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Help people create MobPath as a child of Main
Better steer people to create MobPath as a child of Main, so that they don't accidentally create it as a child of StartPosition (the previously selected item), which has a transform. If they happen to re-parent to Main after creating the Path2D as a child of StartPosition, they end up with a transform on the Path2D, which breaks the expected spawn point of mobs. See https://github.com/godotengine/godot-docs/pull/10698#issuecomment-2664002759. Closes #6372, closes #10698.
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@@ -38,9 +38,9 @@ Spawning mobs
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The Main node will be spawning new mobs, and we want them to appear at a random
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location on the edge of the screen. Add a :ref:`Path2D <class_Path2D>` node
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named ``MobPath`` as a child of ``Main``. When you select ``Path2D``, you will
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see some new buttons at the top of the editor:
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location on the edge of the screen. Click the ``Main`` node in the Scene dock, then
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add a child :ref:`Path2D <class_Path2D>` node named ``MobPath``. When you select
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``Path2D``, you will see some new buttons at the top of the editor:
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.. image:: img/path2d_buttons.webp
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