Update class reference

This commit is contained in:
Poommetee Ketson
2017-08-02 20:00:24 +07:00
parent a5272fc63a
commit cd7d443fb2
131 changed files with 3331 additions and 2012 deletions

View File

@@ -168,8 +168,10 @@ Numeric Constants
-----------------
- **PI** = **3.141593** --- Constant that represents how many times the diameter of a circumference fits around its perimeter.
- **INF** = **inf**
- **NAN** = **nan**
- **INF** = **inf** --- A positive infinity. (For negative infinity, use -INF).
- **NAN** = **nan** --- Macro constant that expands to an expression of type float that represents a NaN.
The NaN values are used to identify undefined or non-representable values for floating-point elements, such as the square root of negative numbers or the result of 0/0.
Description
-----------
@@ -193,19 +195,19 @@ Make a color from red, green, blue and alpha. Arguments can range from 0 to 255.
- :ref:`float<class_float>` **abs** **(** :ref:`float<class_float>` s **)**
Remove sign (works for integer and float).
Returns the absolute value of parameter s (i.e. unsigned value, works for integer and float).
.. _class_@GDScript_acos:
- :ref:`float<class_float>` **acos** **(** :ref:`float<class_float>` s **)**
Arc-cosine.
Returns the principal value of the arc cosine of s, expressed in radians. In trigonometrics, arc cosine is the inverse operation of cosine.
.. _class_@GDScript_asin:
- :ref:`float<class_float>` **asin** **(** :ref:`float<class_float>` s **)**
Arc-sine.
Returns the principal value of the arc sine of s, expressed in radians. In trigonometrics, arc sine is the inverse operation of sine.
.. _class_@GDScript_assert:
@@ -217,13 +219,13 @@ Assert that the condition is true. If the condition is false, generates an error
- :ref:`float<class_float>` **atan** **(** :ref:`float<class_float>` s **)**
Arc-tangent.
Returns the principal value of the arc tangent of s, expressed in radians. In trigonometrics, arc tangent is the inverse operation of tangent. Notice that because of the sign ambiguity, the function cannot determine with certainty in which quadrant the angle falls only by its tangent value. See :ref:`atan2<class_@GDScript_atan2>` for an alternative that takes a fractional argument instead.
.. _class_@GDScript_atan2:
- :ref:`float<class_float>` **atan2** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)**
Arc-tangent that takes a 2D vector as argument, returns the full -pi to +pi range.
Returns the principal value of the arc tangent of y/x, expressed in radians. To compute the value, the function takes into account the sign of both arguments in order to determine the quadrant.
.. _class_@GDScript_bytes2var:
@@ -235,7 +237,7 @@ Decode a byte array back to a value.
- :ref:`float<class_float>` **ceil** **(** :ref:`float<class_float>` s **)**
Ceiling (rounds up to nearest integer).
Rounds s upward, returning the smallest integral value that is not less than s.
.. _class_@GDScript_char:
@@ -245,7 +247,7 @@ Ceiling (rounds up to nearest integer).
- :ref:`float<class_float>` **clamp** **(** :ref:`float<class_float>` val, :ref:`float<class_float>` min, :ref:`float<class_float>` max **)**
Clamp both values to a range.
Clamps a value between a minimum and maximum value.
.. _class_@GDScript_convert:
@@ -257,13 +259,13 @@ Convert from a type to another in the best way possible. The "type" parameter us
- :ref:`float<class_float>` **cos** **(** :ref:`float<class_float>` s **)**
Standard cosine function.
Returns the cosine of an angle of s radians.
.. _class_@GDScript_cosh:
- :ref:`float<class_float>` **cosh** **(** :ref:`float<class_float>` s **)**
Hyperbolic cosine.
Returns the hyperbolic cosine of s.
.. _class_@GDScript_db2linear:
@@ -305,19 +307,25 @@ Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-i
- :ref:`float<class_float>` **exp** **(** :ref:`float<class_float>` s **)**
Exponential logarithm.
Returns the base-e exponential function of s, which is e raised to the power s: e^s.
.. _class_@GDScript_floor:
- :ref:`float<class_float>` **floor** **(** :ref:`float<class_float>` s **)**
Floor (rounds down to nearest integer).
Rounds s downward, returning the largest integral value that is not greater than s.
.. _class_@GDScript_fmod:
- :ref:`float<class_float>` **fmod** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)**
Module (remainder of x/y).
Returns the floating-point remainder of x/y (rounded towards zero):
::
fmod = x - tquot \* y
Where tquot is the truncated (i.e., rounded towards zero) result of: x/y.
.. _class_@GDScript_fposmod:
@@ -353,10 +361,14 @@ Get an object by its ID.
- :ref:`float<class_float>` **is_inf** **(** :ref:`float<class_float>` s **)**
Returns whether s is an infinity value (either positive infinity or negative infinity).
.. _class_@GDScript_is_nan:
- :ref:`float<class_float>` **is_nan** **(** :ref:`float<class_float>` s **)**
Returns whether s is a NaN (Not-A-Number) value.
.. _class_@GDScript_lerp:
- :ref:`float<class_float>` **lerp** **(** :ref:`float<class_float>` from, :ref:`float<class_float>` to, :ref:`float<class_float>` weight **)**
@@ -403,7 +415,9 @@ Return the nearest larger power of 2 for an integer.
- :ref:`Variant<class_variant>` **parse_json** **(** :ref:`String<class_string>` json **)**
Parse json text to a Variant (use :ref:`typeof<class_@GDScript_typeof>` to check if it is what you expect).
Parse JSON text to a Variant (use :ref:`typeof<class_@GDScript_typeof>` to check if it is what you expect).
Be aware that the JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert every numerical values to :ref:`float<class_float>` types.
.. _class_@GDScript_pow:
@@ -499,7 +513,7 @@ Return an array with the given range. Range can be 1 argument N (0 to N-1), two
- :ref:`float<class_float>` **round** **(** :ref:`float<class_float>` s **)**
Round to nearest integer.
Returns the integral value that is nearest to s, with halfway cases rounded away from zero.
.. _class_@GDScript_seed:
@@ -517,19 +531,19 @@ Return sign (-1 or +1).
- :ref:`float<class_float>` **sin** **(** :ref:`float<class_float>` s **)**
Standard sine function.
Returns the sine of an angle of s radians.
.. _class_@GDScript_sinh:
- :ref:`float<class_float>` **sinh** **(** :ref:`float<class_float>` s **)**
Hyperbolic sine.
Returns the hyperbolic sine of s.
.. _class_@GDScript_sqrt:
- :ref:`float<class_float>` **sqrt** **(** :ref:`float<class_float>` s **)**
Square root.
Returns the square root of s.
.. _class_@GDScript_stepify:
@@ -541,7 +555,7 @@ Snap float value to a given step.
- :ref:`String<class_string>` **str** **(** :ref:`Variant<class_variant>` what, :ref:`Variant<class_variant>` ... **)**
Convert one or more arguments to strings in the best way possible.
Convert one or more arguments to string in the best way possible.
.. _class_@GDScript_str2var:
@@ -553,13 +567,13 @@ Convert a formatted string that was returned by :ref:`var2str<class_@GDScript_va
- :ref:`float<class_float>` **tan** **(** :ref:`float<class_float>` s **)**
Standard tangent function.
Returns the tangent of an angle of s radians.
.. _class_@GDScript_tanh:
- :ref:`float<class_float>` **tanh** **(** :ref:`float<class_float>` s **)**
Hyperbolic tangent.
Returns the hyperbolic tangent of s.
.. _class_@GDScript_to_json:
@@ -581,6 +595,8 @@ Return the internal type of the given Variant object, using the TYPE\_\* enum in
- :ref:`Variant<class_variant>` **validate_json** **(** :ref:`String<class_string>` json **)**
This method is used to validate the structure and data types of a piece of JSON, similar to XML Schema for XML.
.. _class_@GDScript_var2bytes:
- :ref:`PoolByteArray<class_poolbytearray>` **var2bytes** **(** :ref:`Variant<class_variant>` var **)**
@@ -599,6 +615,8 @@ Convert a value to a formatted string that can later be parsed using :ref:`str2v
Return a weak reference to an object.
A weak reference to an object is not enough to keep the object alive: when the only remaining references to a referent are weak references, garbage collection is free to destroy the referent and reuse its memory for something else. However, until the object is actually destroyed the weak reference may return the object even if there are no strong references to it.
.. _class_@GDScript_yield:
- :ref:`GDFunctionState<class_gdfunctionstate>` **yield** **(** :ref:`Object<class_object>` object, :ref:`String<class_string>` signal **)**

View File

@@ -17,10 +17,10 @@ Member Variables
----------------
- :ref:`AudioServer<class_audioserver>` **AudioServer** - [AudioServer] singleton
- :ref:`ClassDB<class_classdb>` **ClassDB**
- :ref:`Engine<class_engine>` **Engine**
- :ref:`ClassDB<class_classdb>` **ClassDB** - [ClassDB] singleton
- :ref:`Engine<class_engine>` **Engine** - [Engine] singleton
- :ref:`Geometry<class_geometry>` **Geometry** - [Geometry] singleton
- :ref:`GlobalConfig<class_globalconfig>` **GlobalConfig**
- :ref:`ProjectSettings<class_projectsettings>` **ProjectSettings** - [ProjectSettings] singleton
- :ref:`IP<class_ip>` **IP** - [IP] singleton
- :ref:`Input<class_input>` **Input** - [Input] singleton
- :ref:`InputMap<class_inputmap>` **InputMap** - [InputMap] singleton
@@ -93,7 +93,6 @@ Numeric Constants
- **KEY_F14** = **16777257** --- F14 Key
- **KEY_F15** = **16777258** --- F15 Key
- **KEY_F16** = **16777259** --- F16 Key
- **KEY_KP_ENTER** = **16777344** --- Enter Key on Numpad
- **KEY_KP_MULTIPLY** = **16777345** --- Multiply Key on Numpad
- **KEY_KP_DIVIDE** = **16777346** --- Divide Key on Numpad
- **KEY_KP_SUBTRACT** = **16777347** --- Subtract Key on Numpad

View File

@@ -70,7 +70,7 @@ Member Function Description
Add custom button to the dialog and return the created button.
The button titled with *text* and the *action* will be passed to :ref:`custom_action<class_custom_action>` signal when it is pressed.
The button titled with *text* and the *action* will be passed to custom_action signal when it is pressed.
.. _class_AcceptDialog_add_cancel:

View File

@@ -21,6 +21,8 @@ Member Functions
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_angular_damp<class_Area_get_angular_damp>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_audio_bus<class_Area_get_audio_bus>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_layer<class_Area_get_collision_layer>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_Area_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
@@ -43,6 +45,12 @@ Member Functions
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_priority<class_Area_get_priority>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_reverb_amount<class_Area_get_reverb_amount>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_reverb_bus<class_Area_get_reverb_bus>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_reverb_uniformity<class_Area_get_reverb_uniformity>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_space_override_mode<class_Area_get_space_override_mode>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_gravity_a_point<class_Area_is_gravity_a_point>` **(** **)** const |
@@ -51,12 +59,20 @@ Member Functions
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_monitoring<class_Area_is_monitoring>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_overriding_audio_bus<class_Area_is_overriding_audio_bus>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_using_reverb_bus<class_Area_is_using_reverb_bus>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`overlaps_area<class_Area_overlaps_area>` **(** :ref:`Object<class_object>` area **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`overlaps_body<class_Area_overlaps_body>` **(** :ref:`Object<class_object>` body **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_angular_damp<class_Area_set_angular_damp>` **(** :ref:`float<class_float>` angular_damp **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_audio_bus<class_Area_set_audio_bus>` **(** :ref:`String<class_string>` name **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_audio_bus_override<class_Area_set_audio_bus_override>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer<class_Area_set_collision_layer>` **(** :ref:`int<class_int>` collision_layer **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_Area_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
@@ -81,8 +97,16 @@ Member Functions
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_priority<class_Area_set_priority>` **(** :ref:`float<class_float>` priority **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_reverb_amount<class_Area_set_reverb_amount>` **(** :ref:`float<class_float>` amount **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_reverb_bus<class_Area_set_reverb_bus>` **(** :ref:`String<class_string>` name **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_reverb_uniformity<class_Area_set_reverb_uniformity>` **(** :ref:`float<class_float>` amount **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_space_override_mode<class_Area_set_space_override_mode>` **(** :ref:`int<class_int>` enable **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_use_reverb_bus<class_Area_set_use_reverb_bus>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
@@ -116,6 +140,8 @@ Member Variables
----------------
- :ref:`float<class_float>` **angular_damp**
- :ref:`String<class_string>` **audio_bus_name**
- :ref:`bool<class_bool>` **audio_bus_override**
- :ref:`int<class_int>` **collision_layer**
- :ref:`int<class_int>` **collision_mask**
- :ref:`float<class_float>` **gravity**
@@ -126,6 +152,10 @@ Member Variables
- :ref:`bool<class_bool>` **monitorable**
- :ref:`bool<class_bool>` **monitoring**
- :ref:`int<class_int>` **priority**
- :ref:`float<class_float>` **reverb_bus_amount**
- :ref:`bool<class_bool>` **reverb_bus_enable**
- :ref:`String<class_string>` **reverb_bus_name**
- :ref:`float<class_float>` **reverb_bus_uniformity**
- :ref:`int<class_int>` **space_override**
Description
@@ -142,6 +172,10 @@ Member Function Description
Return the angular damp rate.
.. _class_Area_get_audio_bus:
- :ref:`String<class_string>` **get_audio_bus** **(** **)** const
.. _class_Area_get_collision_layer:
- :ref:`int<class_int>` **get_collision_layer** **(** **)** const
@@ -208,6 +242,18 @@ Return a list of the bodies (:ref:`PhysicsBody<class_physicsbody>`) that are tot
Return the processing order of this area.
.. _class_Area_get_reverb_amount:
- :ref:`float<class_float>` **get_reverb_amount** **(** **)** const
.. _class_Area_get_reverb_bus:
- :ref:`String<class_string>` **get_reverb_bus** **(** **)** const
.. _class_Area_get_reverb_uniformity:
- :ref:`float<class_float>` **get_reverb_uniformity** **(** **)** const
.. _class_Area_get_space_override_mode:
- :ref:`int<class_int>` **get_space_override_mode** **(** **)** const
@@ -232,6 +278,14 @@ Return whether this area can be detected by other, monitoring, areas.
Return whether this area detects bodies/areas entering/exiting it.
.. _class_Area_is_overriding_audio_bus:
- :ref:`bool<class_bool>` **is_overriding_audio_bus** **(** **)** const
.. _class_Area_is_using_reverb_bus:
- :ref:`bool<class_bool>` **is_using_reverb_bus** **(** **)** const
.. _class_Area_overlaps_area:
- :ref:`bool<class_bool>` **overlaps_area** **(** :ref:`Object<class_object>` area **)** const
@@ -252,6 +306,14 @@ Set the rate at which objects stop spinning in this area, if there are not any o
In practice, as the fraction of speed lost gets smaller with each frame, a value of 1.0 does not mean the object will stop in exactly one second. Only when the physics calculations are done at 1 frame per second, it does stop in a second.
.. _class_Area_set_audio_bus:
- void **set_audio_bus** **(** :ref:`String<class_string>` name **)**
.. _class_Area_set_audio_bus_override:
- void **set_audio_bus_override** **(** :ref:`bool<class_bool>` enable **)**
.. _class_Area_set_collision_layer:
- void **set_collision_layer** **(** :ref:`int<class_int>` collision_layer **)**
@@ -336,6 +398,18 @@ Set the order in which the area is processed. Greater values mean the area gets
Areas with the same priority value get evaluated in an unpredictable order, and should be differentiated if evaluation order is to be important.
.. _class_Area_set_reverb_amount:
- void **set_reverb_amount** **(** :ref:`float<class_float>` amount **)**
.. _class_Area_set_reverb_bus:
- void **set_reverb_bus** **(** :ref:`String<class_string>` name **)**
.. _class_Area_set_reverb_uniformity:
- void **set_reverb_uniformity** **(** :ref:`float<class_float>` amount **)**
.. _class_Area_set_space_override_mode:
- void **set_space_override_mode** **(** :ref:`int<class_int>` enable **)**
@@ -352,4 +426,8 @@ AREA_SPACE_OVERRIDE_REPLACE: This area replaces any gravity/damp, even the defau
AREA_SPACE_OVERRIDE_REPLACE_COMBINE: This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
.. _class_Area_set_use_reverb_bus:
- void **set_use_reverb_bus** **(** :ref:`bool<class_bool>` enable **)**

View File

@@ -21,6 +21,8 @@ Member Functions
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_angular_damp<class_Area2D_get_angular_damp>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_audio_bus<class_Area2D_get_audio_bus>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_layer<class_Area2D_get_collision_layer>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_Area2D_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
@@ -51,12 +53,18 @@ Member Functions
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_monitoring<class_Area2D_is_monitoring>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_overriding_audio_bus<class_Area2D_is_overriding_audio_bus>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`overlaps_area<class_Area2D_overlaps_area>` **(** :ref:`Object<class_object>` area **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`overlaps_body<class_Area2D_overlaps_body>` **(** :ref:`Object<class_object>` body **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_angular_damp<class_Area2D_set_angular_damp>` **(** :ref:`float<class_float>` angular_damp **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_audio_bus<class_Area2D_set_audio_bus>` **(** :ref:`String<class_string>` name **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_audio_bus_override<class_Area2D_set_audio_bus_override>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer<class_Area2D_set_collision_layer>` **(** :ref:`int<class_int>` collision_layer **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_Area2D_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
@@ -116,6 +124,8 @@ Member Variables
----------------
- :ref:`float<class_float>` **angular_damp**
- :ref:`String<class_string>` **audio_bus_name**
- :ref:`bool<class_bool>` **audio_bus_override**
- :ref:`int<class_int>` **collision_layer**
- :ref:`int<class_int>` **collision_mask**
- :ref:`float<class_float>` **gravity**
@@ -142,6 +152,10 @@ Member Function Description
Return the angular damp rate.
.. _class_Area2D_get_audio_bus:
- :ref:`String<class_string>` **get_audio_bus** **(** **)** const
.. _class_Area2D_get_collision_layer:
- :ref:`int<class_int>` **get_collision_layer** **(** **)** const
@@ -232,6 +246,10 @@ Return whether this area can be detected by other, monitoring, areas.
Return whether this area detects bodies/areas entering/exiting it.
.. _class_Area2D_is_overriding_audio_bus:
- :ref:`bool<class_bool>` **is_overriding_audio_bus** **(** **)** const
.. _class_Area2D_overlaps_area:
- :ref:`bool<class_bool>` **overlaps_area** **(** :ref:`Object<class_object>` area **)** const
@@ -252,6 +270,14 @@ Set the rate at which objects stop spinning in this area, if there are not any o
In practice, as the fraction of speed lost gets smaller with each frame, a value of 1.0 does not mean the object will stop in exactly one second. Only when the physics calculations are done at 1 frame per second, it does stop in a second.
.. _class_Area2D_set_audio_bus:
- void **set_audio_bus** **(** :ref:`String<class_string>` name **)**
.. _class_Area2D_set_audio_bus_override:
- void **set_audio_bus_override** **(** :ref:`bool<class_bool>` enable **)**
.. _class_Area2D_set_collision_layer:
- void **set_collision_layer** **(** :ref:`int<class_int>` collision_layer **)**

View File

@@ -90,19 +90,19 @@ Member Function Description
- :ref:`Array<class_array>` **Array** **(** :ref:`PoolColorArray<class_poolcolorarray>` from **)**
Construct an array from a :ref:`PoolByteArray<class_poolbytearray>`.
Construct an array from a :ref:`PoolColorArray<class_poolcolorarray>`.
.. _class_Array_Array:
- :ref:`Array<class_array>` **Array** **(** :ref:`PoolVector3Array<class_poolvector3array>` from **)**
Construct an array from a :ref:`PoolByteArray<class_poolbytearray>`.
Construct an array from a :ref:`PoolVector3Array<class_poolvector3array>`.
.. _class_Array_Array:
- :ref:`Array<class_array>` **Array** **(** :ref:`PoolVector2Array<class_poolvector2array>` from **)**
Construct an array from a :ref:`PoolByteArray<class_poolbytearray>`.
Construct an array from a :ref:`PoolVector2Array<class_poolvector2array>`.
.. _class_Array_Array:
@@ -120,7 +120,7 @@ Construct an array from a :ref:`PoolRealArray<class_poolrealarray>`.
- :ref:`Array<class_array>` **Array** **(** :ref:`PoolIntArray<class_poolintarray>` from **)**
Construct an array from a :ref:`PoolByteArray<class_poolbytearray>`.
Construct an array from a :ref:`PoolIntArray<class_poolintarray>`.
.. _class_Array_Array:
@@ -186,7 +186,14 @@ Returns the first element of the array if the array is not empty (size>0).
- :ref:`bool<class_bool>` **has** **(** var value **)**
Return true if the array contains given value. ``:ref:` "inside", 7 <class_ "inside", 7 >`.has("inside") == true, :ref:` "inside", 7 <class_ "inside", 7 >`.has("outside") == false, :ref:` "inside", 7 <class_ "inside", 7 >`.has(7) == true, :ref:` "inside", 7 <class_ "inside", 7 >`.has("7") == false``
Return true if the array contains given value.
::
[ "inside", 7 ].has("inside") == true
[ "inside", 7 ].has("outside") == false
[ "inside", 7 ].has(7) == true
[ "inside", 7 ].has("7") == false
.. _class_Array_hash:

View File

@@ -85,13 +85,6 @@ Numeric Constants
- **ARRAY_FORMAT_BONES** = **64** --- Array format will include bone indices.
- **ARRAY_FORMAT_WEIGHTS** = **128** --- Array format will include bone weights.
- **ARRAY_FORMAT_INDEX** = **256** --- Index array will be used.
- **PRIMITIVE_POINTS** = **0** --- Render array as points (one vertex equals one point).
- **PRIMITIVE_LINES** = **1** --- Render array as lines (every two vertices a line is created).
- **PRIMITIVE_LINE_STRIP** = **2** --- Render array as line strip.
- **PRIMITIVE_LINE_LOOP** = **3** --- Render array as line loop (like line strip, but closed).
- **PRIMITIVE_TRIANGLES** = **4** --- Render array as triangles (every three vertices a triangle is created).
- **PRIMITIVE_TRIANGLE_STRIP** = **5** --- Render array as triangle strips.
- **PRIMITIVE_TRIANGLE_FAN** = **6** --- Render array as triangle fans.
Member Function Description
---------------------------

View File

@@ -13,7 +13,7 @@ AStar
Brief Description
-----------------
AStar class representation that uses vectors as edges.
Member Functions
----------------
@@ -47,9 +47,18 @@ Member Functions
+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_point_weight_scale<class_AStar_get_point_weight_scale>` **(** :ref:`int<class_int>` id **)** const |
+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_point<class_AStar_has_point>` **(** :ref:`int<class_int>` id **)** const |
+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_point<class_AStar_remove_point>` **(** :ref:`int<class_int>` id **)** |
+--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
A\* (A star) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting an efficiently directed path between multiple points. It enjoys widespread use due to its performance and accuracy. Godot's A\* implementation make use of vectors as points.
You must add points manually with :ref:`AStar.add_point<class_AStar_add_point>` and create segments manually with :ref:`AStar.connect_points<class_AStar_connect_points>`. So you can test if there is a path between two points with the :ref:`AStar.are_points_connected<class_AStar_are_points_connected>` function, get the list of existing ids in the found path with :ref:`AStar.get_id_path<class_AStar_get_id_path>`, or the points list with :ref:`AStar.get_point_path<class_AStar_get_point_path>`.
Member Function Description
---------------------------
@@ -65,24 +74,32 @@ Member Function Description
- void **add_point** **(** :ref:`int<class_int>` id, :ref:`Vector3<class_vector3>` pos, :ref:`float<class_float>` weight_scale=1 **)**
Add a new point at the given position. The ``weight_scale`` has to be 1 or larger.
Add a new point at the given position ``pos`` with the given identifier ``id``. The ``weight_scale`` has to be 1 or larger.
.. _class_AStar_are_points_connected:
- :ref:`bool<class_bool>` **are_points_connected** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` to_id **)** const
Returns if there is a connection/segment between points ``id`` and ``from_id``
.. _class_AStar_clear:
- void **clear** **(** **)**
Clear all the points and segments from AStar instance.
.. _class_AStar_connect_points:
- void **connect_points** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` to_id, :ref:`bool<class_bool>` bidirectional=true **)**
Create a segment between points ``id`` and ``to_id``.
.. _class_AStar_disconnect_points:
- void **disconnect_points** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` to_id **)**
Deletes a segment between points ``id`` and ``to_id``.
.. _class_AStar_get_available_point_id:
- :ref:`int<class_int>` **get_available_point_id** **(** **)** const
@@ -91,28 +108,48 @@ Add a new point at the given position. The ``weight_scale`` has to be 1 or large
- :ref:`int<class_int>` **get_closest_point** **(** :ref:`Vector3<class_vector3>` to_pos **)** const
Returns the id of closest point of given point. -1 is returned if there are no points on AStar.
.. _class_AStar_get_closest_pos_in_segment:
- :ref:`Vector3<class_vector3>` **get_closest_pos_in_segment** **(** :ref:`Vector3<class_vector3>` to_pos **)** const
Returns the position of closest point that has segments.
.. _class_AStar_get_id_path:
- :ref:`PoolIntArray<class_poolintarray>` **get_id_path** **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)**
Returns an array with the point ids of path found by AStar between two given points.
.. _class_AStar_get_point_path:
- :ref:`PoolVector3Array<class_poolvector3array>` **get_point_path** **(** :ref:`int<class_int>` from_id, :ref:`int<class_int>` to_id **)**
Returns an array with the points of path found by AStar between two given points.
.. _class_AStar_get_point_pos:
- :ref:`Vector3<class_vector3>` **get_point_pos** **(** :ref:`int<class_int>` id **)** const
Returns the position of point with given id.
.. _class_AStar_get_point_weight_scale:
- :ref:`float<class_float>` **get_point_weight_scale** **(** :ref:`int<class_int>` id **)** const
Returns the weight scale of point with given id.
.. _class_AStar_has_point:
- :ref:`bool<class_bool>` **has_point** **(** :ref:`int<class_int>` id **)** const
Returns if the point with given id exists on AStar;
.. _class_AStar_remove_point:
- void **remove_point** **(** :ref:`int<class_int>` id **)**
Removes the point with given id.

View File

@@ -8,7 +8,7 @@ AudioEffect
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`AudioEffectCompressor<class_audioeffectcompressor>`, :ref:`AudioEffectAmplify<class_audioeffectamplify>`, :ref:`AudioEffectFilter<class_audioeffectfilter>`, :ref:`AudioEffectDistortion<class_audioeffectdistortion>`, :ref:`AudioEffectLimiter<class_audioeffectlimiter>`, :ref:`AudioEffectDelay<class_audioeffectdelay>`, :ref:`AudioEffectStereoEnhance<class_audioeffectstereoenhance>`, :ref:`AudioEffectReverb<class_audioeffectreverb>`, :ref:`AudioEffectPanner<class_audioeffectpanner>`, :ref:`AudioEffectEQ<class_audioeffecteq>`, :ref:`AudioEffectChorus<class_audioeffectchorus>`, :ref:`AudioEffectPitchShift<class_audioeffectpitchshift>`, :ref:`AudioEffectPhaser<class_audioeffectphaser>`
**Inherited By:** :ref:`AudioEffectCompressor<class_audioeffectcompressor>`, :ref:`AudioEffectAmplify<class_audioeffectamplify>`, :ref:`AudioEffectFilter<class_audioeffectfilter>`, :ref:`AudioEffectDistortion<class_audioeffectdistortion>`, :ref:`AudioEffectLimiter<class_audioeffectlimiter>`, :ref:`AudioEffectDelay<class_audioeffectdelay>`, :ref:`AudioEffectStereoEnhance<class_audioeffectstereoenhance>`, :ref:`AudioEffectPanner<class_audioeffectpanner>`, :ref:`AudioEffectReverb<class_audioeffectreverb>`, :ref:`AudioEffectEQ<class_audioeffecteq>`, :ref:`AudioEffectChorus<class_audioeffectchorus>`, :ref:`AudioEffectPitchShift<class_audioeffectpitchshift>`, :ref:`AudioEffectPhaser<class_audioeffectphaser>`
**Category:** Core

View File

@@ -31,7 +31,7 @@ Member Functions
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_sidechain<class_AudioEffectCompressor_get_sidechain>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_treshold<class_AudioEffectCompressor_get_treshold>` **(** **)** const |
| :ref:`float<class_float>` | :ref:`get_threshold<class_AudioEffectCompressor_get_threshold>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_attack_us<class_AudioEffectCompressor_set_attack_us>` **(** :ref:`float<class_float>` attack_us **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
@@ -45,7 +45,7 @@ Member Functions
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_sidechain<class_AudioEffectCompressor_set_sidechain>` **(** :ref:`String<class_string>` sidechain **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_treshold<class_AudioEffectCompressor_set_treshold>` **(** :ref:`float<class_float>` treshold **)** |
| void | :ref:`set_threshold<class_AudioEffectCompressor_set_threshold>` **(** :ref:`float<class_float>` threshold **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------+
Member Variables
@@ -57,7 +57,7 @@ Member Variables
- :ref:`float<class_float>` **ratio**
- :ref:`float<class_float>` **release_ms**
- :ref:`float<class_float>` **sidechain**
- :ref:`float<class_float>` **treshold**
- :ref:`float<class_float>` **threshold**
Member Function Description
---------------------------
@@ -86,9 +86,9 @@ Member Function Description
- :ref:`String<class_string>` **get_sidechain** **(** **)** const
.. _class_AudioEffectCompressor_get_treshold:
.. _class_AudioEffectCompressor_get_threshold:
- :ref:`float<class_float>` **get_treshold** **(** **)** const
- :ref:`float<class_float>` **get_threshold** **(** **)** const
.. _class_AudioEffectCompressor_set_attack_us:
@@ -114,8 +114,8 @@ Member Function Description
- void **set_sidechain** **(** :ref:`String<class_string>` sidechain **)**
.. _class_AudioEffectCompressor_set_treshold:
.. _class_AudioEffectCompressor_set_threshold:
- void **set_treshold** **(** :ref:`float<class_float>` treshold **)**
- void **set_threshold** **(** :ref:`float<class_float>` threshold **)**

View File

@@ -25,7 +25,7 @@ Member Functions
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_soft_clip_ratio<class_AudioEffectLimiter_get_soft_clip_ratio>` **(** **)** const |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_treshold_db<class_AudioEffectLimiter_get_treshold_db>` **(** **)** const |
| :ref:`float<class_float>` | :ref:`get_threshold_db<class_AudioEffectLimiter_get_threshold_db>` **(** **)** const |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ceiling_db<class_AudioEffectLimiter_set_ceiling_db>` **(** :ref:`float<class_float>` ceiling **)** |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
@@ -33,7 +33,7 @@ Member Functions
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_soft_clip_ratio<class_AudioEffectLimiter_set_soft_clip_ratio>` **(** :ref:`float<class_float>` soft_clip **)** |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_treshold_db<class_AudioEffectLimiter_set_treshold_db>` **(** :ref:`float<class_float>` treshold **)** |
| void | :ref:`set_threshold_db<class_AudioEffectLimiter_set_threshold_db>` **(** :ref:`float<class_float>` threshold **)** |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
Member Variables
@@ -42,7 +42,7 @@ Member Variables
- :ref:`float<class_float>` **ceiling_db**
- :ref:`float<class_float>` **soft_clip_db**
- :ref:`float<class_float>` **soft_clip_ratio**
- :ref:`float<class_float>` **treshold_db**
- :ref:`float<class_float>` **threshold_db**
Member Function Description
---------------------------
@@ -59,9 +59,9 @@ Member Function Description
- :ref:`float<class_float>` **get_soft_clip_ratio** **(** **)** const
.. _class_AudioEffectLimiter_get_treshold_db:
.. _class_AudioEffectLimiter_get_threshold_db:
- :ref:`float<class_float>` **get_treshold_db** **(** **)** const
- :ref:`float<class_float>` **get_threshold_db** **(** **)** const
.. _class_AudioEffectLimiter_set_ceiling_db:
@@ -75,8 +75,8 @@ Member Function Description
- void **set_soft_clip_ratio** **(** :ref:`float<class_float>` soft_clip **)**
.. _class_AudioEffectLimiter_set_treshold_db:
.. _class_AudioEffectLimiter_set_threshold_db:
- void **set_treshold_db** **(** :ref:`float<class_float>` treshold **)**
- void **set_threshold_db** **(** :ref:`float<class_float>` threshold **)**

View File

@@ -31,6 +31,8 @@ Member Functions
+----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_bus_effect_count<class_AudioServer_get_bus_effect_count>` **(** :ref:`int<class_int>` bus_idx, :ref:`Object<class_object>` arg1, :ref:`int<class_int>` arg2 **)** |
+----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bus_index<class_AudioServer_get_bus_index>` **(** :ref:`String<class_string>` bus_name **)** const |
+----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_bus_name<class_AudioServer_get_bus_name>` **(** :ref:`int<class_int>` bus_idx **)** const |
+----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_bus_peak_volume_left_db<class_AudioServer_get_bus_peak_volume_left_db>` **(** :ref:`int<class_int>` bus_idx, :ref:`int<class_int>` channel **)** const |
@@ -121,6 +123,10 @@ Member Function Description
- void **get_bus_effect_count** **(** :ref:`int<class_int>` bus_idx, :ref:`Object<class_object>` arg1, :ref:`int<class_int>` arg2 **)**
.. _class_AudioServer_get_bus_index:
- :ref:`int<class_int>` **get_bus_index** **(** :ref:`String<class_string>` bus_name **)** const
.. _class_AudioServer_get_bus_name:
- :ref:`String<class_string>` **get_bus_name** **(** :ref:`int<class_int>` bus_idx **)** const

View File

@@ -8,7 +8,7 @@ AudioStream
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`AudioStreamSample<class_audiostreamsample>`, :ref:`AudioStreamOGGVorbis<class_audiostreamoggvorbis>`
**Inherited By:** :ref:`AudioStreamSample<class_audiostreamsample>`, :ref:`AudioStreamRandomPitch<class_audiostreamrandompitch>`, :ref:`AudioStreamOGGVorbis<class_audiostreamoggvorbis>`
**Category:** Core
@@ -20,5 +20,5 @@ Base class for audio streams.
Description
-----------
Base class for audio streams. Audio streams are used for music playback, or other types of streamed sounds that don't fit or require more flexibility than a :ref:`Sample<class_sample>`.
Base class for audio streams. Audio streams are used for music playback, or other types of streamed sounds that don't fit or require more flexibility than a Sample.

View File

@@ -1,10 +1,10 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_AudioPlayer:
.. _class_AudioStreamPlayer:
AudioPlayer
===========
AudioStreamPlayer
=================
**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
@@ -18,37 +18,37 @@ Brief Description
Member Functions
----------------
+------------------------------+------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_bus<class_AudioPlayer_get_bus>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_mix_target<class_AudioPlayer_get_mix_target>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_pos<class_AudioPlayer_get_pos>` **(** **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_stream<class_AudioPlayer_get_stream>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_volume_db<class_AudioPlayer_get_volume_db>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_autoplay_enabled<class_AudioPlayer_is_autoplay_enabled>` **(** **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AudioPlayer_is_playing>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AudioPlayer_play>` **(** :ref:`float<class_float>` from_pos=0 **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| void | :ref:`seek<class_AudioPlayer_seek>` **(** :ref:`float<class_float>` to_pos **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_autoplay<class_AudioPlayer_set_autoplay>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bus<class_AudioPlayer_set_bus>` **(** :ref:`String<class_string>` bus **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mix_target<class_AudioPlayer_set_mix_target>` **(** :ref:`int<class_int>` mix_target **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_stream<class_AudioPlayer_set_stream>` **(** :ref:`AudioStream<class_audiostream>` stream **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_volume_db<class_AudioPlayer_set_volume_db>` **(** :ref:`float<class_float>` volume_db **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AudioPlayer_stop>` **(** **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------+
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_bus<class_AudioStreamPlayer_get_bus>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_mix_target<class_AudioStreamPlayer_get_mix_target>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_pos<class_AudioStreamPlayer_get_pos>` **(** **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_stream<class_AudioStreamPlayer_get_stream>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_volume_db<class_AudioStreamPlayer_get_volume_db>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_autoplay_enabled<class_AudioStreamPlayer_is_autoplay_enabled>` **(** **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AudioStreamPlayer_is_playing>` **(** **)** const |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AudioStreamPlayer_play>` **(** :ref:`float<class_float>` from_pos=0 **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`seek<class_AudioStreamPlayer_seek>` **(** :ref:`float<class_float>` to_pos **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_autoplay<class_AudioStreamPlayer_set_autoplay>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bus<class_AudioStreamPlayer_set_bus>` **(** :ref:`String<class_string>` bus **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mix_target<class_AudioStreamPlayer_set_mix_target>` **(** :ref:`int<class_int>` mix_target **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_stream<class_AudioStreamPlayer_set_stream>` **(** :ref:`AudioStream<class_audiostream>` stream **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_volume_db<class_AudioStreamPlayer_set_volume_db>` **(** :ref:`float<class_float>` volume_db **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AudioStreamPlayer_stop>` **(** **)** |
+------------------------------+------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
@@ -63,63 +63,63 @@ Member Variables
Member Function Description
---------------------------
.. _class_AudioPlayer_get_bus:
.. _class_AudioStreamPlayer_get_bus:
- :ref:`String<class_string>` **get_bus** **(** **)** const
.. _class_AudioPlayer_get_mix_target:
.. _class_AudioStreamPlayer_get_mix_target:
- :ref:`int<class_int>` **get_mix_target** **(** **)** const
.. _class_AudioPlayer_get_pos:
.. _class_AudioStreamPlayer_get_pos:
- :ref:`float<class_float>` **get_pos** **(** **)**
.. _class_AudioPlayer_get_stream:
.. _class_AudioStreamPlayer_get_stream:
- :ref:`Object<class_object>` **get_stream** **(** **)** const
.. _class_AudioPlayer_get_volume_db:
.. _class_AudioStreamPlayer_get_volume_db:
- :ref:`float<class_float>` **get_volume_db** **(** **)** const
.. _class_AudioPlayer_is_autoplay_enabled:
.. _class_AudioStreamPlayer_is_autoplay_enabled:
- :ref:`bool<class_bool>` **is_autoplay_enabled** **(** **)**
.. _class_AudioPlayer_is_playing:
.. _class_AudioStreamPlayer_is_playing:
- :ref:`bool<class_bool>` **is_playing** **(** **)** const
.. _class_AudioPlayer_play:
.. _class_AudioStreamPlayer_play:
- void **play** **(** :ref:`float<class_float>` from_pos=0 **)**
.. _class_AudioPlayer_seek:
.. _class_AudioStreamPlayer_seek:
- void **seek** **(** :ref:`float<class_float>` to_pos **)**
.. _class_AudioPlayer_set_autoplay:
.. _class_AudioStreamPlayer_set_autoplay:
- void **set_autoplay** **(** :ref:`bool<class_bool>` enable **)**
.. _class_AudioPlayer_set_bus:
.. _class_AudioStreamPlayer_set_bus:
- void **set_bus** **(** :ref:`String<class_string>` bus **)**
.. _class_AudioPlayer_set_mix_target:
.. _class_AudioStreamPlayer_set_mix_target:
- void **set_mix_target** **(** :ref:`int<class_int>` mix_target **)**
.. _class_AudioPlayer_set_stream:
.. _class_AudioStreamPlayer_set_stream:
- void **set_stream** **(** :ref:`AudioStream<class_audiostream>` stream **)**
.. _class_AudioPlayer_set_volume_db:
.. _class_AudioStreamPlayer_set_volume_db:
- void **set_volume_db** **(** :ref:`float<class_float>` volume_db **)**
.. _class_AudioPlayer_stop:
.. _class_AudioStreamPlayer_stop:
- void **stop** **(** **)**

View File

@@ -0,0 +1,152 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_AudioStreamPlayer2D:
AudioStreamPlayer2D
===================
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_area_mask<class_AudioStreamPlayer2D_get_area_mask>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_attenuation<class_AudioStreamPlayer2D_get_attenuation>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_bus<class_AudioStreamPlayer2D_get_bus>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_max_distance<class_AudioStreamPlayer2D_get_max_distance>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_pos<class_AudioStreamPlayer2D_get_pos>` **(** **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_stream<class_AudioStreamPlayer2D_get_stream>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_volume_db<class_AudioStreamPlayer2D_get_volume_db>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_autoplay_enabled<class_AudioStreamPlayer2D_is_autoplay_enabled>` **(** **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AudioStreamPlayer2D_is_playing>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AudioStreamPlayer2D_play>` **(** :ref:`float<class_float>` from_pos=0 **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`seek<class_AudioStreamPlayer2D_seek>` **(** :ref:`float<class_float>` to_pos **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_area_mask<class_AudioStreamPlayer2D_set_area_mask>` **(** :ref:`int<class_int>` mask **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_attenuation<class_AudioStreamPlayer2D_set_attenuation>` **(** :ref:`float<class_float>` curve **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_autoplay<class_AudioStreamPlayer2D_set_autoplay>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bus<class_AudioStreamPlayer2D_set_bus>` **(** :ref:`String<class_string>` bus **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_max_distance<class_AudioStreamPlayer2D_set_max_distance>` **(** :ref:`float<class_float>` pixels **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_stream<class_AudioStreamPlayer2D_set_stream>` **(** :ref:`AudioStream<class_audiostream>` stream **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_volume_db<class_AudioStreamPlayer2D_set_volume_db>` **(** :ref:`float<class_float>` volume_db **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AudioStreamPlayer2D_stop>` **(** **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **area_mask**
- :ref:`float<class_float>` **attenuation**
- :ref:`bool<class_bool>` **autoplay**
- :ref:`String<class_string>` **bus**
- :ref:`float<class_float>` **max_distance**
- :ref:`bool<class_bool>` **playing**
- :ref:`AudioStream<class_audiostream>` **stream**
- :ref:`float<class_float>` **volume_db**
Member Function Description
---------------------------
.. _class_AudioStreamPlayer2D_get_area_mask:
- :ref:`int<class_int>` **get_area_mask** **(** **)** const
.. _class_AudioStreamPlayer2D_get_attenuation:
- :ref:`float<class_float>` **get_attenuation** **(** **)** const
.. _class_AudioStreamPlayer2D_get_bus:
- :ref:`String<class_string>` **get_bus** **(** **)** const
.. _class_AudioStreamPlayer2D_get_max_distance:
- :ref:`float<class_float>` **get_max_distance** **(** **)** const
.. _class_AudioStreamPlayer2D_get_pos:
- :ref:`float<class_float>` **get_pos** **(** **)**
.. _class_AudioStreamPlayer2D_get_stream:
- :ref:`Object<class_object>` **get_stream** **(** **)** const
.. _class_AudioStreamPlayer2D_get_volume_db:
- :ref:`float<class_float>` **get_volume_db** **(** **)** const
.. _class_AudioStreamPlayer2D_is_autoplay_enabled:
- :ref:`bool<class_bool>` **is_autoplay_enabled** **(** **)**
.. _class_AudioStreamPlayer2D_is_playing:
- :ref:`bool<class_bool>` **is_playing** **(** **)** const
.. _class_AudioStreamPlayer2D_play:
- void **play** **(** :ref:`float<class_float>` from_pos=0 **)**
.. _class_AudioStreamPlayer2D_seek:
- void **seek** **(** :ref:`float<class_float>` to_pos **)**
.. _class_AudioStreamPlayer2D_set_area_mask:
- void **set_area_mask** **(** :ref:`int<class_int>` mask **)**
.. _class_AudioStreamPlayer2D_set_attenuation:
- void **set_attenuation** **(** :ref:`float<class_float>` curve **)**
.. _class_AudioStreamPlayer2D_set_autoplay:
- void **set_autoplay** **(** :ref:`bool<class_bool>` enable **)**
.. _class_AudioStreamPlayer2D_set_bus:
- void **set_bus** **(** :ref:`String<class_string>` bus **)**
.. _class_AudioStreamPlayer2D_set_max_distance:
- void **set_max_distance** **(** :ref:`float<class_float>` pixels **)**
.. _class_AudioStreamPlayer2D_set_stream:
- void **set_stream** **(** :ref:`AudioStream<class_audiostream>` stream **)**
.. _class_AudioStreamPlayer2D_set_volume_db:
- void **set_volume_db** **(** :ref:`float<class_float>` volume_db **)**
.. _class_AudioStreamPlayer2D_stop:
- void **stop** **(** **)**

