
c8be8497af
Text editor documentation
2024-12-13 12:03:17 +01:00
tetrapod00
19337ad628
Tweak wording in Creating the player scene
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Co-authored-by: Hana - Piralein <48352564+Piralein@users.noreply.github.com >
2024-12-10 15:02:48 -08:00