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262 lines
17 KiB
ReStructuredText
262 lines
17 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_Particles:
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Particles
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=========
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**Inherits:** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Member Functions
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----------------
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect3<class_rect3>` | :ref:`capture_aabb<class_Particles_capture_aabb>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_amount<class_Particles_get_amount>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_draw_order<class_Particles_get_draw_order>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Mesh<class_mesh>` | :ref:`get_draw_pass_mesh<class_Particles_get_draw_pass_mesh>` **(** :ref:`int<class_int>` pass **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_draw_passes<class_Particles_get_draw_passes>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_explosiveness_ratio<class_Particles_get_explosiveness_ratio>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_fixed_fps<class_Particles_get_fixed_fps>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_fractional_delta<class_Particles_get_fractional_delta>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_lifetime<class_Particles_get_lifetime>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_one_shot<class_Particles_get_one_shot>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_pre_process_time<class_Particles_get_pre_process_time>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Material<class_material>` | :ref:`get_process_material<class_Particles_get_process_material>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_randomness_ratio<class_Particles_get_randomness_ratio>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_speed_scale<class_Particles_get_speed_scale>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_use_local_coordinates<class_Particles_get_use_local_coordinates>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect3<class_rect3>` | :ref:`get_visibility_aabb<class_Particles_get_visibility_aabb>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_emitting<class_Particles_is_emitting>` **(** **)** const |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`restart<class_Particles_restart>` **(** **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_amount<class_Particles_set_amount>` **(** :ref:`int<class_int>` amount **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_draw_order<class_Particles_set_draw_order>` **(** :ref:`int<class_int>` order **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_draw_pass_mesh<class_Particles_set_draw_pass_mesh>` **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_mesh>` mesh **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_draw_passes<class_Particles_set_draw_passes>` **(** :ref:`int<class_int>` passes **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_emitting<class_Particles_set_emitting>` **(** :ref:`bool<class_bool>` emitting **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_explosiveness_ratio<class_Particles_set_explosiveness_ratio>` **(** :ref:`float<class_float>` ratio **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_fixed_fps<class_Particles_set_fixed_fps>` **(** :ref:`int<class_int>` fps **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_fractional_delta<class_Particles_set_fractional_delta>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_lifetime<class_Particles_set_lifetime>` **(** :ref:`float<class_float>` secs **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_one_shot<class_Particles_set_one_shot>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_pre_process_time<class_Particles_set_pre_process_time>` **(** :ref:`float<class_float>` secs **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_process_material<class_Particles_set_process_material>` **(** :ref:`Material<class_material>` material **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_randomness_ratio<class_Particles_set_randomness_ratio>` **(** :ref:`float<class_float>` ratio **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_speed_scale<class_Particles_set_speed_scale>` **(** :ref:`float<class_float>` scale **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_use_local_coordinates<class_Particles_set_use_local_coordinates>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_visibility_aabb<class_Particles_set_visibility_aabb>` **(** :ref:`Rect3<class_rect3>` aabb **)** |
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+----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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- :ref:`int<class_int>` **amount**
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- :ref:`int<class_int>` **draw_order**
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- :ref:`Mesh<class_mesh>` **draw_pass_1**
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- :ref:`Mesh<class_mesh>` **draw_pass_2**
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- :ref:`Mesh<class_mesh>` **draw_pass_3**
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- :ref:`Mesh<class_mesh>` **draw_pass_4**
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- :ref:`int<class_int>` **draw_passes**
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- :ref:`bool<class_bool>` **emitting**
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- :ref:`float<class_float>` **explosiveness**
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- :ref:`int<class_int>` **fixed_fps**
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- :ref:`bool<class_bool>` **fract_delta**
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- :ref:`float<class_float>` **lifetime**
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- :ref:`bool<class_bool>` **local_coords**
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- :ref:`bool<class_bool>` **one_shot**
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- :ref:`float<class_float>` **preprocess**
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- ShaderMaterial,ParticlesMaterial **process_material**
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- :ref:`float<class_float>` **randomness**
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- :ref:`float<class_float>` **speed_scale**
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- :ref:`Rect3<class_rect3>` **visibility_aabb**
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Numeric Constants
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-----------------
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- **DRAW_ORDER_INDEX** = **0**
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- **DRAW_ORDER_LIFETIME** = **1**
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- **DRAW_ORDER_VIEW_DEPTH** = **2**
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- **MAX_DRAW_PASSES** = **4**
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Member Function Description