View File

@@ -0,0 +1,281 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_AudioStreamPlayer3D:
AudioStreamPlayer3D
===================
**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_area_mask<class_AudioStreamPlayer3D_get_area_mask>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_get_attenuation_filter_cutoff_hz>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_attenuation_filter_db<class_AudioStreamPlayer3D_get_attenuation_filter_db>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_attenuation_model<class_AudioStreamPlayer3D_get_attenuation_model>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_bus<class_AudioStreamPlayer3D_get_bus>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_doppler_tracking<class_AudioStreamPlayer3D_get_doppler_tracking>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_emission_angle<class_AudioStreamPlayer3D_get_emission_angle>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_emission_angle_filter_attenuation_db<class_AudioStreamPlayer3D_get_emission_angle_filter_attenuation_db>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_max_db<class_AudioStreamPlayer3D_get_max_db>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_max_distance<class_AudioStreamPlayer3D_get_max_distance>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_out_of_range_mode<class_AudioStreamPlayer3D_get_out_of_range_mode>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_pos<class_AudioStreamPlayer3D_get_pos>` **(** **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_stream<class_AudioStreamPlayer3D_get_stream>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_unit_db<class_AudioStreamPlayer3D_get_unit_db>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_unit_size<class_AudioStreamPlayer3D_get_unit_size>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_autoplay_enabled<class_AudioStreamPlayer3D_is_autoplay_enabled>` **(** **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_emission_angle_enabled<class_AudioStreamPlayer3D_is_emission_angle_enabled>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AudioStreamPlayer3D_is_playing>` **(** **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AudioStreamPlayer3D_play>` **(** :ref:`float<class_float>` from_pos=0 **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`seek<class_AudioStreamPlayer3D_seek>` **(** :ref:`float<class_float>` to_pos **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_area_mask<class_AudioStreamPlayer3D_set_area_mask>` **(** :ref:`int<class_int>` mask **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_set_attenuation_filter_cutoff_hz>` **(** :ref:`float<class_float>` degrees **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_attenuation_filter_db<class_AudioStreamPlayer3D_set_attenuation_filter_db>` **(** :ref:`float<class_float>` db **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_attenuation_model<class_AudioStreamPlayer3D_set_attenuation_model>` **(** :ref:`int<class_int>` model **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_autoplay<class_AudioStreamPlayer3D_set_autoplay>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bus<class_AudioStreamPlayer3D_set_bus>` **(** :ref:`String<class_string>` bus **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_doppler_tracking<class_AudioStreamPlayer3D_set_doppler_tracking>` **(** :ref:`int<class_int>` mode **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_angle<class_AudioStreamPlayer3D_set_emission_angle>` **(** :ref:`float<class_float>` degrees **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_angle_enabled<class_AudioStreamPlayer3D_set_emission_angle_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_angle_filter_attenuation_db<class_AudioStreamPlayer3D_set_emission_angle_filter_attenuation_db>` **(** :ref:`float<class_float>` db **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_max_db<class_AudioStreamPlayer3D_set_max_db>` **(** :ref:`float<class_float>` max_db **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_max_distance<class_AudioStreamPlayer3D_set_max_distance>` **(** :ref:`float<class_float>` metres **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_out_of_range_mode<class_AudioStreamPlayer3D_set_out_of_range_mode>` **(** :ref:`int<class_int>` mode **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_stream<class_AudioStreamPlayer3D_set_stream>` **(** :ref:`AudioStream<class_audiostream>` stream **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_unit_db<class_AudioStreamPlayer3D_set_unit_db>` **(** :ref:`float<class_float>` unit_db **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_unit_size<class_AudioStreamPlayer3D_set_unit_size>` **(** :ref:`float<class_float>` unit_size **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AudioStreamPlayer3D_stop>` **(** **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **area_mask**
- :ref:`float<class_float>` **attenuation_filter_cutoff_hz**
- :ref:`float<class_float>` **attenuation_filter_db**
- :ref:`int<class_int>` **attenuation_model**
- :ref:`bool<class_bool>` **autoplay**
- :ref:`String<class_string>` **bus**
- :ref:`int<class_int>` **doppler_tracking**
- :ref:`float<class_float>` **emission_angle_degrees**
- :ref:`bool<class_bool>` **emission_angle_enabled**
- :ref:`float<class_float>` **emission_angle_filter_attenuation_db**
- :ref:`float<class_float>` **max_db**
- :ref:`float<class_float>` **max_distance**
- :ref:`int<class_int>` **out_of_range_mode**
- :ref:`bool<class_bool>` **playing**
- :ref:`AudioStream<class_audiostream>` **stream**
- :ref:`float<class_float>` **unit_db**
- :ref:`float<class_float>` **unit_size**
Numeric Constants
-----------------
- **ATTENUATION_INVERSE_DISTANCE** = **0**
- **ATTENUATION_INVERSE_SQUARE_DISTANCE** = **1**
- **ATTENUATION_LOGARITHMIC** = **2**
- **OUT_OF_RANGE_MIX** = **0**
- **OUT_OF_RANGE_PAUSE** = **1**
- **DOPPLER_TRACKING_DISABLED** = **0**
- **DOPPLER_TRACKING_IDLE_STEP** = **1**
- **DOPPLER_TRACKING_FIXED_STEP** = **2**
Member Function Description
---------------------------
.. _class_AudioStreamPlayer3D_get_area_mask:
- :ref:`int<class_int>` **get_area_mask** **(** **)** const
.. _class_AudioStreamPlayer3D_get_attenuation_filter_cutoff_hz:
- :ref:`float<class_float>` **get_attenuation_filter_cutoff_hz** **(** **)** const
.. _class_AudioStreamPlayer3D_get_attenuation_filter_db:
- :ref:`float<class_float>` **get_attenuation_filter_db** **(** **)** const
.. _class_AudioStreamPlayer3D_get_attenuation_model:
- :ref:`int<class_int>` **get_attenuation_model** **(** **)** const
.. _class_AudioStreamPlayer3D_get_bus:
- :ref:`String<class_string>` **get_bus** **(** **)** const
.. _class_AudioStreamPlayer3D_get_doppler_tracking:
- :ref:`int<class_int>` **get_doppler_tracking** **(** **)** const
.. _class_AudioStreamPlayer3D_get_emission_angle:
- :ref:`float<class_float>` **get_emission_angle** **(** **)** const
.. _class_AudioStreamPlayer3D_get_emission_angle_filter_attenuation_db:
- :ref:`float<class_float>` **get_emission_angle_filter_attenuation_db** **(** **)** const
.. _class_AudioStreamPlayer3D_get_max_db:
- :ref:`float<class_float>` **get_max_db** **(** **)** const
.. _class_AudioStreamPlayer3D_get_max_distance:
- :ref:`float<class_float>` **get_max_distance** **(** **)** const
.. _class_AudioStreamPlayer3D_get_out_of_range_mode:
- :ref:`int<class_int>` **get_out_of_range_mode** **(** **)** const
.. _class_AudioStreamPlayer3D_get_pos:
- :ref:`float<class_float>` **get_pos** **(** **)**
.. _class_AudioStreamPlayer3D_get_stream:
- :ref:`Object<class_object>` **get_stream** **(** **)** const
.. _class_AudioStreamPlayer3D_get_unit_db:
- :ref:`float<class_float>` **get_unit_db** **(** **)** const
.. _class_AudioStreamPlayer3D_get_unit_size:
- :ref:`float<class_float>` **get_unit_size** **(** **)** const
.. _class_AudioStreamPlayer3D_is_autoplay_enabled:
- :ref:`bool<class_bool>` **is_autoplay_enabled** **(** **)**
.. _class_AudioStreamPlayer3D_is_emission_angle_enabled:
- :ref:`bool<class_bool>` **is_emission_angle_enabled** **(** **)** const
.. _class_AudioStreamPlayer3D_is_playing:
- :ref:`bool<class_bool>` **is_playing** **(** **)** const
.. _class_AudioStreamPlayer3D_play:
- void **play** **(** :ref:`float<class_float>` from_pos=0 **)**
.. _class_AudioStreamPlayer3D_seek:
- void **seek** **(** :ref:`float<class_float>` to_pos **)**
.. _class_AudioStreamPlayer3D_set_area_mask:
- void **set_area_mask** **(** :ref:`int<class_int>` mask **)**
.. _class_AudioStreamPlayer3D_set_attenuation_filter_cutoff_hz:
- void **set_attenuation_filter_cutoff_hz** **(** :ref:`float<class_float>` degrees **)**
.. _class_AudioStreamPlayer3D_set_attenuation_filter_db:
- void **set_attenuation_filter_db** **(** :ref:`float<class_float>` db **)**
.. _class_AudioStreamPlayer3D_set_attenuation_model:
- void **set_attenuation_model** **(** :ref:`int<class_int>` model **)**
.. _class_AudioStreamPlayer3D_set_autoplay:
- void **set_autoplay** **(** :ref:`bool<class_bool>` enable **)**
.. _class_AudioStreamPlayer3D_set_bus:
- void **set_bus** **(** :ref:`String<class_string>` bus **)**
.. _class_AudioStreamPlayer3D_set_doppler_tracking:
- void **set_doppler_tracking** **(** :ref:`int<class_int>` mode **)**
.. _class_AudioStreamPlayer3D_set_emission_angle:
- void **set_emission_angle** **(** :ref:`float<class_float>` degrees **)**
.. _class_AudioStreamPlayer3D_set_emission_angle_enabled:
- void **set_emission_angle_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_AudioStreamPlayer3D_set_emission_angle_filter_attenuation_db:
- void **set_emission_angle_filter_attenuation_db** **(** :ref:`float<class_float>` db **)**
.. _class_AudioStreamPlayer3D_set_max_db:
- void **set_max_db** **(** :ref:`float<class_float>` max_db **)**
.. _class_AudioStreamPlayer3D_set_max_distance:
- void **set_max_distance** **(** :ref:`float<class_float>` metres **)**
.. _class_AudioStreamPlayer3D_set_out_of_range_mode:
- void **set_out_of_range_mode** **(** :ref:`int<class_int>` mode **)**
.. _class_AudioStreamPlayer3D_set_stream:
- void **set_stream** **(** :ref:`AudioStream<class_audiostream>` stream **)**
.. _class_AudioStreamPlayer3D_set_unit_db:
- void **set_unit_db** **(** :ref:`float<class_float>` unit_db **)**
.. _class_AudioStreamPlayer3D_set_unit_size:
- void **set_unit_size** **(** :ref:`float<class_float>` unit_size **)**
.. _class_AudioStreamPlayer3D_stop:
- void **stop** **(** **)**

View File

@@ -0,0 +1,56 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_AudioStreamRandomPitch:
AudioStreamRandomPitch
======================
**Inherits:** :ref:`AudioStream<class_audiostream>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_audio_stream<class_AudioStreamRandomPitch_get_audio_stream>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_random_pitch<class_AudioStreamRandomPitch_get_random_pitch>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_audio_stream<class_AudioStreamRandomPitch_set_audio_stream>` **(** :ref:`Object<class_object>` stream **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_random_pitch<class_AudioStreamRandomPitch_set_random_pitch>` **(** :ref:`float<class_float>` scale **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`AudioStream<class_audiostream>` **audio_stream**
- :ref:`float<class_float>` **random_pitch**
Member Function Description
---------------------------
.. _class_AudioStreamRandomPitch_get_audio_stream:
- :ref:`Object<class_object>` **get_audio_stream** **(** **)** const
.. _class_AudioStreamRandomPitch_get_random_pitch:
- :ref:`float<class_float>` **get_random_pitch** **(** **)** const
.. _class_AudioStreamRandomPitch_set_audio_stream:
- void **set_audio_stream** **(** :ref:`Object<class_object>` stream **)**
.. _class_AudioStreamRandomPitch_set_random_pitch:
- void **set_random_pitch** **(** :ref:`float<class_float>` scale **)**

View File

@@ -195,12 +195,12 @@ Return the transposed version of the matrix.
- :ref:`Vector3<class_vector3>` **xform** **(** :ref:`Vector3<class_vector3>` v **)**
Return a vector transformed (multiplied) by the matrix and return it.
Return a vector transformed (multiplied) by the matrix.
.. _class_Basis_xform_inv:
- :ref:`Vector3<class_vector3>` **xform_inv** **(** :ref:`Vector3<class_vector3>` v **)**
Return a vector transformed (multiplied) by the transposed matrix and return it. Note that this is a multiplication by inverse only when the matrix represents a rotation-reflection.
Return a vector transformed (multiplied) by the transposed matrix. Note that this results in a multiplication by the inverse of the matrix only if it represents a rotation-reflection.

View File

@@ -27,6 +27,8 @@ Member Functions
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_cull_mask<class_Camera_get_cull_mask>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_doppler_tracking<class_Camera_get_doppler_tracking>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Environment<class_environment>` | :ref:`get_environment<class_Camera_get_environment>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fov<class_Camera_get_fov>` **(** **)** const |
@@ -61,6 +63,8 @@ Member Functions
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cull_mask<class_Camera_set_cull_mask>` **(** :ref:`int<class_int>` mask **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_doppler_tracking<class_Camera_set_doppler_tracking>` **(** :ref:`int<class_int>` mode **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_environment<class_Camera_set_environment>` **(** :ref:`Environment<class_environment>` env **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_h_offset<class_Camera_set_h_offset>` **(** :ref:`float<class_float>` ofs **)** |
@@ -83,6 +87,9 @@ Numeric Constants
- **PROJECTION_ORTHOGONAL** = **1** --- Orthogonal Projection (objects remain the same size on the screen no matter how far away they are).
- **KEEP_WIDTH** = **0**
- **KEEP_HEIGHT** = **1**
- **DOPPLER_TRACKING_DISABLED** = **0**
- **DOPPLER_TRACKING_IDLE_STEP** = **1**
- **DOPPLER_TRACKING_FIXED_STEP** = **2**
Description
-----------
@@ -106,6 +113,10 @@ Get the camera transform. Subclassed cameras (such as CharacterCamera) may provi
- :ref:`int<class_int>` **get_cull_mask** **(** **)** const
.. _class_Camera_get_doppler_tracking:
- :ref:`int<class_int>` **get_doppler_tracking** **(** **)** const
.. _class_Camera_get_environment:
- :ref:`Environment<class_environment>` **get_environment** **(** **)** const
@@ -182,6 +193,10 @@ Return a 3D position in worldspace, that is the result of projecting a point on
- void **set_cull_mask** **(** :ref:`int<class_int>` mask **)**
.. _class_Camera_set_doppler_tracking:
- void **set_doppler_tracking** **(** :ref:`int<class_int>` mode **)**
.. _class_Camera_set_environment:
- void **set_environment** **(** :ref:`Environment<class_environment>` env **)**

View File

@@ -53,10 +53,16 @@ Member Functions
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_h_drag_enabled<class_Camera2D_is_h_drag_enabled>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_limit_drawing_enabled<class_Camera2D_is_limit_drawing_enabled>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_limit_smoothing_enabled<class_Camera2D_is_limit_smoothing_enabled>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_margin_drawing_enabled<class_Camera2D_is_margin_drawing_enabled>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_rotating<class_Camera2D_is_rotating>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_screen_drawing_enabled<class_Camera2D_is_screen_drawing_enabled>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_v_drag_enabled<class_Camera2D_is_v_drag_enabled>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`make_current<class_Camera2D_make_current>` **(** **)** |
@@ -79,12 +85,18 @@ Member Functions
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_limit<class_Camera2D_set_limit>` **(** :ref:`int<class_int>` margin, :ref:`int<class_int>` limit **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_limit_drawing_enabled<class_Camera2D_set_limit_drawing_enabled>` **(** :ref:`bool<class_bool>` limit_drawing_enabled **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_limit_smoothing_enabled<class_Camera2D_set_limit_smoothing_enabled>` **(** :ref:`bool<class_bool>` limit_smoothing_enabled **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_margin_drawing_enabled<class_Camera2D_set_margin_drawing_enabled>` **(** :ref:`bool<class_bool>` margin_drawing_enabled **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_offset<class_Camera2D_set_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_rotating<class_Camera2D_set_rotating>` **(** :ref:`bool<class_bool>` rotating **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_screen_drawing_enabled<class_Camera2D_set_screen_drawing_enabled>` **(** :ref:`bool<class_bool>` screen_drawing_enabled **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_v_drag_enabled<class_Camera2D_set_v_drag_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_v_offset<class_Camera2D_set_v_offset>` **(** :ref:`float<class_float>` ofs **)** |
@@ -103,6 +115,9 @@ Member Variables
- :ref:`float<class_float>` **drag_margin_right**
- :ref:`float<class_float>` **drag_margin_top**
- :ref:`bool<class_bool>` **drag_margin_v_enabled**
- :ref:`bool<class_bool>` **editor_draw_drag_margin**
- :ref:`bool<class_bool>` **editor_draw_limits**
- :ref:`bool<class_bool>` **editor_draw_screen**
- :ref:`int<class_int>` **limit_bottom**
- :ref:`int<class_int>` **limit_left**
- :ref:`int<class_int>` **limit_right**
@@ -212,14 +227,26 @@ Return true of this is the current camera (see :ref:`make_current<class_Camera2D
- :ref:`bool<class_bool>` **is_h_drag_enabled** **(** **)** const
.. _class_Camera2D_is_limit_drawing_enabled:
- :ref:`bool<class_bool>` **is_limit_drawing_enabled** **(** **)** const
.. _class_Camera2D_is_limit_smoothing_enabled:
- :ref:`bool<class_bool>` **is_limit_smoothing_enabled** **(** **)** const
.. _class_Camera2D_is_margin_drawing_enabled:
- :ref:`bool<class_bool>` **is_margin_drawing_enabled** **(** **)** const
.. _class_Camera2D_is_rotating:
- :ref:`bool<class_bool>` **is_rotating** **(** **)** const
.. _class_Camera2D_is_screen_drawing_enabled:
- :ref:`bool<class_bool>` **is_screen_drawing_enabled** **(** **)** const
.. _class_Camera2D_is_v_drag_enabled:
- :ref:`bool<class_bool>` **is_v_drag_enabled** **(** **)** const
@@ -274,6 +301,10 @@ Set the margins needed to drag the camera (relative to the screen size). Margin
Set the scrolling limit in pixels.
.. _class_Camera2D_set_limit_drawing_enabled:
- void **set_limit_drawing_enabled** **(** :ref:`bool<class_bool>` limit_drawing_enabled **)**
.. _class_Camera2D_set_limit_smoothing_enabled:
- void **set_limit_smoothing_enabled** **(** :ref:`bool<class_bool>` limit_smoothing_enabled **)**
@@ -282,6 +313,10 @@ Smooth camera when reaching camera limits.
This requires camera smoothing being enabled to have a noticeable effect.
.. _class_Camera2D_set_margin_drawing_enabled:
- void **set_margin_drawing_enabled** **(** :ref:`bool<class_bool>` margin_drawing_enabled **)**
.. _class_Camera2D_set_offset:
- void **set_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
@@ -292,6 +327,10 @@ Set the scroll offset. Useful for looking around or camera shake animations.
- void **set_rotating** **(** :ref:`bool<class_bool>` rotating **)**
.. _class_Camera2D_set_screen_drawing_enabled:
- void **set_screen_drawing_enabled** **(** :ref:`bool<class_bool>` screen_drawing_enabled **)**
.. _class_Camera2D_set_v_drag_enabled:
- void **set_v_drag_enabled** **(** :ref:`bool<class_bool>` enabled **)**

View File

@@ -20,123 +20,127 @@ Base class of anything 2D.
Member Functions
----------------
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_draw<class_CanvasItem__draw>` **(** **)** virtual |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`draw_char<class_CanvasItem_draw_char>` **(** :ref:`Font<class_font>` font, :ref:`Vector2<class_vector2>` pos, :ref:`String<class_string>` char, :ref:`String<class_string>` next, :ref:`Color<class_color>` modulate=Color(1,1,1,1) **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_circle<class_CanvasItem_draw_circle>` **(** :ref:`Vector2<class_vector2>` pos, :ref:`float<class_float>` radius, :ref:`Color<class_color>` color **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_colored_polygon<class_CanvasItem_draw_colored_polygon>` **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`Color<class_color>` color, :ref:`PoolVector2Array<class_poolvector2array>` uvs=PoolVector2Array([]), :ref:`Texture<class_texture>` texture=NULL **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_line<class_CanvasItem_draw_line>` **(** :ref:`Vector2<class_vector2>` from, :ref:`Vector2<class_vector2>` to, :ref:`Color<class_color>` color, :ref:`float<class_float>` width=1, :ref:`bool<class_bool>` antialiased=false **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_polygon<class_CanvasItem_draw_polygon>` **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs=PoolVector2Array([]), :ref:`Texture<class_texture>` texture=NULL **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_primitive<class_CanvasItem_draw_primitive>` **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs, :ref:`Texture<class_texture>` texture=NULL, :ref:`float<class_float>` width=1 **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_rect<class_CanvasItem_draw_rect>` **(** :ref:`Rect2<class_rect2>` rect, :ref:`Color<class_color>` color **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_set_transform<class_CanvasItem_draw_set_transform>` **(** :ref:`Vector2<class_vector2>` pos, :ref:`float<class_float>` rot, :ref:`Vector2<class_vector2>` scale **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_set_transform_matrix<class_CanvasItem_draw_set_transform_matrix>` **(** :ref:`Transform2D<class_transform2d>` xform **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_string<class_CanvasItem_draw_string>` **(** :ref:`Font<class_font>` font, :ref:`Vector2<class_vector2>` pos, :ref:`String<class_string>` text, :ref:`Color<class_color>` modulate=Color(1,1,1,1), :ref:`int<class_int>` clip_w=-1 **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_style_box<class_CanvasItem_draw_style_box>` **(** :ref:`StyleBox<class_stylebox>` style_box, :ref:`Rect2<class_rect2>` rect **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_texture<class_CanvasItem_draw_texture>` **(** :ref:`Texture<class_texture>` texture, :ref:`Vector2<class_vector2>` pos, :ref:`Color<class_color>` modulate=Color(1,1,1,1) **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_texture_rect<class_CanvasItem_draw_texture_rect>` **(** :ref:`Texture<class_texture>` texture, :ref:`Rect2<class_rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_color>` modulate=Color(1,1,1,1), :ref:`bool<class_bool>` transpose=false **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_texture_rect_region<class_CanvasItem_draw_texture_rect_region>` **(** :ref:`Texture<class_texture>` texture, :ref:`Rect2<class_rect2>` rect, :ref:`Rect2<class_rect2>` src_rect, :ref:`Color<class_color>` modulate=Color(1,1,1,1), :ref:`bool<class_bool>` transpose=false **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`edit_get_state<class_CanvasItem_edit_get_state>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`edit_rotate<class_CanvasItem_edit_rotate>` **(** :ref:`float<class_float>` degrees **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`edit_set_rect<class_CanvasItem_edit_set_rect>` **(** :ref:`Rect2<class_rect2>` rect **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`edit_set_state<class_CanvasItem_edit_set_state>` **(** :ref:`Variant<class_variant>` state **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`get_canvas<class_CanvasItem_get_canvas>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`get_canvas_item<class_CanvasItem_get_canvas_item>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_canvas_transform<class_CanvasItem_get_canvas_transform>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_global_mouse_position<class_CanvasItem_get_global_mouse_position>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_global_transform<class_CanvasItem_get_global_transform>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_global_transform_with_canvas<class_CanvasItem_get_global_transform_with_canvas>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_item_and_children_rect<class_CanvasItem_get_item_and_children_rect>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_item_rect<class_CanvasItem_get_item_rect>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_light_mask<class_CanvasItem_get_light_mask>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_local_mouse_pos<class_CanvasItem_get_local_mouse_pos>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ShaderMaterial<class_shadermaterial>` | :ref:`get_material<class_CanvasItem_get_material>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_modulate<class_CanvasItem_get_modulate>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_self_modulate<class_CanvasItem_get_self_modulate>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_transform<class_CanvasItem_get_transform>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_use_parent_material<class_CanvasItem_get_use_parent_material>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_viewport_rect<class_CanvasItem_get_viewport_rect>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_viewport_transform<class_CanvasItem_get_viewport_transform>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_world_2d<class_CanvasItem_get_world_2d>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`hide<class_CanvasItem_hide>` **(** **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_draw_behind_parent_enabled<class_CanvasItem_is_draw_behind_parent_enabled>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_local_transform_notification_enabled<class_CanvasItem_is_local_transform_notification_enabled>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_set_as_toplevel<class_CanvasItem_is_set_as_toplevel>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_transform_notification_enabled<class_CanvasItem_is_transform_notification_enabled>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_visible<class_CanvasItem_is_visible>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_visible_in_tree<class_CanvasItem_is_visible_in_tree>` **(** **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`make_canvas_pos_local<class_CanvasItem_make_canvas_pos_local>` **(** :ref:`Vector2<class_vector2>` screen_point **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`make_input_local<class_CanvasItem_make_input_local>` **(** :ref:`Object<class_object>` event **)** const |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_as_toplevel<class_CanvasItem_set_as_toplevel>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_draw_behind_parent<class_CanvasItem_set_draw_behind_parent>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_light_mask<class_CanvasItem_set_light_mask>` **(** :ref:`int<class_int>` light_mask **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_material<class_CanvasItem_set_material>` **(** :ref:`ShaderMaterial<class_shadermaterial>` material **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_modulate<class_CanvasItem_set_modulate>` **(** :ref:`Color<class_color>` modulate **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_notify_local_transform<class_CanvasItem_set_notify_local_transform>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_notify_transform<class_CanvasItem_set_notify_transform>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_self_modulate<class_CanvasItem_set_self_modulate>` **(** :ref:`Color<class_color>` self_modulate **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_use_parent_material<class_CanvasItem_set_use_parent_material>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_visible<class_CanvasItem_set_visible>` **(** :ref:`bool<class_bool>` arg0 **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`show<class_CanvasItem_show>` **(** **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`update<class_CanvasItem_update>` **(** **)** |
+----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_draw<class_CanvasItem__draw>` **(** **)** virtual |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`draw_char<class_CanvasItem_draw_char>` **(** :ref:`Font<class_font>` font, :ref:`Vector2<class_vector2>` pos, :ref:`String<class_string>` char, :ref:`String<class_string>` next, :ref:`Color<class_color>` modulate=Color(1,1,1,1) **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_circle<class_CanvasItem_draw_circle>` **(** :ref:`Vector2<class_vector2>` pos, :ref:`float<class_float>` radius, :ref:`Color<class_color>` color **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_colored_polygon<class_CanvasItem_draw_colored_polygon>` **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`Color<class_color>` color, :ref:`PoolVector2Array<class_poolvector2array>` uvs=PoolVector2Array([]), :ref:`Texture<class_texture>` texture=NULL, :ref:`Texture<class_texture>` normal_map=NULL **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_line<class_CanvasItem_draw_line>` **(** :ref:`Vector2<class_vector2>` from, :ref:`Vector2<class_vector2>` to, :ref:`Color<class_color>` color, :ref:`float<class_float>` width=1, :ref:`bool<class_bool>` antialiased=false **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_polygon<class_CanvasItem_draw_polygon>` **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs=PoolVector2Array([]), :ref:`Texture<class_texture>` texture=NULL, :ref:`Texture<class_texture>` normal_map=NULL **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_polyline<class_CanvasItem_draw_polyline>` **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`Color<class_color>` color, :ref:`float<class_float>` width=1, :ref:`bool<class_bool>` antialiased=false **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_polyline_colors<class_CanvasItem_draw_polyline_colors>` **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`float<class_float>` width=1, :ref:`bool<class_bool>` antialiased=false **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_primitive<class_CanvasItem_draw_primitive>` **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs, :ref:`Texture<class_texture>` texture=NULL, :ref:`float<class_float>` width=1, :ref:`Texture<class_texture>` normal_map=NULL **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_rect<class_CanvasItem_draw_rect>` **(** :ref:`Rect2<class_rect2>` rect, :ref:`Color<class_color>` color, :ref:`bool<class_bool>` filled=true **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_set_transform<class_CanvasItem_draw_set_transform>` **(** :ref:`Vector2<class_vector2>` pos, :ref:`float<class_float>` rot, :ref:`Vector2<class_vector2>` scale **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_set_transform_matrix<class_CanvasItem_draw_set_transform_matrix>` **(** :ref:`Transform2D<class_transform2d>` xform **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_string<class_CanvasItem_draw_string>` **(** :ref:`Font<class_font>` font, :ref:`Vector2<class_vector2>` pos, :ref:`String<class_string>` text, :ref:`Color<class_color>` modulate=Color(1,1,1,1), :ref:`int<class_int>` clip_w=-1 **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_style_box<class_CanvasItem_draw_style_box>` **(** :ref:`StyleBox<class_stylebox>` style_box, :ref:`Rect2<class_rect2>` rect **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_texture<class_CanvasItem_draw_texture>` **(** :ref:`Texture<class_texture>` texture, :ref:`Vector2<class_vector2>` pos, :ref:`Color<class_color>` modulate=Color(1,1,1,1), :ref:`Texture<class_texture>` normal_map=NULL **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_texture_rect<class_CanvasItem_draw_texture_rect>` **(** :ref:`Texture<class_texture>` texture, :ref:`Rect2<class_rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_color>` modulate=Color(1,1,1,1), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_texture>` normal_map=NULL **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`draw_texture_rect_region<class_CanvasItem_draw_texture_rect_region>` **(** :ref:`Texture<class_texture>` texture, :ref:`Rect2<class_rect2>` rect, :ref:`Rect2<class_rect2>` src_rect, :ref:`Color<class_color>` modulate=Color(1,1,1,1), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_texture>` normal_map=NULL, :ref:`bool<class_bool>` clip_uv=true **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`edit_get_state<class_CanvasItem_edit_get_state>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`edit_rotate<class_CanvasItem_edit_rotate>` **(** :ref:`float<class_float>` degrees **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`edit_set_rect<class_CanvasItem_edit_set_rect>` **(** :ref:`Rect2<class_rect2>` rect **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`edit_set_state<class_CanvasItem_edit_set_state>` **(** :ref:`Variant<class_variant>` state **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`get_canvas<class_CanvasItem_get_canvas>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`get_canvas_item<class_CanvasItem_get_canvas_item>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_canvas_transform<class_CanvasItem_get_canvas_transform>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_global_mouse_position<class_CanvasItem_get_global_mouse_position>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_global_transform<class_CanvasItem_get_global_transform>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_global_transform_with_canvas<class_CanvasItem_get_global_transform_with_canvas>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_item_and_children_rect<class_CanvasItem_get_item_and_children_rect>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_item_rect<class_CanvasItem_get_item_rect>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_light_mask<class_CanvasItem_get_light_mask>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_local_mouse_pos<class_CanvasItem_get_local_mouse_pos>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Material<class_material>` | :ref:`get_material<class_CanvasItem_get_material>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_modulate<class_CanvasItem_get_modulate>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_self_modulate<class_CanvasItem_get_self_modulate>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_transform<class_CanvasItem_get_transform>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_use_parent_material<class_CanvasItem_get_use_parent_material>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_viewport_rect<class_CanvasItem_get_viewport_rect>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_viewport_transform<class_CanvasItem_get_viewport_transform>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_world_2d<class_CanvasItem_get_world_2d>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`hide<class_CanvasItem_hide>` **(** **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_draw_behind_parent_enabled<class_CanvasItem_is_draw_behind_parent_enabled>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_local_transform_notification_enabled<class_CanvasItem_is_local_transform_notification_enabled>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_set_as_toplevel<class_CanvasItem_is_set_as_toplevel>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_transform_notification_enabled<class_CanvasItem_is_transform_notification_enabled>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_visible<class_CanvasItem_is_visible>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_visible_in_tree<class_CanvasItem_is_visible_in_tree>` **(** **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`make_canvas_pos_local<class_CanvasItem_make_canvas_pos_local>` **(** :ref:`Vector2<class_vector2>` screen_point **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`make_input_local<class_CanvasItem_make_input_local>` **(** :ref:`Object<class_object>` event **)** const |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_as_toplevel<class_CanvasItem_set_as_toplevel>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_draw_behind_parent<class_CanvasItem_set_draw_behind_parent>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_light_mask<class_CanvasItem_set_light_mask>` **(** :ref:`int<class_int>` light_mask **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_material<class_CanvasItem_set_material>` **(** :ref:`Material<class_material>` material **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_modulate<class_CanvasItem_set_modulate>` **(** :ref:`Color<class_color>` modulate **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_notify_local_transform<class_CanvasItem_set_notify_local_transform>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_notify_transform<class_CanvasItem_set_notify_transform>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_self_modulate<class_CanvasItem_set_self_modulate>` **(** :ref:`Color<class_color>` self_modulate **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_use_parent_material<class_CanvasItem_set_use_parent_material>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_visible<class_CanvasItem_set_visible>` **(** :ref:`bool<class_bool>` arg0 **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`show<class_CanvasItem_show>` **(** **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`update<class_CanvasItem_update>` **(** **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
@@ -158,7 +162,7 @@ Member Variables
----------------
- :ref:`int<class_int>` **light_mask**
- :ref:`ShaderMaterial<class_shadermaterial>` **material**
- ShaderMaterial,CanvasItemMaterial **material**
- :ref:`Color<class_color>` **modulate**
- :ref:`Color<class_color>` **self_modulate**
- :ref:`bool<class_bool>` **show_behind_parent**
@@ -216,7 +220,7 @@ Draw a colored circle.
.. _class_CanvasItem_draw_colored_polygon:
- void **draw_colored_polygon** **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`Color<class_color>` color, :ref:`PoolVector2Array<class_poolvector2array>` uvs=PoolVector2Array([]), :ref:`Texture<class_texture>` texture=NULL **)**
- void **draw_colored_polygon** **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`Color<class_color>` color, :ref:`PoolVector2Array<class_poolvector2array>` uvs=PoolVector2Array([]), :ref:`Texture<class_texture>` texture=NULL, :ref:`Texture<class_texture>` normal_map=NULL **)**
Draw a colored polygon of any amount of points, convex or concave.
@@ -228,19 +232,27 @@ Draw a line from a 2D point to another, with a given color and width. It can be
.. _class_CanvasItem_draw_polygon:
- void **draw_polygon** **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs=PoolVector2Array([]), :ref:`Texture<class_texture>` texture=NULL **)**
- void **draw_polygon** **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs=PoolVector2Array([]), :ref:`Texture<class_texture>` texture=NULL, :ref:`Texture<class_texture>` normal_map=NULL **)**
Draw a polygon of any amount of points, convex or concave.
.. _class_CanvasItem_draw_polyline:
- void **draw_polyline** **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`Color<class_color>` color, :ref:`float<class_float>` width=1, :ref:`bool<class_bool>` antialiased=false **)**
.. _class_CanvasItem_draw_polyline_colors:
- void **draw_polyline_colors** **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`float<class_float>` width=1, :ref:`bool<class_bool>` antialiased=false **)**
.. _class_CanvasItem_draw_primitive:
- void **draw_primitive** **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs, :ref:`Texture<class_texture>` texture=NULL, :ref:`float<class_float>` width=1 **)**
- void **draw_primitive** **(** :ref:`PoolVector2Array<class_poolvector2array>` points, :ref:`PoolColorArray<class_poolcolorarray>` colors, :ref:`PoolVector2Array<class_poolvector2array>` uvs, :ref:`Texture<class_texture>` texture=NULL, :ref:`float<class_float>` width=1, :ref:`Texture<class_texture>` normal_map=NULL **)**
Draw a custom primitive, 1 point for a point, 2 points for a line, 3 points for a triangle and 4 points for a quad.
.. _class_CanvasItem_draw_rect:
- void **draw_rect** **(** :ref:`Rect2<class_rect2>` rect, :ref:`Color<class_color>` color **)**
- void **draw_rect** **(** :ref:`Rect2<class_rect2>` rect, :ref:`Color<class_color>` color, :ref:`bool<class_bool>` filled=true **)**
Draw a colored rectangle.
@@ -268,19 +280,19 @@ Draw a styled rectangle.
.. _class_CanvasItem_draw_texture:
- void **draw_texture** **(** :ref:`Texture<class_texture>` texture, :ref:`Vector2<class_vector2>` pos, :ref:`Color<class_color>` modulate=Color(1,1,1,1) **)**
- void **draw_texture** **(** :ref:`Texture<class_texture>` texture, :ref:`Vector2<class_vector2>` pos, :ref:`Color<class_color>` modulate=Color(1,1,1,1), :ref:`Texture<class_texture>` normal_map=NULL **)**
Draw a texture at a given position.
.. _class_CanvasItem_draw_texture_rect:
- void **draw_texture_rect** **(** :ref:`Texture<class_texture>` texture, :ref:`Rect2<class_rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_color>` modulate=Color(1,1,1,1), :ref:`bool<class_bool>` transpose=false **)**
- void **draw_texture_rect** **(** :ref:`Texture<class_texture>` texture, :ref:`Rect2<class_rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_color>` modulate=Color(1,1,1,1), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_texture>` normal_map=NULL **)**
Draw a textured rectangle at a given position, optionally modulated by a color. Transpose swaps the x and y coordinates when reading the texture.
.. _class_CanvasItem_draw_texture_rect_region:
- void **draw_texture_rect_region** **(** :ref:`Texture<class_texture>` texture, :ref:`Rect2<class_rect2>` rect, :ref:`Rect2<class_rect2>` src_rect, :ref:`Color<class_color>` modulate=Color(1,1,1,1), :ref:`bool<class_bool>` transpose=false **)**
- void **draw_texture_rect_region** **(** :ref:`Texture<class_texture>` texture, :ref:`Rect2<class_rect2>` rect, :ref:`Rect2<class_rect2>` src_rect, :ref:`Color<class_color>` modulate=Color(1,1,1,1), :ref:`bool<class_bool>` transpose=false, :ref:`Texture<class_texture>` normal_map=NULL, :ref:`bool<class_bool>` clip_uv=true **)**
Draw a textured rectangle region at a given position, optionally modulated by a color. Transpose swaps the x and y coordinates when reading the texture.
@@ -368,7 +380,7 @@ Get the mouse position relative to this item's position.
.. _class_CanvasItem_get_material:
- :ref:`ShaderMaterial<class_shadermaterial>` **get_material** **(** **)** const
- :ref:`Material<class_material>` **get_material** **(** **)** const
Get the material of this item.
@@ -478,7 +490,7 @@ Set the ligtht mask number of this item.
.. _class_CanvasItem_set_material:
- void **set_material** **(** :ref:`ShaderMaterial<class_shadermaterial>` material **)**
- void **set_material** **(** :ref:`Material<class_material>` material **)**
Set the material of this item.

