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Better steer people to create MobPath as a child of Main, so that they don't accidentally create it as a child of StartPosition (the previously selected item), which has a transform. If they happen to re-parent to Main after creating the Path2D as a child of StartPosition, they end up with a transform on the Path2D, which breaks the expected spawn point of mobs. See https://github.com/godotengine/godot-docs/pull/10698#issuecomment-2664002759. Closes #6372, closes #10698.