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---------------------------
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.. _class_Particles_capture_aabb:
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- :ref:`Rect3<class_rect3>` **capture_aabb** **(** **)** const
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.. _class_Particles_get_amount:
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- :ref:`int<class_int>` **get_amount** **(** **)** const
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.. _class_Particles_get_draw_order:
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- :ref:`int<class_int>` **get_draw_order** **(** **)** const
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.. _class_Particles_get_draw_pass_mesh:
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- :ref:`Mesh<class_mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** const
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.. _class_Particles_get_draw_passes:
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- :ref:`int<class_int>` **get_draw_passes** **(** **)** const
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.. _class_Particles_get_explosiveness_ratio:
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- :ref:`float<class_float>` **get_explosiveness_ratio** **(** **)** const
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.. _class_Particles_get_fixed_fps:
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- :ref:`int<class_int>` **get_fixed_fps** **(** **)** const
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.. _class_Particles_get_fractional_delta:
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- :ref:`bool<class_bool>` **get_fractional_delta** **(** **)** const
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.. _class_Particles_get_lifetime:
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- :ref:`float<class_float>` **get_lifetime** **(** **)** const
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.. _class_Particles_get_one_shot:
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- :ref:`bool<class_bool>` **get_one_shot** **(** **)** const
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.. _class_Particles_get_pre_process_time:
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- :ref:`float<class_float>` **get_pre_process_time** **(** **)** const
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.. _class_Particles_get_process_material:
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- :ref:`Material<class_material>` **get_process_material** **(** **)** const
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.. _class_Particles_get_randomness_ratio:
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- :ref:`float<class_float>` **get_randomness_ratio** **(** **)** const
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.. _class_Particles_get_speed_scale:
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- :ref:`float<class_float>` **get_speed_scale** **(** **)** const
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.. _class_Particles_get_use_local_coordinates:
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- :ref:`bool<class_bool>` **get_use_local_coordinates** **(** **)** const
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.. _class_Particles_get_visibility_aabb:
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- :ref:`Rect3<class_rect3>` **get_visibility_aabb** **(** **)** const
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.. _class_Particles_is_emitting:
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- :ref:`bool<class_bool>` **is_emitting** **(** **)** const
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.. _class_Particles_restart:
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- void **restart** **(** **)**
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.. _class_Particles_set_amount:
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- void **set_amount** **(** :ref:`int<class_int>` amount **)**
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.. _class_Particles_set_draw_order:
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- void **set_draw_order** **(** :ref:`int<class_int>` order **)**
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.. _class_Particles_set_draw_pass_mesh:
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- void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_mesh>` mesh **)**
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.. _class_Particles_set_draw_passes:
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- void **set_draw_passes** **(** :ref:`int<class_int>` passes **)**
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.. _class_Particles_set_emitting:
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- void **set_emitting** **(** :ref:`bool<class_bool>` emitting **)**
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.. _class_Particles_set_explosiveness_ratio:
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- void **set_explosiveness_ratio** **(** :ref:`float<class_float>` ratio **)**
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.. _class_Particles_set_fixed_fps:
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- void **set_fixed_fps** **(** :ref:`int<class_int>` fps **)**
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.. _class_Particles_set_fractional_delta:
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- void **set_fractional_delta** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Particles_set_lifetime:
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- void **set_lifetime** **(** :ref:`float<class_float>` secs **)**
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.. _class_Particles_set_one_shot:
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- void **set_one_shot** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Particles_set_pre_process_time:
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- void **set_pre_process_time** **(** :ref:`float<class_float>` secs **)**
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.. _class_Particles_set_process_material:
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- void **set_process_material** **(** :ref:`Material<class_material>` material **)**
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.. _class_Particles_set_randomness_ratio:
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- void **set_randomness_ratio** **(** :ref:`float<class_float>` ratio **)**
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.. _class_Particles_set_speed_scale:
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- void **set_speed_scale** **(** :ref:`float<class_float>` scale **)**
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.. _class_Particles_set_use_local_coordinates:
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- void **set_use_local_coordinates** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Particles_set_visibility_aabb:
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- void **set_visibility_aabb** **(** :ref:`Rect3<class_rect3>` aabb **)**
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