View File

@@ -0,0 +1,68 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_CanvasItemMaterial:
CanvasItemMaterial
==================
**Inherits:** :ref:`Material<class_material>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_blend_mode<class_CanvasItemMaterial_get_blend_mode>` **(** **)** const |
+------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_light_mode<class_CanvasItemMaterial_get_light_mode>` **(** **)** const |
+------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_blend_mode<class_CanvasItemMaterial_set_blend_mode>` **(** :ref:`int<class_int>` blend_mode **)** |
+------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_light_mode<class_CanvasItemMaterial_set_light_mode>` **(** :ref:`int<class_int>` light_mode **)** |
+------------------------+---------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **blend_mode**
- :ref:`int<class_int>` **light_mode**
Numeric Constants
-----------------
- **BLEND_MODE_MIX** = **0**
- **BLEND_MODE_ADD** = **1**
- **BLEND_MODE_SUB** = **2**
- **BLEND_MODE_MUL** = **3**
- **BLEND_MODE_PREMULT_ALPHA** = **4**
- **LIGHT_MODE_NORMAL** = **0**
- **LIGHT_MODE_UNSHADED** = **1**
- **LIGHT_MODE_LIGHT_ONLY** = **2**
Member Function Description
---------------------------
.. _class_CanvasItemMaterial_get_blend_mode:
- :ref:`int<class_int>` **get_blend_mode** **(** **)** const
.. _class_CanvasItemMaterial_get_light_mode:
- :ref:`int<class_int>` **get_light_mode** **(** **)** const
.. _class_CanvasItemMaterial_set_blend_mode:
- void **set_blend_mode** **(** :ref:`int<class_int>` blend_mode **)**
.. _class_CanvasItemMaterial_set_light_mode:
- void **set_light_mode** **(** :ref:`int<class_int>` light_mode **)**

View File

@@ -23,36 +23,30 @@ Member Functions
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_input_event<class_CollisionObject__input_event>` **(** :ref:`Object<class_object>` camera, :ref:`InputEvent<class_inputevent>` event, :ref:`Vector3<class_vector3>` click_pos, :ref:`Vector3<class_vector3>` click_normal, :ref:`int<class_int>` shape_idx **)** virtual |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_shape<class_CollisionObject_add_shape>` **(** :ref:`Shape<class_shape>` shape, :ref:`Transform<class_transform>` transform=Transform() **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_shapes<class_CollisionObject_clear_shapes>` **(** **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_capture_input_on_drag<class_CollisionObject_get_capture_input_on_drag>` **(** **)** const |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`create_shape_owner<class_CollisionObject_create_shape_owner>` **(** :ref:`Object<class_object>` owner **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`get_rid<class_CollisionObject_get_rid>` **(** **)** const |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Shape<class_shape>` | :ref:`get_shape<class_CollisionObject_get_shape>` **(** :ref:`int<class_int>` shape_idx **)** const |
| :ref:`Array<class_array>` | :ref:`get_shape_owners<class_CollisionObject_get_shape_owners>` **(** **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_shape_count<class_CollisionObject_get_shape_count>` **(** **)** const |
| void | :ref:`shape_owner_clear_shapes<class_CollisionObject_shape_owner_clear_shapes>` **(** :ref:`int<class_int>` owner_id **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`get_shape_transform<class_CollisionObject_get_shape_transform>` **(** :ref:`int<class_int>` shape_idx **)** const |
| :ref:`Shape<class_shape>` | :ref:`shape_owner_get_shape<class_CollisionObject_shape_owner_get_shape>` **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`shape_owner_get_shape_count<class_CollisionObject_shape_owner_get_shape_count>` **(** :ref:`int<class_int>` owner_id **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`shape_owner_get_transform<class_CollisionObject_shape_owner_get_transform>` **(** :ref:`int<class_int>` owner_id **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`shape_owner_remove_shape<class_CollisionObject_shape_owner_remove_shape>` **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_ray_pickable<class_CollisionObject_is_ray_pickable>` **(** **)** const |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_shape_set_as_trigger<class_CollisionObject_is_shape_set_as_trigger>` **(** :ref:`int<class_int>` shape_idx **)** const |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_shape<class_CollisionObject_remove_shape>` **(** :ref:`int<class_int>` shape_idx **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_capture_input_on_drag<class_CollisionObject_set_capture_input_on_drag>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ray_pickable<class_CollisionObject_set_ray_pickable>` **(** :ref:`bool<class_bool>` ray_pickable **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape<class_CollisionObject_set_shape>` **(** :ref:`int<class_int>` shape_idx, :ref:`Shape<class_shape>` shape **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape_as_trigger<class_CollisionObject_set_shape_as_trigger>` **(** :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` enable **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape_transform<class_CollisionObject_set_shape_transform>` **(** :ref:`int<class_int>` shape_idx, :ref:`Transform<class_transform>` transform **)** |
+------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
@@ -74,46 +68,60 @@ Member Function Description
- void **_input_event** **(** :ref:`Object<class_object>` camera, :ref:`InputEvent<class_inputevent>` event, :ref:`Vector3<class_vector3>` click_pos, :ref:`Vector3<class_vector3>` click_normal, :ref:`int<class_int>` shape_idx **)** virtual
.. _class_CollisionObject_add_shape:
- void **add_shape** **(** :ref:`Shape<class_shape>` shape, :ref:`Transform<class_transform>` transform=Transform() **)**
.. _class_CollisionObject_clear_shapes:
- void **clear_shapes** **(** **)**
.. _class_CollisionObject_get_capture_input_on_drag:
- :ref:`bool<class_bool>` **get_capture_input_on_drag** **(** **)** const
.. _class_CollisionObject_create_shape_owner:
- :ref:`int<class_int>` **create_shape_owner** **(** :ref:`Object<class_object>` owner **)**
Creates new holder for the shapes. Argument is a :ref:`CollisionShape<class_collisionshape>` node. It will return owner_id which usually you will want to save for later use.
.. _class_CollisionObject_get_rid:
- :ref:`RID<class_rid>` **get_rid** **(** **)** const
.. _class_CollisionObject_get_shape:
.. _class_CollisionObject_get_shape_owners:
- :ref:`Shape<class_shape>` **get_shape** **(** :ref:`int<class_int>` shape_idx **)** const
- :ref:`Array<class_array>` **get_shape_owners** **(** **)**
.. _class_CollisionObject_get_shape_count:
Shape owner is a node which is holding concrete shape resources. This method will return an array which is holding an integer numbers that are representing unique ID of each owner. You can use those ids when you are using others shape_owner methods.
- :ref:`int<class_int>` **get_shape_count** **(** **)** const
.. _class_CollisionObject_shape_owner_clear_shapes:
.. _class_CollisionObject_get_shape_transform:
- void **shape_owner_clear_shapes** **(** :ref:`int<class_int>` owner_id **)**
- :ref:`Transform<class_transform>` **get_shape_transform** **(** :ref:`int<class_int>` shape_idx **)** const
Will remove all the shapes associated with given owner.
.. _class_CollisionObject_shape_owner_get_shape:
- :ref:`Shape<class_shape>` **shape_owner_get_shape** **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)**
Will return a :ref:`Shape<class_shape>`. First argument owner_id is an integer that can be obtained from :ref:`get_shape_owners<class_CollisionObject_get_shape_owners>`. Shape_id is a position of the shape inside owner; it's a value in range from 0 to :ref:`shape_owner_get_shape_count<class_CollisionObject_shape_owner_get_shape_count>`.
.. _class_CollisionObject_shape_owner_get_shape_count:
- :ref:`int<class_int>` **shape_owner_get_shape_count** **(** :ref:`int<class_int>` owner_id **)**
Returns number of shapes to which given owner is associated to.
.. _class_CollisionObject_shape_owner_get_transform:
- :ref:`Transform<class_transform>` **shape_owner_get_transform** **(** :ref:`int<class_int>` owner_id **)**
Will return :ref:`Transform<class_transform>` of an owner node.
.. _class_CollisionObject_shape_owner_remove_shape:
- void **shape_owner_remove_shape** **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)**
Removes related shape from the owner.
.. _class_CollisionObject_is_ray_pickable:
- :ref:`bool<class_bool>` **is_ray_pickable** **(** **)** const
.. _class_CollisionObject_is_shape_set_as_trigger:
- :ref:`bool<class_bool>` **is_shape_set_as_trigger** **(** :ref:`int<class_int>` shape_idx **)** const
.. _class_CollisionObject_remove_shape:
- void **remove_shape** **(** :ref:`int<class_int>` shape_idx **)**
.. _class_CollisionObject_set_capture_input_on_drag:
- void **set_capture_input_on_drag** **(** :ref:`bool<class_bool>` enable **)**
@@ -122,16 +130,4 @@ Member Function Description
- void **set_ray_pickable** **(** :ref:`bool<class_bool>` ray_pickable **)**
.. _class_CollisionObject_set_shape:
- void **set_shape** **(** :ref:`int<class_int>` shape_idx, :ref:`Shape<class_shape>` shape **)**
.. _class_CollisionObject_set_shape_as_trigger:
- void **set_shape_as_trigger** **(** :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` enable **)**
.. _class_CollisionObject_set_shape_transform:
- void **set_shape_transform** **(** :ref:`int<class_int>` shape_idx, :ref:`Transform<class_transform>` transform **)**

View File

@@ -23,32 +23,26 @@ Member Functions
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_input_event<class_CollisionObject2D__input_event>` **(** :ref:`Object<class_object>` viewport, :ref:`InputEvent<class_inputevent>` event, :ref:`int<class_int>` shape_idx **)** virtual |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_shape<class_CollisionObject2D_add_shape>` **(** :ref:`Shape2D<class_shape2d>` shape, :ref:`Transform2D<class_transform2d>` transform=((1, 0), (0, 1), (0, 0)) **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_shapes<class_CollisionObject2D_clear_shapes>` **(** **)** |
| :ref:`int<class_int>` | :ref:`create_shape_owner<class_CollisionObject2D_create_shape_owner>` **(** :ref:`Object<class_object>` owner **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`get_rid<class_CollisionObject2D_get_rid>` **(** **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Shape2D<class_shape2d>` | :ref:`get_shape<class_CollisionObject2D_get_shape>` **(** :ref:`int<class_int>` shape_idx **)** const |
| :ref:`Array<class_array>` | :ref:`get_shape_owners<class_CollisionObject2D_get_shape_owners>` **(** **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_shape_count<class_CollisionObject2D_get_shape_count>` **(** **)** const |
| void | :ref:`shape_owner_clear_shapes<class_CollisionObject2D_shape_owner_clear_shapes>` **(** :ref:`int<class_int>` owner_id **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_shape_transform<class_CollisionObject2D_get_shape_transform>` **(** :ref:`int<class_int>` shape_idx **)** const |
| :ref:`Shape2D<class_shape2d>` | :ref:`shape_owner_get_shape<class_CollisionObject2D_shape_owner_get_shape>` **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`shape_owner_get_shape_count<class_CollisionObject2D_shape_owner_get_shape_count>` **(** :ref:`int<class_int>` owner_id **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`shape_owner_get_transform<class_CollisionObject2D_shape_owner_get_transform>` **(** :ref:`int<class_int>` owner_id **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`shape_owner_remove_shape<class_CollisionObject2D_shape_owner_remove_shape>` **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pickable<class_CollisionObject2D_is_pickable>` **(** **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_shape_set_as_trigger<class_CollisionObject2D_is_shape_set_as_trigger>` **(** :ref:`int<class_int>` shape_idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_shape<class_CollisionObject2D_remove_shape>` **(** :ref:`int<class_int>` shape_idx **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_pickable<class_CollisionObject2D_set_pickable>` **(** :ref:`bool<class_bool>` enabled **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape<class_CollisionObject2D_set_shape>` **(** :ref:`int<class_int>` shape_idx, :ref:`Shape<class_shape>` shape **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape_as_trigger<class_CollisionObject2D_set_shape_as_trigger>` **(** :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape_transform<class_CollisionObject2D_set_shape_transform>` **(** :ref:`int<class_int>` shape_idx, :ref:`Transform2D<class_transform2d>` transform **)** |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
@@ -78,17 +72,11 @@ Member Function Description
- void **_input_event** **(** :ref:`Object<class_object>` viewport, :ref:`InputEvent<class_inputevent>` event, :ref:`int<class_int>` shape_idx **)** virtual
.. _class_CollisionObject2D_add_shape:
.. _class_CollisionObject2D_create_shape_owner:
- void **add_shape** **(** :ref:`Shape2D<class_shape2d>` shape, :ref:`Transform2D<class_transform2d>` transform=((1, 0), (0, 1), (0, 0)) **)**
- :ref:`int<class_int>` **create_shape_owner** **(** :ref:`Object<class_object>` owner **)**
Add a :ref:`Shape2D<class_shape2d>` to the collision body, with a given custom transform.
.. _class_CollisionObject2D_clear_shapes:
- void **clear_shapes** **(** **)**
Remove all shapes.
Creates new holder for the shapes. Argument is a :ref:`CollisionShape2D<class_collisionshape2d>` node. It will return owner_id which usually you will want to save for later use.
.. _class_CollisionObject2D_get_rid:
@@ -96,23 +84,41 @@ Remove all shapes.
Return the RID of this object.
.. _class_CollisionObject2D_get_shape:
.. _class_CollisionObject2D_get_shape_owners:
- :ref:`Shape2D<class_shape2d>` **get_shape** **(** :ref:`int<class_int>` shape_idx **)** const
- :ref:`Array<class_array>` **get_shape_owners** **(** **)**
Return the shape in the given index.
Shape owner is a node which is holding concrete shape resources. This method will return an array which is holding an integer numbers that are representing unique ID of each owner. You can use those ids when you are using others shape_owner methods.
.. _class_CollisionObject2D_get_shape_count:
.. _class_CollisionObject2D_shape_owner_clear_shapes:
- :ref:`int<class_int>` **get_shape_count** **(** **)** const
- void **shape_owner_clear_shapes** **(** :ref:`int<class_int>` owner_id **)**
Return the amount of shapes in the collision body. Because a :ref:`CollisionPolygon2D<class_collisionpolygon2d>` can generate more than one :ref:`Shape2D<class_shape2d>`, the amount returned does not have to match the sum of :ref:`CollisionShape2D<class_collisionshape2d>` and :ref:`CollisionPolygon2D<class_collisionpolygon2d>`.
Will remove all the shapes associated with given owner.
.. _class_CollisionObject2D_get_shape_transform:
.. _class_CollisionObject2D_shape_owner_get_shape:
- :ref:`Transform2D<class_transform2d>` **get_shape_transform** **(** :ref:`int<class_int>` shape_idx **)** const
- :ref:`Shape2D<class_shape2d>` **shape_owner_get_shape** **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)**
Return the shape transform in the given index.
Will return a :ref:`Shape2D<class_shape2d>`. First argument owner_id is an integer that can be obtained from :ref:`get_shape_owners<class_CollisionObject2D_get_shape_owners>`. Shape_id is a position of the shape inside owner; it's a value in range from 0 to :ref:`shape_owner_get_shape_count<class_CollisionObject2D_shape_owner_get_shape_count>`.
.. _class_CollisionObject2D_shape_owner_get_shape_count:
- :ref:`int<class_int>` **shape_owner_get_shape_count** **(** :ref:`int<class_int>` owner_id **)**
Returns number of shapes to which given owner is associated to.
.. _class_CollisionObject2D_shape_owner_get_transform:
- :ref:`Transform2D<class_transform2d>` **shape_owner_get_transform** **(** :ref:`int<class_int>` owner_id **)**
Will return :ref:`Transform2D<class_transform2d>` of an owner node.
.. _class_CollisionObject2D_shape_owner_remove_shape:
- void **shape_owner_remove_shape** **(** :ref:`int<class_int>` owner_id, :ref:`int<class_int>` shape_id **)**
Removes related shape from the owner.
.. _class_CollisionObject2D_is_pickable:
@@ -120,40 +126,10 @@ Return the shape transform in the given index.
Return whether this object is pickable.
.. _class_CollisionObject2D_is_shape_set_as_trigger:
- :ref:`bool<class_bool>` **is_shape_set_as_trigger** **(** :ref:`int<class_int>` shape_idx **)** const
Return whether a shape is a trigger. A trigger shape detects collisions, but is otherwise unaffected by physics (i.e. colliding objects will not get blocked).
.. _class_CollisionObject2D_remove_shape:
- void **remove_shape** **(** :ref:`int<class_int>` shape_idx **)**
Remove the shape in the given index.
.. _class_CollisionObject2D_set_pickable:
- void **set_pickable** **(** :ref:`bool<class_bool>` enabled **)**
Set whether this object is pickable. A pickable object can detect the mouse pointer enter/leave it and, if the mouse is inside it, report input events.
.. _class_CollisionObject2D_set_shape:
- void **set_shape** **(** :ref:`int<class_int>` shape_idx, :ref:`Shape<class_shape>` shape **)**
Change a shape in the collision body.
.. _class_CollisionObject2D_set_shape_as_trigger:
- void **set_shape_as_trigger** **(** :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` enable **)**
Set whether a shape is a trigger. A trigger shape detects collisions, but is otherwise unaffected by physics (i.e. colliding objects will not get blocked).
.. _class_CollisionObject2D_set_shape_transform:
- void **set_shape_transform** **(** :ref:`int<class_int>` shape_idx, :ref:`Transform2D<class_transform2d>` transform **)**
Change the shape transform in the collision body.

View File

@@ -18,47 +18,30 @@ Brief Description
Member Functions
----------------
+--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_build_mode<class_CollisionPolygon_get_build_mode>` **(** **)** const |
+--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_object_first_shape<class_CollisionPolygon_get_collision_object_first_shape>` **(** **)** const |
+--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_object_last_shape<class_CollisionPolygon_get_collision_object_last_shape>` **(** **)** const |
+--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_depth<class_CollisionPolygon_get_depth>` **(** **)** const |
+--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolVector2Array<class_poolvector2array>` | :ref:`get_polygon<class_CollisionPolygon_get_polygon>` **(** **)** const |
+--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_build_mode<class_CollisionPolygon_set_build_mode>` **(** :ref:`int<class_int>` build_mode **)** |
| :ref:`bool<class_bool>` | :ref:`is_disabled<class_CollisionPolygon_is_disabled>` **(** **)** const |
+--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_depth<class_CollisionPolygon_set_depth>` **(** :ref:`float<class_float>` depth **)** |
+--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_disabled<class_CollisionPolygon_set_disabled>` **(** :ref:`bool<class_bool>` disabled **)** |
+--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_polygon<class_CollisionPolygon_set_polygon>` **(** :ref:`PoolVector2Array<class_poolvector2array>` polygon **)** |
+--------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **build_mode**
- :ref:`float<class_float>` **depth**
- :ref:`bool<class_bool>` **disabled**
- :ref:`PoolVector2Array<class_poolvector2array>` **polygon**
- :ref:`Vector2<class_vector2>` **shape_range**
Member Function Description
---------------------------
.. _class_CollisionPolygon_get_build_mode:
- :ref:`int<class_int>` **get_build_mode** **(** **)** const
.. _class_CollisionPolygon_get_collision_object_first_shape:
- :ref:`int<class_int>` **get_collision_object_first_shape** **(** **)** const
.. _class_CollisionPolygon_get_collision_object_last_shape:
- :ref:`int<class_int>` **get_collision_object_last_shape** **(** **)** const
.. _class_CollisionPolygon_get_depth:
- :ref:`float<class_float>` **get_depth** **(** **)** const
@@ -67,14 +50,18 @@ Member Function Description
- :ref:`PoolVector2Array<class_poolvector2array>` **get_polygon** **(** **)** const
.. _class_CollisionPolygon_set_build_mode:
.. _class_CollisionPolygon_is_disabled:
- void **set_build_mode** **(** :ref:`int<class_int>` build_mode **)**
- :ref:`bool<class_bool>` **is_disabled** **(** **)** const
.. _class_CollisionPolygon_set_depth:
- void **set_depth** **(** :ref:`float<class_float>` depth **)**
.. _class_CollisionPolygon_set_disabled:
- void **set_disabled** **(** :ref:`bool<class_bool>` disabled **)**
.. _class_CollisionPolygon_set_polygon:
- void **set_polygon** **(** :ref:`PoolVector2Array<class_poolvector2array>` polygon **)**

View File

@@ -21,28 +21,28 @@ Member Functions
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_build_mode<class_CollisionPolygon2D_get_build_mode>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_object_first_shape<class_CollisionPolygon2D_get_collision_object_first_shape>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_object_last_shape<class_CollisionPolygon2D_get_collision_object_last_shape>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolVector2Array<class_poolvector2array>` | :ref:`get_polygon<class_CollisionPolygon2D_get_polygon>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_trigger<class_CollisionPolygon2D_is_trigger>` **(** **)** const |
| :ref:`bool<class_bool>` | :ref:`is_disabled<class_CollisionPolygon2D_is_disabled>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_one_way_collision_enabled<class_CollisionPolygon2D_is_one_way_collision_enabled>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_build_mode<class_CollisionPolygon2D_set_build_mode>` **(** :ref:`int<class_int>` build_mode **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_polygon<class_CollisionPolygon2D_set_polygon>` **(** :ref:`PoolVector2Array<class_poolvector2array>` polygon **)** |
| void | :ref:`set_disabled<class_CollisionPolygon2D_set_disabled>` **(** :ref:`bool<class_bool>` disabled **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_trigger<class_CollisionPolygon2D_set_trigger>` **(** :ref:`bool<class_bool>` trigger **)** |
| void | :ref:`set_one_way_collision<class_CollisionPolygon2D_set_one_way_collision>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_polygon<class_CollisionPolygon2D_set_polygon>` **(** :ref:`PoolVector2Array<class_poolvector2array>` polygon **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **build_mode**
- :ref:`bool<class_bool>` **disabled**
- :ref:`bool<class_bool>` **one_way_collision**
- :ref:`PoolVector2Array<class_poolvector2array>` **polygon**
- :ref:`Vector2<class_vector2>` **shape_range**
- :ref:`bool<class_bool>` **trigger**
Description
-----------
@@ -58,33 +58,19 @@ Member Function Description
Return whether the polygon is a :ref:`ConvexPolygonShape2D<class_convexpolygonshape2d>` (``build_mode==0``), or a :ref:`ConcavePolygonShape2D<class_concavepolygonshape2d>` (``build_mode==1``).
.. _class_CollisionPolygon2D_get_collision_object_first_shape:
- :ref:`int<class_int>` **get_collision_object_first_shape** **(** **)** const
Return the index of the first shape generated by the editor.
When ``build_mode`` is set to generate convex polygons, the shape shown in the editor may be decomposed into many convex polygons. In that case, a range of indexes is needed to directly access the :ref:`Shape2D<class_shape2d>`.
When ``build_mode`` is set to generate concave polygons, there is only one :ref:`Shape2D<class_shape2d>` generated, so the start index and the end index are the same.
.. _class_CollisionPolygon2D_get_collision_object_last_shape:
- :ref:`int<class_int>` **get_collision_object_last_shape** **(** **)** const
Return the index of the last shape generated by the editor.
.. _class_CollisionPolygon2D_get_polygon:
- :ref:`PoolVector2Array<class_poolvector2array>` **get_polygon** **(** **)** const
Return the list of points that define the polygon.
.. _class_CollisionPolygon2D_is_trigger:
.. _class_CollisionPolygon2D_is_disabled:
- :ref:`bool<class_bool>` **is_trigger** **(** **)** const
- :ref:`bool<class_bool>` **is_disabled** **(** **)** const
Return whether this polygon is a trigger.
.. _class_CollisionPolygon2D_is_one_way_collision_enabled:
- :ref:`bool<class_bool>` **is_one_way_collision_enabled** **(** **)** const
.. _class_CollisionPolygon2D_set_build_mode:
@@ -92,6 +78,14 @@ Return whether this polygon is a trigger.
Set whether the polygon is to be a :ref:`ConvexPolygonShape2D<class_convexpolygonshape2d>` (``build_mode==0``), or a :ref:`ConcavePolygonShape2D<class_concavepolygonshape2d>` (``build_mode==1``).
.. _class_CollisionPolygon2D_set_disabled:
- void **set_disabled** **(** :ref:`bool<class_bool>` disabled **)**
.. _class_CollisionPolygon2D_set_one_way_collision:
- void **set_one_way_collision** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_CollisionPolygon2D_set_polygon:
- void **set_polygon** **(** :ref:`PoolVector2Array<class_poolvector2array>` polygon **)**
@@ -100,10 +94,4 @@ Set the array of points forming the polygon.
When editing the point list via the editor, depending on :ref:`get_build_mode<class_CollisionPolygon2D_get_build_mode>`, it has to be a list of points (for ``build_mode==0``), or a list of lines (for ``build_mode==1``). In the second case, the even elements of the array define the start point of the line, and the odd elements the end point.
.. _class_CollisionPolygon2D_set_trigger:
- void **set_trigger** **(** :ref:`bool<class_bool>` trigger **)**
Set whether this polygon is a trigger. A trigger polygon detects collisions, but is otherwise unaffected by physics (i.e. colliding objects will not get blocked).

View File

@@ -18,43 +18,36 @@ Brief Description
Member Functions
----------------
+------------------------------+-------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_object_shape_index<class_CollisionShape_get_collision_object_shape_index>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_shape<class_CollisionShape_get_shape>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_trigger<class_CollisionShape_is_trigger>` **(** **)** const |
| :ref:`bool<class_bool>` | :ref:`is_disabled<class_CollisionShape_is_disabled>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------+
| void | :ref:`make_convex_from_brothers<class_CollisionShape_make_convex_from_brothers>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------+
| void | :ref:`resource_changed<class_CollisionShape_resource_changed>` **(** :ref:`Object<class_object>` resource **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape<class_CollisionShape_set_shape>` **(** :ref:`Object<class_object>` shape **)** |
| void | :ref:`set_disabled<class_CollisionShape_set_disabled>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_trigger<class_CollisionShape_set_trigger>` **(** :ref:`bool<class_bool>` enable **)** |
| void | :ref:`set_shape<class_CollisionShape_set_shape>` **(** :ref:`Object<class_object>` shape **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **_update_shape_index**
- :ref:`bool<class_bool>` **disabled**
- :ref:`Shape<class_shape>` **shape**
- :ref:`bool<class_bool>` **trigger**
Member Function Description
---------------------------
.. _class_CollisionShape_get_collision_object_shape_index:
- :ref:`int<class_int>` **get_collision_object_shape_index** **(** **)** const
.. _class_CollisionShape_get_shape:
- :ref:`Object<class_object>` **get_shape** **(** **)** const
.. _class_CollisionShape_is_trigger:
.. _class_CollisionShape_is_disabled:
- :ref:`bool<class_bool>` **is_trigger** **(** **)** const
- :ref:`bool<class_bool>` **is_disabled** **(** **)** const
.. _class_CollisionShape_make_convex_from_brothers:
@@ -64,12 +57,12 @@ Member Function Description
- void **resource_changed** **(** :ref:`Object<class_object>` resource **)**
.. _class_CollisionShape_set_disabled:
- void **set_disabled** **(** :ref:`bool<class_bool>` enable **)**
.. _class_CollisionShape_set_shape:
- void **set_shape** **(** :ref:`Object<class_object>` shape **)**
.. _class_CollisionShape_set_trigger:
- void **set_trigger** **(** :ref:`bool<class_bool>` enable **)**

View File

@@ -18,24 +18,26 @@ Editor-only class for easy editing of shapes.
Member Functions
----------------
+------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_object_shape_index<class_CollisionShape2D_get_collision_object_shape_index>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_shape<class_CollisionShape2D_get_shape>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_trigger<class_CollisionShape2D_is_trigger>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape<class_CollisionShape2D_set_shape>` **(** :ref:`Object<class_object>` shape **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_trigger<class_CollisionShape2D_set_trigger>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------+
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_shape<class_CollisionShape2D_get_shape>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_disabled<class_CollisionShape2D_is_disabled>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_one_way_collision_enabled<class_CollisionShape2D_is_one_way_collision_enabled>` **(** **)** const |
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_disabled<class_CollisionShape2D_set_disabled>` **(** :ref:`bool<class_bool>` disabled **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_one_way_collision<class_CollisionShape2D_set_one_way_collision>` **(** :ref:`bool<class_bool>` enabled **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shape<class_CollisionShape2D_set_shape>` **(** :ref:`Object<class_object>` shape **)** |
+------------------------------+--------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **_update_shape_index**
- :ref:`bool<class_bool>` **disabled**
- :ref:`bool<class_bool>` **one_way_collision**
- :ref:`Shape2D<class_shape2d>` **shape**
- :ref:`bool<class_bool>` **trigger**
Description
-----------
@@ -45,23 +47,27 @@ Editor-only class. This is not present when running the game. It's used in the e
Member Function Description
---------------------------
.. _class_CollisionShape2D_get_collision_object_shape_index:
- :ref:`int<class_int>` **get_collision_object_shape_index** **(** **)** const
Return the index of this shape inside its container :ref:`CollisionObject2D<class_collisionobject2d>`. This can be used to directly access the underlying :ref:`Shape2D<class_shape2d>`.
.. _class_CollisionShape2D_get_shape:
- :ref:`Object<class_object>` **get_shape** **(** **)** const
Return this shape's :ref:`Shape2D<class_shape2d>`.
.. _class_CollisionShape2D_is_trigger:
.. _class_CollisionShape2D_is_disabled:
- :ref:`bool<class_bool>` **is_trigger** **(** **)** const
- :ref:`bool<class_bool>` **is_disabled** **(** **)** const
Return whether this shape is a trigger.
.. _class_CollisionShape2D_is_one_way_collision_enabled:
- :ref:`bool<class_bool>` **is_one_way_collision_enabled** **(** **)** const
.. _class_CollisionShape2D_set_disabled:
- void **set_disabled** **(** :ref:`bool<class_bool>` disabled **)**
.. _class_CollisionShape2D_set_one_way_collision:
- void **set_one_way_collision** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_CollisionShape2D_set_shape:
@@ -69,10 +75,4 @@ Return whether this shape is a trigger.
Set this shape's :ref:`Shape2D<class_shape2d>`. This will not appear as a node, but can be directly edited as a property.
.. _class_CollisionShape2D_set_trigger:
- void **set_trigger** **(** :ref:`bool<class_bool>` enable **)**
Set whether this shape is a trigger. A trigger shape detects collisions, but is otherwise unaffected by physics (i.e. will not block movement of colliding objects).

View File

@@ -77,6 +77,8 @@ Member Functions
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_global_rect<class_Control_get_global_rect>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_h_grow_direction<class_Control_get_h_grow_direction>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_h_size_flags<class_Control_get_h_size_flags>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_icon<class_Control_get_icon>` **(** :ref:`String<class_string>` name, :ref:`String<class_string>` type="" **)** const |
@@ -91,6 +93,8 @@ Member Functions
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Control<class_control>` | :ref:`get_parent_control<class_Control_get_parent_control>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_pivot_offset<class_Control_get_pivot_offset>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_position<class_Control_get_position>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_rect<class_Control_get_rect>` **(** **)** const |
@@ -111,6 +115,8 @@ Member Functions
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_tooltip<class_Control_get_tooltip>` **(** :ref:`Vector2<class_vector2>` atpos=Vector2(0, 0) **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_v_grow_direction<class_Control_get_v_grow_direction>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_v_size_flags<class_Control_get_v_size_flags>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`grab_click_focus<class_Control_grab_click_focus>` **(** **)** |
@@ -173,12 +179,16 @@ Member Functions
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_global_position<class_Control_set_global_position>` **(** :ref:`Vector2<class_vector2>` pos **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_h_grow_direction<class_Control_set_h_grow_direction>` **(** :ref:`int<class_int>` direction **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_h_size_flags<class_Control_set_h_size_flags>` **(** :ref:`int<class_int>` flags **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_margin<class_Control_set_margin>` **(** :ref:`int<class_int>` margin, :ref:`float<class_float>` offset **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mouse_filter<class_Control_set_mouse_filter>` **(** :ref:`int<class_int>` filter **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_pivot_offset<class_Control_set_pivot_offset>` **(** :ref:`Vector2<class_vector2>` pivot_offset **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_position<class_Control_set_position>` **(** :ref:`Vector2<class_vector2>` pos **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_rotation<class_Control_set_rotation>` **(** :ref:`float<class_float>` radians **)** |
@@ -195,6 +205,8 @@ Member Functions
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tooltip<class_Control_set_tooltip>` **(** :ref:`String<class_string>` tooltip **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_v_grow_direction<class_Control_set_v_grow_direction>` **(** :ref:`int<class_int>` direction **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_v_size_flags<class_Control_set_v_size_flags>` **(** :ref:`int<class_int>` flags **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`show_modal<class_Control_show_modal>` **(** :ref:`bool<class_bool>` exclusive=false **)** |
@@ -240,6 +252,8 @@ Member Variables
- :ref:`NodePath<class_nodepath>` **focus_neighbour_left**
- :ref:`NodePath<class_nodepath>` **focus_neighbour_right**
- :ref:`NodePath<class_nodepath>` **focus_neighbour_top**
- :ref:`int<class_int>` **grow_horizontal**
- :ref:`int<class_int>` **grow_vertical**
- :ref:`String<class_string>` **hint_tooltip**
- :ref:`int<class_int>` **margin_bottom**
- :ref:`int<class_int>` **margin_left**
@@ -248,6 +262,7 @@ Member Variables
- :ref:`int<class_int>` **mouse_filter**
- :ref:`bool<class_bool>` **rect_clip_content**
- :ref:`Vector2<class_vector2>` **rect_min_size**
- :ref:`Vector2<class_vector2>` **rect_pivot_offset**
- :ref:`Vector2<class_vector2>` **rect_position**
- :ref:`float<class_float>` **rect_rotation**
- :ref:`Vector2<class_vector2>` **rect_scale**
@@ -293,9 +308,13 @@ Numeric Constants
- **SIZE_EXPAND** = **2**
- **SIZE_FILL** = **1**
- **SIZE_EXPAND_FILL** = **3**
- **SIZE_SHRINK_CENTER** = **4**
- **SIZE_SHRINK_END** = **8**
- **MOUSE_FILTER_STOP** = **0**
- **MOUSE_FILTER_PASS** = **1**
- **MOUSE_FILTER_IGNORE** = **2**
- **GROW_DIRECTION_BEGIN** = **0**
- **GROW_DIRECTION_END** = **1**
Description
-----------
@@ -363,7 +382,7 @@ Override a single icon (:ref:`Texture<class_texture>`) in the theme of this Cont
- void **add_style_override** **(** :ref:`String<class_string>` name, :ref:`StyleBox<class_stylebox>` stylebox **)**
Override a single stylebox (:ref:`Stylebox<class_stylebox>`) in the theme of this Control. If stylebox is empty, override is cleared.
Override a single stylebox (Stylebox) in the theme of this Control. If stylebox is empty, override is cleared.
.. _class_Control_can_drop_data:
@@ -457,7 +476,11 @@ Returns the Control position, relative to the top-left corner of the parent Cont
- :ref:`Rect2<class_rect2>` **get_global_rect** **(** **)** const
Return position and size of the Control, relative to the top-left corner of the *window* Control. This is a helper (see :ref:`get_global_pos<class_Control_get_global_pos>`, :ref:`get_size<class_Control_get_size>`).
Return position and size of the Control, relative to the top-left corner of the *window* Control. This is a helper (see :ref:`get_global_position<class_Control_get_global_position>`, :ref:`get_size<class_Control_get_size>`).
.. _class_Control_get_h_grow_direction:
- :ref:`int<class_int>` **get_h_grow_direction** **(** **)** const
.. _class_Control_get_h_size_flags:
@@ -495,6 +518,10 @@ Return when the control is ignoring mouse events (even touchpad events send mous
- :ref:`Control<class_control>` **get_parent_control** **(** **)** const
.. _class_Control_get_pivot_offset:
- :ref:`Vector2<class_vector2>` **get_pivot_offset** **(** **)** const
.. _class_Control_get_position:
- :ref:`Vector2<class_vector2>` **get_position** **(** **)** const
@@ -505,7 +532,7 @@ Returns the Control position, relative to the top-left corner of the parent Cont
- :ref:`Rect2<class_rect2>` **get_rect** **(** **)** const
Return position and size of the Control, relative to the top-left corner of the parent Control. This is a helper (see :ref:`get_pos<class_Control_get_pos>`, :ref:`get_size<class_Control_get_size>`).
Return position and size of the Control, relative to the top-left corner of the parent Control. This is a helper (see :ref:`get_position<class_Control_get_position>`, :ref:`get_size<class_Control_get_size>`).
.. _class_Control_get_rotation:
@@ -527,7 +554,7 @@ Return the rotation (in degrees)
- :ref:`Vector2<class_vector2>` **get_size** **(** **)** const
Returns the size of the Control, computed from all margins, however the size returned will **never be smaller than the minimum size reported by :ref:`get_minimum_size<class_Control_get_minimum_size>`**. This means that even if end position of the Control rectangle is smaller than the begin position, the Control will still display and interact correctly. (see description, :ref:`get_minimum_size<class_Control_get_minimum_size>`, :ref:`set_margin<class_Control_set_margin>`, :ref:`set_anchor<class_Control_set_anchor>`).
Returns the size of the Control, computed from all margins, however the size returned will **never be smaller than the minimum size reported by** :ref:`get_minimum_size<class_Control_get_minimum_size>`. This means that even if end position of the Control rectangle is smaller than the begin position, the Control will still display and interact correctly. (see description, :ref:`get_minimum_size<class_Control_get_minimum_size>`, :ref:`set_margin<class_Control_set_margin>`, :ref:`set_anchor<class_Control_set_anchor>`).
.. _class_Control_get_stretch_ratio:
@@ -551,6 +578,10 @@ Return a :ref:`Theme<class_theme>` override, if one exists (see :ref:`set_theme<
Return the tooltip, which will appear when the cursor is resting over this control.
.. _class_Control_get_v_grow_direction:
- :ref:`int<class_int>` **get_v_grow_direction** **(** **)** const
.. _class_Control_get_v_size_flags:
- :ref:`int<class_int>` **get_v_size_flags** **(** **)** const
@@ -703,6 +734,10 @@ Force a neighbour for moving the input focus to. When pressing TAB or directiona
Move the Control to a new position, relative to the top-left corner of the *window* Control, and without changing current anchor mode. (see :ref:`set_margin<class_Control_set_margin>`).
.. _class_Control_set_h_grow_direction:
- void **set_h_grow_direction** **(** :ref:`int<class_int>` direction **)**
.. _class_Control_set_h_size_flags:
- void **set_h_size_flags** **(** :ref:`int<class_int>` flags **)**
@@ -721,6 +756,10 @@ Set a margin offset. Margin can be one of (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT
Set when the control is ignoring mouse events (even touchpad events send mouse events). (see the MOUSE_FILTER\_\* constants)
.. _class_Control_set_pivot_offset:
- void **set_pivot_offset** **(** :ref:`Vector2<class_vector2>` pivot_offset **)**
.. _class_Control_set_position:
- void **set_position** **(** :ref:`Vector2<class_vector2>` pos **)**
@@ -767,6 +806,10 @@ Override whole the :ref:`Theme<class_theme>` for this Control and all its childr
Set a tooltip, which will appear when the cursor is resting over this control.
.. _class_Control_set_v_grow_direction:
- void **set_v_grow_direction** **(** :ref:`int<class_int>` direction **)**
.. _class_Control_set_v_size_flags:
- void **set_v_size_flags** **(** :ref:`int<class_int>` flags **)**

183
classes/class_curve.rst Normal file
View File

@@ -0,0 +1,183 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_Curve:
Curve
=====
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`add_point<class_Curve_add_point>` **(** :ref:`Vector2<class_vector2>` pos, :ref:`float<class_float>` left_tangent=0, :ref:`float<class_float>` right_tangent=0, :ref:`int<class_int>` left_mode=0, :ref:`int<class_int>` right_mode=0 **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`bake<class_Curve_bake>` **(** **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clean_dupes<class_Curve_clean_dupes>` **(** **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_points<class_Curve_clear_points>` **(** **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bake_resolution<class_Curve_get_bake_resolution>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_max_value<class_Curve_get_max_value>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_min_value<class_Curve_get_min_value>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_point_left_mode<class_Curve_get_point_left_mode>` **(** :ref:`int<class_int>` index **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_point_left_tangent<class_Curve_get_point_left_tangent>` **(** :ref:`int<class_int>` index **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_point_pos<class_Curve_get_point_pos>` **(** :ref:`int<class_int>` index **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_point_right_mode<class_Curve_get_point_right_mode>` **(** :ref:`int<class_int>` index **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_point_right_tangent<class_Curve_get_point_right_tangent>` **(** :ref:`int<class_int>` index **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`interpolate<class_Curve_interpolate>` **(** :ref:`float<class_float>` offset **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`interpolate_baked<class_Curve_interpolate_baked>` **(** :ref:`float<class_float>` offset **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_point<class_Curve_remove_point>` **(** :ref:`int<class_int>` index **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bake_resolution<class_Curve_set_bake_resolution>` **(** :ref:`int<class_int>` resolution **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_max_value<class_Curve_set_max_value>` **(** :ref:`float<class_float>` max **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_min_value<class_Curve_set_min_value>` **(** :ref:`float<class_float>` min **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_point_left_mode<class_Curve_set_point_left_mode>` **(** :ref:`int<class_int>` index, :ref:`int<class_int>` mode **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_point_left_tangent<class_Curve_set_point_left_tangent>` **(** :ref:`int<class_int>` index, :ref:`float<class_float>` tangent **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_point_offset<class_Curve_set_point_offset>` **(** :ref:`int<class_int>` index, :ref:`float<class_float>` offset **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_point_right_mode<class_Curve_set_point_right_mode>` **(** :ref:`int<class_int>` index, :ref:`int<class_int>` mode **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_point_right_tangent<class_Curve_set_point_right_tangent>` **(** :ref:`int<class_int>` index, :ref:`float<class_float>` tangent **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_point_value<class_Curve_set_point_value>` **(** :ref:`int<class_int>` index, :ref:`float<class_float>` y **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
- **range_changed** **(** **)**
Member Variables
----------------
- :ref:`int<class_int>` **_data**
- :ref:`int<class_int>` **bake_resolution**
- :ref:`float<class_float>` **max_value**
- :ref:`float<class_float>` **min_value**
Member Function Description
---------------------------
.. _class_Curve_add_point:
- :ref:`int<class_int>` **add_point** **(** :ref:`Vector2<class_vector2>` pos, :ref:`float<class_float>` left_tangent=0, :ref:`float<class_float>` right_tangent=0, :ref:`int<class_int>` left_mode=0, :ref:`int<class_int>` right_mode=0 **)**
.. _class_Curve_bake:
- void **bake** **(** **)**
.. _class_Curve_clean_dupes:
- void **clean_dupes** **(** **)**
.. _class_Curve_clear_points:
- void **clear_points** **(** **)**
.. _class_Curve_get_bake_resolution:
- :ref:`int<class_int>` **get_bake_resolution** **(** **)** const
.. _class_Curve_get_max_value:
- :ref:`float<class_float>` **get_max_value** **(** **)** const
.. _class_Curve_get_min_value:
- :ref:`float<class_float>` **get_min_value** **(** **)** const
.. _class_Curve_get_point_left_mode:
- :ref:`int<class_int>` **get_point_left_mode** **(** :ref:`int<class_int>` index **)** const
.. _class_Curve_get_point_left_tangent:
- :ref:`float<class_float>` **get_point_left_tangent** **(** :ref:`int<class_int>` index **)** const
.. _class_Curve_get_point_pos:
- :ref:`Vector2<class_vector2>` **get_point_pos** **(** :ref:`int<class_int>` index **)** const
.. _class_Curve_get_point_right_mode:
- :ref:`int<class_int>` **get_point_right_mode** **(** :ref:`int<class_int>` index **)** const
.. _class_Curve_get_point_right_tangent:
- :ref:`float<class_float>` **get_point_right_tangent** **(** :ref:`int<class_int>` index **)** const
.. _class_Curve_interpolate:
- :ref:`float<class_float>` **interpolate** **(** :ref:`float<class_float>` offset **)** const
.. _class_Curve_interpolate_baked:
- :ref:`float<class_float>` **interpolate_baked** **(** :ref:`float<class_float>` offset **)**
.. _class_Curve_remove_point:
- void **remove_point** **(** :ref:`int<class_int>` index **)**
.. _class_Curve_set_bake_resolution:
- void **set_bake_resolution** **(** :ref:`int<class_int>` resolution **)**
.. _class_Curve_set_max_value:
- void **set_max_value** **(** :ref:`float<class_float>` max **)**
.. _class_Curve_set_min_value:
- void **set_min_value** **(** :ref:`float<class_float>` min **)**
.. _class_Curve_set_point_left_mode:
- void **set_point_left_mode** **(** :ref:`int<class_int>` index, :ref:`int<class_int>` mode **)**
.. _class_Curve_set_point_left_tangent:
- void **set_point_left_tangent** **(** :ref:`int<class_int>` index, :ref:`float<class_float>` tangent **)**
.. _class_Curve_set_point_offset:
- void **set_point_offset** **(** :ref:`int<class_int>` index, :ref:`float<class_float>` offset **)**
.. _class_Curve_set_point_right_mode:
- void **set_point_right_mode** **(** :ref:`int<class_int>` index, :ref:`int<class_int>` mode **)**
.. _class_Curve_set_point_right_tangent:
- void **set_point_right_tangent** **(** :ref:`int<class_int>` index, :ref:`float<class_float>` tangent **)**
.. _class_Curve_set_point_value:
- void **set_point_value** **(** :ref:`int<class_int>` index, :ref:`float<class_float>` y **)**

View File

@@ -112,7 +112,7 @@ Returns the cache of points as a :ref:`PoolVector3Array<class_poolvector3array>`
- :ref:`PoolRealArray<class_poolrealarray>` **get_baked_tilts** **(** **)** const
Returns the cache of tilts as a :ref:`RealArray<class_realarray>`.
Returns the cache of tilts as a RealArray.
.. _class_Curve3D_get_point_count:

View File

@@ -18,56 +18,30 @@ Brief Description
Member Functions
----------------
+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_max<class_CurveTexture_get_max>` **(** **)** const |
+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_min<class_CurveTexture_get_min>` **(** **)** const |
+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolVector2Array<class_poolvector2array>` | :ref:`get_points<class_CurveTexture_get_points>` **(** **)** const |
+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_max<class_CurveTexture_set_max>` **(** :ref:`float<class_float>` max **)** |
+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_min<class_CurveTexture_set_min>` **(** :ref:`float<class_float>` min **)** |
+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_points<class_CurveTexture_set_points>` **(** :ref:`PoolVector2Array<class_poolvector2array>` points **)** |
+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_width<class_CurveTexture_set_width>` **(** :ref:`int<class_int>` width **)** |
+--------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+
+----------------------------+----------------------------------------------------------------------------------------------+
| :ref:`Curve<class_curve>` | :ref:`get_curve<class_CurveTexture_get_curve>` **(** **)** const |
+----------------------------+----------------------------------------------------------------------------------------------+
| void | :ref:`set_curve<class_CurveTexture_set_curve>` **(** :ref:`Curve<class_curve>` curve **)** |
+----------------------------+----------------------------------------------------------------------------------------------+
| void | :ref:`set_width<class_CurveTexture_set_width>` **(** :ref:`int<class_int>` width **)** |
+----------------------------+----------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`float<class_float>` **max**
- :ref:`float<class_float>` **min**
- :ref:`PoolVector2Array<class_poolvector2array>` **points**
- :ref:`Curve<class_curve>` **curve**
- :ref:`int<class_int>` **width**
Member Function Description
---------------------------
.. _class_CurveTexture_get_max:
.. _class_CurveTexture_get_curve:
- :ref:`float<class_float>` **get_max** **(** **)** const
- :ref:`Curve<class_curve>` **get_curve** **(** **)** const
.. _class_CurveTexture_get_min:
.. _class_CurveTexture_set_curve:
- :ref:`float<class_float>` **get_min** **(** **)** const
.. _class_CurveTexture_get_points:
- :ref:`PoolVector2Array<class_poolvector2array>` **get_points** **(** **)** const
.. _class_CurveTexture_set_max:
- void **set_max** **(** :ref:`float<class_float>` max **)**
.. _class_CurveTexture_set_min:
- void **set_min** **(** :ref:`float<class_float>` min **)**
.. _class_CurveTexture_set_points:
- void **set_points** **(** :ref:`PoolVector2Array<class_poolvector2array>` points **)**
- void **set_curve** **(** :ref:`Curve<class_curve>` curve **)**
.. _class_CurveTexture_set_width:

View File

@@ -53,14 +53,20 @@ Member Functions
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorSettings<class_editorsettings>` | :ref:`get_editor_settings<class_EditorPlugin_get_editor_settings>` **(** **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_node>` | :ref:`get_edited_scene_root<class_EditorPlugin_get_edited_scene_root>` **(** **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Control<class_control>` | :ref:`get_editor_viewport<class_EditorPlugin_get_editor_viewport>` **(** **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_name<class_EditorPlugin_get_name>` **(** **)** virtual |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_open_scenes<class_EditorPlugin_get_open_scenes>` **(** **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorFileSystem<class_editorfilesystem>` | :ref:`get_resource_filesystem<class_EditorPlugin_get_resource_filesystem>` **(** **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorResourcePreview<class_editorresourcepreview>` | :ref:`get_resource_previewer<class_EditorPlugin_get_resource_previewer>` **(** **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ScriptEditor<class_scripteditor>` | :ref:`get_script_editor<class_EditorPlugin_get_script_editor>` **(** **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorSelection<class_editorselection>` | :ref:`get_selection<class_EditorPlugin_get_selection>` **(** **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_dictionary>` | :ref:`get_state<class_EditorPlugin_get_state>` **(** **)** virtual |
@@ -81,8 +87,12 @@ Member Functions
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`make_visible<class_EditorPlugin_make_visible>` **(** :ref:`bool<class_bool>` visible **)** virtual |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`open_scene_from_path<class_EditorPlugin_open_scene_from_path>` **(** :ref:`String<class_string>` scene_filepath **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`queue_save_layout<class_EditorPlugin_queue_save_layout>` **(** **)** const |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`reload_scene_from_path<class_EditorPlugin_reload_scene_from_path>` **(** :ref:`String<class_string>` scene_filepath **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_control_from_bottom_panel<class_EditorPlugin_remove_control_from_bottom_panel>` **(** :ref:`Control<class_control>` control **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_control_from_docks<class_EditorPlugin_remove_control_from_docks>` **(** :ref:`Control<class_control>` control **)** |
@@ -93,6 +103,8 @@ Member Functions
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`save_external_data<class_EditorPlugin_save_external_data>` **(** **)** virtual |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_input_event_forwarding_always_enabled<class_EditorPlugin_set_input_event_forwarding_always_enabled>` **(** **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_state<class_EditorPlugin_set_state>` **(** :ref:`Dictionary<class_dictionary>` state **)** virtual |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_window_layout<class_EditorPlugin_set_window_layout>` **(** :ref:`ConfigFile<class_configfile>` layout **)** virtual |
@@ -100,6 +112,19 @@ Member Functions
| void | :ref:`update_canvas<class_EditorPlugin_update_canvas>` **(** **)** |
+------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
- **main_screen_changed** **(** :ref:`String<class_string>` screen_name **)**
Emitted when user change main screen view (2D, 3D, Script, AssetLib). Works also with screens which are defined by plugins.
- **scene_changed** **(** :ref:`Node<class_node>` scene_root **)**
Emitted when user change scene. The argument is a root node of freshly opened scene.
- **scene_closed** **(** :ref:`String<class_string>` filepath **)**
Emitted when user close scene. The argument is file path to a closed scene.
Numeric Constants
-----------------
@@ -218,6 +243,10 @@ This function is called every time the 2D canvas editor draws (which overlays ov
- :ref:`bool<class_bool>` **forward_spatial_gui_input** **(** :ref:`Camera<class_camera>` camera, :ref:`InputEvent<class_inputevent>` event **)** virtual
Implement this function if you are interested in 3D view screen input events. It will be called only if currently selected node is handled by your plugin.
If you would like to always gets those input events then additionally use :ref:`set_input_forwarding_always_enabled<class_EditorPlugin_set_input_forwarding_always_enabled>`.
.. _class_EditorPlugin_get_base_control:
- :ref:`Control<class_control>` **get_base_control** **(** **)**
@@ -236,6 +265,12 @@ This is for editors that edit script based objects. You can return a list of bre
Get the general settings for the editor (the same window that appears in the Settings menu).
.. _class_EditorPlugin_get_edited_scene_root:
- :ref:`Node<class_node>` **get_edited_scene_root** **(** **)**
Returns root node of currently edited scene.
.. _class_EditorPlugin_get_editor_viewport:
- :ref:`Control<class_control>` **get_editor_viewport** **(** **)**
@@ -248,6 +283,12 @@ Get the main editor control. Use this as a parent for main screens.
Get the name of the editor plugin. For main scren plugins this is what will appear in the selector (which by default is 2D, 3D, Script).
.. _class_EditorPlugin_get_open_scenes:
- :ref:`Array<class_array>` **get_open_scenes** **(** **)**
Will return an Array of Strings which represent file paths to currently open scenes.
.. _class_EditorPlugin_get_resource_filesystem:
- :ref:`EditorFileSystem<class_editorfilesystem>` **get_resource_filesystem** **(** **)**
@@ -260,6 +301,12 @@ Get the filesystem cache for all resources in the project.
Get tool for generating resource previews.
.. _class_EditorPlugin_get_script_editor:
- :ref:`ScriptEditor<class_scripteditor>` **get_script_editor** **(** **)**
Will return ScriptEditor object which contains informations about state of the scripts which are currently open by the editor.
.. _class_EditorPlugin_get_selection:
- :ref:`EditorSelection<class_editorselection>` **get_selection** **(** **)**
@@ -318,12 +365,24 @@ This function will be called when the editor is requested to become visible. It
Remember that you have to manage the visibility of all your editor controls manually.
.. _class_EditorPlugin_open_scene_from_path:
- void **open_scene_from_path** **(** :ref:`String<class_string>` scene_filepath **)**
Opens scene in editor. Do not use during plugin initialization. If you need, then use it together with :ref:`Object.call_deferred<class_Object_call_deferred>`.
.. _class_EditorPlugin_queue_save_layout:
- void **queue_save_layout** **(** **)** const
Queue save the project's editor layout.
.. _class_EditorPlugin_reload_scene_from_path:
- void **reload_scene_from_path** **(** :ref:`String<class_string>` scene_filepath **)**
Reloads already loaded editor scene.
.. _class_EditorPlugin_remove_control_from_bottom_panel:
- void **remove_control_from_bottom_panel** **(** :ref:`Control<class_control>` control **)**
@@ -352,6 +411,12 @@ Remove a custom type added by :ref:`EditorPlugin.add_custom_type<class_EditorPlu
This method is called after the editor saves the project or when it's closed. It asks the plugin to save edited external scenes/resources.
.. _class_EditorPlugin_set_input_event_forwarding_always_enabled:
- void **set_input_event_forwarding_always_enabled** **(** **)**
Use this method if you always want to receive inputs from 3D view screen inside :ref:`forward_spatial_gui_input<class_EditorPlugin_forward_spatial_gui_input>`. It might be especially usable if your plugin will want to use raycast in the scene.
.. _class_EditorPlugin_set_state:
- void **set_state** **(** :ref:`Dictionary<class_dictionary>` state **)** virtual
@@ -369,3 +434,5 @@ Restore the plugin GUI layout saved by :ref:`EditorPlugin.get_window_layout<clas
- void **update_canvas** **(** **)**
Updates the control used to draw the edited scene over the 2D canvas. This is used together with :ref:`forward_canvas_input_event<class_EditorPlugin_forward_canvas_input_event>`.

View File

@@ -81,7 +81,7 @@ Member Functions
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_glow_hdr_bleed_scale<class_Environment_get_glow_hdr_bleed_scale>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_glow_hdr_bleed_treshold<class_Environment_get_glow_hdr_bleed_treshold>` **(** **)** const |
| :ref:`float<class_float>` | :ref:`get_glow_hdr_bleed_threshold<class_Environment_get_glow_hdr_bleed_threshold>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_glow_intensity<class_Environment_get_glow_intensity>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -237,7 +237,7 @@ Member Functions
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_hdr_bleed_scale<class_Environment_set_glow_hdr_bleed_scale>` **(** :ref:`float<class_float>` scale **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_hdr_bleed_treshold<class_Environment_set_glow_hdr_bleed_treshold>` **(** :ref:`float<class_float>` treshold **)** |
| void | :ref:`set_glow_hdr_bleed_threshold<class_Environment_set_glow_hdr_bleed_threshold>` **(** :ref:`float<class_float>` threshold **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_intensity<class_Environment_set_glow_intensity>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -245,7 +245,7 @@ Member Functions
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_strength<class_Environment_set_glow_strength>` **(** :ref:`float<class_float>` strength **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_sky<class_Environment_set_sky>` **(** :ref:`CubeMap<class_cubemap>` sky **)** |
| void | :ref:`set_sky<class_Environment_set_sky>` **(** :ref:`Sky<class_sky>` sky **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_sky_scale<class_Environment_set_sky_scale>` **(** :ref:`float<class_float>` scale **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -346,7 +346,7 @@ Member Variables
- :ref:`float<class_float>` **glow_bloom**
- :ref:`bool<class_bool>` **glow_enabled**
- :ref:`float<class_float>` **glow_hdr_scale**
- :ref:`float<class_float>` **glow_hdr_treshold**
- :ref:`float<class_float>` **glow_hdr_threshold**
- :ref:`float<class_float>` **glow_intensity**
- :ref:`bool<class_bool>` **glow_levels/1**
- :ref:`bool<class_bool>` **glow_levels/2**
@@ -523,9 +523,9 @@ Member Function Description
- :ref:`float<class_float>` **get_glow_hdr_bleed_scale** **(** **)** const
.. _class_Environment_get_glow_hdr_bleed_treshold:
.. _class_Environment_get_glow_hdr_bleed_threshold:
- :ref:`float<class_float>` **get_glow_hdr_bleed_treshold** **(** **)** const
- :ref:`float<class_float>` **get_glow_hdr_bleed_threshold** **(** **)** const
.. _class_Environment_get_glow_intensity:
@@ -835,9 +835,9 @@ Member Function Description
- void **set_glow_hdr_bleed_scale** **(** :ref:`float<class_float>` scale **)**
.. _class_Environment_set_glow_hdr_bleed_treshold:
.. _class_Environment_set_glow_hdr_bleed_threshold:
- void **set_glow_hdr_bleed_treshold** **(** :ref:`float<class_float>` treshold **)**
- void **set_glow_hdr_bleed_threshold** **(** :ref:`float<class_float>` threshold **)**
.. _class_Environment_set_glow_intensity:
@@ -853,7 +853,7 @@ Member Function Description
.. _class_Environment_set_sky:
- void **set_sky** **(** :ref:`CubeMap<class_cubemap>` sky **)**
- void **set_sky** **(** :ref:`Sky<class_sky>` sky **)**
.. _class_Environment_set_sky_scale:

View File

@@ -69,6 +69,8 @@ Member Functions
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`open<class_File_open>` **(** :ref:`String<class_string>` path, :ref:`int<class_int>` flags **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`open_compressed<class_File_open_compressed>` **(** :ref:`String<class_string>` path, :ref:`int<class_int>` mode_flags, :ref:`int<class_int>` compression_mode=0 **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`open_encrypted<class_File_open_encrypted>` **(** :ref:`String<class_string>` path, :ref:`int<class_int>` mode_flags, :ref:`PoolByteArray<class_poolbytearray>` key **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`open_encrypted_with_pass<class_File_open_encrypted_with_pass>` **(** :ref:`String<class_string>` path, :ref:`int<class_int>` mode_flags, :ref:`String<class_string>` pass **)** |
@@ -111,6 +113,10 @@ Numeric Constants
- **WRITE** = **2** --- Open the file for writing. Create it if the file not exists and truncate if it exists.
- **READ_WRITE** = **3** --- Open the file for reading and writing, without truncating the file.
- **WRITE_READ** = **7** --- Open the file for reading and writing. Create it if the file not exists and truncate if it exists.
- **COMPRESSION_FASTLZ** = **0** --- Use the FastLZ compression method.
- **COMPRESSION_DEFLATE** = **1** --- Use the Deflate compression method.
- **COMPRESSION_ZSTD** = **2** --- Use the Zstd compression method.
- **COMPRESSION_GZIP** = **3**
Description
-----------
@@ -285,6 +291,12 @@ Return whether the file is currently opened.
Open the file for writing or reading, depending on the flags.
.. _class_File_open_compressed:
- :ref:`int<class_int>` **open_compressed** **(** :ref:`String<class_string>` path, :ref:`int<class_int>` mode_flags, :ref:`int<class_int>` compression_mode=0 **)**
Open a compressed file for reading or writing. The compression_mode can be set as one of the COMPRESSION\_\* constants.
.. _class_File_open_encrypted:
- :ref:`int<class_int>` **open_encrypted** **(** :ref:`String<class_string>` path, :ref:`int<class_int>` mode_flags, :ref:`PoolByteArray<class_poolbytearray>` key **)**

View File

@@ -165,7 +165,7 @@ Return true if the diaog allows show hidden files.
- void **set_access** **(** :ref:`int<class_int>` access **)**
Set the file access permission of the dialog(Must be one of :ref:`ACCESS_RESOURCES<class_access_resources>`, :ref:`ACCESS_USERDATA<class_access_userdata>` or :ref:`ACCESS_FILESYSTEM<class_access_filesystem>`).
Set the file access permission of the dialog(Must be one of ACCESS_RESOURCES, ACCESS_USERDATA or ACCESS_FILESYSTEM).
.. _class_FileDialog_set_current_dir:

View File

@@ -24,6 +24,11 @@ Member Functions
| :ref:`Variant<class_variant>` | :ref:`resume<class_GDFunctionState_resume>` **(** :ref:`Variant<class_variant>` arg=NULL **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
Signals
-------
- **completed** **(** :ref:`Nil<class_nil>` result **)**
Description
-----------

View File

@@ -63,7 +63,7 @@ Member Variables
- :ref:`int<class_int>` **lod_max_hysteresis**
- :ref:`int<class_int>` **lod_min_distance**
- :ref:`int<class_int>` **lod_min_hysteresis**
- :ref:`Material<class_material>` **material_override**
- ShaderMaterial,SpatialMaterial **material_override**
- :ref:`bool<class_bool>` **use_in_baked_light**
- :ref:`bool<class_bool>` **visible_in_all_rooms**

View File

@@ -31,6 +31,8 @@ Member Functions
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_extents<class_GIProbe_get_extents>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_normal_bias<class_GIProbe_get_normal_bias>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_probe_data<class_GIProbe_get_probe_data>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_propagation<class_GIProbe_get_propagation>` **(** **)** const |
@@ -53,6 +55,8 @@ Member Functions
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_interior<class_GIProbe_set_interior>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_normal_bias<class_GIProbe_set_normal_bias>` **(** :ref:`float<class_float>` max **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_probe_data<class_GIProbe_set_probe_data>` **(** :ref:`Object<class_object>` data **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_propagation<class_GIProbe_set_propagation>` **(** :ref:`float<class_float>` max **)** |
@@ -70,6 +74,7 @@ Member Variables
- :ref:`float<class_float>` **energy**
- :ref:`Vector3<class_vector3>` **extents**
- :ref:`bool<class_bool>` **interior**
- :ref:`float<class_float>` **normal_bias**
- :ref:`float<class_float>` **propagation**
- :ref:`int<class_int>` **subdiv**
@@ -108,6 +113,10 @@ Member Function Description
- :ref:`Vector3<class_vector3>` **get_extents** **(** **)** const
.. _class_GIProbe_get_normal_bias:
- :ref:`float<class_float>` **get_normal_bias** **(** **)** const
.. _class_GIProbe_get_probe_data:
- :ref:`Object<class_object>` **get_probe_data** **(** **)** const
@@ -152,6 +161,10 @@ Member Function Description
- void **set_interior** **(** :ref:`bool<class_bool>` enable **)**
.. _class_GIProbe_set_normal_bias:
- void **set_normal_bias** **(** :ref:`float<class_float>` max **)**
.. _class_GIProbe_set_probe_data:
- void **set_probe_data** **(** :ref:`Object<class_object>` data **)**

View File

@@ -31,6 +31,8 @@ Member Functions
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_energy<class_GIProbeData_get_energy>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_normal_bias<class_GIProbeData_get_normal_bias>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_propagation<class_GIProbeData_get_propagation>` **(** **)** const |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`get_to_cell_xform<class_GIProbeData_get_to_cell_xform>` **(** **)** const |
@@ -55,6 +57,8 @@ Member Functions
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_interior<class_GIProbeData_set_interior>` **(** :ref:`bool<class_bool>` interior **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_normal_bias<class_GIProbeData_set_normal_bias>` **(** :ref:`float<class_float>` bias **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_propagation<class_GIProbeData_set_propagation>` **(** :ref:`float<class_float>` propagation **)** |
+------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_to_cell_xform<class_GIProbeData_set_to_cell_xform>` **(** :ref:`Transform<class_transform>` to_cell_xform **)** |
@@ -71,6 +75,7 @@ Member Variables
- :ref:`int<class_int>` **dynamic_range**
- :ref:`float<class_float>` **energy**
- :ref:`bool<class_bool>` **interior**
- :ref:`float<class_float>` **normal_bias**
- :ref:`float<class_float>` **propagation**
- :ref:`Transform<class_transform>` **to_cell_xform**
@@ -101,6 +106,10 @@ Member Function Description
- :ref:`float<class_float>` **get_energy** **(** **)** const
.. _class_GIProbeData_get_normal_bias:
- :ref:`float<class_float>` **get_normal_bias** **(** **)** const
.. _class_GIProbeData_get_propagation:
- :ref:`float<class_float>` **get_propagation** **(** **)** const
@@ -149,6 +158,10 @@ Member Function Description
- void **set_interior** **(** :ref:`bool<class_bool>` interior **)**
.. _class_GIProbeData_set_normal_bias:
- void **set_normal_bias** **(** :ref:`float<class_float>` bias **)**
.. _class_GIProbeData_set_propagation:
- void **set_propagation** **(** :ref:`float<class_float>` propagation **)**

View File

@@ -1,150 +0,0 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_GlobalConfig:
GlobalConfig
============
**Inherits:** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Contains global variables accessible from everywhere.
Member Functions
----------------
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_property_info<class_GlobalConfig_add_property_info>` **(** :ref:`Dictionary<class_dictionary>` hint **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_GlobalConfig_clear>` **(** :ref:`String<class_string>` name **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_order<class_GlobalConfig_get_order>` **(** :ref:`String<class_string>` name **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_singleton<class_GlobalConfig_get_singleton>` **(** :ref:`String<class_string>` name **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`globalize_path<class_GlobalConfig_globalize_path>` **(** :ref:`String<class_string>` path **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has<class_GlobalConfig_has>` **(** :ref:`String<class_string>` name **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_singleton<class_GlobalConfig_has_singleton>` **(** :ref:`String<class_string>` name **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_GlobalConfig_load_resource_pack>` **(** :ref:`String<class_string>` pack **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`localize_path<class_GlobalConfig_localize_path>` **(** :ref:`String<class_string>` path **)** const |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`property_can_revert<class_GlobalConfig_property_can_revert>` **(** :ref:`String<class_string>` name **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`property_get_revert<class_GlobalConfig_property_get_revert>` **(** :ref:`String<class_string>` name **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`save<class_GlobalConfig_save>` **(** **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`save_custom<class_GlobalConfig_save_custom>` **(** :ref:`String<class_string>` file **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_initial_value<class_GlobalConfig_set_initial_value>` **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` value **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_order<class_GlobalConfig_set_order>` **(** :ref:`String<class_string>` name, :ref:`int<class_int>` pos **)** |
+------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Contains global variables accessible from everywhere. Use the normal :ref:`Object<class_object>` API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in project.godot are also loaded into globals, making this object very useful for reading custom game configuration options.
Member Function Description
---------------------------
.. _class_GlobalConfig_add_property_info:
- void **add_property_info** **(** :ref:`Dictionary<class_dictionary>` hint **)**
Add a custom property info to a property. The dictionary must contain: name::ref:`String<class_string>`(the name of the property) and type::ref:`int<class_int>`(see TYPE\_\* in :ref:`@Global Scope<class_@global scope>`), and optionally hint::ref:`int<class_int>`(see PROPERTY_HINT\_\* in :ref:`@Global Scope<class_@global scope>`), hint_string::ref:`String<class_string>`.
Example:
::
Globals.set("category/property_name", 0)
var property_info = {
"name": "category/property_name",
"type": TYPE_INT,
"hint": PROPERTY_HINT_ENUM,
"hint_string": "one,two,three"
}
Globals.add_property_info(property_info)
.. _class_GlobalConfig_clear:
- void **clear** **(** :ref:`String<class_string>` name **)**
Clear the whole configuration (not recommended, may break things).
.. _class_GlobalConfig_get_order:
- :ref:`int<class_int>` **get_order** **(** :ref:`String<class_string>` name **)** const
Return the order of a configuration value (influences when saved to the config file).
.. _class_GlobalConfig_get_singleton:
- :ref:`Object<class_object>` **get_singleton** **(** :ref:`String<class_string>` name **)** const
.. _class_GlobalConfig_globalize_path:
- :ref:`String<class_string>` **globalize_path** **(** :ref:`String<class_string>` path **)** const
Convert a localized path (res://) to a full native OS path.
.. _class_GlobalConfig_has:
- :ref:`bool<class_bool>` **has** **(** :ref:`String<class_string>` name **)** const
Return true if a configuration value is present.
.. _class_GlobalConfig_has_singleton:
- :ref:`bool<class_bool>` **has_singleton** **(** :ref:`String<class_string>` name **)** const
.. _class_GlobalConfig_load_resource_pack:
- :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_string>` pack **)**
.. _class_GlobalConfig_localize_path:
- :ref:`String<class_string>` **localize_path** **(** :ref:`String<class_string>` path **)** const
Convert a path to a localized path (res:// path).
.. _class_GlobalConfig_property_can_revert:
- :ref:`bool<class_bool>` **property_can_revert** **(** :ref:`String<class_string>` name **)**
.. _class_GlobalConfig_property_get_revert:
- void **property_get_revert** **(** :ref:`String<class_string>` name **)**
.. _class_GlobalConfig_save:
- :ref:`int<class_int>` **save** **(** **)**
.. _class_GlobalConfig_save_custom:
- :ref:`int<class_int>` **save_custom** **(** :ref:`String<class_string>` file **)**
.. _class_GlobalConfig_set_initial_value:
- void **set_initial_value** **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` value **)**
.. _class_GlobalConfig_set_order:
- void **set_order** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` pos **)**
Set the order of a configuration value (influences when saved to the config file).

View File

@@ -18,91 +18,30 @@ Brief Description
Member Functions
----------------
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_point<class_GradientTexture_add_point>` **(** :ref:`float<class_float>` offset, :ref:`Color<class_color>` color **)** |
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_color<class_GradientTexture_get_color>` **(** :ref:`int<class_int>` point **)** const |
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolColorArray<class_poolcolorarray>` | :ref:`get_colors<class_GradientTexture_get_colors>` **(** **)** const |
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_offset<class_GradientTexture_get_offset>` **(** :ref:`int<class_int>` point **)** const |
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolRealArray<class_poolrealarray>` | :ref:`get_offsets<class_GradientTexture_get_offsets>` **(** **)** const |
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_point_count<class_GradientTexture_get_point_count>` **(** **)** const |
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`interpolate<class_GradientTexture_interpolate>` **(** :ref:`float<class_float>` offset **)** |
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_point<class_GradientTexture_remove_point>` **(** :ref:`int<class_int>` offset **)** |
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color<class_GradientTexture_set_color>` **(** :ref:`int<class_int>` point, :ref:`Color<class_color>` color **)** |
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_colors<class_GradientTexture_set_colors>` **(** :ref:`PoolColorArray<class_poolcolorarray>` colors **)** |
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_offset<class_GradientTexture_set_offset>` **(** :ref:`int<class_int>` point, :ref:`float<class_float>` offset **)** |
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_offsets<class_GradientTexture_set_offsets>` **(** :ref:`PoolRealArray<class_poolrealarray>` offsets **)** |
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_width<class_GradientTexture_set_width>` **(** :ref:`int<class_int>` width **)** |
+----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
+----------------------------------+----------------------------------------------------------------------------------------------------------------+
| :ref:`Gradient<class_gradient>` | :ref:`get_gradient<class_GradientTexture_get_gradient>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_gradient<class_GradientTexture_set_gradient>` **(** :ref:`Gradient<class_gradient>` gradient **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_width<class_GradientTexture_set_width>` **(** :ref:`int<class_int>` width **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`float<class_float>` **colors**
- :ref:`float<class_float>` **offsets**
- :ref:`Gradient<class_gradient>` **gradient**
- :ref:`int<class_int>` **width**
Member Function Description
---------------------------
.. _class_GradientTexture_add_point:
.. _class_GradientTexture_get_gradient:
- void **add_point** **(** :ref:`float<class_float>` offset, :ref:`Color<class_color>` color **)**
- :ref:`Gradient<class_gradient>` **get_gradient** **(** **)** const
.. _class_GradientTexture_get_color:
.. _class_GradientTexture_set_gradient:
- :ref:`Color<class_color>` **get_color** **(** :ref:`int<class_int>` point **)** const
.. _class_GradientTexture_get_colors:
- :ref:`PoolColorArray<class_poolcolorarray>` **get_colors** **(** **)** const
.. _class_GradientTexture_get_offset:
- :ref:`float<class_float>` **get_offset** **(** :ref:`int<class_int>` point **)** const
.. _class_GradientTexture_get_offsets:
- :ref:`PoolRealArray<class_poolrealarray>` **get_offsets** **(** **)** const
.. _class_GradientTexture_get_point_count:
- :ref:`int<class_int>` **get_point_count** **(** **)** const
.. _class_GradientTexture_interpolate:
- :ref:`Color<class_color>` **interpolate** **(** :ref:`float<class_float>` offset **)**
.. _class_GradientTexture_remove_point:
- void **remove_point** **(** :ref:`int<class_int>` offset **)**
.. _class_GradientTexture_set_color:
- void **set_color** **(** :ref:`int<class_int>` point, :ref:`Color<class_color>` color **)**
.. _class_GradientTexture_set_colors:
- void **set_colors** **(** :ref:`PoolColorArray<class_poolcolorarray>` colors **)**
.. _class_GradientTexture_set_offset:
- void **set_offset** **(** :ref:`int<class_int>` point, :ref:`float<class_float>` offset **)**
.. _class_GradientTexture_set_offsets:
- void **set_offsets** **(** :ref:`PoolRealArray<class_poolrealarray>` offsets **)**
- void **set_gradient** **(** :ref:`Gradient<class_gradient>` gradient **)**
.. _class_GradientTexture_set_width:

View File

@@ -164,6 +164,6 @@ Enable the disconnection of existing connections in the visual GraphEdit by left
- void **set_zoom** **(** :ref:`float<class_float>` p_zoom **)**
Set the zoom value of the GraphEdit. Zoom value is between :ref:`0.01; 1.728<class_0.01; 1.728>`.
Set the zoom value of the GraphEdit. Zoom value is between 0.01; 1.728.

View File

@@ -256,7 +256,7 @@ To create a POST request with query strings to push to the server, do:
var fields = {"username" : "user", "password" : "pass"}
var queryString = httpClient.query_string_from_dict(fields)
var headers = :ref:`"Content-Type: application/x-www-form-urlencoded", "Content-Length: " + str(queryString.length())<class_"content-type: application/x-www-form-urlencoded", "content-length: " + str(querystring.length())>`
var headers = ["Content-Type: application/x-www-form-urlencoded", "Content-Length: " + str(queryString.length())]
var result = httpClient.request(httpClient.METHOD_POST, "index.php", headers, queryString)
.. _class_HTTPClient_request_raw:

View File

@@ -18,9 +18,15 @@ Image datatype.
Member Functions
----------------
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`blend_rect<class_Image_blend_rect>` **(** :ref:`Image<class_image>` src, :ref:`Rect2<class_rect2>` src_rect, :ref:`Vector2<class_vector2>` dst **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`blend_rect_mask<class_Image_blend_rect_mask>` **(** :ref:`Image<class_image>` src, :ref:`Image<class_image>` mask, :ref:`Rect2<class_rect2>` src_rect, :ref:`Vector2<class_vector2>` dst **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`blit_rect<class_Image_blit_rect>` **(** :ref:`Image<class_image>` src, :ref:`Rect2<class_rect2>` src_rect, :ref:`Vector2<class_vector2>` dst **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`blit_rect_mask<class_Image_blit_rect_mask>` **(** :ref:`Image<class_image>` src, :ref:`Image<class_image>` mask, :ref:`Rect2<class_rect2>` src_rect, :ref:`Vector2<class_vector2>` dst **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_mipmaps<class_Image_clear_mipmaps>` **(** **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`compress<class_Image_compress>` **(** :ref:`int<class_int>` mode, :ref:`int<class_int>` arg1, :ref:`float<class_float>` arg2 **)** |
@@ -41,6 +47,8 @@ Member Functions
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`expand_x2_hq2x<class_Image_expand_x2_hq2x>` **(** **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`fill<class_Image_fill>` **(** :ref:`Color<class_color>` color **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`fix_alpha_edges<class_Image_fix_alpha_edges>` **(** **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`flip_x<class_Image_flip_x>` **(** **)** |
@@ -81,14 +89,14 @@ Member Functions
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`premultiply_alpha<class_Image_premultiply_alpha>` **(** **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`put_pixel<class_Image_put_pixel>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`Color<class_color>` color **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`resize<class_Image_resize>` **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` interpolation=1 **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`resize_to_po2<class_Image_resize_to_po2>` **(** :ref:`bool<class_bool>` square="false" **)** |
| void | :ref:`resize_to_po2<class_Image_resize_to_po2>` **(** :ref:`bool<class_bool>` square=false **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`save_png<class_Image_save_png>` **(** :ref:`String<class_string>` path **)** const |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_pixel<class_Image_set_pixel>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`Color<class_color>` color **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`shrink_x2<class_Image_shrink_x2>` **(** **)** |
+--------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`srgb_to_linear<class_Image_srgb_to_linear>` **(** **)** |
@@ -165,12 +173,30 @@ Native image datatype. Contains image data, which can be converted to a texture,
Member Function Description
---------------------------
.. _class_Image_blend_rect:
- void **blend_rect** **(** :ref:`Image<class_image>` src, :ref:`Rect2<class_rect2>` src_rect, :ref:`Vector2<class_vector2>` dst **)**
Alpha-blends a "src_rect" :ref:`Rect2<class_rect2>` from "src" :ref:`Image<class_image>` to this :ref:`Image<class_image>` on coordinates "dest".
.. _class_Image_blend_rect_mask:
- void **blend_rect_mask** **(** :ref:`Image<class_image>` src, :ref:`Image<class_image>` mask, :ref:`Rect2<class_rect2>` src_rect, :ref:`Vector2<class_vector2>` dst **)**
Alpha-blends a "src_rect" :ref:`Rect2<class_rect2>` from "src" :ref:`Image<class_image>` to this :ref:`Image<class_image>` using a "mask" :ref:`Image<class_image>` on coordinates "dest". Alpha channels are required for both "src" and "mask", dest pixels and src pixels will blend if the corresponding mask pixel's alpha value is not 0. "src" :ref:`Image<class_image>` and "mask" :ref:`Image<class_image>` \*must\* have the same size (width and height) but they can have different formats
.. _class_Image_blit_rect:
- void **blit_rect** **(** :ref:`Image<class_image>` src, :ref:`Rect2<class_rect2>` src_rect, :ref:`Vector2<class_vector2>` dst **)**
Copy a "src_rect" :ref:`Rect2<class_rect2>` from "src" :ref:`Image<class_image>` to this :ref:`Image<class_image>` on coordinates "dest".
.. _class_Image_blit_rect_mask:
- void **blit_rect_mask** **(** :ref:`Image<class_image>` src, :ref:`Image<class_image>` mask, :ref:`Rect2<class_rect2>` src_rect, :ref:`Vector2<class_vector2>` dst **)**
Blits a "src_rect" :ref:`Rect2<class_rect2>` from "src" :ref:`Image<class_image>` to this :ref:`Image<class_image>` using a "mask" :ref:`Image<class_image>` on coordinates "dest". Alpha channel is required for "mask", will copy src pixel onto dest if the corresponding mask pixel's alpha value is not 0. "src" :ref:`Image<class_image>` and "mask" :ref:`Image<class_image>` \*must\* have the same size (width and height) but they can have different formats
.. _class_Image_clear_mipmaps:
- void **clear_mipmaps** **(** **)**
@@ -213,6 +239,12 @@ Create an empty image of a specific size and format.
- void **expand_x2_hq2x** **(** **)**
.. _class_Image_fill:
- void **fill** **(** :ref:`Color<class_color>` color **)**
Fills an :ref:`Image<class_image>` with a specified :ref:`Color<class_color>`
.. _class_Image_fix_alpha_edges:
- void **fix_alpha_edges** **(** **)**
@@ -307,17 +339,13 @@ Load an :ref:`Image<class_image>`.
- void **premultiply_alpha** **(** **)**
.. _class_Image_put_pixel:
- void **put_pixel** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`Color<class_color>` color **)**
.. _class_Image_resize:
- void **resize** **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` interpolation=1 **)**
.. _class_Image_resize_to_po2:
- void **resize_to_po2** **(** :ref:`bool<class_bool>` square="false" **)**
- void **resize_to_po2** **(** :ref:`bool<class_bool>` square=false **)**
.. _class_Image_save_png:
@@ -325,6 +353,10 @@ Load an :ref:`Image<class_image>`.
Save this :ref:`Image<class_image>` as a png.
.. _class_Image_set_pixel:
- void **set_pixel** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`Color<class_color>` color **)**
.. _class_Image_shrink_x2:
- void **shrink_x2** **(** **)**

View File

@@ -101,7 +101,7 @@ Return the storage type. One of :ref:`ImageTexture<class_imagetexture>`.STORAGE\
- void **load** **(** :ref:`String<class_string>` path **)**
Load an :ref:`ImageTexure<class_imagetexure>`.
Load an ImageTexure.
.. _class_ImageTexture_set_data:

View File

@@ -45,9 +45,16 @@ Member Functions
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_id<class_InputEvent_set_id>` **(** :ref:`int<class_int>` id **)** |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`shortcut_match<class_InputEvent_shortcut_match>` **(** :ref:`InputEvent<class_inputevent>` event **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`InputEvent<class_inputevent>` | :ref:`xformed_by<class_InputEvent_xformed_by>` **(** :ref:`Transform2D<class_transform2d>` xform, :ref:`Vector2<class_vector2>` local_ofs=Vector2(0, 0) **)** const |
+--------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **device**
Member Function Description
---------------------------
@@ -109,6 +116,10 @@ Return if this input event is pressed. Not relevant for the event types MOUSE_MO
- void **set_id** **(** :ref:`int<class_int>` id **)**
.. _class_InputEvent_shortcut_match:
- :ref:`bool<class_bool>` **shortcut_match** **(** :ref:`InputEvent<class_inputevent>` event **)** const
.. _class_InputEvent_xformed_by:
- :ref:`InputEvent<class_inputevent>` **xformed_by** **(** :ref:`Transform2D<class_transform2d>` xform, :ref:`Vector2<class_vector2>` local_ofs=Vector2(0, 0) **)** const

View File

@@ -101,6 +101,6 @@ Whether this InputMap has a registered action with the given name.
- void **load_from_globals** **(** **)**
Clear the :ref:`InputMap<class_inputmap>` and load it anew from :ref:`Globals<class_globals>`.
Clear the :ref:`InputMap<class_inputmap>` and load it anew from :ref:`ProjectSettings<class_projectsettings>`.

View File

@@ -47,7 +47,7 @@ Member Functions
+------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_item_icon_region<class_ItemList_get_item_icon_region>` **(** :ref:`int<class_int>` idx **)** const |
+------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_item_metadata<class_ItemList_get_item_metadata>` **(** :ref:`int<class_int>` idx **)** const |
| :ref:`Variant<class_variant>` | :ref:`get_item_metadata<class_ItemList_get_item_metadata>` **(** :ref:`int<class_int>` idx **)** const |
+------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_item_text<class_ItemList_get_item_text>` **(** :ref:`int<class_int>` idx **)** const |
+------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -138,6 +138,19 @@ Fired when specified item has been selected.
Fired when a multiple selection is altered on a list allowing mutliple selection.
Member Variables
----------------
- :ref:`bool<class_bool>` **allow_rmb_select**
- :ref:`int<class_int>` **fixed_column_width**
- :ref:`int<class_int>` **icon_mode**
- :ref:`float<class_float>` **icon_scale**
- :ref:`Array<class_array>` **items**
- :ref:`int<class_int>` **max_columns**
- :ref:`int<class_int>` **max_text_lines**
- :ref:`bool<class_bool>` **same_column_width**
- :ref:`int<class_int>` **select_mode**
Numeric Constants
-----------------
@@ -236,7 +249,7 @@ Return count of items currently in the item list.
.. _class_ItemList_get_item_metadata:
- void **get_item_metadata** **(** :ref:`int<class_int>` idx **)** const
- :ref:`Variant<class_variant>` **get_item_metadata** **(** :ref:`int<class_int>` idx **)** const
.. _class_ItemList_get_item_text:

