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75 lines
3.9 KiB
ReStructuredText
75 lines
3.9 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_Mesh:
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Mesh
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====
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**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Inherited By:** :ref:`ArrayMesh<class_arraymesh>`, :ref:`PrimitiveMesh<class_primitivemesh>`
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**Category:** Core
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Brief Description
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-----------------
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A :ref:`Resource<class_resource>` that contains vertex-array based geometry.
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Member Functions
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----------------
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`Shape<class_shape>` | :ref:`create_convex_shape<class_Mesh_create_convex_shape>` **(** **)** const |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`ArrayMesh<class_arraymesh>` | :ref:`create_outline<class_Mesh_create_outline>` **(** :ref:`float<class_float>` margin **)** const |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`Shape<class_shape>` | :ref:`create_trimesh_shape<class_Mesh_create_trimesh_shape>` **(** **)** const |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`TriangleMesh<class_trianglemesh>` | :ref:`generate_triangle_mesh<class_Mesh_generate_triangle_mesh>` **(** **)** const |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`PoolVector3Array<class_poolvector3array>` | :ref:`get_faces<class_Mesh_get_faces>` **(** **)** const |
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+--------------------------------------------------+-------------------------------------------------------------------------------------------------------+
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Numeric Constants
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-----------------
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- **PRIMITIVE_POINTS** = **0** --- Render array as points (one vertex equals one point).
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- **PRIMITIVE_LINES** = **1** --- Render array as lines (every two vertices a line is created).
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- **PRIMITIVE_LINE_STRIP** = **2** --- Render array as line strip.
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- **PRIMITIVE_LINE_LOOP** = **3** --- Render array as line loop (like line strip, but closed).
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- **PRIMITIVE_TRIANGLES** = **4** --- Render array as triangles (every three vertices a triangle is created).
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- **PRIMITIVE_TRIANGLE_STRIP** = **5** --- Render array as triangle strips.
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- **PRIMITIVE_TRIANGLE_FAN** = **6** --- Render array as triangle fans.
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Description
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-----------
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Mesh is a type of :ref:`Resource<class_resource>` that contains vertex-array based geometry, divided in *surfaces*. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
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Member Function Description
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---------------------------
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.. _class_Mesh_create_convex_shape:
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- :ref:`Shape<class_shape>` **create_convex_shape** **(** **)** const
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.. _class_Mesh_create_outline:
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- :ref:`ArrayMesh<class_arraymesh>` **create_outline** **(** :ref:`float<class_float>` margin **)** const
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.. _class_Mesh_create_trimesh_shape:
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- :ref:`Shape<class_shape>` **create_trimesh_shape** **(** **)** const
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.. _class_Mesh_generate_triangle_mesh:
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- :ref:`TriangleMesh<class_trianglemesh>` **generate_triangle_mesh** **(** **)** const
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.. _class_Mesh_get_faces:
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- :ref:`PoolVector3Array<class_poolvector3array>` **get_faces** **(** **)** const
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