View File

@@ -18,68 +18,54 @@ Kinematic body 3D node.
Member Functions
----------------
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`can_collide_with_character_bodies<class_KinematicBody_can_collide_with_character_bodies>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`can_collide_with_kinematic_bodies<class_KinematicBody_can_collide_with_kinematic_bodies>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`can_collide_with_rigid_bodies<class_KinematicBody_can_collide_with_rigid_bodies>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`can_collide_with_static_bodies<class_KinematicBody_can_collide_with_static_bodies>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`can_teleport_to<class_KinematicBody_can_teleport_to>` **(** :ref:`Vector3<class_vector3>` position **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`get_collider<class_KinematicBody_get_collider>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collider_shape<class_KinematicBody_get_collider_shape>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_collider_velocity<class_KinematicBody_get_collider_velocity>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_collision_margin<class_KinematicBody_get_collision_margin>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_collision_normal<class_KinematicBody_get_collision_normal>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_collision_pos<class_KinematicBody_get_collision_pos>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_move_and_slide_colliders<class_KinematicBody_get_move_and_slide_colliders>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_travel<class_KinematicBody_get_travel>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_colliding<class_KinematicBody_is_colliding>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_move_and_slide_on_ceiling<class_KinematicBody_is_move_and_slide_on_ceiling>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_move_and_slide_on_floor<class_KinematicBody_is_move_and_slide_on_floor>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_move_and_slide_on_wall<class_KinematicBody_is_move_and_slide_on_wall>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`move<class_KinematicBody_move>` **(** :ref:`Vector3<class_vector3>` rel_vec **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`move_and_slide<class_KinematicBody_move_and_slide>` **(** :ref:`Vector3<class_vector3>` linear_velocity, :ref:`Vector3<class_vector3>` floor_normal=Vector3(0, 0, 0), :ref:`Vector3<class_vector3>` ceil_normal=Vector3(0, 0, 0), :ref:`float<class_float>` slope_stop_min_velocity=5, :ref:`int<class_int>` max_bounces=4, :ref:`float<class_float>` floor_max_angle=0.785398, :ref:`float<class_float>` ceil_max_angle=0.785398 **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`move_to<class_KinematicBody_move_to>` **(** :ref:`Vector3<class_vector3>` position **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`revert_motion<class_KinematicBody_revert_motion>` **(** **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collide_with_character_bodies<class_KinematicBody_set_collide_with_character_bodies>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collide_with_kinematic_bodies<class_KinematicBody_set_collide_with_kinematic_bodies>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collide_with_rigid_bodies<class_KinematicBody_set_collide_with_rigid_bodies>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collide_with_static_bodies<class_KinematicBody_set_collide_with_static_bodies>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_margin<class_KinematicBody_set_collision_margin>` **(** :ref:`float<class_float>` pixels **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_collision_collider<class_KinematicBody_get_collision_collider>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_collider_id<class_KinematicBody_get_collision_collider_id>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_collision_collider_metadata<class_KinematicBody_get_collision_collider_metadata>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_collision_collider_shape<class_KinematicBody_get_collision_collider_shape>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_collider_shape_index<class_KinematicBody_get_collision_collider_shape_index>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_collision_collider_velocity<class_KinematicBody_get_collision_collider_velocity>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_count<class_KinematicBody_get_collision_count>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_collision_local_shape<class_KinematicBody_get_collision_local_shape>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_collision_normal<class_KinematicBody_get_collision_normal>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_collision_position<class_KinematicBody_get_collision_position>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_collision_remainder<class_KinematicBody_get_collision_remainder>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_collision_travel<class_KinematicBody_get_collision_travel>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_floor_velocity<class_KinematicBody_get_floor_velocity>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_safe_margin<class_KinematicBody_get_safe_margin>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_ceiling<class_KinematicBody_is_on_ceiling>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_floor<class_KinematicBody_is_on_floor>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_wall<class_KinematicBody_is_on_wall>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_dictionary>` | :ref:`move<class_KinematicBody_move>` **(** :ref:`Vector3<class_vector3>` rel_vec **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`move_and_slide<class_KinematicBody_move_and_slide>` **(** :ref:`Vector3<class_vector3>` linear_velocity, :ref:`Vector3<class_vector3>` floor_normal=Vector3(0, 0, 0), :ref:`float<class_float>` slope_stop_min_velocity=0.05, :ref:`int<class_int>` max_bounces=4, :ref:`float<class_float>` floor_max_angle=0.785398 **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_safe_margin<class_KinematicBody_set_safe_margin>` **(** :ref:`float<class_float>` pixels **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`test_move<class_KinematicBody_test_move>` **(** :ref:`Transform<class_transform>` from, :ref:`Vector3<class_vector3>` rel_vec **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`bool<class_bool>` **collide_with/character**
- :ref:`bool<class_bool>` **collide_with/kinematic**
- :ref:`bool<class_bool>` **collide_with/rigid**
- :ref:`bool<class_bool>` **collide_with/static**
- :ref:`float<class_float>` **collision/margin**
- :ref:`float<class_float>` **collision/safe_margin**
Description
-----------
@@ -93,146 +79,108 @@ Kinematic Characters: KinematicBody also has an api for moving objects (the :ref
Member Function Description
---------------------------
.. _class_KinematicBody_can_collide_with_character_bodies:
.. _class_KinematicBody_get_collision_collider:
- :ref:`bool<class_bool>` **can_collide_with_character_bodies** **(** **)** const
- :ref:`Object<class_object>` **get_collision_collider** **(** :ref:`int<class_int>` collision **)** const
Return if this body can collide with character bodies.
.. _class_KinematicBody_get_collision_collider_id:
.. _class_KinematicBody_can_collide_with_kinematic_bodies:
- :ref:`int<class_int>` **get_collision_collider_id** **(** :ref:`int<class_int>` collision **)** const
- :ref:`bool<class_bool>` **can_collide_with_kinematic_bodies** **(** **)** const
.. _class_KinematicBody_get_collision_collider_metadata:
Return if this body can collide with kinematic bodies.
- void **get_collision_collider_metadata** **(** :ref:`int<class_int>` collision **)** const
.. _class_KinematicBody_can_collide_with_rigid_bodies:
.. _class_KinematicBody_get_collision_collider_shape:
- :ref:`bool<class_bool>` **can_collide_with_rigid_bodies** **(** **)** const
- :ref:`Object<class_object>` **get_collision_collider_shape** **(** :ref:`int<class_int>` collision **)** const
Return if this body can collide with rigid bodies.
.. _class_KinematicBody_get_collision_collider_shape_index:
.. _class_KinematicBody_can_collide_with_static_bodies:
- :ref:`int<class_int>` **get_collision_collider_shape_index** **(** :ref:`int<class_int>` collision **)** const
- :ref:`bool<class_bool>` **can_collide_with_static_bodies** **(** **)** const
.. _class_KinematicBody_get_collision_collider_velocity:
Return if this body can collide with static bodies.
- :ref:`Vector3<class_vector3>` **get_collision_collider_velocity** **(** :ref:`int<class_int>` collision **)** const
.. _class_KinematicBody_can_teleport_to:
.. _class_KinematicBody_get_collision_count:
- :ref:`bool<class_bool>` **can_teleport_to** **(** :ref:`Vector3<class_vector3>` position **)**
- :ref:`int<class_int>` **get_collision_count** **(** **)** const
Returns whether the KinematicBody can be teleported to the destination given as an argument, checking all collision shapes of the body against potential colliders at the destination.
.. _class_KinematicBody_get_collision_local_shape:
.. _class_KinematicBody_get_collider:
- :ref:`Variant<class_variant>` **get_collider** **(** **)** const
Return the body that collided with this one.
.. _class_KinematicBody_get_collider_shape:
- :ref:`int<class_int>` **get_collider_shape** **(** **)** const
Return the shape index from the body that collided with this one. If there is no collision, this method will return 0, so collisions must be checked first with :ref:`is_colliding<class_KinematicBody_is_colliding>`.
.. _class_KinematicBody_get_collider_velocity:
- :ref:`Vector3<class_vector3>` **get_collider_velocity** **(** **)** const
Return the velocity of the body that collided with this one.
.. _class_KinematicBody_get_collision_margin:
- :ref:`float<class_float>` **get_collision_margin** **(** **)** const
Return the collision margin for this object.
- :ref:`Object<class_object>` **get_collision_local_shape** **(** :ref:`int<class_int>` collision **)** const
.. _class_KinematicBody_get_collision_normal:
- :ref:`Vector3<class_vector3>` **get_collision_normal** **(** **)** const
- :ref:`Vector3<class_vector3>` **get_collision_normal** **(** :ref:`int<class_int>` collision **)** const
Return the normal of the surface the body collided with. This is useful to implement sliding along a surface.
.. _class_KinematicBody_get_collision_position:
.. _class_KinematicBody_get_collision_pos:
- :ref:`Vector3<class_vector3>` **get_collision_position** **(** :ref:`int<class_int>` collision **)** const
- :ref:`Vector3<class_vector3>` **get_collision_pos** **(** **)** const
.. _class_KinematicBody_get_collision_remainder:
Return the point in space where the body is touching another. If there is no collision, this method will return (0,0,0), so collisions must be checked first with :ref:`is_colliding<class_KinematicBody_is_colliding>`.
- :ref:`Vector3<class_vector3>` **get_collision_remainder** **(** :ref:`int<class_int>` collision **)** const
.. _class_KinematicBody_get_move_and_slide_colliders:
.. _class_KinematicBody_get_collision_travel:
- :ref:`Array<class_array>` **get_move_and_slide_colliders** **(** **)** const
- :ref:`Vector3<class_vector3>` **get_collision_travel** **(** :ref:`int<class_int>` collision **)** const
.. _class_KinematicBody_get_travel:
.. _class_KinematicBody_get_floor_velocity:
- :ref:`Vector3<class_vector3>` **get_travel** **(** **)** const
- :ref:`Vector3<class_vector3>` **get_floor_velocity** **(** **)** const
.. _class_KinematicBody_is_colliding:
.. _class_KinematicBody_get_safe_margin:
- :ref:`bool<class_bool>` **is_colliding** **(** **)** const
- :ref:`float<class_float>` **get_safe_margin** **(** **)** const
Return whether the body is colliding with another.
.. _class_KinematicBody_is_on_ceiling:
.. _class_KinematicBody_is_move_and_slide_on_ceiling:
- :ref:`bool<class_bool>` **is_on_ceiling** **(** **)** const
- :ref:`bool<class_bool>` **is_move_and_slide_on_ceiling** **(** **)** const
.. _class_KinematicBody_is_on_floor:
.. _class_KinematicBody_is_move_and_slide_on_floor:
- :ref:`bool<class_bool>` **is_on_floor** **(** **)** const
- :ref:`bool<class_bool>` **is_move_and_slide_on_floor** **(** **)** const
.. _class_KinematicBody_is_on_wall:
.. _class_KinematicBody_is_move_and_slide_on_wall:
- :ref:`bool<class_bool>` **is_move_and_slide_on_wall** **(** **)** const
- :ref:`bool<class_bool>` **is_on_wall** **(** **)** const
.. _class_KinematicBody_move:
- :ref:`Vector3<class_vector3>` **move** **(** :ref:`Vector3<class_vector3>` rel_vec **)**
- :ref:`Dictionary<class_dictionary>` **move** **(** :ref:`Vector3<class_vector3>` rel_vec **)**
Move the body in the given direction, stopping if there is an obstacle. The returned vector is how much movement was remaining before being stopped.
Move the body in the given direction, stopping if there is an obstacle. If as a result of a movement there will be any collision then informations about this collision will be in returned dictionary. Dictionary will contains those keys:
- "position" - collision position
- "normal" - collision normal
- "local_shape" - id of this kinematic body shape that took part in a collision
- "travel" - traveled movement before being stopped
- "remainder" - remaining movement before being stopped
- "collider_id" - id of the collider, it can be used when dealing with :ref:`PhysicsServer<class_physicsserver>`
- "collider" - colliding body
- "collider_shape_index" - index of the colliding shape, inside collider body "collider_metadata"
If the body did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. Please note that this method is less user friendly than :ref:`move_and_slide<class_KinematicBody_move_and_slide>`. If you don't want to program each edge case manually, then it's recommended to use :ref:`move_and_slide<class_KinematicBody_move_and_slide>` instead.
.. _class_KinematicBody_move_and_slide:
- :ref:`Vector3<class_vector3>` **move_and_slide** **(** :ref:`Vector3<class_vector3>` linear_velocity, :ref:`Vector3<class_vector3>` floor_normal=Vector3(0, 0, 0), :ref:`Vector3<class_vector3>` ceil_normal=Vector3(0, 0, 0), :ref:`float<class_float>` slope_stop_min_velocity=5, :ref:`int<class_int>` max_bounces=4, :ref:`float<class_float>` floor_max_angle=0.785398, :ref:`float<class_float>` ceil_max_angle=0.785398 **)**
- :ref:`Vector3<class_vector3>` **move_and_slide** **(** :ref:`Vector3<class_vector3>` linear_velocity, :ref:`Vector3<class_vector3>` floor_normal=Vector3(0, 0, 0), :ref:`float<class_float>` slope_stop_min_velocity=0.05, :ref:`int<class_int>` max_bounces=4, :ref:`float<class_float>` floor_max_angle=0.785398 **)**
.. _class_KinematicBody_move_to:
.. _class_KinematicBody_set_safe_margin:
- :ref:`Vector3<class_vector3>` **move_to** **(** :ref:`Vector3<class_vector3>` position **)**
- void **set_safe_margin** **(** :ref:`float<class_float>` pixels **)**
Move the body to the given position. This is not a teleport, and the body will stop if there is an obstacle. The returned vector is how much movement was remaining before being stopped.
.. _class_KinematicBody_test_move:
.. _class_KinematicBody_revert_motion:
- void **revert_motion** **(** **)**
.. _class_KinematicBody_set_collide_with_character_bodies:
- void **set_collide_with_character_bodies** **(** :ref:`bool<class_bool>` enable **)**
Set if this body should collide with character bodies.
.. _class_KinematicBody_set_collide_with_kinematic_bodies:
- void **set_collide_with_kinematic_bodies** **(** :ref:`bool<class_bool>` enable **)**
Set if this body should collide with kinematic bodies.
.. _class_KinematicBody_set_collide_with_rigid_bodies:
- void **set_collide_with_rigid_bodies** **(** :ref:`bool<class_bool>` enable **)**
Set if this body should collide with rigid bodies.
.. _class_KinematicBody_set_collide_with_static_bodies:
- void **set_collide_with_static_bodies** **(** :ref:`bool<class_bool>` enable **)**
Set if this body should collide with static bodies.
.. _class_KinematicBody_set_collision_margin:
- void **set_collision_margin** **(** :ref:`float<class_float>` pixels **)**
Set the collision margin for this object. A collision margin is an amount that all shapes will grow when computing collisions, to account for numerical imprecision.
- :ref:`bool<class_bool>` **test_move** **(** :ref:`Transform<class_transform>` from, :ref:`Vector3<class_vector3>` rel_vec **)**

View File

@@ -18,50 +18,54 @@ Kinematic body 2D node.
Member Functions
----------------
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`get_collider<class_KinematicBody2D_get_collider>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`get_collider_metadata<class_KinematicBody2D_get_collider_metadata>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collider_shape<class_KinematicBody2D_get_collider_shape>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_collider_velocity<class_KinematicBody2D_get_collider_velocity>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_collision_margin<class_KinematicBody2D_get_collision_margin>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_collision_normal<class_KinematicBody2D_get_collision_normal>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_collision_pos<class_KinematicBody2D_get_collision_pos>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_move_and_slide_colliders<class_KinematicBody2D_get_move_and_slide_colliders>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_travel<class_KinematicBody2D_get_travel>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_colliding<class_KinematicBody2D_is_colliding>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_move_and_slide_on_ceiling<class_KinematicBody2D_is_move_and_slide_on_ceiling>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_move_and_slide_on_floor<class_KinematicBody2D_is_move_and_slide_on_floor>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_move_and_slide_on_wall<class_KinematicBody2D_is_move_and_slide_on_wall>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`move<class_KinematicBody2D_move>` **(** :ref:`Vector2<class_vector2>` rel_vec **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`move_and_slide<class_KinematicBody2D_move_and_slide>` **(** :ref:`Vector2<class_vector2>` linear_velocity, :ref:`Vector2<class_vector2>` floor_normal=Vector2(0, 0), :ref:`float<class_float>` slope_stop_min_velocity=5, :ref:`int<class_int>` max_bounces=4, :ref:`float<class_float>` floor_max_angle=0.785398 **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`move_to<class_KinematicBody2D_move_to>` **(** :ref:`Vector2<class_vector2>` position **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`revert_motion<class_KinematicBody2D_revert_motion>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_margin<class_KinematicBody2D_set_collision_margin>` **(** :ref:`float<class_float>` pixels **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`test_move<class_KinematicBody2D_test_move>` **(** :ref:`Transform2D<class_transform2d>` from, :ref:`Vector2<class_vector2>` rel_vec **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_collision_collider<class_KinematicBody2D_get_collision_collider>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_collider_id<class_KinematicBody2D_get_collision_collider_id>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_collision_collider_metadata<class_KinematicBody2D_get_collision_collider_metadata>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_collision_collider_shape<class_KinematicBody2D_get_collision_collider_shape>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_collider_shape_index<class_KinematicBody2D_get_collision_collider_shape_index>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_collision_collider_velocity<class_KinematicBody2D_get_collision_collider_velocity>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_count<class_KinematicBody2D_get_collision_count>` **(** **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_collision_local_shape<class_KinematicBody2D_get_collision_local_shape>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_collision_normal<class_KinematicBody2D_get_collision_normal>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_collision_position<class_KinematicBody2D_get_collision_position>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_collision_remainder<class_KinematicBody2D_get_collision_remainder>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_collision_travel<class_KinematicBody2D_get_collision_travel>` **(** :ref:`int<class_int>` collision **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_floor_velocity<class_KinematicBody2D_get_floor_velocity>` **(** **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_safe_margin<class_KinematicBody2D_get_safe_margin>` **(** **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_ceiling<class_KinematicBody2D_is_on_ceiling>` **(** **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_floor<class_KinematicBody2D_is_on_floor>` **(** **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_wall<class_KinematicBody2D_is_on_wall>` **(** **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_dictionary>` | :ref:`move<class_KinematicBody2D_move>` **(** :ref:`Vector2<class_vector2>` rel_vec **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`move_and_slide<class_KinematicBody2D_move_and_slide>` **(** :ref:`Vector2<class_vector2>` linear_velocity, :ref:`Vector2<class_vector2>` floor_normal=Vector2(0, 0), :ref:`float<class_float>` slope_stop_min_velocity=5, :ref:`int<class_int>` max_bounces=4, :ref:`float<class_float>` floor_max_angle=0.785398 **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_safe_margin<class_KinematicBody2D_set_safe_margin>` **(** :ref:`float<class_float>` pixels **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`test_move<class_KinematicBody2D_test_move>` **(** :ref:`Transform2D<class_transform2d>` from, :ref:`Vector2<class_vector2>` rel_vec **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`float<class_float>` **collision/margin**
- :ref:`float<class_float>` **collision/safe_margin**
Description
-----------
@@ -75,105 +79,107 @@ Kinematic Characters: KinematicBody2D also has an api for moving objects (the :r
Member Function Description
---------------------------
.. _class_KinematicBody2D_get_collider:
.. _class_KinematicBody2D_get_collision_collider:
- :ref:`Variant<class_variant>` **get_collider** **(** **)** const
- :ref:`Object<class_object>` **get_collision_collider** **(** :ref:`int<class_int>` collision **)** const
Return the body that collided with this one.
.. _class_KinematicBody2D_get_collision_collider_id:
.. _class_KinematicBody2D_get_collider_metadata:
- :ref:`int<class_int>` **get_collision_collider_id** **(** :ref:`int<class_int>` collision **)** const
- :ref:`Variant<class_variant>` **get_collider_metadata** **(** **)** const
.. _class_KinematicBody2D_get_collision_collider_metadata:
Return the metadata of the shape that collided with this body. If there is no collision, it will return 0, so collisions must be checked first with :ref:`is_colliding<class_KinematicBody2D_is_colliding>`. Additionally, this metadata can not be set with :ref:`Object.set_meta<class_Object_set_meta>`, it must be set with :ref:`Physics2DServer.body_set_shape_metadata<class_Physics2DServer_body_set_shape_metadata>`.
- void **get_collision_collider_metadata** **(** :ref:`int<class_int>` collision **)** const
.. _class_KinematicBody2D_get_collider_shape:
.. _class_KinematicBody2D_get_collision_collider_shape:
- :ref:`int<class_int>` **get_collider_shape** **(** **)** const
- :ref:`Object<class_object>` **get_collision_collider_shape** **(** :ref:`int<class_int>` collision **)** const
Return the shape index from the body that collided with this one. If there is no collision, this method will return 0, so collisions must be checked first with :ref:`is_colliding<class_KinematicBody2D_is_colliding>`.
.. _class_KinematicBody2D_get_collision_collider_shape_index:
.. _class_KinematicBody2D_get_collider_velocity:
- :ref:`int<class_int>` **get_collision_collider_shape_index** **(** :ref:`int<class_int>` collision **)** const
- :ref:`Vector2<class_vector2>` **get_collider_velocity** **(** **)** const
.. _class_KinematicBody2D_get_collision_collider_velocity:
- :ref:`Vector2<class_vector2>` **get_collision_collider_velocity** **(** :ref:`int<class_int>` collision **)** const
Return the velocity of the body that collided with this one.
.. _class_KinematicBody2D_get_collision_margin:
.. _class_KinematicBody2D_get_collision_count:
- :ref:`float<class_float>` **get_collision_margin** **(** **)** const
- :ref:`int<class_int>` **get_collision_count** **(** **)** const
Return the collision margin for this object.
.. _class_KinematicBody2D_get_collision_local_shape:
- :ref:`Object<class_object>` **get_collision_local_shape** **(** :ref:`int<class_int>` collision **)** const
.. _class_KinematicBody2D_get_collision_normal:
- :ref:`Vector2<class_vector2>` **get_collision_normal** **(** **)** const
- :ref:`Vector2<class_vector2>` **get_collision_normal** **(** :ref:`int<class_int>` collision **)** const
Return the normal of the surface the body collided with. This is useful to implement sliding along a surface.
.. _class_KinematicBody2D_get_collision_position:
.. _class_KinematicBody2D_get_collision_pos:
- :ref:`Vector2<class_vector2>` **get_collision_position** **(** :ref:`int<class_int>` collision **)** const
- :ref:`Vector2<class_vector2>` **get_collision_pos** **(** **)** const
.. _class_KinematicBody2D_get_collision_remainder:
Return the point in space where the body is touching another. If there is no collision, this method will return (0,0), so collisions must be checked first with :ref:`is_colliding<class_KinematicBody2D_is_colliding>`.
- :ref:`Vector2<class_vector2>` **get_collision_remainder** **(** :ref:`int<class_int>` collision **)** const
.. _class_KinematicBody2D_get_move_and_slide_colliders:
.. _class_KinematicBody2D_get_collision_travel:
- :ref:`Array<class_array>` **get_move_and_slide_colliders** **(** **)** const
- :ref:`Vector2<class_vector2>` **get_collision_travel** **(** :ref:`int<class_int>` collision **)** const
.. _class_KinematicBody2D_get_travel:
.. _class_KinematicBody2D_get_floor_velocity:
- :ref:`Vector2<class_vector2>` **get_travel** **(** **)** const
- :ref:`Vector2<class_vector2>` **get_floor_velocity** **(** **)** const
Return the last movement done by the body.
.. _class_KinematicBody2D_get_safe_margin:
.. _class_KinematicBody2D_is_colliding:
- :ref:`float<class_float>` **get_safe_margin** **(** **)** const
- :ref:`bool<class_bool>` **is_colliding** **(** **)** const
.. _class_KinematicBody2D_is_on_ceiling:
Return whether the body is colliding with another.
- :ref:`bool<class_bool>` **is_on_ceiling** **(** **)** const
.. _class_KinematicBody2D_is_move_and_slide_on_ceiling:
.. _class_KinematicBody2D_is_on_floor:
- :ref:`bool<class_bool>` **is_move_and_slide_on_ceiling** **(** **)** const
- :ref:`bool<class_bool>` **is_on_floor** **(** **)** const
.. _class_KinematicBody2D_is_move_and_slide_on_floor:
.. _class_KinematicBody2D_is_on_wall:
- :ref:`bool<class_bool>` **is_move_and_slide_on_floor** **(** **)** const
.. _class_KinematicBody2D_is_move_and_slide_on_wall:
- :ref:`bool<class_bool>` **is_move_and_slide_on_wall** **(** **)** const
- :ref:`bool<class_bool>` **is_on_wall** **(** **)** const
.. _class_KinematicBody2D_move:
- :ref:`Vector2<class_vector2>` **move** **(** :ref:`Vector2<class_vector2>` rel_vec **)**
- :ref:`Dictionary<class_dictionary>` **move** **(** :ref:`Vector2<class_vector2>` rel_vec **)**
Move the body in the given direction, stopping if there is an obstacle. The returned vector is how much movement was remaining before being stopped.
Move the body in the given direction, stopping if there is an obstacle. If as a result of a movement there will be any collision then informations about this collision will be in returned dictionary. Dictionary will contains those keys:
- "position" - collision position
- "normal" - collision normal
- "local_shape" - id of this kinematic body shape that took part in a collision
- "travel" - traveled movement before being stopped
- "remainder" - remaining movement before being stopped
- "collider_id" - id of the collider, it can be used when dealing with :ref:`Physics2DServer<class_physics2dserver>`
- "collider" - colliding body
- "collider_shape_index" - index of the colliding shape, inside collider body "collider_metadata"
If the body did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead. Please note that this method is less user friendly than :ref:`move_and_slide<class_KinematicBody2D_move_and_slide>`. If you don't want to program each edge case manually, then it's recommended to use :ref:`move_and_slide<class_KinematicBody2D_move_and_slide>` instead.
.. _class_KinematicBody2D_move_and_slide:
- :ref:`Vector2<class_vector2>` **move_and_slide** **(** :ref:`Vector2<class_vector2>` linear_velocity, :ref:`Vector2<class_vector2>` floor_normal=Vector2(0, 0), :ref:`float<class_float>` slope_stop_min_velocity=5, :ref:`int<class_int>` max_bounces=4, :ref:`float<class_float>` floor_max_angle=0.785398 **)**
.. _class_KinematicBody2D_move_to:
.. _class_KinematicBody2D_set_safe_margin:
- :ref:`Vector2<class_vector2>` **move_to** **(** :ref:`Vector2<class_vector2>` position **)**
Move the body to the given position. This is not a teleport, and the body will stop if there is an obstacle. The returned vector is how much movement was remaining before being stopped.
``floor_max_angle`` is in radians (default is pi/4), and filters which obstacles should be considered as floors/cellings instead of walls.
.. _class_KinematicBody2D_revert_motion:
- void **revert_motion** **(** **)**
Undo the last movement done by the body.
.. _class_KinematicBody2D_set_collision_margin:
- void **set_collision_margin** **(** :ref:`float<class_float>` pixels **)**
Set the collision margin for this object. A collision margin is an amount (in pixels) that all shapes will grow when computing collisions, to account for numerical imprecision.
- void **set_safe_margin** **(** :ref:`float<class_float>` pixels **)**
.. _class_KinematicBody2D_test_move:

View File

@@ -8,7 +8,7 @@ Material
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`ParticlesMaterial<class_particlesmaterial>`, :ref:`ShaderMaterial<class_shadermaterial>`, :ref:`SpatialMaterial<class_spatialmaterial>`
**Inherited By:** :ref:`ParticlesMaterial<class_particlesmaterial>`, :ref:`ShaderMaterial<class_shadermaterial>`, :ref:`SpatialMaterial<class_spatialmaterial>`, :ref:`CanvasItemMaterial<class_canvasitemmaterial>`
**Category:** Core
@@ -17,8 +17,34 @@ Brief Description
Abstract base :ref:`Resource<class_resource>` for coloring and shading geometry.
Member Functions
----------------
+----------------------------------+------------------------------------------------------------------------------------------------------------+
| :ref:`Material<class_material>` | :ref:`get_next_pass<class_Material_get_next_pass>` **(** **)** const |
+----------------------------------+------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_next_pass<class_Material_set_next_pass>` **(** :ref:`Material<class_material>` next_pass **)** |
+----------------------------------+------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`Material<class_material>` **next_pass**
Description
-----------
Material is a base :ref:`Resource<class_resource>` used for coloring and shading geometry. All materials inherit from it and almost all :ref:`VisualInstance<class_visualinstance>` derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
Member Function Description
---------------------------
.. _class_Material_get_next_pass:
- :ref:`Material<class_material>` **get_next_pass** **(** **)** const
.. _class_Material_set_next_pass:
- void **set_next_pass** **(** :ref:`Material<class_material>` next_pass **)**

View File

@@ -32,6 +32,17 @@ Member Functions
| :ref:`PoolVector3Array<class_poolvector3array>` | :ref:`get_faces<class_Mesh_get_faces>` **(** **)** const |
+--------------------------------------------------+-------------------------------------------------------------------------------------------------------+
Numeric Constants
-----------------
- **PRIMITIVE_POINTS** = **0** --- Render array as points (one vertex equals one point).
- **PRIMITIVE_LINES** = **1** --- Render array as lines (every two vertices a line is created).
- **PRIMITIVE_LINE_STRIP** = **2** --- Render array as line strip.
- **PRIMITIVE_LINE_LOOP** = **3** --- Render array as line loop (like line strip, but closed).
- **PRIMITIVE_TRIANGLES** = **4** --- Render array as triangles (every three vertices a triangle is created).
- **PRIMITIVE_TRIANGLE_STRIP** = **5** --- Render array as triangle strips.
- **PRIMITIVE_TRIANGLE_FAN** = **6** --- Render array as triangle fans.
Description
-----------

View File

@@ -29,7 +29,7 @@ Member Functions
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolIntArray<class_poolintarray>` | :ref:`get_edge_faces<class_MeshDataTool_get_edge_faces>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_edge_meta<class_MeshDataTool_get_edge_meta>` **(** :ref:`int<class_int>` idx **)** const |
| :ref:`Variant<class_variant>` | :ref:`get_edge_meta<class_MeshDataTool_get_edge_meta>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_edge_vertex<class_MeshDataTool_get_edge_vertex>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` vertex **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -37,7 +37,7 @@ Member Functions
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_face_edge<class_MeshDataTool_get_face_edge>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` edge **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_face_meta<class_MeshDataTool_get_face_meta>` **(** :ref:`int<class_int>` idx **)** const |
| :ref:`Variant<class_variant>` | :ref:`get_face_meta<class_MeshDataTool_get_face_meta>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_face_normal<class_MeshDataTool_get_face_normal>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -59,7 +59,7 @@ Member Functions
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolIntArray<class_poolintarray>` | :ref:`get_vertex_faces<class_MeshDataTool_get_vertex_faces>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_vertex_meta<class_MeshDataTool_get_vertex_meta>` **(** :ref:`int<class_int>` idx **)** const |
| :ref:`Variant<class_variant>` | :ref:`get_vertex_meta<class_MeshDataTool_get_vertex_meta>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_vertex_normal<class_MeshDataTool_get_vertex_normal>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -121,7 +121,7 @@ Member Function Description
.. _class_MeshDataTool_get_edge_meta:
- void **get_edge_meta** **(** :ref:`int<class_int>` idx **)** const
- :ref:`Variant<class_variant>` **get_edge_meta** **(** :ref:`int<class_int>` idx **)** const
.. _class_MeshDataTool_get_edge_vertex:
@@ -137,7 +137,7 @@ Member Function Description
.. _class_MeshDataTool_get_face_meta:
- void **get_face_meta** **(** :ref:`int<class_int>` idx **)** const
- :ref:`Variant<class_variant>` **get_face_meta** **(** :ref:`int<class_int>` idx **)** const
.. _class_MeshDataTool_get_face_normal:
@@ -181,7 +181,7 @@ Member Function Description
.. _class_MeshDataTool_get_vertex_meta:
- void **get_vertex_meta** **(** :ref:`int<class_int>` idx **)** const
- :ref:`Variant<class_variant>` **get_vertex_meta** **(** :ref:`int<class_int>` idx **)** const
.. _class_MeshDataTool_get_vertex_normal:

View File

@@ -18,19 +18,25 @@ Node that instances meshes into a scenario.
Member Functions
----------------
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`create_convex_collision<class_MeshInstance_create_convex_collision>` **(** **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`create_trimesh_collision<class_MeshInstance_create_trimesh_collision>` **(** **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Mesh<class_mesh>` | :ref:`get_mesh<class_MeshInstance_get_mesh>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_skeleton_path<class_MeshInstance_get_skeleton_path>` **(** **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mesh<class_MeshInstance_set_mesh>` **(** :ref:`Mesh<class_mesh>` mesh **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_skeleton_path<class_MeshInstance_set_skeleton_path>` **(** :ref:`NodePath<class_nodepath>` skeleton_path **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
+----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`create_convex_collision<class_MeshInstance_create_convex_collision>` **(** **)** |
+----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`create_debug_tangents<class_MeshInstance_create_debug_tangents>` **(** **)** |
+----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`create_trimesh_collision<class_MeshInstance_create_trimesh_collision>` **(** **)** |
+----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Mesh<class_mesh>` | :ref:`get_mesh<class_MeshInstance_get_mesh>` **(** **)** const |
+----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_skeleton_path<class_MeshInstance_get_skeleton_path>` **(** **)** |
+----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Material<class_material>` | :ref:`get_surface_material<class_MeshInstance_get_surface_material>` **(** :ref:`int<class_int>` surface **)** const |
+----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mesh<class_MeshInstance_set_mesh>` **(** :ref:`Mesh<class_mesh>` mesh **)** |
+----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_skeleton_path<class_MeshInstance_set_skeleton_path>` **(** :ref:`NodePath<class_nodepath>` skeleton_path **)** |
+----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_surface_material<class_MeshInstance_set_surface_material>` **(** :ref:`int<class_int>` surface, :ref:`Material<class_material>` material **)** |
+----------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
@@ -50,6 +56,10 @@ Member Function Description
- void **create_convex_collision** **(** **)**
.. _class_MeshInstance_create_debug_tangents:
- void **create_debug_tangents** **(** **)**
.. _class_MeshInstance_create_trimesh_collision:
- void **create_trimesh_collision** **(** **)**
@@ -66,6 +76,10 @@ Return the current :ref:`Mesh<class_mesh>` resource for the instance.
- :ref:`NodePath<class_nodepath>` **get_skeleton_path** **(** **)**
.. _class_MeshInstance_get_surface_material:
- :ref:`Material<class_material>` **get_surface_material** **(** :ref:`int<class_int>` surface **)** const
.. _class_MeshInstance_set_mesh:
- void **set_mesh** **(** :ref:`Mesh<class_mesh>` mesh **)**
@@ -76,4 +90,8 @@ Set the :ref:`Mesh<class_mesh>` resource for the instance.
- void **set_skeleton_path** **(** :ref:`NodePath<class_nodepath>` skeleton_path **)**
.. _class_MeshInstance_set_surface_material:
- void **set_surface_material** **(** :ref:`int<class_int>` surface, :ref:`Material<class_material>` material **)**

View File

@@ -74,7 +74,7 @@ For this case a MultiMesh becomes very useful, as it can draw thousands of insta
As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
Since instances may have any behavior, the Rect3 used for visibility must be provided by the user, or generated with :ref:`generate_aabb<class_MultiMesh_generate_aabb>`.
Since instances may have any behavior, the Rect3 used for visibility must be provided by the user.
Member Function Description
---------------------------

View File

@@ -44,7 +44,7 @@ Lock this :ref:`Mutex<class_mutex>`, blocks until it is unlocked by the current
- Error **try_lock** **(** **)**
Try locking this :ref:`Mutex<class_mutex>`, does not block. Returns :ref:`OK<class_ok>` on success else :ref:`ERR_BUSY<class_err_busy>`.
Try locking this :ref:`Mutex<class_mutex>`, does not block. Returns OK on success else ERR_BUSY.
.. _class_Mutex_unlock:

View File

@@ -21,20 +21,28 @@ Member Functions
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_draw_center<class_NinePatchRect_get_draw_center>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_h_axis_stretch_mode<class_NinePatchRect_get_h_axis_stretch_mode>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_patch_margin<class_NinePatchRect_get_patch_margin>` **(** :ref:`int<class_int>` margin **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_region_rect<class_NinePatchRect_get_region_rect>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_texture<class_NinePatchRect_get_texture>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_v_axis_stretch_mode<class_NinePatchRect_get_v_axis_stretch_mode>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_draw_center<class_NinePatchRect_set_draw_center>` **(** :ref:`bool<class_bool>` draw_center **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_h_axis_stretch_mode<class_NinePatchRect_set_h_axis_stretch_mode>` **(** :ref:`int<class_int>` mode **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_patch_margin<class_NinePatchRect_set_patch_margin>` **(** :ref:`int<class_int>` margin, :ref:`int<class_int>` value **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_region_rect<class_NinePatchRect_set_region_rect>` **(** :ref:`Rect2<class_rect2>` rect **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_texture<class_NinePatchRect_set_texture>` **(** :ref:`Object<class_object>` texture **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_v_axis_stretch_mode<class_NinePatchRect_set_v_axis_stretch_mode>` **(** :ref:`int<class_int>` mode **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
@@ -44,6 +52,8 @@ Signals
Member Variables
----------------
- :ref:`int<class_int>` **axis_stretch_horizontal**
- :ref:`int<class_int>` **axis_stretch_vertical**
- :ref:`bool<class_bool>` **draw_center**
- :ref:`int<class_int>` **patch_margin_bottom**
- :ref:`int<class_int>` **patch_margin_left**
@@ -52,6 +62,13 @@ Member Variables
- :ref:`Rect2<class_rect2>` **region_rect**
- :ref:`Texture<class_texture>` **texture**
Numeric Constants
-----------------
- **AXIS_STRETCH_MODE_STRETCH** = **0**
- **AXIS_STRETCH_MODE_TILE** = **1**
- **AXIS_STRETCH_MODE_TILE_FIT** = **2**
Member Function Description
---------------------------
@@ -59,6 +76,10 @@ Member Function Description
- :ref:`bool<class_bool>` **get_draw_center** **(** **)** const
.. _class_NinePatchRect_get_h_axis_stretch_mode:
- :ref:`int<class_int>` **get_h_axis_stretch_mode** **(** **)** const
.. _class_NinePatchRect_get_patch_margin:
- :ref:`int<class_int>` **get_patch_margin** **(** :ref:`int<class_int>` margin **)** const
@@ -71,10 +92,18 @@ Member Function Description
- :ref:`Object<class_object>` **get_texture** **(** **)** const
.. _class_NinePatchRect_get_v_axis_stretch_mode:
- :ref:`int<class_int>` **get_v_axis_stretch_mode** **(** **)** const
.. _class_NinePatchRect_set_draw_center:
- void **set_draw_center** **(** :ref:`bool<class_bool>` draw_center **)**
.. _class_NinePatchRect_set_h_axis_stretch_mode:
- void **set_h_axis_stretch_mode** **(** :ref:`int<class_int>` mode **)**
.. _class_NinePatchRect_set_patch_margin:
- void **set_patch_margin** **(** :ref:`int<class_int>` margin, :ref:`int<class_int>` value **)**
@@ -87,4 +116,8 @@ Member Function Description
- void **set_texture** **(** :ref:`Object<class_object>` texture **)**
.. _class_NinePatchRect_set_v_axis_stretch_mode:
- void **set_v_axis_stretch_mode** **(** :ref:`int<class_int>` mode **)**

View File

@@ -8,7 +8,7 @@ Node
**Inherits:** :ref:`Object<class_object>`
**Inherited By:** :ref:`Viewport<class_viewport>`, :ref:`Timer<class_timer>`, :ref:`CanvasLayer<class_canvaslayer>`, :ref:`Tween<class_tween>`, :ref:`Spatial<class_spatial>`, :ref:`AnimationPlayer<class_animationplayer>`, :ref:`EditorFileSystem<class_editorfilesystem>`, :ref:`EditorPlugin<class_editorplugin>`, :ref:`ResourcePreloader<class_resourcepreloader>`, :ref:`AnimationTreePlayer<class_animationtreeplayer>`, :ref:`InstancePlaceholder<class_instanceplaceholder>`, :ref:`HTTPRequest<class_httprequest>`, :ref:`EditorResourcePreview<class_editorresourcepreview>`, :ref:`CanvasItem<class_canvasitem>`, :ref:`AudioPlayer<class_audioplayer>`
**Inherited By:** :ref:`Viewport<class_viewport>`, :ref:`Timer<class_timer>`, :ref:`AudioStreamPlayer<class_audiostreamplayer>`, :ref:`CanvasLayer<class_canvaslayer>`, :ref:`Tween<class_tween>`, :ref:`Spatial<class_spatial>`, :ref:`AnimationPlayer<class_animationplayer>`, :ref:`EditorFileSystem<class_editorfilesystem>`, :ref:`EditorPlugin<class_editorplugin>`, :ref:`ResourcePreloader<class_resourcepreloader>`, :ref:`AnimationTreePlayer<class_animationtreeplayer>`, :ref:`WorldEnvironment<class_worldenvironment>`, :ref:`InstancePlaceholder<class_instanceplaceholder>`, :ref:`HTTPRequest<class_httprequest>`, :ref:`EditorResourcePreview<class_editorresourcepreview>`, :ref:`CanvasItem<class_canvasitem>`
**Category:** Core
@@ -63,7 +63,7 @@ Member Functions
+------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_name<class_Node_get_name>` **(** **)** const |
+------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_network_mode<class_Node_get_network_mode>` **(** **)** const |
| :ref:`int<class_int>` | :ref:`get_network_master<class_Node_get_network_master>` **(** **)** const |
+------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_node>` | :ref:`get_node<class_Node_get_node>` **(** :ref:`NodePath<class_nodepath>` path **)** const |
+------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -171,7 +171,7 @@ Member Functions
+------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_name<class_Node_set_name>` **(** :ref:`String<class_string>` name **)** |
+------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_network_mode<class_Node_set_network_mode>` **(** :ref:`int<class_int>` mode **)** |
| void | :ref:`set_network_master<class_Node_set_network_master>` **(** :ref:`int<class_int>` id, :ref:`bool<class_bool>` recursive=true **)** |
+------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_owner<class_Node_set_owner>` **(** :ref:`Node<class_node>` owner **)** |
+------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -226,9 +226,6 @@ Numeric Constants
- **NOTIFICATION_TRANSLATION_CHANGED** = **24**
- **NOTIFICATION_INTERNAL_PROCESS** = **25**
- **NOTIFICATION_INTERNAL_FIXED_PROCESS** = **26**
- **NETWORK_MODE_INHERIT** = **0**
- **NETWORK_MODE_MASTER** = **1**
- **NETWORK_MODE_SLAVE** = **2**
- **RPC_MODE_DISABLED** = **0**
- **RPC_MODE_REMOTE** = **1**
- **RPC_MODE_SYNC** = **2**
@@ -406,9 +403,9 @@ Get the node index, i.e. its position among the siblings of its parent.
Return the name of the node. This name is unique among the siblings (other child nodes from the same parent).
.. _class_Node_get_network_mode:
.. _class_Node_get_network_master:
- :ref:`int<class_int>` **get_network_mode** **(** **)** const
- :ref:`int<class_int>` **get_network_master** **(** **)** const
.. _class_Node_get_node:
@@ -712,11 +709,9 @@ Enables or disables node fixed framerate processing. When a node is being proces
Set the name of the :ref:`Node<class_node>`. Name must be unique within parent, and setting an already existing name will cause for the node to be automatically renamed.
.. _class_Node_set_network_mode:
.. _class_Node_set_network_master:
- void **set_network_mode** **(** :ref:`int<class_int>` mode **)**
Change the networking mode of the :ref:`Node<class_node>`, where *mode* is one of the constants NETWORK_MODE\_\*. Master nodes will only call gdscript methods defined as *master func* if a RPC call is received (slave nodes will only call *slave func*; both will call *remote func* if the call is not local, and *sync func* in any case). Inherit mode looks at the parent node to determine the value (root node depends on the :ref:`SceneTree<class_scenetree>` having a networking peer set with :ref:`SceneTree.set_network_peer<class_SceneTree_set_network_peer>`)
- void **set_network_master** **(** :ref:`int<class_int>` id, :ref:`bool<class_bool>` recursive=true **)**
.. _class_Node_set_owner:

View File

@@ -8,7 +8,7 @@ Node2D
**Inherits:** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`RemoteTransform2D<class_remotetransform2d>`, :ref:`Joint2D<class_joint2d>`, :ref:`ParticleAttractor2D<class_particleattractor2d>`, :ref:`ParallaxLayer<class_parallaxlayer>`, :ref:`Line2D<class_line2d>`, :ref:`VisibilityNotifier2D<class_visibilitynotifier2d>`, :ref:`Navigation2D<class_navigation2d>`, :ref:`CollisionPolygon2D<class_collisionpolygon2d>`, :ref:`TouchScreenButton<class_touchscreenbutton>`, :ref:`Particles2D<class_particles2d>`, :ref:`AnimatedSprite<class_animatedsprite>`, :ref:`Light2D<class_light2d>`, :ref:`Path2D<class_path2d>`, :ref:`Sprite<class_sprite>`, :ref:`RayCast2D<class_raycast2d>`, :ref:`CollisionShape2D<class_collisionshape2d>`, :ref:`NavigationPolygonInstance<class_navigationpolygoninstance>`, :ref:`PathFollow2D<class_pathfollow2d>`, :ref:`Polygon2D<class_polygon2d>`, :ref:`Position2D<class_position2d>`, :ref:`LightOccluder2D<class_lightoccluder2d>`, :ref:`CollisionObject2D<class_collisionobject2d>`, :ref:`BackBufferCopy<class_backbuffercopy>`, :ref:`CanvasModulate<class_canvasmodulate>`, :ref:`YSort<class_ysort>`, :ref:`TileMap<class_tilemap>`, :ref:`Camera2D<class_camera2d>`
**Inherited By:** :ref:`RemoteTransform2D<class_remotetransform2d>`, :ref:`Joint2D<class_joint2d>`, :ref:`ParallaxLayer<class_parallaxlayer>`, :ref:`Line2D<class_line2d>`, :ref:`VisibilityNotifier2D<class_visibilitynotifier2d>`, :ref:`Navigation2D<class_navigation2d>`, :ref:`CollisionPolygon2D<class_collisionpolygon2d>`, :ref:`TouchScreenButton<class_touchscreenbutton>`, :ref:`Particles2D<class_particles2d>`, :ref:`AnimatedSprite<class_animatedsprite>`, :ref:`Light2D<class_light2d>`, :ref:`Path2D<class_path2d>`, :ref:`AudioStreamPlayer2D<class_audiostreamplayer2d>`, :ref:`Sprite<class_sprite>`, :ref:`RayCast2D<class_raycast2d>`, :ref:`CollisionShape2D<class_collisionshape2d>`, :ref:`NavigationPolygonInstance<class_navigationpolygoninstance>`, :ref:`PathFollow2D<class_pathfollow2d>`, :ref:`Polygon2D<class_polygon2d>`, :ref:`Position2D<class_position2d>`, :ref:`LightOccluder2D<class_lightoccluder2d>`, :ref:`CollisionObject2D<class_collisionobject2d>`, :ref:`BackBufferCopy<class_backbuffercopy>`, :ref:`CanvasModulate<class_canvasmodulate>`, :ref:`YSort<class_ysort>`, :ref:`TileMap<class_tilemap>`, :ref:`Camera2D<class_camera2d>`
**Category:** Core

View File

@@ -6,7 +6,7 @@
Object
======
**Inherited By:** :ref:`Reference<class_reference>`, :ref:`Physics2DServer<class_physics2dserver>`, :ref:`PhysicsDirectBodyState<class_physicsdirectbodystate>`, :ref:`Input<class_input>`, :ref:`Node<class_node>`, :ref:`Geometry<class_geometry>`, :ref:`TreeItem<class_treeitem>`, :ref:`PhysicsDirectSpaceState<class_physicsdirectspacestate>`, :ref:`Engine<class_engine>`, :ref:`Physics2DDirectSpaceState<class_physics2ddirectspacestate>`, :ref:`MainLoop<class_mainloop>`, :ref:`InputMap<class_inputmap>`, :ref:`UndoRedo<class_undoredo>`, :ref:`PhysicsServer<class_physicsserver>`, :ref:`ResourceSaver<class_resourcesaver>`, :ref:`Performance<class_performance>`, :ref:`ResourceLoader<class_resourceloader>`, :ref:`AudioServer<class_audioserver>`, :ref:`VisualServer<class_visualserver>`, :ref:`IP<class_ip>`, :ref:`ClassDB<class_classdb>`, :ref:`OS<class_os>`, :ref:`GlobalConfig<class_globalconfig>`, :ref:`EditorSelection<class_editorselection>`, :ref:`Physics2DDirectBodyState<class_physics2ddirectbodystate>`, :ref:`TranslationServer<class_translationserver>`, :ref:`EditorFileSystemDirectory<class_editorfilesystemdirectory>`
**Inherited By:** :ref:`Reference<class_reference>`, :ref:`Physics2DServer<class_physics2dserver>`, :ref:`Input<class_input>`, :ref:`Node<class_node>`, :ref:`Geometry<class_geometry>`, :ref:`TreeItem<class_treeitem>`, :ref:`PhysicsDirectSpaceState<class_physicsdirectspacestate>`, :ref:`Engine<class_engine>`, :ref:`Physics2DDirectSpaceState<class_physics2ddirectspacestate>`, :ref:`MainLoop<class_mainloop>`, :ref:`InputMap<class_inputmap>`, :ref:`UndoRedo<class_undoredo>`, :ref:`PhysicsServer<class_physicsserver>`, :ref:`ProjectSettings<class_projectsettings>`, :ref:`ResourceSaver<class_resourcesaver>`, :ref:`Performance<class_performance>`, :ref:`ResourceLoader<class_resourceloader>`, :ref:`AudioServer<class_audioserver>`, :ref:`VisualServer<class_visualserver>`, :ref:`IP<class_ip>`, :ref:`ClassDB<class_classdb>`, :ref:`OS<class_os>`, :ref:`PhysicsDirectBodyState<class_physicsdirectbodystate>`, :ref:`EditorSelection<class_editorselection>`, :ref:`Physics2DDirectBodyState<class_physics2ddirectbodystate>`, :ref:`TranslationServer<class_translationserver>`, :ref:`EditorFileSystemDirectory<class_editorfilesystemdirectory>`
**Category:** Core
@@ -53,9 +53,11 @@ Member Functions
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_class<class_Object_get_class>` **(** **)** const |
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_incoming_connections<class_Object_get_incoming_connections>` **(** **)** const |
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_instance_ID<class_Object_get_instance_ID>` **(** **)** const |
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_meta<class_Object_get_meta>` **(** :ref:`String<class_string>` name **)** const |
| :ref:`Variant<class_variant>` | :ref:`get_meta<class_Object_get_meta>` **(** :ref:`String<class_string>` name **)** const |
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolStringArray<class_poolstringarray>` | :ref:`get_meta_list<class_Object_get_meta_list>` **(** **)** const |
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -146,7 +148,7 @@ Return a property, return null if the property does not exist.
- :ref:`Array<class_array>` **_get_property_list** **(** **)** virtual
Return the property list, array of dictionaries, dictionaries must contain: name:String, type:int (see TYPE\_\* enum in globals) and optionally: hint:int (see PROPERTY_HINT\_\* in globals), hint_string:String, usage:int (see PROPERTY_USAGE\_\* in globals).
Return the property list, array of dictionaries, dictionaries must contain: name:String, type:int (see TYPE\_\* enum in :ref:`@Global Scope<class_@global scope>`) and optionally: hint:int (see PROPERTY_HINT\_\* in :ref:`@Global Scope<class_@global scope>`), hint_string:String, usage:int (see PROPERTY_USAGE\_\* in :ref:`@Global Scope<class_@global scope>`).
.. _class_Object__init:
@@ -220,6 +222,20 @@ Get a property from the object.
Return the class of the object as a string.
.. _class_Object_get_incoming_connections:
- :ref:`Array<class_array>` **get_incoming_connections** **(** **)** const
Returns an :ref:`Array<class_array>` of dictionaries with informations about signals that are connected to this object.
Inside each :ref:`Dictionary<class_dictionary>` there are 3 fields:
- "source" is a reference to signal emitter.
- "signal_name" is name of connected signal.
- "method_name" is a name of method to which signal is connected.
.. _class_Object_get_instance_ID:
- :ref:`int<class_int>` **get_instance_ID** **(** **)** const
@@ -228,7 +244,7 @@ Return the instance ID. All objects have a unique instance ID.
.. _class_Object_get_meta:
- void **get_meta** **(** :ref:`String<class_string>` name **)** const
- :ref:`Variant<class_variant>` **get_meta** **(** :ref:`String<class_string>` name **)** const
Return a metadata from the object.
@@ -246,7 +262,7 @@ Return the list of metadata in the object.
- :ref:`Array<class_array>` **get_property_list** **(** **)** const
Return the list of properties as an array of dictionaries, dictionaries contain: name:String, type:int (see TYPE\_\* enum in globals) and optionally: hint:int (see PROPERTY_HINT\_\* in globals), hint_string:String, usage:int (see PROPERTY_USAGE\_\* in globals).
Return the list of properties as an array of dictionaries, dictionaries contain: name:String, type:int (see TYPE\_\* enum in :ref:`@Global Scope<class_@global scope>`) and optionally: hint:int (see PROPERTY_HINT\_\* in :ref:`@Global Scope<class_@global scope>`), hint_string:String, usage:int (see PROPERTY_USAGE\_\* in :ref:`@Global Scope<class_@global scope>`).
.. _class_Object_get_script:

View File

@@ -33,7 +33,7 @@ Member Functions
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_item_icon<class_OptionButton_get_item_icon>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_item_metadata<class_OptionButton_get_item_metadata>` **(** :ref:`int<class_int>` idx **)** const |
| :ref:`Variant<class_variant>` | :ref:`get_item_metadata<class_OptionButton_get_item_metadata>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_item_text<class_OptionButton_get_item_text>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -41,7 +41,7 @@ Member Functions
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_selected_ID<class_OptionButton_get_selected_ID>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_selected_metadata<class_OptionButton_get_selected_metadata>` **(** **)** const |
| :ref:`Variant<class_variant>` | :ref:`get_selected_metadata<class_OptionButton_get_selected_metadata>` **(** **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_item_disabled<class_OptionButton_is_item_disabled>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -125,7 +125,7 @@ Return the icon of the item at index "idx".
.. _class_OptionButton_get_item_metadata:
- void **get_item_metadata** **(** :ref:`int<class_int>` idx **)** const
- :ref:`Variant<class_variant>` **get_item_metadata** **(** :ref:`int<class_int>` idx **)** const
.. _class_OptionButton_get_item_text:
@@ -145,7 +145,7 @@ Return the current item index
.. _class_OptionButton_get_selected_metadata:
- void **get_selected_metadata** **(** **)** const
- :ref:`Variant<class_variant>` **get_selected_metadata** **(** **)** const
.. _class_OptionButton_is_item_disabled:

View File

@@ -179,6 +179,8 @@ Member Functions
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_icon<class_OS_set_icon>` **(** :ref:`Object<class_object>` icon **)** |
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ime_position<class_OS_set_ime_position>` **(** :ref:`Vector2<class_vector2>` arg0 **)** |
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_keep_screen_on<class_OS_set_keep_screen_on>` **(** :ref:`bool<class_bool>` enabled **)** |
+------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_low_processor_usage_mode<class_OS_set_low_processor_usage_mode>` **(** :ref:`bool<class_bool>` enable **)** |
@@ -349,7 +351,7 @@ Returns the current screen index (0 padded).
- :ref:`String<class_string>` **get_data_dir** **(** **)** const
Return the absolute directory path of user data path(:ref:`user://<class_user://>`).
Return the absolute directory path of user data path(user://).
.. _class_OS_get_date:
@@ -713,6 +715,10 @@ Set clipboard to the OS.
- void **set_icon** **(** :ref:`Object<class_object>` icon **)**
.. _class_OS_set_ime_position:
- void **set_ime_position** **(** :ref:`Vector2<class_vector2>` arg0 **)**
.. _class_OS_set_keep_screen_on:
- void **set_keep_screen_on** **(** :ref:`bool<class_bool>` enabled **)**

View File

@@ -37,7 +37,7 @@ Member Functions
Description
-----------
UDP packet peer. Can be used to send raw UDP packets as well as :ref:`Variant<class_variant>`s.
UDP packet peer. Can be used to send raw UDP packets as well as :ref:`Variant<class_variant>`\ s.
Member Function Description
---------------------------

View File

@@ -8,6 +8,8 @@ PanelContainer
**Inherits:** :ref:`Container<class_container>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`ScriptEditor<class_scripteditor>`
**Category:** Core
Brief Description

View File

@@ -1,108 +0,0 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_ParticleAttractor2D:
ParticleAttractor2D
===================
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_absorption<class_ParticleAttractor2D_get_absorption>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_disable_radius<class_ParticleAttractor2D_get_disable_radius>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_gravity<class_ParticleAttractor2D_get_gravity>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_particles_path<class_ParticleAttractor2D_get_particles_path>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_radius<class_ParticleAttractor2D_get_radius>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_enabled<class_ParticleAttractor2D_is_enabled>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_absorption<class_ParticleAttractor2D_set_absorption>` **(** :ref:`float<class_float>` absorption **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_disable_radius<class_ParticleAttractor2D_set_disable_radius>` **(** :ref:`float<class_float>` radius **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_enabled<class_ParticleAttractor2D_set_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_gravity<class_ParticleAttractor2D_set_gravity>` **(** :ref:`float<class_float>` gravity **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_particles_path<class_ParticleAttractor2D_set_particles_path>` **(** :ref:`NodePath<class_nodepath>` path **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_radius<class_ParticleAttractor2D_set_radius>` **(** :ref:`float<class_float>` radius **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`float<class_float>` **absorption**
- :ref:`float<class_float>` **disable_radius**
- :ref:`bool<class_bool>` **enabled**
- :ref:`float<class_float>` **gravity**
- :ref:`NodePath<class_nodepath>` **particles_path**
- :ref:`float<class_float>` **radius**
Member Function Description
---------------------------
.. _class_ParticleAttractor2D_get_absorption:
- :ref:`float<class_float>` **get_absorption** **(** **)** const
.. _class_ParticleAttractor2D_get_disable_radius:
- :ref:`float<class_float>` **get_disable_radius** **(** **)** const
.. _class_ParticleAttractor2D_get_gravity:
- :ref:`float<class_float>` **get_gravity** **(** **)** const
.. _class_ParticleAttractor2D_get_particles_path:
- :ref:`NodePath<class_nodepath>` **get_particles_path** **(** **)** const
.. _class_ParticleAttractor2D_get_radius:
- :ref:`float<class_float>` **get_radius** **(** **)** const
.. _class_ParticleAttractor2D_is_enabled:
- :ref:`bool<class_bool>` **is_enabled** **(** **)** const
.. _class_ParticleAttractor2D_set_absorption:
- void **set_absorption** **(** :ref:`float<class_float>` absorption **)**
.. _class_ParticleAttractor2D_set_disable_radius:
- void **set_disable_radius** **(** :ref:`float<class_float>` radius **)**
.. _class_ParticleAttractor2D_set_enabled:
- void **set_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_ParticleAttractor2D_set_gravity:
- void **set_gravity** **(** :ref:`float<class_float>` gravity **)**
.. _class_ParticleAttractor2D_set_particles_path:
- void **set_particles_path** **(** :ref:`NodePath<class_nodepath>` path **)**
.. _class_ParticleAttractor2D_set_radius:
- void **set_radius** **(** :ref:`float<class_float>` radius **)**

View File

@@ -37,6 +37,8 @@ Member Functions
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_lifetime<class_Particles_get_lifetime>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_one_shot<class_Particles_get_one_shot>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_pre_process_time<class_Particles_get_pre_process_time>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Material<class_material>` | :ref:`get_process_material<class_Particles_get_process_material>` **(** **)** const |
@@ -51,6 +53,8 @@ Member Functions
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_emitting<class_Particles_is_emitting>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`restart<class_Particles_restart>` **(** **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_amount<class_Particles_set_amount>` **(** :ref:`int<class_int>` amount **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_draw_order<class_Particles_set_draw_order>` **(** :ref:`int<class_int>` order **)** |
@@ -69,6 +73,8 @@ Member Functions
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_lifetime<class_Particles_set_lifetime>` **(** :ref:`float<class_float>` secs **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_one_shot<class_Particles_set_one_shot>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_pre_process_time<class_Particles_set_pre_process_time>` **(** :ref:`float<class_float>` secs **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_process_material<class_Particles_set_process_material>` **(** :ref:`Material<class_material>` material **)** |
@@ -98,8 +104,9 @@ Member Variables
- :ref:`bool<class_bool>` **fract_delta**
- :ref:`float<class_float>` **lifetime**
- :ref:`bool<class_bool>` **local_coords**
- :ref:`bool<class_bool>` **one_shot**
- :ref:`float<class_float>` **preprocess**
- ParticlesMaterial,ShaderMaterial **process_material**
- ShaderMaterial,ParticlesMaterial **process_material**
- :ref:`float<class_float>` **randomness**
- :ref:`float<class_float>` **speed_scale**
- :ref:`Rect3<class_rect3>` **visibility_aabb**
@@ -151,6 +158,10 @@ Member Function Description
- :ref:`float<class_float>` **get_lifetime** **(** **)** const
.. _class_Particles_get_one_shot:
- :ref:`bool<class_bool>` **get_one_shot** **(** **)** const
.. _class_Particles_get_pre_process_time:
- :ref:`float<class_float>` **get_pre_process_time** **(** **)** const
@@ -179,6 +190,10 @@ Member Function Description
- :ref:`bool<class_bool>` **is_emitting** **(** **)** const
.. _class_Particles_restart:
- void **restart** **(** **)**
.. _class_Particles_set_amount:
- void **set_amount** **(** :ref:`int<class_int>` amount **)**
@@ -215,6 +230,10 @@ Member Function Description
- void **set_lifetime** **(** :ref:`float<class_float>` secs **)**
.. _class_Particles_set_one_shot:
- void **set_one_shot** **(** :ref:`bool<class_bool>` enable **)**
.. _class_Particles_set_pre_process_time:
- void **set_pre_process_time** **(** :ref:`float<class_float>` secs **)**

View File

@@ -18,202 +18,111 @@ Brief Description
Member Functions
----------------
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_amount<class_Particles2D_get_amount>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_color<class_Particles2D_get_color>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_color_phase_color<class_Particles2D_get_color_phase_color>` **(** :ref:`int<class_int>` phase **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_color_phase_pos<class_Particles2D_get_color_phase_pos>` **(** :ref:`int<class_int>` phase **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_color_phases<class_Particles2D_get_color_phases>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_emission_half_extents<class_Particles2D_get_emission_half_extents>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolVector2Array<class_poolvector2array>` | :ref:`get_emission_points<class_Particles2D_get_emission_points>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_emissor_offset<class_Particles2D_get_emissor_offset>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_emit_timeout<class_Particles2D_get_emit_timeout>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_explosiveness<class_Particles2D_get_explosiveness>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Gradient<class_gradient>` | :ref:`get_gradient<class_Particles2D_get_gradient>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_h_frames<class_Particles2D_get_h_frames>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_initial_velocity<class_Particles2D_get_initial_velocity>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_lifetime<class_Particles2D_get_lifetime>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_param<class_Particles2D_get_param>` **(** :ref:`int<class_int>` param **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_pre_process_time<class_Particles2D_get_pre_process_time>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_process_mode<class_Particles2D_get_process_mode>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_randomness<class_Particles2D_get_randomness>` **(** :ref:`int<class_int>` param **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_texture<class_Particles2D_get_texture>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_time_scale<class_Particles2D_get_time_scale>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_v_frames<class_Particles2D_get_v_frames>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_emitting<class_Particles2D_is_emitting>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_flipped_h<class_Particles2D_is_flipped_h>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_flipped_v<class_Particles2D_is_flipped_v>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_using_local_space<class_Particles2D_is_using_local_space>` **(** **)** const |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`pre_process<class_Particles2D_pre_process>` **(** :ref:`float<class_float>` time **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`reset<class_Particles2D_reset>` **(** **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_amount<class_Particles2D_set_amount>` **(** :ref:`int<class_int>` amount **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color<class_Particles2D_set_color>` **(** :ref:`Color<class_color>` color **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color_phase_color<class_Particles2D_set_color_phase_color>` **(** :ref:`int<class_int>` phase, :ref:`Color<class_color>` color **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color_phase_pos<class_Particles2D_set_color_phase_pos>` **(** :ref:`int<class_int>` phase, :ref:`float<class_float>` pos **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color_phases<class_Particles2D_set_color_phases>` **(** :ref:`int<class_int>` phases **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_half_extents<class_Particles2D_set_emission_half_extents>` **(** :ref:`Vector2<class_vector2>` extents **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_points<class_Particles2D_set_emission_points>` **(** :ref:`PoolVector2Array<class_poolvector2array>` points **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emissor_offset<class_Particles2D_set_emissor_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emit_timeout<class_Particles2D_set_emit_timeout>` **(** :ref:`float<class_float>` value **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emitting<class_Particles2D_set_emitting>` **(** :ref:`bool<class_bool>` active **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_explosiveness<class_Particles2D_set_explosiveness>` **(** :ref:`float<class_float>` amount **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_flip_h<class_Particles2D_set_flip_h>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_flip_v<class_Particles2D_set_flip_v>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Gradient<class_gradient>` | :ref:`set_gradient<class_Particles2D_set_gradient>` **(** :ref:`Object<class_object>` gradient **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_h_frames<class_Particles2D_set_h_frames>` **(** :ref:`int<class_int>` enable **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_initial_velocity<class_Particles2D_set_initial_velocity>` **(** :ref:`Vector2<class_vector2>` velocity **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_lifetime<class_Particles2D_set_lifetime>` **(** :ref:`float<class_float>` lifetime **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_param<class_Particles2D_set_param>` **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_pre_process_time<class_Particles2D_set_pre_process_time>` **(** :ref:`float<class_float>` time **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_process_mode<class_Particles2D_set_process_mode>` **(** :ref:`int<class_int>` mode **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_randomness<class_Particles2D_set_randomness>` **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`set_texture<class_Particles2D_set_texture>` **(** :ref:`Object<class_object>` texture **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_time_scale<class_Particles2D_set_time_scale>` **(** :ref:`float<class_float>` time_scale **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_use_local_space<class_Particles2D_set_use_local_space>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_v_frames<class_Particles2D_set_v_frames>` **(** :ref:`int<class_int>` enable **)** |
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
- **emission_finished** **(** **)**
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`capture_rect<class_Particles2D_capture_rect>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_amount<class_Particles2D_get_amount>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_draw_order<class_Particles2D_get_draw_order>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_explosiveness_ratio<class_Particles2D_get_explosiveness_ratio>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_fixed_fps<class_Particles2D_get_fixed_fps>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_fractional_delta<class_Particles2D_get_fractional_delta>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_h_frames<class_Particles2D_get_h_frames>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_lifetime<class_Particles2D_get_lifetime>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_normal_map<class_Particles2D_get_normal_map>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_one_shot<class_Particles2D_get_one_shot>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_pre_process_time<class_Particles2D_get_pre_process_time>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Material<class_material>` | :ref:`get_process_material<class_Particles2D_get_process_material>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_randomness_ratio<class_Particles2D_get_randomness_ratio>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_speed_scale<class_Particles2D_get_speed_scale>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_texture<class_Particles2D_get_texture>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_use_local_coordinates<class_Particles2D_get_use_local_coordinates>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_v_frames<class_Particles2D_get_v_frames>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_visibility_rect<class_Particles2D_get_visibility_rect>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_emitting<class_Particles2D_is_emitting>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`restart<class_Particles2D_restart>` **(** **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_amount<class_Particles2D_set_amount>` **(** :ref:`int<class_int>` amount **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_draw_order<class_Particles2D_set_draw_order>` **(** :ref:`int<class_int>` order **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emitting<class_Particles2D_set_emitting>` **(** :ref:`bool<class_bool>` emitting **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_explosiveness_ratio<class_Particles2D_set_explosiveness_ratio>` **(** :ref:`float<class_float>` ratio **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fixed_fps<class_Particles2D_set_fixed_fps>` **(** :ref:`int<class_int>` fps **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fractional_delta<class_Particles2D_set_fractional_delta>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_h_frames<class_Particles2D_set_h_frames>` **(** :ref:`int<class_int>` frames **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_lifetime<class_Particles2D_set_lifetime>` **(** :ref:`float<class_float>` secs **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_normal_map<class_Particles2D_set_normal_map>` **(** :ref:`Texture<class_texture>` texture **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_one_shot<class_Particles2D_set_one_shot>` **(** :ref:`bool<class_bool>` secs **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_pre_process_time<class_Particles2D_set_pre_process_time>` **(** :ref:`float<class_float>` secs **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_process_material<class_Particles2D_set_process_material>` **(** :ref:`Material<class_material>` material **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_randomness_ratio<class_Particles2D_set_randomness_ratio>` **(** :ref:`float<class_float>` ratio **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_speed_scale<class_Particles2D_set_speed_scale>` **(** :ref:`float<class_float>` scale **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_texture<class_Particles2D_set_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_use_local_coordinates<class_Particles2D_set_use_local_coordinates>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_v_frames<class_Particles2D_set_v_frames>` **(** :ref:`int<class_int>` frames **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_visibility_rect<class_Particles2D_set_visibility_rect>` **(** :ref:`Rect2<class_rect2>` aabb **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`Color<class_color>` **color/color**
- :ref:`Gradient<class_gradient>` **color/color_ramp**
- :ref:`int<class_int>` **color_phases/count**
- :ref:`int<class_int>` **config/amount**
- :ref:`float<class_float>` **config/emit_timeout**
- :ref:`bool<class_bool>` **config/emitting**
- :ref:`float<class_float>` **config/explosiveness**
- :ref:`bool<class_bool>` **config/flip_h**
- :ref:`bool<class_bool>` **config/flip_v**
- :ref:`int<class_int>` **config/h_frames**
- :ref:`Vector2<class_vector2>` **config/half_extents**
- :ref:`float<class_float>` **config/lifetime**
- :ref:`bool<class_bool>` **config/local_space**
- :ref:`Vector2<class_vector2>` **config/offset**
- :ref:`float<class_float>` **config/preprocess**
- :ref:`int<class_int>` **config/process_mode**
- :ref:`Texture<class_texture>` **config/texture**
- :ref:`float<class_float>` **config/time_scale**
- :ref:`int<class_int>` **config/v_frames**
- :ref:`PoolVector2Array<class_poolvector2array>` **emission_points**
- :ref:`float<class_float>` **params/anim_initial_pos**
- :ref:`float<class_float>` **params/anim_speed_scale**
- :ref:`float<class_float>` **params/damping**
- :ref:`float<class_float>` **params/direction**
- :ref:`float<class_float>` **params/final_size**
- :ref:`float<class_float>` **params/gravity_direction**
- :ref:`float<class_float>` **params/gravity_strength**
- :ref:`float<class_float>` **params/hue_variation**
- :ref:`float<class_float>` **params/initial_angle**
- :ref:`float<class_float>` **params/initial_size**
- :ref:`float<class_float>` **params/linear_velocity**
- :ref:`float<class_float>` **params/orbit_velocity**
- :ref:`float<class_float>` **params/radial_accel**
- :ref:`float<class_float>` **params/spin_velocity**
- :ref:`float<class_float>` **params/spread**
- :ref:`float<class_float>` **params/tangential_accel**
- :ref:`Color<class_color>` **phase_0/color**
- :ref:`float<class_float>` **phase_0/pos**
- :ref:`Color<class_color>` **phase_1/color**
- :ref:`float<class_float>` **phase_1/pos**
- :ref:`Color<class_color>` **phase_2/color**
- :ref:`float<class_float>` **phase_2/pos**
- :ref:`Color<class_color>` **phase_3/color**
- :ref:`float<class_float>` **phase_3/pos**
- :ref:`float<class_float>` **randomness/anim_initial_pos**
- :ref:`float<class_float>` **randomness/anim_speed_scale**
- :ref:`float<class_float>` **randomness/damping**
- :ref:`float<class_float>` **randomness/direction**
- :ref:`float<class_float>` **randomness/final_size**
- :ref:`float<class_float>` **randomness/gravity_direction**
- :ref:`float<class_float>` **randomness/gravity_strength**
- :ref:`float<class_float>` **randomness/hue_variation**
- :ref:`float<class_float>` **randomness/initial_angle**
- :ref:`float<class_float>` **randomness/initial_size**
- :ref:`float<class_float>` **randomness/linear_velocity**
- :ref:`float<class_float>` **randomness/orbit_velocity**
- :ref:`float<class_float>` **randomness/radial_accel**
- :ref:`float<class_float>` **randomness/spin_velocity**
- :ref:`float<class_float>` **randomness/spread**
- :ref:`float<class_float>` **randomness/tangential_accel**
- :ref:`int<class_int>` **amount**
- :ref:`int<class_int>` **draw_order**
- :ref:`bool<class_bool>` **emitting**
- :ref:`float<class_float>` **explosiveness**
- :ref:`int<class_int>` **fixed_fps**
- :ref:`bool<class_bool>` **fract_delta**
- :ref:`int<class_int>` **h_frames**
- :ref:`float<class_float>` **lifetime**
- :ref:`bool<class_bool>` **local_coords**
- :ref:`Texture<class_texture>` **normal_map**
- :ref:`bool<class_bool>` **one_shot**
- :ref:`float<class_float>` **preprocess**
- ShaderMaterial,ParticlesMaterial **process_material**
- :ref:`float<class_float>` **randomness**
- :ref:`float<class_float>` **speed_scale**
- :ref:`Texture<class_texture>` **texture**
- :ref:`int<class_int>` **v_frames**
- :ref:`Rect3<class_rect3>` **visibility_rect**
Numeric Constants
-----------------
- **PARAM_DIRECTION** = **0** --- Direction in degrees at which the particles will be launched, Notice that when the direction is set to 0 the particles will be launched to the negative
- **PARAM_SPREAD** = **1**
- **PARAM_LINEAR_VELOCITY** = **2** --- Velocity at which the particles will be launched.
- **PARAM_SPIN_VELOCITY** = **3** --- The speed at which particles will spin around its own center.
- **PARAM_ORBIT_VELOCITY** = **4** --- Velocity at which the particles will orbit around the emitter center
- **PARAM_GRAVITY_DIRECTION** = **5** --- Direction in degrees at which the particles will be attracted
- **PARAM_GRAVITY_STRENGTH** = **6** --- Strength of the gravitation attraction for each particle
- **PARAM_RADIAL_ACCEL** = **7**
- **PARAM_TANGENTIAL_ACCEL** = **8**
- **PARAM_DAMPING** = **9** --- Amount of damping for each particle
- **PARAM_INITIAL_ANGLE** = **10** --- Initial angle in radians at which each particle will be spawned
- **PARAM_INITIAL_SIZE** = **11** --- Initial size of each particle
- **PARAM_FINAL_SIZE** = **12** --- Final size of each particle, the particle size will interpolate to this value during its lifetime.
- **PARAM_HUE_VARIATION** = **13**
- **PARAM_ANIM_SPEED_SCALE** = **14**
- **PARAM_ANIM_INITIAL_POS** = **15**
- **PARAM_MAX** = **16**
- **MAX_COLOR_PHASES** = **4**
- **DRAW_ORDER_INDEX** = **0**
- **DRAW_ORDER_LIFETIME** = **1**
Description
-----------
@@ -223,95 +132,65 @@ Particles2D is a particle system 2D :ref:`Node<class_node>` that is used to simu
Member Function Description
---------------------------
.. _class_Particles2D_capture_rect:
- :ref:`Rect2<class_rect2>` **capture_rect** **(** **)** const
.. _class_Particles2D_get_amount:
- :ref:`int<class_int>` **get_amount** **(** **)** const
Returns the amount of particles spawned at each emission
.. _class_Particles2D_get_color:
.. _class_Particles2D_get_draw_order:
- :ref:`Color<class_color>` **get_color** **(** **)** const
- :ref:`int<class_int>` **get_draw_order** **(** **)** const
Returns the tint color for each particle.
.. _class_Particles2D_get_explosiveness_ratio:
.. _class_Particles2D_get_color_phase_color:
- :ref:`float<class_float>` **get_explosiveness_ratio** **(** **)** const
- :ref:`Color<class_color>` **get_color_phase_color** **(** :ref:`int<class_int>` phase **)** const
.. _class_Particles2D_get_fixed_fps:
.. _class_Particles2D_get_color_phase_pos:
- :ref:`int<class_int>` **get_fixed_fps** **(** **)** const
- :ref:`float<class_float>` **get_color_phase_pos** **(** :ref:`int<class_int>` phase **)** const
.. _class_Particles2D_get_fractional_delta:
.. _class_Particles2D_get_color_phases:
- :ref:`int<class_int>` **get_color_phases** **(** **)** const
.. _class_Particles2D_get_emission_half_extents:
- :ref:`Vector2<class_vector2>` **get_emission_half_extents** **(** **)** const
Returns the half extents of the emission box.
.. _class_Particles2D_get_emission_points:
- :ref:`PoolVector2Array<class_poolvector2array>` **get_emission_points** **(** **)** const
.. _class_Particles2D_get_emissor_offset:
- :ref:`Vector2<class_vector2>` **get_emissor_offset** **(** **)** const
Returns the particle spawn origin position relative to the emitter.
.. _class_Particles2D_get_emit_timeout:
- :ref:`float<class_float>` **get_emit_timeout** **(** **)** const
Returns the amount of seconds during which the emitter will spawn particles
.. _class_Particles2D_get_explosiveness:
- :ref:`float<class_float>` **get_explosiveness** **(** **)** const
.. _class_Particles2D_get_gradient:
- :ref:`Gradient<class_gradient>` **get_gradient** **(** **)** const
Returns the :ref:`Gradient<class_gradient>` used to tint each particle.
- :ref:`bool<class_bool>` **get_fractional_delta** **(** **)** const
.. _class_Particles2D_get_h_frames:
- :ref:`int<class_int>` **get_h_frames** **(** **)** const
.. _class_Particles2D_get_initial_velocity:
- :ref:`Vector2<class_vector2>` **get_initial_velocity** **(** **)** const
.. _class_Particles2D_get_lifetime:
- :ref:`float<class_float>` **get_lifetime** **(** **)** const
Gets the amount of seconds that each particle will be visible.
.. _class_Particles2D_get_param:
.. _class_Particles2D_get_normal_map:
- :ref:`float<class_float>` **get_param** **(** :ref:`int<class_int>` param **)** const
- :ref:`Texture<class_texture>` **get_normal_map** **(** **)** const
Returns the value of the specified emitter parameter
.. _class_Particles2D_get_one_shot:
- :ref:`bool<class_bool>` **get_one_shot** **(** **)** const
.. _class_Particles2D_get_pre_process_time:
- :ref:`float<class_float>` **get_pre_process_time** **(** **)** const
.. _class_Particles2D_get_process_mode:
.. _class_Particles2D_get_process_material:
- :ref:`int<class_int>` **get_process_mode** **(** **)** const
- :ref:`Material<class_material>` **get_process_material** **(** **)** const
.. _class_Particles2D_get_randomness:
.. _class_Particles2D_get_randomness_ratio:
- :ref:`float<class_float>` **get_randomness** **(** :ref:`int<class_int>` param **)** const
- :ref:`float<class_float>` **get_randomness_ratio** **(** **)** const
Returns the randomness value of the specified emitter parameter
.. _class_Particles2D_get_speed_scale:
- :ref:`float<class_float>` **get_speed_scale** **(** **)** const
.. _class_Particles2D_get_texture:
@@ -319,41 +198,27 @@ Returns the randomness value of the specified emitter parameter
Returns the texture for emitted particles
.. _class_Particles2D_get_time_scale:
.. _class_Particles2D_get_use_local_coordinates:
- :ref:`float<class_float>` **get_time_scale** **(** **)** const
Returns the emitter time scale
- :ref:`bool<class_bool>` **get_use_local_coordinates** **(** **)** const
.. _class_Particles2D_get_v_frames:
- :ref:`int<class_int>` **get_v_frames** **(** **)** const
.. _class_Particles2D_get_visibility_rect:
- :ref:`Rect2<class_rect2>` **get_visibility_rect** **(** **)** const
.. _class_Particles2D_is_emitting:
- :ref:`bool<class_bool>` **is_emitting** **(** **)** const
Returns whether this emitter is currently emitting or not
.. _class_Particles2D_is_flipped_h:
.. _class_Particles2D_restart:
- :ref:`bool<class_bool>` **is_flipped_h** **(** **)** const
.. _class_Particles2D_is_flipped_v:
- :ref:`bool<class_bool>` **is_flipped_v** **(** **)** const
.. _class_Particles2D_is_using_local_space:
- :ref:`bool<class_bool>` **is_using_local_space** **(** **)** const
.. _class_Particles2D_pre_process:
- void **pre_process** **(** :ref:`float<class_float>` time **)**
.. _class_Particles2D_reset:
- void **reset** **(** **)**
- void **restart** **(** **)**
.. _class_Particles2D_set_amount:
@@ -361,122 +226,76 @@ Returns whether this emitter is currently emitting or not
Sets the amount of particles spawned at each emission
.. _class_Particles2D_set_color:
.. _class_Particles2D_set_draw_order:
- void **set_color** **(** :ref:`Color<class_color>` color **)**
Set the tint color for each particle.
.. _class_Particles2D_set_color_phase_color:
- void **set_color_phase_color** **(** :ref:`int<class_int>` phase, :ref:`Color<class_color>` color **)**
.. _class_Particles2D_set_color_phase_pos:
- void **set_color_phase_pos** **(** :ref:`int<class_int>` phase, :ref:`float<class_float>` pos **)**
.. _class_Particles2D_set_color_phases:
- void **set_color_phases** **(** :ref:`int<class_int>` phases **)**
.. _class_Particles2D_set_emission_half_extents:
- void **set_emission_half_extents** **(** :ref:`Vector2<class_vector2>` extents **)**
Sets the half extents of the emission box, particles will be spawned at random inside this box.
.. _class_Particles2D_set_emission_points:
- void **set_emission_points** **(** :ref:`PoolVector2Array<class_poolvector2array>` points **)**
.. _class_Particles2D_set_emissor_offset:
- void **set_emissor_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
Sets the particle spawn origin position relative to the emitter center. for example if this value is set to (50, 50), the particle will spawn 50 units to the right and 50 units to the bottom of the emitter center.
.. _class_Particles2D_set_emit_timeout:
- void **set_emit_timeout** **(** :ref:`float<class_float>` value **)**
Sets the amount of seconds during which the emitter will spawn particles, after the specified seconds the emitter state will be set to non emitting, so calling :ref:`is_emitting<class_Particles2D_is_emitting>` will return false. If the timeout is 0 the emitter will spawn forever.
- void **set_draw_order** **(** :ref:`int<class_int>` order **)**
.. _class_Particles2D_set_emitting:
- void **set_emitting** **(** :ref:`bool<class_bool>` active **)**
- void **set_emitting** **(** :ref:`bool<class_bool>` emitting **)**
If this is set to true then the particle emitter will emit particles, if its false it will not.
.. _class_Particles2D_set_explosiveness:
.. _class_Particles2D_set_explosiveness_ratio:
- void **set_explosiveness** **(** :ref:`float<class_float>` amount **)**
- void **set_explosiveness_ratio** **(** :ref:`float<class_float>` ratio **)**
.. _class_Particles2D_set_flip_h:
.. _class_Particles2D_set_fixed_fps:
- void **set_flip_h** **(** :ref:`bool<class_bool>` enable **)**
- void **set_fixed_fps** **(** :ref:`int<class_int>` fps **)**
.. _class_Particles2D_set_flip_v:
.. _class_Particles2D_set_fractional_delta:
- void **set_flip_v** **(** :ref:`bool<class_bool>` enable **)**
.. _class_Particles2D_set_gradient:
- :ref:`Gradient<class_gradient>` **set_gradient** **(** :ref:`Object<class_object>` gradient **)**
Sets the :ref:`Gradient<class_gradient>` used to tint each particle. Particle will be tinted according to their lifetimes.
- void **set_fractional_delta** **(** :ref:`bool<class_bool>` enable **)**
.. _class_Particles2D_set_h_frames:
- void **set_h_frames** **(** :ref:`int<class_int>` enable **)**
.. _class_Particles2D_set_initial_velocity:
- void **set_initial_velocity** **(** :ref:`Vector2<class_vector2>` velocity **)**
- void **set_h_frames** **(** :ref:`int<class_int>` frames **)**
.. _class_Particles2D_set_lifetime:
- void **set_lifetime** **(** :ref:`float<class_float>` lifetime **)**
- void **set_lifetime** **(** :ref:`float<class_float>` secs **)**
Sets the amount of seconds that each particle will be visible.
.. _class_Particles2D_set_param:
.. _class_Particles2D_set_normal_map:
- void **set_param** **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)**
- void **set_normal_map** **(** :ref:`Texture<class_texture>` texture **)**
Sets the value of the specified emitter parameter (see the constants secction for the list of parameters)
.. _class_Particles2D_set_one_shot:
- void **set_one_shot** **(** :ref:`bool<class_bool>` secs **)**
.. _class_Particles2D_set_pre_process_time:
- void **set_pre_process_time** **(** :ref:`float<class_float>` time **)**
- void **set_pre_process_time** **(** :ref:`float<class_float>` secs **)**
.. _class_Particles2D_set_process_mode:
.. _class_Particles2D_set_process_material:
- void **set_process_mode** **(** :ref:`int<class_int>` mode **)**
- void **set_process_material** **(** :ref:`Material<class_material>` material **)**
.. _class_Particles2D_set_randomness:
.. _class_Particles2D_set_randomness_ratio:
- void **set_randomness** **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)**
- void **set_randomness_ratio** **(** :ref:`float<class_float>` ratio **)**
Sets the randomness value of the specified emitter parameter (see the constants secction for the list of parameters), 0 means no randomness, so every particle will have the parameters specified, 1 means that the parameter will be chosen at random, the closer the randomness value gets to 0 the more conservative the variation of the parameter will be.
.. _class_Particles2D_set_speed_scale:
- void **set_speed_scale** **(** :ref:`float<class_float>` scale **)**
.. _class_Particles2D_set_texture:
- :ref:`Texture<class_texture>` **set_texture** **(** :ref:`Object<class_object>` texture **)**
- void **set_texture** **(** :ref:`Texture<class_texture>` texture **)**
Sets the texture for each particle
.. _class_Particles2D_set_use_local_coordinates:
.. _class_Particles2D_set_time_scale:
- void **set_time_scale** **(** :ref:`float<class_float>` time_scale **)**
Sets the increment or decrement for the particle lifetime. for example: if the time scale is set to 2, the particles will die and move twice as fast.
.. _class_Particles2D_set_use_local_space:
- void **set_use_local_space** **(** :ref:`bool<class_bool>` enable **)**
- void **set_use_local_coordinates** **(** :ref:`bool<class_bool>` enable **)**
.. _class_Particles2D_set_v_frames:
- void **set_v_frames** **(** :ref:`int<class_int>` enable **)**
- void **set_v_frames** **(** :ref:`int<class_int>` frames **)**
.. _class_Particles2D_set_visibility_rect:
- void **set_visibility_rect** **(** :ref:`Rect2<class_rect2>` aabb **)**

View File

@@ -25,6 +25,8 @@ Member Functions
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_emission_box_extents<class_ParticlesMaterial_get_emission_box_extents>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_emission_color_texture<class_ParticlesMaterial_get_emission_color_texture>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_emission_normal_texture<class_ParticlesMaterial_get_emission_normal_texture>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_emission_point_count<class_ParticlesMaterial_get_emission_point_count>` **(** **)** const |
@@ -61,6 +63,8 @@ Member Functions
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_box_extents<class_ParticlesMaterial_set_emission_box_extents>` **(** :ref:`Vector3<class_vector3>` extents **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_color_texture<class_ParticlesMaterial_set_emission_color_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_normal_texture<class_ParticlesMaterial_set_emission_normal_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_point_count<class_ParticlesMaterial_set_emission_point_count>` **(** :ref:`int<class_int>` point_count **)** |
@@ -101,6 +105,7 @@ Member Variables
- :ref:`float<class_float>` **angular_velocity**
- :ref:`CurveTexture<class_curvetexture>` **angular_velocity_curve**
- :ref:`float<class_float>` **angular_velocity_random**
- :ref:`bool<class_bool>` **anim_loop**
- :ref:`float<class_float>` **anim_offset**
- :ref:`CurveTexture<class_curvetexture>` **anim_offset_curve**
- :ref:`float<class_float>` **anim_offset_random**
@@ -113,12 +118,14 @@ Member Variables
- :ref:`CurveTexture<class_curvetexture>` **damping_curve**
- :ref:`float<class_float>` **damping_random**
- :ref:`Vector3<class_vector3>` **emission_box_extents**
- :ref:`Texture<class_texture>` **emission_color_texture**
- :ref:`Texture<class_texture>` **emission_normal_texture**
- :ref:`int<class_int>` **emission_point_count**
- :ref:`Texture<class_texture>` **emission_point_texture**
- :ref:`int<class_int>` **emission_shape**
- :ref:`float<class_float>` **emission_sphere_radius**
- :ref:`bool<class_bool>` **flag_align_y**
- :ref:`bool<class_bool>` **flag_disable_z**
- :ref:`bool<class_bool>` **flag_rotate_y**
- :ref:`float<class_float>` **flatness**
- :ref:`Vector3<class_vector3>` **gravity**
@@ -165,7 +172,7 @@ Numeric Constants
- **PARAM_MAX** = **12**
- **FLAG_ALIGN_Y_TO_VELOCITY** = **0**
- **FLAG_ROTATE_Y** = **1**
- **FLAG_MAX** = **2**
- **FLAG_MAX** = **4**
- **EMISSION_SHAPE_POINT** = **0**
- **EMISSION_SHAPE_SPHERE** = **1**
- **EMISSION_SHAPE_BOX** = **2**
@@ -187,6 +194,10 @@ Member Function Description
- :ref:`Vector3<class_vector3>` **get_emission_box_extents** **(** **)** const
.. _class_ParticlesMaterial_get_emission_color_texture:
- :ref:`Texture<class_texture>` **get_emission_color_texture** **(** **)** const
.. _class_ParticlesMaterial_get_emission_normal_texture:
- :ref:`Texture<class_texture>` **get_emission_normal_texture** **(** **)** const
@@ -259,6 +270,10 @@ Member Function Description
- void **set_emission_box_extents** **(** :ref:`Vector3<class_vector3>` extents **)**
.. _class_ParticlesMaterial_set_emission_color_texture:
- void **set_emission_color_texture** **(** :ref:`Texture<class_texture>` texture **)**
.. _class_ParticlesMaterial_set_emission_normal_texture:
- void **set_emission_normal_texture** **(** :ref:`Texture<class_texture>` texture **)**

View File

@@ -104,7 +104,7 @@ collider: Object the point is inside of.
rid: :ref:`RID<class_rid>` of the object the point is in.
Additionally, the method can take an array of objects or :ref:`RID<class_rid>`s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK\_\* constants).
Additionally, the method can take an array of objects or :ref:`RID<class_rid>`\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK\_\* constants).
.. _class_Physics2DDirectSpaceState_intersect_ray:
@@ -128,7 +128,7 @@ rid: :ref:`RID<class_rid>` of the object against which the ray was stopped.
If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead.
Additionally, the method can take an array of objects or :ref:`RID<class_rid>`s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK\_\* constants).
Additionally, the method can take an array of objects or :ref:`RID<class_rid>`\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK\_\* constants).
.. _class_Physics2DDirectSpaceState_intersect_shape:

View File

@@ -57,6 +57,8 @@ Member Functions
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`area_set_shape<class_Physics2DServer_area_set_shape>` **(** :ref:`RID<class_rid>` area, :ref:`int<class_int>` shape_idx, :ref:`RID<class_rid>` shape **)** |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`area_set_shape_disabled<class_Physics2DServer_area_set_shape_disabled>` **(** :ref:`RID<class_rid>` area, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disable **)** |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`area_set_shape_transform<class_Physics2DServer_area_set_shape_transform>` **(** :ref:`RID<class_rid>` area, :ref:`int<class_int>` shape_idx, :ref:`Transform2D<class_transform2d>` transform **)** |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`area_set_space<class_Physics2DServer_area_set_space>` **(** :ref:`RID<class_rid>` area, :ref:`RID<class_rid>` space **)** |
@@ -91,10 +93,6 @@ Member Functions
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`body_get_object_instance_ID<class_Physics2DServer_body_get_object_instance_ID>` **(** :ref:`RID<class_rid>` body **)** const |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`body_get_one_way_collision_direction<class_Physics2DServer_body_get_one_way_collision_direction>` **(** :ref:`RID<class_rid>` body **)** const |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`body_get_one_way_collision_max_depth<class_Physics2DServer_body_get_one_way_collision_max_depth>` **(** :ref:`RID<class_rid>` body **)** const |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`body_get_param<class_Physics2DServer_body_get_param>` **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` param **)** const |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`body_get_shape<class_Physics2DServer_body_get_shape>` **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` shape_idx **)** const |
@@ -111,8 +109,6 @@ Member Functions
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`body_is_omitting_force_integration<class_Physics2DServer_body_is_omitting_force_integration>` **(** :ref:`RID<class_rid>` body **)** const |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`body_is_shape_set_as_trigger<class_Physics2DServer_body_is_shape_set_as_trigger>` **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` shape_idx **)** const |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_remove_collision_exception<class_Physics2DServer_body_remove_collision_exception>` **(** :ref:`RID<class_rid>` body, :ref:`RID<class_rid>` excepted_body **)** |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_remove_shape<class_Physics2DServer_body_remove_shape>` **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` shape_idx **)** |
@@ -133,15 +129,13 @@ Member Functions
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_set_omit_force_integration<class_Physics2DServer_body_set_omit_force_integration>` **(** :ref:`RID<class_rid>` body, :ref:`bool<class_bool>` enable **)** |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_set_one_way_collision_direction<class_Physics2DServer_body_set_one_way_collision_direction>` **(** :ref:`RID<class_rid>` body, :ref:`Vector2<class_vector2>` normal **)** |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_set_one_way_collision_max_depth<class_Physics2DServer_body_set_one_way_collision_max_depth>` **(** :ref:`RID<class_rid>` body, :ref:`float<class_float>` depth **)** |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_set_param<class_Physics2DServer_body_set_param>` **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` param, :ref:`float<class_float>` value **)** |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_set_shape<class_Physics2DServer_body_set_shape>` **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` shape_idx, :ref:`RID<class_rid>` shape **)** |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_set_shape_as_trigger<class_Physics2DServer_body_set_shape_as_trigger>` **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` enable **)** |
| void | :ref:`body_set_shape_as_one_way_collision<class_Physics2DServer_body_set_shape_as_one_way_collision>` **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` enable **)** |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_set_shape_disabled<class_Physics2DServer_body_set_shape_disabled>` **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disable **)** |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`body_set_shape_metadata<class_Physics2DServer_body_set_shape_metadata>` **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` shape_idx, :ref:`Variant<class_variant>` metadata **)** |
+--------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -202,8 +196,8 @@ Numeric Constants
- **SPACE_PARAM_CONTACT_RECYCLE_RADIUS** = **0** --- Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated.
- **SPACE_PARAM_CONTACT_MAX_SEPARATION** = **1** --- Constant to set/get the maximum distance a shape can be from another before they are considered separated.
- **SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION** = **2** --- Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
- **SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD** = **3** --- Constant to set/get the linear velocity threshold. Bodies slower than this will be marked as potentially inactive.
- **SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD** = **4** --- Constant to set/get the angular velocity threshold. Bodies slower than this will be marked as potentially inactive.
- **SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD** = **3**
- **SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD** = **4**
- **SPACE_PARAM_BODY_TIME_TO_SLEEP** = **5** --- Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
- **SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS** = **6** --- Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
- **SHAPE_LINE** = **0** --- This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks.
@@ -385,6 +379,10 @@ Set the value for an area parameter. A list of available parameters is on the AR
Substitute a given area shape by another. The old shape is selected by its index, the new one by its :ref:`RID<class_rid>`.
.. _class_Physics2DServer_area_set_shape_disabled:
- void **area_set_shape_disabled** **(** :ref:`RID<class_rid>` area, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disable **)**
.. _class_Physics2DServer_area_set_shape_transform:
- void **area_set_shape_transform** **(** :ref:`RID<class_rid>` area, :ref:`int<class_int>` shape_idx, :ref:`Transform2D<class_transform2d>` transform **)**
@@ -487,18 +485,6 @@ Return the body mode.
Get the instance ID of the object the area is assigned to.
.. _class_Physics2DServer_body_get_one_way_collision_direction:
- :ref:`Vector2<class_vector2>` **body_get_one_way_collision_direction** **(** :ref:`RID<class_rid>` body **)** const
Return the direction used for one-way collision detection.
.. _class_Physics2DServer_body_get_one_way_collision_max_depth:
- :ref:`float<class_float>` **body_get_one_way_collision_max_depth** **(** :ref:`RID<class_rid>` body **)** const
Return how far a body can go through the given one, when it allows one-way collisions.
.. _class_Physics2DServer_body_get_param:
- :ref:`float<class_float>` **body_get_param** **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` param **)** const
@@ -547,12 +533,6 @@ Return a body state.
Return whether a body uses a callback function to calculate its own physics (see :ref:`body_set_force_integration_callback<class_Physics2DServer_body_set_force_integration_callback>`).
.. _class_Physics2DServer_body_is_shape_set_as_trigger:
- :ref:`bool<class_bool>` **body_is_shape_set_as_trigger** **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` shape_idx **)** const
Return whether a body's shape is marked as a trigger.
.. _class_Physics2DServer_body_remove_collision_exception:
- void **body_remove_collision_exception** **(** :ref:`RID<class_rid>` body, :ref:`RID<class_rid>` excepted_body **)**
@@ -615,18 +595,6 @@ Set the body mode, from one of the constants BODY_MODE\*.
Set whether a body uses a callback function to calculate its own physics (see :ref:`body_set_force_integration_callback<class_Physics2DServer_body_set_force_integration_callback>`).
.. _class_Physics2DServer_body_set_one_way_collision_direction:
- void **body_set_one_way_collision_direction** **(** :ref:`RID<class_rid>` body, :ref:`Vector2<class_vector2>` normal **)**
Set a direction in which bodies can go through the given one. If this value is different from (0,0), any movement within 90 degrees of this vector is considered a valid movement. Set this direction to (0,0) to disable one-way collisions.
.. _class_Physics2DServer_body_set_one_way_collision_max_depth:
- void **body_set_one_way_collision_max_depth** **(** :ref:`RID<class_rid>` body, :ref:`float<class_float>` depth **)**
Set how far a body can go through the given one, if it allows one-way collisions (see :ref:`body_set_one_way_collision_direction<class_Physics2DServer_body_set_one_way_collision_direction>`).
.. _class_Physics2DServer_body_set_param:
- void **body_set_param** **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` param, :ref:`float<class_float>` value **)**
@@ -639,11 +607,13 @@ Set a body parameter (see BODY_PARAM\* constants).
Substitute a given body shape by another. The old shape is selected by its index, the new one by its :ref:`RID<class_rid>`.
.. _class_Physics2DServer_body_set_shape_as_trigger:
.. _class_Physics2DServer_body_set_shape_as_one_way_collision:
- void **body_set_shape_as_trigger** **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` enable **)**
- void **body_set_shape_as_one_way_collision** **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` enable **)**
Mark a body's shape as a trigger. A trigger shape cannot affect other bodies, but detects other shapes entering and exiting it.
.. _class_Physics2DServer_body_set_shape_disabled:
- void **body_set_shape_disabled** **(** :ref:`RID<class_rid>` body, :ref:`int<class_int>` shape_idx, :ref:`bool<class_bool>` disable **)**
.. _class_Physics2DServer_body_set_shape_metadata:

View File

@@ -68,7 +68,7 @@ Return the physics layer the shape belongs to.
- :ref:`Array<class_array>` **get_exclude** **(** **)** const
Return the list of objects, or object :ref:`RID<class_rid>`s, that will be excluded from collisions.
Return the list of objects, or object :ref:`RID<class_rid>`\ s, that will be excluded from collisions.
.. _class_Physics2DShapeQueryParameters_get_margin:
@@ -110,7 +110,7 @@ Set the physics layer the shape belongs to.
- void **set_exclude** **(** :ref:`Array<class_array>` exclude **)**
Set the list of objects, or object :ref:`RID<class_rid>`s, that will be excluded from collisions.
Set the list of objects, or object :ref:`RID<class_rid>`\ s, that will be excluded from collisions.
.. _class_Physics2DShapeQueryParameters_set_margin:

View File

@@ -20,35 +20,27 @@ Base class for all objects affected by physics.
Member Functions
----------------
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_collision_exception_with<class_PhysicsBody2D_add_collision_exception_with>` **(** :ref:`PhysicsBody2D<class_physicsbody2d>` body **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_layer<class_PhysicsBody2D_get_collision_layer>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody2D_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_mask<class_PhysicsBody2D_get_collision_mask>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody2D_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_one_way_collision_direction<class_PhysicsBody2D_get_one_way_collision_direction>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_one_way_collision_max_depth<class_PhysicsBody2D_get_one_way_collision_max_depth>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_collision_exception_with<class_PhysicsBody2D_remove_collision_exception_with>` **(** :ref:`PhysicsBody2D<class_physicsbody2d>` body **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer<class_PhysicsBody2D_set_collision_layer>` **(** :ref:`int<class_int>` layer **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_PhysicsBody2D_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask<class_PhysicsBody2D_set_collision_mask>` **(** :ref:`int<class_int>` mask **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_PhysicsBody2D_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_one_way_collision_direction<class_PhysicsBody2D_set_one_way_collision_direction>` **(** :ref:`Vector2<class_vector2>` dir **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_one_way_collision_max_depth<class_PhysicsBody2D_set_one_way_collision_max_depth>` **(** :ref:`float<class_float>` depth **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_collision_exception_with<class_PhysicsBody2D_add_collision_exception_with>` **(** :ref:`PhysicsBody2D<class_physicsbody2d>` body **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_layer<class_PhysicsBody2D_get_collision_layer>` **(** **)** const |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody2D_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_mask<class_PhysicsBody2D_get_collision_mask>` **(** **)** const |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody2D_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_collision_exception_with<class_PhysicsBody2D_remove_collision_exception_with>` **(** :ref:`PhysicsBody2D<class_physicsbody2d>` body **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer<class_PhysicsBody2D_set_collision_layer>` **(** :ref:`int<class_int>` layer **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_PhysicsBody2D_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask<class_PhysicsBody2D_set_collision_mask>` **(** :ref:`int<class_int>` mask **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_PhysicsBody2D_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
@@ -56,8 +48,6 @@ Member Variables
- :ref:`int<class_int>` **collision_layer**
- :ref:`int<class_int>` **collision_mask**
- :ref:`int<class_int>` **layers**
- :ref:`Vector2<class_vector2>` **one_way_collision/direction**
- :ref:`float<class_float>` **one_way_collision/max_depth**
Description
-----------
@@ -97,18 +87,6 @@ Return the physics layers this area can scan for collisions.
Return an individual bit on the collision mask.
.. _class_PhysicsBody2D_get_one_way_collision_direction:
- :ref:`Vector2<class_vector2>` **get_one_way_collision_direction** **(** **)** const
Return the direction used for one-way collision detection.
.. _class_PhysicsBody2D_get_one_way_collision_max_depth:
- :ref:`float<class_float>` **get_one_way_collision_max_depth** **(** **)** const
Return how far a body can go through this one, when it allows one-way collisions.
.. _class_PhysicsBody2D_remove_collision_exception_with:
- void **remove_collision_exception_with** **(** :ref:`PhysicsBody2D<class_physicsbody2d>` body **)**
@@ -143,16 +121,4 @@ Set the physics layers this area can scan for collisions.
Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier.
.. _class_PhysicsBody2D_set_one_way_collision_direction:
- void **set_one_way_collision_direction** **(** :ref:`Vector2<class_vector2>` dir **)**
Set a direction in which bodies can go through this one. If this value is different from (0,0), any movement within 90 degrees of this vector is considered a valid movement. Set this direction to (0,0) to disable one-way collisions.
.. _class_PhysicsBody2D_set_one_way_collision_max_depth:
- void **set_one_way_collision_max_depth** **(** :ref:`float<class_float>` depth **)**
Set how far a body can go through this one, when it allows one-way collisions (see :ref:`set_one_way_collision_direction<class_PhysicsBody2D_set_one_way_collision_direction>`).

View File

@@ -16,33 +16,37 @@ Raw byte array.
Member Functions
----------------
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolByteArray<class_poolbytearray>` | :ref:`PoolByteArray<class_PoolByteArray_PoolByteArray>` **(** :ref:`Array<class_array>` from **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`append<class_PoolByteArray_append>` **(** :ref:`int<class_int>` byte **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`append_array<class_PoolByteArray_append_array>` **(** :ref:`PoolByteArray<class_poolbytearray>` array **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_string_from_ascii<class_PoolByteArray_get_string_from_ascii>` **(** **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_string_from_utf8<class_PoolByteArray_get_string_from_utf8>` **(** **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`insert<class_PoolByteArray_insert>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` byte **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`invert<class_PoolByteArray_invert>` **(** **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_back<class_PoolByteArray_push_back>` **(** :ref:`int<class_int>` byte **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove<class_PoolByteArray_remove>` **(** :ref:`int<class_int>` idx **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`resize<class_PoolByteArray_resize>` **(** :ref:`int<class_int>` idx **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set<class_PoolByteArray_set>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` byte **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`size<class_PoolByteArray_size>` **(** **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolByteArray<class_poolbytearray>` | :ref:`subarray<class_PoolByteArray_subarray>` **(** :ref:`int<class_int>` from, :ref:`int<class_int>` to **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------+
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolByteArray<class_poolbytearray>` | :ref:`PoolByteArray<class_PoolByteArray_PoolByteArray>` **(** :ref:`Array<class_array>` from **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`append<class_PoolByteArray_append>` **(** :ref:`int<class_int>` byte **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`append_array<class_PoolByteArray_append_array>` **(** :ref:`PoolByteArray<class_poolbytearray>` array **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolByteArray<class_poolbytearray>` | :ref:`compress<class_PoolByteArray_compress>` **(** :ref:`int<class_int>` compression_mode=0 **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolByteArray<class_poolbytearray>` | :ref:`decompress<class_PoolByteArray_decompress>` **(** :ref:`int<class_int>` buffer_size, :ref:`int<class_int>` compression_mode=0 **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_string_from_ascii<class_PoolByteArray_get_string_from_ascii>` **(** **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_string_from_utf8<class_PoolByteArray_get_string_from_utf8>` **(** **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`insert<class_PoolByteArray_insert>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` byte **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`invert<class_PoolByteArray_invert>` **(** **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_back<class_PoolByteArray_push_back>` **(** :ref:`int<class_int>` byte **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove<class_PoolByteArray_remove>` **(** :ref:`int<class_int>` idx **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`resize<class_PoolByteArray_resize>` **(** :ref:`int<class_int>` idx **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set<class_PoolByteArray_set>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` byte **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`size<class_PoolByteArray_size>` **(** **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolByteArray<class_poolbytearray>` | :ref:`subarray<class_PoolByteArray_subarray>` **(** :ref:`int<class_int>` from, :ref:`int<class_int>` to **)** |
+--------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
@@ -68,6 +72,18 @@ Create from a generic array.
Append an :ref:`PoolByteArray<class_poolbytearray>` at the end of this array.
.. _class_PoolByteArray_compress:
- :ref:`PoolByteArray<class_poolbytearray>` **compress** **(** :ref:`int<class_int>` compression_mode=0 **)**
Returns a new :ref:`PoolByteArray<class_poolbytearray>` with the data compressed. The compression mode can be set using one of the COMPRESS\_\* constants of :ref:`File<class_file>`.
.. _class_PoolByteArray_decompress:
- :ref:`PoolByteArray<class_poolbytearray>` **decompress** **(** :ref:`int<class_int>` buffer_size, :ref:`int<class_int>` compression_mode=0 **)**
Returns a new :ref:`PoolByteArray<class_poolbytearray>` with the data decompressed. The buffer_size should be set as the size of the uncompressed data. The compression mode can be set using one of the COMPRESS\_\* constants of :ref:`File<class_file>`.
.. _class_PoolByteArray_get_string_from_ascii:
- :ref:`String<class_string>` **get_string_from_ascii** **(** **)**
@@ -126,6 +142,6 @@ Return the size of the array.
- :ref:`PoolByteArray<class_poolbytearray>` **subarray** **(** :ref:`int<class_int>` from, :ref:`int<class_int>` to **)**
Returns the slice of the :ref:`PoolByteArray<class_poolbytearray>` between indices (inclusive) as a new :ref:`RawArray<class_rawarray>`. Any negative index is considered to be from the end of the array.
Returns the slice of the :ref:`PoolByteArray<class_poolbytearray>` between indices (inclusive) as a new :ref:`PoolByteArray<class_poolbytearray>`. Any negative index is considered to be from the end of the array.

View File

@@ -62,7 +62,7 @@ Append an element at the end of the array (alias of :ref:`push_back<class_PoolRe
- void **append_array** **(** :ref:`PoolRealArray<class_poolrealarray>` array **)**
Append an :ref:`RealArray<class_realarray>` at the end of this array.
Append an RealArray at the end of this array.
.. _class_PoolRealArray_insert:
@@ -92,7 +92,7 @@ Remove an element from the array by index.
- void **resize** **(** :ref:`int<class_int>` idx **)**
Set the size of the :ref:`RealArray<class_realarray>`. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array.
Set the size of the RealArray. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array.
.. _class_PoolRealArray_set:

View File

@@ -64,7 +64,7 @@ Append an element at the end of the array (alias of :ref:`push_back<class_PoolSt
- void **append_array** **(** :ref:`PoolStringArray<class_poolstringarray>` array **)**
Append an :ref:`StringArray<class_stringarray>` at the end of this array.
Append an StringArray at the end of this array.
.. _class_PoolStringArray_insert:
@@ -98,7 +98,7 @@ Remove an element from the array by index.
- void **resize** **(** :ref:`int<class_int>` idx **)**
Set the size of the :ref:`StringArray<class_stringarray>`. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array.
Set the size of the StringArray. If larger than the current size it will reserve some space beforehand, and if it is smaller it will cut off the array.
.. _class_PoolStringArray_set:

View File

@@ -51,7 +51,7 @@ Member Functions
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_item_index<class_PopupMenu_get_item_index>` **(** :ref:`int<class_int>` id **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_item_metadata<class_PopupMenu_get_item_metadata>` **(** :ref:`int<class_int>` idx **)** const |
| :ref:`Variant<class_variant>` | :ref:`get_item_metadata<class_PopupMenu_get_item_metadata>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ShortCut<class_shortcut>` | :ref:`get_item_shortcut<class_PopupMenu_get_item_shortcut>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -61,6 +61,8 @@ Member Functions
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_item_tooltip<class_PopupMenu_get_item_tooltip>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_hide_on_checkable_item_selection<class_PopupMenu_is_hide_on_checkable_item_selection>` **(** **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_hide_on_item_selection<class_PopupMenu_is_hide_on_item_selection>` **(** **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_item_checkable<class_PopupMenu_is_item_checkable>` **(** :ref:`int<class_int>` idx **)** const |
@@ -73,6 +75,8 @@ Member Functions
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_item<class_PopupMenu_remove_item>` **(** :ref:`int<class_int>` idx **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_hide_on_checkable_item_selection<class_PopupMenu_set_hide_on_checkable_item_selection>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_hide_on_item_selection<class_PopupMenu_set_hide_on_item_selection>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_item_ID<class_PopupMenu_set_item_ID>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` id **)** |
@@ -115,6 +119,7 @@ This event is emitted when an item of some index is pressed or its accelerator i
Member Variables
----------------
- :ref:`bool<class_bool>` **hide_on_checkable_item_selection**
- :ref:`bool<class_bool>` **hide_on_item_selection**
- :ref:`Array<class_array>` **items**
@@ -216,7 +221,7 @@ Find and return the index of the item containing a given id.
.. _class_PopupMenu_get_item_metadata:
- void **get_item_metadata** **(** :ref:`int<class_int>` idx **)** const
- :ref:`Variant<class_variant>` **get_item_metadata** **(** :ref:`int<class_int>` idx **)** const
Return the metadata of an item, which might be of any type. You can set it with :ref:`set_item_metadata<class_PopupMenu_set_item_metadata>`, which provides a simple way of assigning context data to items.
@@ -240,6 +245,12 @@ Return the text of the item at index "idx".
- :ref:`String<class_string>` **get_item_tooltip** **(** :ref:`int<class_int>` idx **)** const
.. _class_PopupMenu_is_hide_on_checkable_item_selection:
- :ref:`bool<class_bool>` **is_hide_on_checkable_item_selection** **(** **)**
Returns a boolean that indicates whether or not the PopupMenu will hide on checkable item selection.
.. _class_PopupMenu_is_hide_on_item_selection:
- :ref:`bool<class_bool>` **is_hide_on_item_selection** **(** **)**
@@ -276,6 +287,12 @@ Return whether the item is a seperator. If it is, it would be displayed as a lin
Removes the item at index "idx" from the menu. Note that the indexes of items after the removed item are going to be shifted by one.
.. _class_PopupMenu_set_hide_on_checkable_item_selection:
- void **set_hide_on_checkable_item_selection** **(** :ref:`bool<class_bool>` enable **)**
Sets whether or not the PopupMenu will hide on checkable item selection.
.. _class_PopupMenu_set_hide_on_item_selection:
- void **set_hide_on_item_selection** **(** :ref:`bool<class_bool>` enable **)**

View File

@@ -0,0 +1,150 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_ProjectSettings:
ProjectSettings
===============
**Inherits:** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Contains global variables accessible from everywhere.
Member Functions
----------------
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_property_info<class_ProjectSettings_add_property_info>` **(** :ref:`Dictionary<class_dictionary>` hint **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_ProjectSettings_clear>` **(** :ref:`String<class_string>` name **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_get_order>` **(** :ref:`String<class_string>` name **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_singleton<class_ProjectSettings_get_singleton>` **(** :ref:`String<class_string>` name **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`globalize_path<class_ProjectSettings_globalize_path>` **(** :ref:`String<class_string>` path **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has<class_ProjectSettings_has>` **(** :ref:`String<class_string>` name **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_singleton<class_ProjectSettings_has_singleton>` **(** :ref:`String<class_string>` name **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_load_resource_pack>` **(** :ref:`String<class_string>` pack **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`localize_path<class_ProjectSettings_localize_path>` **(** :ref:`String<class_string>` path **)** const |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`property_can_revert<class_ProjectSettings_property_can_revert>` **(** :ref:`String<class_string>` name **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`property_get_revert<class_ProjectSettings_property_get_revert>` **(** :ref:`String<class_string>` name **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`save<class_ProjectSettings_save>` **(** **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`save_custom<class_ProjectSettings_save_custom>` **(** :ref:`String<class_string>` file **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_initial_value<class_ProjectSettings_set_initial_value>` **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` value **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_order<class_ProjectSettings_set_order>` **(** :ref:`String<class_string>` name, :ref:`int<class_int>` pos **)** |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Contains global variables accessible from everywhere. Use the normal :ref:`Object<class_object>` API, such as "ProjectSettings.get(variable)", "ProjectSettings.set(variable,value)" or "ProjectSettings.has(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
Member Function Description
---------------------------
.. _class_ProjectSettings_add_property_info:
- void **add_property_info** **(** :ref:`Dictionary<class_dictionary>` hint **)**
Add a custom property info to a property. The dictionary must contain: name::ref:`String<class_string>`(the name of the property) and type::ref:`int<class_int>`(see TYPE\_\* in :ref:`@Global Scope<class_@global scope>`), and optionally hint::ref:`int<class_int>`(see PROPERTY_HINT\_\* in :ref:`@Global Scope<class_@global scope>`), hint_string::ref:`String<class_string>`.
Example:
::
ProjectSettings.set("category/property_name", 0)
var property_info = {
"name": "category/property_name",
"type": TYPE_INT,
"hint": PROPERTY_HINT_ENUM,
"hint_string": "one,two,three"
}
ProjectSettings.add_property_info(property_info)
.. _class_ProjectSettings_clear:
- void **clear** **(** :ref:`String<class_string>` name **)**
Clear the whole configuration (not recommended, may break things).
.. _class_ProjectSettings_get_order:
- :ref:`int<class_int>` **get_order** **(** :ref:`String<class_string>` name **)** const
Return the order of a configuration value (influences when saved to the config file).
.. _class_ProjectSettings_get_singleton:
- :ref:`Object<class_object>` **get_singleton** **(** :ref:`String<class_string>` name **)** const
.. _class_ProjectSettings_globalize_path:
- :ref:`String<class_string>` **globalize_path** **(** :ref:`String<class_string>` path **)** const
Convert a localized path (res://) to a full native OS path.
.. _class_ProjectSettings_has:
- :ref:`bool<class_bool>` **has** **(** :ref:`String<class_string>` name **)** const
Return true if a configuration value is present.
.. _class_ProjectSettings_has_singleton:
- :ref:`bool<class_bool>` **has_singleton** **(** :ref:`String<class_string>` name **)** const
.. _class_ProjectSettings_load_resource_pack:
- :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_string>` pack **)**
.. _class_ProjectSettings_localize_path:
- :ref:`String<class_string>` **localize_path** **(** :ref:`String<class_string>` path **)** const
Convert a path to a localized path (res:// path).
.. _class_ProjectSettings_property_can_revert:
- :ref:`bool<class_bool>` **property_can_revert** **(** :ref:`String<class_string>` name **)**
.. _class_ProjectSettings_property_get_revert:
- :ref:`Variant<class_variant>` **property_get_revert** **(** :ref:`String<class_string>` name **)**
.. _class_ProjectSettings_save:
- :ref:`int<class_int>` **save** **(** **)**
.. _class_ProjectSettings_save_custom:
- :ref:`int<class_int>` **save_custom** **(** :ref:`String<class_string>` file **)**
.. _class_ProjectSettings_set_initial_value:
- void **set_initial_value** **(** :ref:`String<class_string>` name, :ref:`Variant<class_variant>` value **)**
.. _class_ProjectSettings_set_order:
- void **set_order** **(** :ref:`String<class_string>` name, :ref:`int<class_int>` pos **)**
Set the order of a configuration value (influences when saved to the config file).

View File

@@ -48,7 +48,7 @@ Member Variables
----------------
- :ref:`Vector2<class_vector2>` **end** - Ending corner.
- :ref:`Vector2<class_vector2>` **position**
- :ref:`Vector2<class_vector2>` **position** - Position (starting corner).
- :ref:`Vector2<class_vector2>` **size** - Size from position to end.
Description

View File

@@ -64,7 +64,7 @@ Member Variables
----------------
- :ref:`Vector3<class_vector3>` **end** - Ending corner.
- :ref:`Vector3<class_vector3>` **pos** - Position (starting corner).
- :ref:`Vector3<class_vector3>` **position**
- :ref:`Vector3<class_vector3>` **size** - Size from position to end.
Description
@@ -175,7 +175,7 @@ Return true if the :ref:`Rect3<class_rect3>` contains a point.
- :ref:`Rect3<class_rect3>` **intersection** **(** :ref:`Rect3<class_rect3>` with **)**
Return the intersection between two :ref:`Rect3<class_rect3>`. An empty AABB (size 0,0,0) is returned on failure.
Return the intersection between two :ref:`Rect3<class_rect3>`. An empty Rect3 (size 0,0,0) is returned on failure.
.. _class_Rect3_intersects:

View File

@@ -8,7 +8,7 @@ Reference
**Inherits:** :ref:`Object<class_object>`
**Inherited By:** :ref:`RegExMatch<class_regexmatch>`, :ref:`SurfaceTool<class_surfacetool>`, :ref:`SpatialGizmo<class_spatialgizmo>`, :ref:`TriangleMesh<class_trianglemesh>`, :ref:`PhysicsShapeQueryResult<class_physicsshapequeryresult>`, :ref:`Physics2DTestMotionResult<class_physics2dtestmotionresult>`, :ref:`FuncRef<class_funcref>`, :ref:`Marshalls<class_marshalls>`, :ref:`File<class_file>`, :ref:`TCP_Server<class_tcp_server>`, :ref:`Physics2DShapeQueryResult<class_physics2dshapequeryresult>`, :ref:`ConfigFile<class_configfile>`, :ref:`StreamPeer<class_streampeer>`, :ref:`HTTPClient<class_httpclient>`, :ref:`AudioStreamPlayback<class_audiostreamplayback>`, :ref:`VisualScriptFunctionState<class_visualscriptfunctionstate>`, :ref:`GDFunctionState<class_gdfunctionstate>`, :ref:`EditorResourcePreviewGenerator<class_editorresourcepreviewgenerator>`, :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>`, :ref:`EditorScript<class_editorscript>`, :ref:`Mutex<class_mutex>`, :ref:`PacketPeer<class_packetpeer>`, :ref:`Semaphore<class_semaphore>`, :ref:`XMLParser<class_xmlparser>`, :ref:`EditorImportPlugin<class_editorimportplugin>`, :ref:`Directory<class_directory>`, :ref:`AStar<class_astar>`, :ref:`SceneState<class_scenestate>`, :ref:`GDNativeClass<class_gdnativeclass>`, :ref:`PCKPacker<class_pckpacker>`, :ref:`MeshDataTool<class_meshdatatool>`, :ref:`WeakRef<class_weakref>`, :ref:`ResourceImporter<class_resourceimporter>`, :ref:`Resource<class_resource>`, :ref:`SceneTreeTimer<class_scenetreetimer>`, :ref:`Thread<class_thread>`, :ref:`PackedDataContainerRef<class_packeddatacontainerref>`, :ref:`ResourceInteractiveLoader<class_resourceinteractiveloader>`, :ref:`PhysicsShapeQueryParameters<class_physicsshapequeryparameters>`
**Inherited By:** :ref:`RegExMatch<class_regexmatch>`, :ref:`SurfaceTool<class_surfacetool>`, :ref:`SpatialGizmo<class_spatialgizmo>`, :ref:`TriangleMesh<class_trianglemesh>`, :ref:`PhysicsShapeQueryResult<class_physicsshapequeryresult>`, :ref:`Physics2DTestMotionResult<class_physics2dtestmotionresult>`, :ref:`FuncRef<class_funcref>`, :ref:`Marshalls<class_marshalls>`, :ref:`File<class_file>`, :ref:`TCP_Server<class_tcp_server>`, :ref:`Physics2DShapeQueryResult<class_physics2dshapequeryresult>`, :ref:`ConfigFile<class_configfile>`, :ref:`StreamPeer<class_streampeer>`, :ref:`HTTPClient<class_httpclient>`, :ref:`AudioStreamPlayback<class_audiostreamplayback>`, :ref:`VisualScriptFunctionState<class_visualscriptfunctionstate>`, :ref:`GDFunctionState<class_gdfunctionstate>`, :ref:`SpatialVelocityTracker<class_spatialvelocitytracker>`, :ref:`EditorResourcePreviewGenerator<class_editorresourcepreviewgenerator>`, :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>`, :ref:`EditorScript<class_editorscript>`, :ref:`Mutex<class_mutex>`, :ref:`PacketPeer<class_packetpeer>`, :ref:`Semaphore<class_semaphore>`, :ref:`XMLParser<class_xmlparser>`, :ref:`EditorImportPlugin<class_editorimportplugin>`, :ref:`Directory<class_directory>`, :ref:`AStar<class_astar>`, :ref:`SceneState<class_scenestate>`, :ref:`GDNativeClass<class_gdnativeclass>`, :ref:`PCKPacker<class_pckpacker>`, :ref:`MeshDataTool<class_meshdatatool>`, :ref:`WeakRef<class_weakref>`, :ref:`ResourceImporter<class_resourceimporter>`, :ref:`Resource<class_resource>`, :ref:`SceneTreeTimer<class_scenetreetimer>`, :ref:`Thread<class_thread>`, :ref:`PackedDataContainerRef<class_packeddatacontainerref>`, :ref:`ResourceInteractiveLoader<class_resourceinteractiveloader>`, :ref:`PhysicsShapeQueryParameters<class_physicsshapequeryparameters>`
**Category:** Core

View File

@@ -18,23 +18,23 @@ Simple regular expression matcher.
Member Functions
----------------
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_RegEx_clear>` **(** **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`compile<class_RegEx_compile>` **(** :ref:`String<class_string>` pattern **)** |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_group_count<class_RegEx_get_group_count>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_names<class_RegEx_get_names>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_pattern<class_RegEx_get_pattern>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_valid<class_RegEx_is_valid>` **(** **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`search<class_RegEx_search>` **(** :ref:`String<class_string>` text, :ref:`int<class_int>` start=0, :ref:`int<class_int>` end=-1 **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`sub<class_RegEx_sub>` **(** :ref:`String<class_string>` text, :ref:`String<class_string>` replacement, :ref:`bool<class_bool>` all=false, :ref:`int<class_int>` start=0, :ref:`int<class_int>` end=-1 **)** const |
+------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_RegEx_clear>` **(** **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`compile<class_RegEx_compile>` **(** :ref:`String<class_string>` pattern **)** |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_group_count<class_RegEx_get_group_count>` **(** **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_names<class_RegEx_get_names>` **(** **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_pattern<class_RegEx_get_pattern>` **(** **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_valid<class_RegEx_is_valid>` **(** **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RegExMatch<class_regexmatch>` | :ref:`search<class_RegEx_search>` **(** :ref:`String<class_string>` text, :ref:`int<class_int>` start=0, :ref:`int<class_int>` end=-1 **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`sub<class_RegEx_sub>` **(** :ref:`String<class_string>` text, :ref:`String<class_string>` replacement, :ref:`bool<class_bool>` all=false, :ref:`int<class_int>` start=0, :ref:`int<class_int>` end=-1 **)** const |
+--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
@@ -56,9 +56,9 @@ would be read by RegEx as ``\d+``
Similarly:
``exp.compile("\"(?:\\\\.|:ref:`^\"<class_^\">`)\*\"")``
``exp.compile("\"(?:\\\\.|[^\"])\*\"")``
would be read as ``"(?:\\.|:ref:`^"<class_^">`)\*"``
would be read as ``"(?:\\.|[^"])\*"``
Currently supported features:
@@ -70,7 +70,7 @@ Currently supported features:
\* Shorthand character classes ``\w \W \s \S \d \D``
\* User-defined character classes such as ``:ref:`A-Za-z<class_a-za-z>```
\* User-defined character classes such as ``[A-Za-z]``
\* Simple quantifiers ``?``, ``\*`` and ``+``
@@ -84,7 +84,7 @@ Currently supported features:
\* Backreferences ``\1``, ``\g{1}``, and ``\g<name>``
\* POSIX character classes ``:ref:`[:alnum:<class_[:alnum:>`]``
\* POSIX character classes ``[[:alnum:]]``
\* Lookahead ``(?=)``, ``(?!)`` and lookbehind ``(?<=)``, ``(?<!)``
@@ -133,7 +133,7 @@ Returns whether this object has a valid regular expression assigned.
.. _class_RegEx_search:
- :ref:`Object<class_object>` **search** **(** :ref:`String<class_string>` text, :ref:`int<class_int>` start=0, :ref:`int<class_int>` end=-1 **)** const
- :ref:`RegExMatch<class_regexmatch>` **search** **(** :ref:`String<class_string>` text, :ref:`int<class_int>` start=0, :ref:`int<class_int>` end=-1 **)** const
Searches the text for the compiled pattern. Returns a :ref:`RegExMatch<class_regexmatch>` container of the first matching reult if found, otherwise null. The region to search within can be specified without modifying where the start and end anchor would be.

View File

@@ -18,16 +18,36 @@ Brief Description
Member Functions
----------------
+----------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_remote_node<class_RemoteTransform_get_remote_node>` **(** **)** const |
+----------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_remote_node<class_RemoteTransform_set_remote_node>` **(** :ref:`NodePath<class_nodepath>` path **)** |
+----------------------------------+------------------------------------------------------------------------------------------------------------------+
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_remote_node<class_RemoteTransform_get_remote_node>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_update_position<class_RemoteTransform_get_update_position>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_update_rotation<class_RemoteTransform_get_update_rotation>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_update_scale<class_RemoteTransform_get_update_scale>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_use_global_coordinates<class_RemoteTransform_get_use_global_coordinates>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_remote_node<class_RemoteTransform_set_remote_node>` **(** :ref:`NodePath<class_nodepath>` path **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_update_position<class_RemoteTransform_set_update_position>` **(** :ref:`bool<class_bool>` update_remote_position **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_update_rotation<class_RemoteTransform_set_update_rotation>` **(** :ref:`bool<class_bool>` update_remote_rotation **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_update_scale<class_RemoteTransform_set_update_scale>` **(** :ref:`bool<class_bool>` update_remote_scale **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_use_global_coordinates<class_RemoteTransform_set_use_global_coordinates>` **(** :ref:`bool<class_bool>` use_global_coordinates **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`NodePath<class_nodepath>` **remote_path**
- :ref:`bool<class_bool>` **update_position**
- :ref:`bool<class_bool>` **update_rotation**
- :ref:`bool<class_bool>` **update_scale**
- :ref:`bool<class_bool>` **use_global_coordinates**
Member Function Description
---------------------------
@@ -36,8 +56,40 @@ Member Function Description
- :ref:`NodePath<class_nodepath>` **get_remote_node** **(** **)** const
.. _class_RemoteTransform_get_update_position:
- :ref:`bool<class_bool>` **get_update_position** **(** **)** const
.. _class_RemoteTransform_get_update_rotation:
- :ref:`bool<class_bool>` **get_update_rotation** **(** **)** const
.. _class_RemoteTransform_get_update_scale:
- :ref:`bool<class_bool>` **get_update_scale** **(** **)** const
.. _class_RemoteTransform_get_use_global_coordinates:
- :ref:`bool<class_bool>` **get_use_global_coordinates** **(** **)** const
.. _class_RemoteTransform_set_remote_node:
- void **set_remote_node** **(** :ref:`NodePath<class_nodepath>` path **)**
.. _class_RemoteTransform_set_update_position:
- void **set_update_position** **(** :ref:`bool<class_bool>` update_remote_position **)**
.. _class_RemoteTransform_set_update_rotation:
- void **set_update_rotation** **(** :ref:`bool<class_bool>` update_remote_rotation **)**
.. _class_RemoteTransform_set_update_scale:
- void **set_update_scale** **(** :ref:`bool<class_bool>` update_remote_scale **)**
.. _class_RemoteTransform_set_use_global_coordinates:
- void **set_use_global_coordinates** **(** :ref:`bool<class_bool>` use_global_coordinates **)**

View File

@@ -18,16 +18,36 @@ Brief Description
Member Functions
----------------
+----------------------------------+--------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_remote_node<class_RemoteTransform2D_get_remote_node>` **(** **)** const |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_remote_node<class_RemoteTransform2D_set_remote_node>` **(** :ref:`NodePath<class_nodepath>` path **)** |
+----------------------------------+--------------------------------------------------------------------------------------------------------------------+
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_remote_node<class_RemoteTransform2D_get_remote_node>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_update_position<class_RemoteTransform2D_get_update_position>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_update_rotation<class_RemoteTransform2D_get_update_rotation>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_update_scale<class_RemoteTransform2D_get_update_scale>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_use_global_coordinates<class_RemoteTransform2D_get_use_global_coordinates>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_remote_node<class_RemoteTransform2D_set_remote_node>` **(** :ref:`NodePath<class_nodepath>` path **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_update_position<class_RemoteTransform2D_set_update_position>` **(** :ref:`bool<class_bool>` update_remote_position **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_update_rotation<class_RemoteTransform2D_set_update_rotation>` **(** :ref:`bool<class_bool>` update_remote_rotation **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_update_scale<class_RemoteTransform2D_set_update_scale>` **(** :ref:`bool<class_bool>` update_remote_scale **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_use_global_coordinates<class_RemoteTransform2D_set_use_global_coordinates>` **(** :ref:`bool<class_bool>` use_global_coordinates **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`NodePath<class_nodepath>` **remote_path**
- :ref:`bool<class_bool>` **update_position**
- :ref:`bool<class_bool>` **update_rotation**
- :ref:`bool<class_bool>` **update_scale**
- :ref:`bool<class_bool>` **use_global_coordinates**
Member Function Description
---------------------------
@@ -36,8 +56,40 @@ Member Function Description
- :ref:`NodePath<class_nodepath>` **get_remote_node** **(** **)** const
.. _class_RemoteTransform2D_get_update_position:
- :ref:`bool<class_bool>` **get_update_position** **(** **)** const
.. _class_RemoteTransform2D_get_update_rotation:
- :ref:`bool<class_bool>` **get_update_rotation** **(** **)** const
.. _class_RemoteTransform2D_get_update_scale:
- :ref:`bool<class_bool>` **get_update_scale** **(** **)** const
.. _class_RemoteTransform2D_get_use_global_coordinates:
- :ref:`bool<class_bool>` **get_use_global_coordinates** **(** **)** const
.. _class_RemoteTransform2D_set_remote_node:
- void **set_remote_node** **(** :ref:`NodePath<class_nodepath>` path **)**
.. _class_RemoteTransform2D_set_update_position:
- void **set_update_position** **(** :ref:`bool<class_bool>` update_remote_position **)**
.. _class_RemoteTransform2D_set_update_rotation:
- void **set_update_rotation** **(** :ref:`bool<class_bool>` update_remote_rotation **)**
.. _class_RemoteTransform2D_set_update_scale:
- void **set_update_scale** **(** :ref:`bool<class_bool>` update_remote_scale **)**
.. _class_RemoteTransform2D_set_use_global_coordinates:
- void **set_use_global_coordinates** **(** :ref:`bool<class_bool>` use_global_coordinates **)**

View File

@@ -8,7 +8,7 @@ Resource
**Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`Theme<class_theme>`, :ref:`AudioStream<class_audiostream>`, :ref:`Sky<class_sky>`, :ref:`CubeMap<class_cubemap>`, :ref:`DynamicFontData<class_dynamicfontdata>`, :ref:`SpriteFrames<class_spriteframes>`, :ref:`Translation<class_translation>`, :ref:`Curve2D<class_curve2d>`, :ref:`Shape<class_shape>`, :ref:`Shape2D<class_shape2d>`, :ref:`StyleBox<class_stylebox>`, :ref:`GDNativeLibrary<class_gdnativelibrary>`, :ref:`Material<class_material>`, :ref:`VideoStream<class_videostream>`, :ref:`RoomBounds<class_roombounds>`, :ref:`Texture<class_texture>`, :ref:`PackedScene<class_packedscene>`, :ref:`OccluderPolygon2D<class_occluderpolygon2d>`, :ref:`Mesh<class_mesh>`, :ref:`ButtonGroup<class_buttongroup>`, :ref:`TileSet<class_tileset>`, :ref:`ShortCut<class_shortcut>`, :ref:`BitMap<class_bitmap>`, :ref:`Animation<class_animation>`, :ref:`Script<class_script>`, :ref:`PolygonPathFinder<class_polygonpathfinder>`, :ref:`Shader<class_shader>`, :ref:`AudioBusLayout<class_audiobuslayout>`, :ref:`World<class_world>`, :ref:`RegEx<class_regex>`, :ref:`AudioEffect<class_audioeffect>`, :ref:`VisualScriptNode<class_visualscriptnode>`, :ref:`World2D<class_world2d>`, :ref:`GIProbeData<class_giprobedata>`, :ref:`Font<class_font>`, :ref:`MeshLibrary<class_meshlibrary>`, :ref:`Curve3D<class_curve3d>`, :ref:`NavigationPolygon<class_navigationpolygon>`, :ref:`InputEvent<class_inputevent>`, :ref:`EditorSettings<class_editorsettings>`, :ref:`Image<class_image>`, :ref:`Gradient<class_gradient>`, :ref:`Environment<class_environment>`, :ref:`MultiMesh<class_multimesh>`, :ref:`PackedDataContainer<class_packeddatacontainer>`, :ref:`NavigationMesh<class_navigationmesh>`
**Inherited By:** :ref:`Theme<class_theme>`, :ref:`AudioStream<class_audiostream>`, :ref:`Sky<class_sky>`, :ref:`CubeMap<class_cubemap>`, :ref:`DynamicFontData<class_dynamicfontdata>`, :ref:`SpriteFrames<class_spriteframes>`, :ref:`Translation<class_translation>`, :ref:`Curve2D<class_curve2d>`, :ref:`Shape<class_shape>`, :ref:`Shape2D<class_shape2d>`, :ref:`Curve<class_curve>`, :ref:`StyleBox<class_stylebox>`, :ref:`GDNativeLibrary<class_gdnativelibrary>`, :ref:`Material<class_material>`, :ref:`VideoStream<class_videostream>`, :ref:`RoomBounds<class_roombounds>`, :ref:`Texture<class_texture>`, :ref:`PackedScene<class_packedscene>`, :ref:`OccluderPolygon2D<class_occluderpolygon2d>`, :ref:`Mesh<class_mesh>`, :ref:`ButtonGroup<class_buttongroup>`, :ref:`TileSet<class_tileset>`, :ref:`ShortCut<class_shortcut>`, :ref:`BitMap<class_bitmap>`, :ref:`Animation<class_animation>`, :ref:`Script<class_script>`, :ref:`PolygonPathFinder<class_polygonpathfinder>`, :ref:`Shader<class_shader>`, :ref:`AudioBusLayout<class_audiobuslayout>`, :ref:`World<class_world>`, :ref:`RegEx<class_regex>`, :ref:`AudioEffect<class_audioeffect>`, :ref:`VisualScriptNode<class_visualscriptnode>`, :ref:`World2D<class_world2d>`, :ref:`GIProbeData<class_giprobedata>`, :ref:`Font<class_font>`, :ref:`MeshLibrary<class_meshlibrary>`, :ref:`Curve3D<class_curve3d>`, :ref:`NavigationPolygon<class_navigationpolygon>`, :ref:`InputEvent<class_inputevent>`, :ref:`EditorSettings<class_editorsettings>`, :ref:`Image<class_image>`, :ref:`Gradient<class_gradient>`, :ref:`Environment<class_environment>`, :ref:`MultiMesh<class_multimesh>`, :ref:`PackedDataContainer<class_packeddatacontainer>`, :ref:`NavigationMesh<class_navigationmesh>`
**Category:** Core

View File

@@ -18,83 +18,89 @@ Label that displays rich text.
Member Functions
----------------
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_image<class_RichTextLabel_add_image>` **(** :ref:`Texture<class_texture>` image **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_text<class_RichTextLabel_add_text>` **(** :ref:`String<class_string>` text **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`append_bbcode<class_RichTextLabel_append_bbcode>` **(** :ref:`String<class_string>` bbcode **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_RichTextLabel_clear>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_bbcode<class_RichTextLabel_get_bbcode>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_tab_size<class_RichTextLabel_get_tab_size>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_text<class_RichTextLabel_get_text>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_total_character_count<class_RichTextLabel_get_total_character_count>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_v_scroll<class_RichTextLabel_get_v_scroll>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_visible_characters<class_RichTextLabel_get_visible_characters>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_meta_underlined<class_RichTextLabel_is_meta_underlined>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_scroll_active<class_RichTextLabel_is_scroll_active>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_scroll_following<class_RichTextLabel_is_scroll_following>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_selection_enabled<class_RichTextLabel_is_selection_enabled>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_using_bbcode<class_RichTextLabel_is_using_bbcode>` **(** **)** const |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`newline<class_RichTextLabel_newline>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`parse_bbcode<class_RichTextLabel_parse_bbcode>` **(** :ref:`String<class_string>` bbcode **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`pop<class_RichTextLabel_pop>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_align<class_RichTextLabel_push_align>` **(** :ref:`int<class_int>` align **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_cell<class_RichTextLabel_push_cell>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_color<class_RichTextLabel_push_color>` **(** :ref:`Color<class_color>` color **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_font<class_RichTextLabel_push_font>` **(** :ref:`Object<class_object>` font **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_indent<class_RichTextLabel_push_indent>` **(** :ref:`int<class_int>` level **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_list<class_RichTextLabel_push_list>` **(** :ref:`int<class_int>` type **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_meta<class_RichTextLabel_push_meta>` **(** :ref:`Variant<class_variant>` data **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_table<class_RichTextLabel_push_table>` **(** :ref:`int<class_int>` columns **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_underline<class_RichTextLabel_push_underline>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`remove_line<class_RichTextLabel_remove_line>` **(** :ref:`int<class_int>` arg0 **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`scroll_to_line<class_RichTextLabel_scroll_to_line>` **(** :ref:`int<class_int>` line **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bbcode<class_RichTextLabel_set_bbcode>` **(** :ref:`String<class_string>` text **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_meta_underline<class_RichTextLabel_set_meta_underline>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_scroll_active<class_RichTextLabel_set_scroll_active>` **(** :ref:`bool<class_bool>` active **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_scroll_follow<class_RichTextLabel_set_scroll_follow>` **(** :ref:`bool<class_bool>` follow **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_selection_enabled<class_RichTextLabel_set_selection_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tab_size<class_RichTextLabel_set_tab_size>` **(** :ref:`int<class_int>` spaces **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_table_column_expand<class_RichTextLabel_set_table_column_expand>` **(** :ref:`int<class_int>` column, :ref:`bool<class_bool>` expand, :ref:`int<class_int>` ratio **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_use_bbcode<class_RichTextLabel_set_use_bbcode>` **(** :ref:`bool<class_bool>` enable **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_visible_characters<class_RichTextLabel_set_visible_characters>` **(** :ref:`int<class_int>` amount **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_image<class_RichTextLabel_add_image>` **(** :ref:`Texture<class_texture>` image **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_text<class_RichTextLabel_add_text>` **(** :ref:`String<class_string>` text **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`append_bbcode<class_RichTextLabel_append_bbcode>` **(** :ref:`String<class_string>` bbcode **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_RichTextLabel_clear>` **(** **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_bbcode<class_RichTextLabel_get_bbcode>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_percent_visible<class_RichTextLabel_get_percent_visible>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_tab_size<class_RichTextLabel_get_tab_size>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_text<class_RichTextLabel_get_text>` **(** **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_total_character_count<class_RichTextLabel_get_total_character_count>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`VScrollBar<class_vscrollbar>` | :ref:`get_v_scroll<class_RichTextLabel_get_v_scroll>` **(** **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_visible_characters<class_RichTextLabel_get_visible_characters>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_meta_underlined<class_RichTextLabel_is_meta_underlined>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_scroll_active<class_RichTextLabel_is_scroll_active>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_scroll_following<class_RichTextLabel_is_scroll_following>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_selection_enabled<class_RichTextLabel_is_selection_enabled>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_using_bbcode<class_RichTextLabel_is_using_bbcode>` **(** **)** const |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`newline<class_RichTextLabel_newline>` **(** **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`parse_bbcode<class_RichTextLabel_parse_bbcode>` **(** :ref:`String<class_string>` bbcode **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`pop<class_RichTextLabel_pop>` **(** **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_align<class_RichTextLabel_push_align>` **(** :ref:`int<class_int>` align **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_cell<class_RichTextLabel_push_cell>` **(** **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_color<class_RichTextLabel_push_color>` **(** :ref:`Color<class_color>` color **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_font<class_RichTextLabel_push_font>` **(** :ref:`Font<class_font>` font **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_indent<class_RichTextLabel_push_indent>` **(** :ref:`int<class_int>` level **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_list<class_RichTextLabel_push_list>` **(** :ref:`int<class_int>` type **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_meta<class_RichTextLabel_push_meta>` **(** :ref:`Variant<class_variant>` data **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_table<class_RichTextLabel_push_table>` **(** :ref:`int<class_int>` columns **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`push_underline<class_RichTextLabel_push_underline>` **(** **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`remove_line<class_RichTextLabel_remove_line>` **(** :ref:`int<class_int>` arg0 **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`scroll_to_line<class_RichTextLabel_scroll_to_line>` **(** :ref:`int<class_int>` line **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bbcode<class_RichTextLabel_set_bbcode>` **(** :ref:`String<class_string>` text **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_meta_underline<class_RichTextLabel_set_meta_underline>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_percent_visible<class_RichTextLabel_set_percent_visible>` **(** :ref:`float<class_float>` percent_visible **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_scroll_active<class_RichTextLabel_set_scroll_active>` **(** :ref:`bool<class_bool>` active **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_scroll_follow<class_RichTextLabel_set_scroll_follow>` **(** :ref:`bool<class_bool>` follow **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_selection_enabled<class_RichTextLabel_set_selection_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tab_size<class_RichTextLabel_set_tab_size>` **(** :ref:`int<class_int>` spaces **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_table_column_expand<class_RichTextLabel_set_table_column_expand>` **(** :ref:`int<class_int>` column, :ref:`bool<class_bool>` expand, :ref:`int<class_int>` ratio **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_text<class_RichTextLabel_set_text>` **(** :ref:`String<class_string>` text **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_use_bbcode<class_RichTextLabel_set_use_bbcode>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_visible_characters<class_RichTextLabel_set_visible_characters>` **(** :ref:`int<class_int>` amount **)** |
+--------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
@@ -106,6 +112,7 @@ Member Variables
- :ref:`bool<class_bool>` **bbcode_enabled**
- :ref:`String<class_string>` **bbcode_text**
- :ref:`float<class_float>` **percent_visible**
- :ref:`int<class_int>` **visible_characters**
Numeric Constants
@@ -158,6 +165,10 @@ Member Function Description
- :ref:`String<class_string>` **get_bbcode** **(** **)** const
.. _class_RichTextLabel_get_percent_visible:
- :ref:`float<class_float>` **get_percent_visible** **(** **)** const
.. _class_RichTextLabel_get_tab_size:
- :ref:`int<class_int>` **get_tab_size** **(** **)** const
@@ -174,7 +185,7 @@ Returns the raw text, stripping out the formatting information.
.. _class_RichTextLabel_get_v_scroll:
- :ref:`Object<class_object>` **get_v_scroll** **(** **)**
- :ref:`VScrollBar<class_vscrollbar>` **get_v_scroll** **(** **)**
.. _class_RichTextLabel_get_visible_characters:
@@ -228,7 +239,7 @@ Return true if selecting the text inside this richtext is allowed.
.. _class_RichTextLabel_push_font:
- void **push_font** **(** :ref:`Object<class_object>` font **)**
- void **push_font** **(** :ref:`Font<class_font>` font **)**
.. _class_RichTextLabel_push_indent:
@@ -266,6 +277,10 @@ Return true if selecting the text inside this richtext is allowed.
- void **set_meta_underline** **(** :ref:`bool<class_bool>` enable **)**
.. _class_RichTextLabel_set_percent_visible:
- void **set_percent_visible** **(** :ref:`float<class_float>` percent_visible **)**
.. _class_RichTextLabel_set_scroll_active:
- void **set_scroll_active** **(** :ref:`bool<class_bool>` active **)**
@@ -288,6 +303,10 @@ Set to true if selecting the text inside this richtext is allowed.
- void **set_table_column_expand** **(** :ref:`int<class_int>` column, :ref:`bool<class_bool>` expand, :ref:`int<class_int>` ratio **)**
.. _class_RichTextLabel_set_text:
- void **set_text** **(** :ref:`String<class_string>` text **)**
.. _class_RichTextLabel_set_use_bbcode:
- void **set_use_bbcode** **(** :ref:`bool<class_bool>` enable **)**

View File

@@ -51,7 +51,7 @@ Member Functions
+------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_node_property_name<class_SceneState_get_node_property_name>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
+------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_node_property_value<class_SceneState_get_node_property_value>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
| :ref:`Variant<class_variant>` | :ref:`get_node_property_value<class_SceneState_get_node_property_value>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
+------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_node_type<class_SceneState_get_node_type>` **(** :ref:`int<class_int>` idx **)** const |
+------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -134,7 +134,7 @@ Member Function Description
.. _class_SceneState_get_node_property_value:
- void **get_node_property_value** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
- :ref:`Variant<class_variant>` **get_node_property_value** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
.. _class_SceneState_get_node_type:

View File

@@ -35,6 +35,8 @@ Member Functions
+----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_frame<class_SceneTree_get_frame>` **(** **)** const |
+----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolIntArray<class_poolintarray>` | :ref:`get_network_connected_peers<class_SceneTree_get_network_connected_peers>` **(** **)** const |
+----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_network_unique_id<class_SceneTree_get_network_unique_id>` **(** **)** const |
+----------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_node_count<class_SceneTree_get_node_count>` **(** **)** const |
@@ -164,6 +166,10 @@ Member Function Description
- :ref:`int<class_int>` **get_frame** **(** **)** const
.. _class_SceneTree_get_network_connected_peers:
- :ref:`PoolIntArray<class_poolintarray>` **get_network_connected_peers** **(** **)** const
.. _class_SceneTree_get_network_unique_id:
- :ref:`int<class_int>` **get_network_unique_id** **(** **)** const

View File

@@ -0,0 +1,52 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_ScriptEditor:
ScriptEditor
============
**Inherits:** :ref:`PanelContainer<class_panelcontainer>` **<** :ref:`Container<class_container>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------+-------------------------------------------------------------------------------+
| :ref:`Script<class_script>` | :ref:`get_current_script<class_ScriptEditor_get_current_script>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_open_scripts<class_ScriptEditor_get_open_scripts>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------+
Signals
-------
- **editor_script_changed** **(** :ref:`Script<class_script>` script **)**
Emitted when user changed active script. Argument is a freshly activated :ref:`Script<class_script>`.
- **script_close** **(** :ref:`Script<class_script>` script **)**
Emitted when editor is about to close the active script. Argument is a :ref:`Script<class_script>` that is going to be closed.
Member Function Description
---------------------------
.. _class_ScriptEditor_get_current_script:
- :ref:`Script<class_script>` **get_current_script** **(** **)**
Returns a :ref:`Script<class_script>` that is currently active in editor.
.. _class_ScriptEditor_get_open_scripts:
- :ref:`Array<class_array>` **get_open_scripts** **(** **)**
Returns an array with all :ref:`Script<class_script>` objects which are currently open in editor.

View File

@@ -45,7 +45,7 @@ Member Variables
Description
-----------
A ScrollContainer node with a :ref:`Control<class_control>` child and scrollbar child (:ref:`HScrollbar<class_hscrollbar>`, :ref:`VScrollBar<class_vscrollbar>`, or both) will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the minimum_size of the Control relative to the ScrollContainer. Works great with a :ref:`Panel<class_panel>` control. You can set EXPAND on children size flags, so they will upscale to ScrollContainer size if ScrollContainer size is bigger (scroll is invisible for chosen dimension).
A ScrollContainer node with a :ref:`Control<class_control>` child and scrollbar child (HScrollbar, :ref:`VScrollBar<class_vscrollbar>`, or both) will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the minimum_size of the Control relative to the ScrollContainer. Works great with a :ref:`Panel<class_panel>` control. You can set EXPAND on children size flags, so they will upscale to ScrollContainer size if ScrollContainer size is bigger (scroll is invisible for chosen dimension).
Member Function Description
---------------------------

View File

@@ -18,15 +18,15 @@ Brief Description
Member Functions
----------------
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Shader<class_shader>` | :ref:`get_shader<class_ShaderMaterial_get_shader>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_shader_param<class_ShaderMaterial_get_shader_param>` **(** :ref:`String<class_string>` param **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shader<class_ShaderMaterial_set_shader>` **(** :ref:`Shader<class_shader>` shader **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shader_param<class_ShaderMaterial_set_shader_param>` **(** :ref:`String<class_string>` param, :ref:`Variant<class_variant>` value **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Shader<class_shader>` | :ref:`get_shader<class_ShaderMaterial_get_shader>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`get_shader_param<class_ShaderMaterial_get_shader_param>` **(** :ref:`String<class_string>` param **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shader<class_ShaderMaterial_set_shader>` **(** :ref:`Shader<class_shader>` shader **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shader_param<class_ShaderMaterial_set_shader_param>` **(** :ref:`String<class_string>` param, :ref:`Variant<class_variant>` value **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
@@ -37,7 +37,7 @@ Member Function Description
.. _class_ShaderMaterial_get_shader_param:
- void **get_shader_param** **(** :ref:`String<class_string>` param **)** const
- :ref:`Variant<class_variant>` **get_shader_param** **(** :ref:`String<class_string>` param **)** const
.. _class_ShaderMaterial_set_shader:

View File

@@ -8,7 +8,7 @@ Shape
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`SphereShape<class_sphereshape>`, :ref:`CapsuleShape<class_capsuleshape>`, :ref:`BoxShape<class_boxshape>`, :ref:`ConvexPolygonShape<class_convexpolygonshape>`, :ref:`PlaneShape<class_planeshape>`, :ref:`RayShape<class_rayshape>`, :ref:`ConcavePolygonShape<class_concavepolygonshape>`
**Inherited By:** :ref:`SphereShape<class_sphereshape>`, :ref:`PlaneShape<class_planeshape>`, :ref:`CapsuleShape<class_capsuleshape>`, :ref:`BoxShape<class_boxshape>`, :ref:`ConvexPolygonShape<class_convexpolygonshape>`, :ref:`RayShape<class_rayshape>`, :ref:`ConcavePolygonShape<class_concavepolygonshape>`
**Category:** Core

View File

@@ -25,6 +25,10 @@ Member Functions
+--------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_ticks_on_borders<class_Slider_get_ticks_on_borders>` **(** **)** const |
+--------------------------+----------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_editable<class_Slider_is_editable>` **(** **)** const |
+--------------------------+----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_editable<class_Slider_set_editable>` **(** :ref:`bool<class_bool>` editable **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ticks<class_Slider_set_ticks>` **(** :ref:`int<class_int>` count **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ticks_on_borders<class_Slider_set_ticks_on_borders>` **(** :ref:`bool<class_bool>` ticks_on_border **)** |
@@ -33,6 +37,7 @@ Member Functions
Member Variables
----------------
- :ref:`bool<class_bool>` **editable**
- :ref:`int<class_int>` **focus_mode**
- :ref:`int<class_int>` **tick_count**
- :ref:`bool<class_bool>` **ticks_on_borders**
@@ -57,6 +62,14 @@ Return amounts of ticks to display on slider.
Return true if ticks are visible on borders.
.. _class_Slider_is_editable:
- :ref:`bool<class_bool>` **is_editable** **(** **)** const
.. _class_Slider_set_editable:
- void **set_editable** **(** :ref:`bool<class_bool>` editable **)**
.. _class_Slider_set_ticks:
- void **set_ticks** **(** :ref:`int<class_int>` count **)**

View File

@@ -8,7 +8,7 @@ Spatial
**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`Joint<class_joint>`, :ref:`RayCast<class_raycast>`, :ref:`Camera<class_camera>`, :ref:`BoneAttachment<class_boneattachment>`, :ref:`CollisionShape<class_collisionshape>`, :ref:`Path<class_path>`, :ref:`VisualInstance<class_visualinstance>`, :ref:`VehicleWheel<class_vehiclewheel>`, :ref:`Position3D<class_position3d>`, :ref:`ProximityGroup<class_proximitygroup>`, :ref:`RemoteTransform<class_remotetransform>`, :ref:`CollisionObject<class_collisionobject>`, :ref:`WorldEnvironment<class_worldenvironment>`, :ref:`Listener<class_listener>`, :ref:`PathFollow<class_pathfollow>`, :ref:`NavigationMeshInstance<class_navigationmeshinstance>`, :ref:`VisibilityNotifier<class_visibilitynotifier>`, :ref:`Navigation<class_navigation>`, :ref:`CollisionPolygon<class_collisionpolygon>`, :ref:`GridMap<class_gridmap>`, :ref:`Skeleton<class_skeleton>`
**Inherited By:** :ref:`Joint<class_joint>`, :ref:`RayCast<class_raycast>`, :ref:`Camera<class_camera>`, :ref:`BoneAttachment<class_boneattachment>`, :ref:`CollisionShape<class_collisionshape>`, :ref:`AudioStreamPlayer3D<class_audiostreamplayer3d>`, :ref:`Path<class_path>`, :ref:`VisualInstance<class_visualinstance>`, :ref:`VehicleWheel<class_vehiclewheel>`, :ref:`Position3D<class_position3d>`, :ref:`ProximityGroup<class_proximitygroup>`, :ref:`RemoteTransform<class_remotetransform>`, :ref:`CollisionObject<class_collisionobject>`, :ref:`Listener<class_listener>`, :ref:`PathFollow<class_pathfollow>`, :ref:`NavigationMeshInstance<class_navigationmeshinstance>`, :ref:`VisibilityNotifier<class_visibilitynotifier>`, :ref:`Navigation<class_navigation>`, :ref:`CollisionPolygon<class_collisionpolygon>`, :ref:`GridMap<class_gridmap>`, :ref:`Skeleton<class_skeleton>`
**Category:** Core

View File

@@ -55,6 +55,8 @@ Member Functions
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_flag<class_SpatialMaterial_get_flag>` **(** :ref:`int<class_int>` arg0 **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_grow<class_SpatialMaterial_get_grow>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_line_width<class_SpatialMaterial_get_line_width>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_metallic<class_SpatialMaterial_get_metallic>` **(** **)** const |
@@ -79,20 +81,28 @@ Member Functions
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_specular<class_SpatialMaterial_get_specular>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_specular_mode<class_SpatialMaterial_get_specular_mode>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_subsurface_scattering_strength<class_SpatialMaterial_get_subsurface_scattering_strength>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_texture<class_SpatialMaterial_get_texture>` **(** :ref:`Texture<class_texture>` param **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_uv1_offset<class_SpatialMaterial_get_uv1_offset>` **(** **)** const |
| :ref:`Vector3<class_vector3>` | :ref:`get_uv1_offset<class_SpatialMaterial_get_uv1_offset>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_uv1_scale<class_SpatialMaterial_get_uv1_scale>` **(** **)** const |
| :ref:`Vector3<class_vector3>` | :ref:`get_uv1_scale<class_SpatialMaterial_get_uv1_scale>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_uv2_offset<class_SpatialMaterial_get_uv2_offset>` **(** **)** const |
| :ref:`float<class_float>` | :ref:`get_uv1_triplanar_blend_sharpness<class_SpatialMaterial_get_uv1_triplanar_blend_sharpness>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_uv2_scale<class_SpatialMaterial_get_uv2_scale>` **(** **)** const |
| :ref:`Vector3<class_vector3>` | :ref:`get_uv2_offset<class_SpatialMaterial_get_uv2_offset>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_uv2_scale<class_SpatialMaterial_get_uv2_scale>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_uv2_triplanar_blend_sharpness<class_SpatialMaterial_get_uv2_triplanar_blend_sharpness>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_depth_deep_parallax_enabled<class_SpatialMaterial_is_depth_deep_parallax_enabled>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_grow_enabled<class_SpatialMaterial_is_grow_enabled>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_albedo<class_SpatialMaterial_set_albedo>` **(** :ref:`Color<class_color>` albedo **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_anisotropy<class_SpatialMaterial_set_anisotropy>` **(** :ref:`float<class_float>` anisotropy **)** |
@@ -131,6 +141,10 @@ Member Functions
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_flag<class_SpatialMaterial_set_flag>` **(** :ref:`int<class_int>` flag, :ref:`bool<class_bool>` enable **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_grow<class_SpatialMaterial_set_grow>` **(** :ref:`float<class_float>` amount **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_grow_enabled<class_SpatialMaterial_set_grow_enabled>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_line_width<class_SpatialMaterial_set_line_width>` **(** :ref:`float<class_float>` line_width **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_metallic<class_SpatialMaterial_set_metallic>` **(** :ref:`float<class_float>` metallic **)** |
@@ -155,17 +169,23 @@ Member Functions
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_specular<class_SpatialMaterial_set_specular>` **(** :ref:`float<class_float>` specular **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_specular_mode<class_SpatialMaterial_set_specular_mode>` **(** :ref:`int<class_int>` specular_mode **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_subsurface_scattering_strength<class_SpatialMaterial_set_subsurface_scattering_strength>` **(** :ref:`float<class_float>` strength **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_texture<class_SpatialMaterial_set_texture>` **(** :ref:`Texture<class_texture>` param, :ref:`Object<class_object>` texture **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_uv1_offset<class_SpatialMaterial_set_uv1_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
| void | :ref:`set_uv1_offset<class_SpatialMaterial_set_uv1_offset>` **(** :ref:`Vector3<class_vector3>` offset **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_uv1_scale<class_SpatialMaterial_set_uv1_scale>` **(** :ref:`Vector2<class_vector2>` scale **)** |
| void | :ref:`set_uv1_scale<class_SpatialMaterial_set_uv1_scale>` **(** :ref:`Vector3<class_vector3>` scale **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_uv2_offset<class_SpatialMaterial_set_uv2_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
| void | :ref:`set_uv1_triplanar_blend_sharpness<class_SpatialMaterial_set_uv1_triplanar_blend_sharpness>` **(** :ref:`float<class_float>` sharpness **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_uv2_scale<class_SpatialMaterial_set_uv2_scale>` **(** :ref:`Vector2<class_vector2>` scale **)** |
| void | :ref:`set_uv2_offset<class_SpatialMaterial_set_uv2_offset>` **(** :ref:`Vector3<class_vector3>` offset **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_uv2_scale<class_SpatialMaterial_set_uv2_scale>` **(** :ref:`Vector3<class_vector3>` scale **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_uv2_triplanar_blend_sharpness<class_SpatialMaterial_set_uv2_triplanar_blend_sharpness>` **(** :ref:`float<class_float>` sharpness **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
@@ -173,12 +193,13 @@ Member Variables
- :ref:`Color<class_color>` **albedo_color**
- :ref:`Texture<class_texture>` **albedo_texture**
- :ref:`float<class_float>` **anisotropy_anisotropy**
- :ref:`float<class_float>` **anisotropy**
- :ref:`bool<class_bool>` **anisotropy_enabled**
- :ref:`Texture<class_texture>` **anisotropy_flowmap**
- :ref:`bool<class_bool>` **ao_enabled**
- :ref:`bool<class_bool>` **ao_on_uv2**
- :ref:`Texture<class_texture>` **ao_texture**
- :ref:`float<class_float>` **clearcoat_amount**
- :ref:`float<class_float>` **clearcoat**
- :ref:`bool<class_bool>` **clearcoat_enabled**
- :ref:`float<class_float>` **clearcoat_gloss**
- :ref:`Texture<class_texture>` **clearcoat_texture**
@@ -194,7 +215,7 @@ Member Variables
- :ref:`Texture<class_texture>` **detail_mask**
- :ref:`Texture<class_texture>` **detail_normal**
- :ref:`int<class_int>` **detail_uv_layer**
- :ref:`Color<class_color>` **emission_color**
- :ref:`Color<class_color>` **emission**
- :ref:`bool<class_bool>` **emission_enabled**
- :ref:`float<class_float>` **emission_energy**
- :ref:`Texture<class_texture>` **emission_texture**
@@ -203,7 +224,7 @@ Member Variables
- :ref:`bool<class_bool>` **flags_transparent**
- :ref:`bool<class_bool>` **flags_unshaded**
- :ref:`bool<class_bool>` **flags_use_point_size**
- :ref:`float<class_float>` **metallic_amount**
- :ref:`float<class_float>` **metallic**
- :ref:`float<class_float>` **metallic_specular**
- :ref:`Texture<class_texture>` **metallic_texture**
- :ref:`bool<class_bool>` **normal_enabled**
@@ -214,27 +235,34 @@ Member Variables
- :ref:`int<class_int>` **params_cull_mode**
- :ref:`int<class_int>` **params_depth_draw_mode**
- :ref:`int<class_int>` **params_diffuse_mode**
- :ref:`bool<class_bool>` **params_grow**
- :ref:`float<class_float>` **params_grow_amount**
- :ref:`float<class_float>` **params_line_width**
- :ref:`float<class_float>` **params_point_size**
- :ref:`int<class_int>` **params_specular_mode**
- :ref:`int<class_int>` **particles_anim_h_frames**
- :ref:`bool<class_bool>` **particles_anim_loop**
- :ref:`int<class_int>` **particles_anim_v_frames**
- :ref:`bool<class_bool>` **refraction_enabled**
- :ref:`float<class_float>` **refraction_scale**
- :ref:`Texture<class_texture>` **refraction_texture**
- :ref:`float<class_float>` **rim_amount**
- :ref:`float<class_float>` **rim**
- :ref:`bool<class_bool>` **rim_enabled**
- :ref:`Texture<class_texture>` **rim_texture**
- :ref:`float<class_float>` **rim_tint**
- :ref:`float<class_float>` **roughness_amount**
- :ref:`float<class_float>` **roughness**
- :ref:`Texture<class_texture>` **roughness_texture**
- :ref:`bool<class_bool>` **subsurf_scatter_enabled**
- :ref:`float<class_float>` **subsurf_scatter_strength**
- :ref:`Texture<class_texture>` **subsurf_scatter_texture**
- :ref:`Vector2<class_vector2>` **uv1_offset**
- :ref:`Vector2<class_vector2>` **uv1_scale**
- :ref:`Vector2<class_vector2>` **uv2_offset**
- :ref:`Vector2<class_vector2>` **uv2_scale**
- :ref:`Vector3<class_vector3>` **uv1_offset**
- :ref:`Vector3<class_vector3>` **uv1_scale**
- :ref:`bool<class_bool>` **uv1_triplanar**
- :ref:`float<class_float>` **uv1_triplanar_sharpness**
- :ref:`Vector3<class_vector3>` **uv2_offset**
- :ref:`Vector3<class_vector3>` **uv2_scale**
- :ref:`bool<class_bool>` **uv2_triplanar**
- :ref:`float<class_float>` **uv2_triplanar_sharpness**
- :ref:`bool<class_bool>` **vertex_color_is_srgb**
- :ref:`bool<class_bool>` **vertex_color_use_as_albedo**
@@ -288,11 +316,17 @@ Numeric Constants
- **FLAG_SRGB_VERTEX_COLOR** = **3**
- **FLAG_USE_POINT_SIZE** = **4**
- **FLAG_FIXED_SIZE** = **5**
- **FLAG_MAX** = **6**
- **FLAG_MAX** = **9**
- **DIFFUSE_LAMBERT** = **0**
- **DIFFUSE_HALF_LAMBERT** = **1**
- **DIFFUSE_OREN_NAYAR** = **2**
- **DIFFUSE_BURLEY** = **3**
- **DIFFUSE_TOON** = **4**
- **SPECULAR_SCHLICK_GGX** = **0**
- **SPECULAR_BLINN** = **1**
- **SPECULAR_PHONG** = **2**
- **SPECULAR_TOON** = **3**
- **SPECULAR_DISABLED** = **4**
- **BILLBOARD_DISABLED** = **0**
- **BILLBOARD_ENABLED** = **1**
- **BILLBOARD_FIXED_Y** = **2**
@@ -373,6 +407,10 @@ Member Function Description
- :ref:`bool<class_bool>` **get_flag** **(** :ref:`int<class_int>` arg0 **)** const
.. _class_SpatialMaterial_get_grow:
- :ref:`float<class_float>` **get_grow** **(** **)** const
.. _class_SpatialMaterial_get_line_width:
- :ref:`float<class_float>` **get_line_width** **(** **)** const
@@ -421,6 +459,10 @@ Member Function Description
- :ref:`float<class_float>` **get_specular** **(** **)** const
.. _class_SpatialMaterial_get_specular_mode:
- :ref:`int<class_int>` **get_specular_mode** **(** **)** const
.. _class_SpatialMaterial_get_subsurface_scattering_strength:
- :ref:`float<class_float>` **get_subsurface_scattering_strength** **(** **)** const
@@ -431,24 +473,36 @@ Member Function Description
.. _class_SpatialMaterial_get_uv1_offset:
- :ref:`Vector2<class_vector2>` **get_uv1_offset** **(** **)** const
- :ref:`Vector3<class_vector3>` **get_uv1_offset** **(** **)** const
.. _class_SpatialMaterial_get_uv1_scale:
- :ref:`Vector2<class_vector2>` **get_uv1_scale** **(** **)** const
- :ref:`Vector3<class_vector3>` **get_uv1_scale** **(** **)** const
.. _class_SpatialMaterial_get_uv1_triplanar_blend_sharpness:
- :ref:`float<class_float>` **get_uv1_triplanar_blend_sharpness** **(** **)** const
.. _class_SpatialMaterial_get_uv2_offset:
- :ref:`Vector2<class_vector2>` **get_uv2_offset** **(** **)** const
- :ref:`Vector3<class_vector3>` **get_uv2_offset** **(** **)** const
.. _class_SpatialMaterial_get_uv2_scale:
- :ref:`Vector2<class_vector2>` **get_uv2_scale** **(** **)** const
- :ref:`Vector3<class_vector3>` **get_uv2_scale** **(** **)** const
.. _class_SpatialMaterial_get_uv2_triplanar_blend_sharpness:
- :ref:`float<class_float>` **get_uv2_triplanar_blend_sharpness** **(** **)** const
.. _class_SpatialMaterial_is_depth_deep_parallax_enabled:
- :ref:`bool<class_bool>` **is_depth_deep_parallax_enabled** **(** **)** const
.. _class_SpatialMaterial_is_grow_enabled:
- :ref:`bool<class_bool>` **is_grow_enabled** **(** **)** const
.. _class_SpatialMaterial_set_albedo:
- void **set_albedo** **(** :ref:`Color<class_color>` albedo **)**
@@ -525,6 +579,14 @@ Member Function Description
- void **set_flag** **(** :ref:`int<class_int>` flag, :ref:`bool<class_bool>` enable **)**
.. _class_SpatialMaterial_set_grow:
- void **set_grow** **(** :ref:`float<class_float>` amount **)**
.. _class_SpatialMaterial_set_grow_enabled:
- void **set_grow_enabled** **(** :ref:`bool<class_bool>` enable **)**
.. _class_SpatialMaterial_set_line_width:
- void **set_line_width** **(** :ref:`float<class_float>` line_width **)**
@@ -573,6 +635,10 @@ Member Function Description
- void **set_specular** **(** :ref:`float<class_float>` specular **)**
.. _class_SpatialMaterial_set_specular_mode:
- void **set_specular_mode** **(** :ref:`int<class_int>` specular_mode **)**
.. _class_SpatialMaterial_set_subsurface_scattering_strength:
- void **set_subsurface_scattering_strength** **(** :ref:`float<class_float>` strength **)**
@@ -583,18 +649,26 @@ Member Function Description
.. _class_SpatialMaterial_set_uv1_offset:
- void **set_uv1_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
- void **set_uv1_offset** **(** :ref:`Vector3<class_vector3>` offset **)**
.. _class_SpatialMaterial_set_uv1_scale:
- void **set_uv1_scale** **(** :ref:`Vector2<class_vector2>` scale **)**
- void **set_uv1_scale** **(** :ref:`Vector3<class_vector3>` scale **)**
.. _class_SpatialMaterial_set_uv1_triplanar_blend_sharpness:
- void **set_uv1_triplanar_blend_sharpness** **(** :ref:`float<class_float>` sharpness **)**
.. _class_SpatialMaterial_set_uv2_offset:
- void **set_uv2_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
- void **set_uv2_offset** **(** :ref:`Vector3<class_vector3>` offset **)**
.. _class_SpatialMaterial_set_uv2_scale:
- void **set_uv2_scale** **(** :ref:`Vector2<class_vector2>` scale **)**
- void **set_uv2_scale** **(** :ref:`Vector3<class_vector3>` scale **)**
.. _class_SpatialMaterial_set_uv2_triplanar_blend_sharpness:
- void **set_uv2_triplanar_blend_sharpness** **(** :ref:`float<class_float>` sharpness **)**

View File

@@ -0,0 +1,56 @@
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_SpatialVelocityTracker:
SpatialVelocityTracker
======================
**Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_tracked_linear_velocity<class_SpatialVelocityTracker_get_tracked_linear_velocity>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_tracking_fixed_step<class_SpatialVelocityTracker_is_tracking_fixed_step>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`reset<class_SpatialVelocityTracker_reset>` **(** :ref:`Vector3<class_vector3>` position **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_track_fixed_step<class_SpatialVelocityTracker_set_track_fixed_step>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`update_position<class_SpatialVelocityTracker_update_position>` **(** :ref:`Vector3<class_vector3>` position **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_SpatialVelocityTracker_get_tracked_linear_velocity:
- :ref:`Vector3<class_vector3>` **get_tracked_linear_velocity** **(** **)** const
.. _class_SpatialVelocityTracker_is_tracking_fixed_step:
- :ref:`bool<class_bool>` **is_tracking_fixed_step** **(** **)** const
.. _class_SpatialVelocityTracker_reset:
- void **reset** **(** :ref:`Vector3<class_vector3>` position **)**
.. _class_SpatialVelocityTracker_set_track_fixed_step:
- void **set_track_fixed_step** **(** :ref:`bool<class_bool>` enable **)**
.. _class_SpatialVelocityTracker_update_position:
- void **update_position** **(** :ref:`Vector3<class_vector3>` position **)**

View File

@@ -67,7 +67,7 @@ Member Function Description
- :ref:`int<class_int>` **get_dragger_visibility** **(** **)** const
Return visibility of the split dragger (one of :ref:`DRAGGER_VISIBLE<class_dragger_visible>`, :ref:`DRAGGER_HIDDEN<class_dragger_hidden>` or :ref:`DRAGGER_HIDDEN_COLLAPSED<class_dragger_hidden_collapsed>`).
Return visibility of the split dragger (one of DRAGGER_VISIBLE, DRAGGER_HIDDEN or DRAGGER_HIDDEN_COLLAPSED).
.. _class_SplitContainer_get_split_offset:
@@ -91,7 +91,7 @@ Set if the split must be collapsed.
- void **set_dragger_visibility** **(** :ref:`int<class_int>` mode **)**
Set visibility of the split dragger (*mode* must be one of :ref:`DRAGGER_VISIBLE<class_dragger_visible>`, :ref:`DRAGGER_HIDDEN<class_dragger_hidden>` or :ref:`DRAGGER_HIDDEN_COLLAPSED<class_dragger_hidden_collapsed>`).
Set visibility of the split dragger (*mode* must be one of DRAGGER_VISIBLE, DRAGGER_HIDDEN or DRAGGER_HIDDEN_COLLAPSED).
.. _class_SplitContainer_set_split_offset:

View File

@@ -18,47 +18,55 @@ General purpose Sprite node.
Member Functions
----------------
+--------------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_frame<class_Sprite_get_frame>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_hframes<class_Sprite_get_hframes>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_offset<class_Sprite_get_offset>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_region_rect<class_Sprite_get_region_rect>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_texture<class_Sprite_get_texture>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_vframes<class_Sprite_get_vframes>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_centered<class_Sprite_is_centered>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_flipped_h<class_Sprite_is_flipped_h>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_flipped_v<class_Sprite_is_flipped_v>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_region<class_Sprite_is_region>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`set_centered<class_Sprite_set_centered>` **(** :ref:`bool<class_bool>` centered **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`set_flip_h<class_Sprite_set_flip_h>` **(** :ref:`bool<class_bool>` flip_h **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`set_flip_v<class_Sprite_set_flip_v>` **(** :ref:`bool<class_bool>` flip_v **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`set_frame<class_Sprite_set_frame>` **(** :ref:`int<class_int>` frame **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`set_hframes<class_Sprite_set_hframes>` **(** :ref:`int<class_int>` hframes **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`set_offset<class_Sprite_set_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`set_region<class_Sprite_set_region>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`set_region_rect<class_Sprite_set_region_rect>` **(** :ref:`Rect2<class_rect2>` rect **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`set_texture<class_Sprite_set_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`set_vframes<class_Sprite_set_vframes>` **(** :ref:`int<class_int>` vframes **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------+
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_frame<class_Sprite_get_frame>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_hframes<class_Sprite_get_hframes>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_normal_map<class_Sprite_get_normal_map>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_offset<class_Sprite_get_offset>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_region_rect<class_Sprite_get_region_rect>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_texture<class_Sprite_get_texture>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_vframes<class_Sprite_get_vframes>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_centered<class_Sprite_is_centered>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_flipped_h<class_Sprite_is_flipped_h>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_flipped_v<class_Sprite_is_flipped_v>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_region<class_Sprite_is_region>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_region_filter_clip_enabled<class_Sprite_is_region_filter_clip_enabled>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_centered<class_Sprite_set_centered>` **(** :ref:`bool<class_bool>` centered **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_flip_h<class_Sprite_set_flip_h>` **(** :ref:`bool<class_bool>` flip_h **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_flip_v<class_Sprite_set_flip_v>` **(** :ref:`bool<class_bool>` flip_v **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_frame<class_Sprite_set_frame>` **(** :ref:`int<class_int>` frame **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_hframes<class_Sprite_set_hframes>` **(** :ref:`int<class_int>` hframes **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_normal_map<class_Sprite_set_normal_map>` **(** :ref:`Texture<class_texture>` normal_map **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_offset<class_Sprite_set_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_region<class_Sprite_set_region>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_region_filter_clip<class_Sprite_set_region_filter_clip>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_region_rect<class_Sprite_set_region_rect>` **(** :ref:`Rect2<class_rect2>` rect **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_texture<class_Sprite_set_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_vframes<class_Sprite_set_vframes>` **(** :ref:`int<class_int>` vframes **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------------+
Signals
-------
@@ -74,8 +82,10 @@ Member Variables
- :ref:`bool<class_bool>` **flip_v**
- :ref:`int<class_int>` **frame**
- :ref:`int<class_int>` **hframes**
- :ref:`Texture<class_texture>` **normal_map**
- :ref:`Vector2<class_vector2>` **offset**
- :ref:`bool<class_bool>` **region**
- :ref:`bool<class_bool>` **region_enabled**
- :ref:`bool<class_bool>` **region_filter_clip**
- :ref:`Rect2<class_rect2>` **region_rect**
- :ref:`Texture<class_texture>` **texture**
- :ref:`int<class_int>` **vframes**
@@ -100,6 +110,10 @@ Return the texture frame for a sprite-sheet, works when vframes or hframes are g
Return the amount of horizontal frames. See :ref:`set_hframes<class_Sprite_set_hframes>`.
.. _class_Sprite_get_normal_map:
- :ref:`Texture<class_texture>` **get_normal_map** **(** **)** const
.. _class_Sprite_get_offset:
- :ref:`Vector2<class_vector2>` **get_offset** **(** **)** const
@@ -148,6 +162,10 @@ Return true if the sprite is flipped vertically.
Return if the sprite reads from a region.
.. _class_Sprite_is_region_filter_clip_enabled:
- :ref:`bool<class_bool>` **is_region_filter_clip_enabled** **(** **)** const
.. _class_Sprite_set_centered:
- void **set_centered** **(** :ref:`bool<class_bool>` centered **)**
@@ -178,6 +196,10 @@ Set the texture frame for a sprite-sheet, works when vframes or hframes are grea
Set the amount of horizontal frames and converts the sprite into a sprite-sheet. This is useful for animation.
.. _class_Sprite_set_normal_map:
- void **set_normal_map** **(** :ref:`Texture<class_texture>` normal_map **)**
.. _class_Sprite_set_offset:
- void **set_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
@@ -190,6 +212,10 @@ Set the sprite draw offset, useful for setting rotation pivots.
Set the sprite as a sub-region of a bigger texture. Useful for texture-atlases.
.. _class_Sprite_set_region_filter_clip:
- void **set_region_filter_clip** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Sprite_set_region_rect:
- void **set_region_rect** **(** :ref:`Rect2<class_rect2>` rect **)**

View File

@@ -54,7 +54,7 @@ Member Variables
- :ref:`int<class_int>` **frame**
- :ref:`int<class_int>` **hframes**
- :ref:`bool<class_bool>` **region**
- :ref:`bool<class_bool>` **region_enabled**
- :ref:`Rect2<class_rect2>` **region_rect**
- :ref:`Texture<class_texture>` **texture**
- :ref:`int<class_int>` **vframes**

View File

@@ -70,6 +70,7 @@ Member Variables
- :ref:`int<class_int>` **alpha_cut**
- :ref:`int<class_int>` **axis**
- :ref:`bool<class_bool>` **centered**
- :ref:`bool<class_bool>` **double_sided**
- :ref:`bool<class_bool>` **flip_h**
- :ref:`bool<class_bool>` **flip_v**
- :ref:`Color<class_color>` **modulate**
@@ -84,7 +85,8 @@ Numeric Constants
- **FLAG_TRANSPARENT** = **0**
- **FLAG_SHADED** = **1**
- **FLAG_MAX** = **2**
- **FLAG_DOUBLE_SIDED** = **2**
- **FLAG_MAX** = **3**
- **ALPHA_CUT_DISABLED** = **0**
- **ALPHA_CUT_DISCARD** = **1**
- **ALPHA_CUT_OPAQUE_PREPASS** = **2**

Some files were not shown because too many files have changed in this diff Show More