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57 lines
2.5 KiB
ReStructuredText
57 lines
2.5 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_AudioStreamRandomPitch:
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AudioStreamRandomPitch
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======================
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**Inherits:** :ref:`AudioStream<class_audiostream>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Member Functions
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----------------
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+------------------------------+-------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_object>` | :ref:`get_audio_stream<class_AudioStreamRandomPitch_get_audio_stream>` **(** **)** const |
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+------------------------------+-------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_random_pitch<class_AudioStreamRandomPitch_get_random_pitch>` **(** **)** const |
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+------------------------------+-------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_audio_stream<class_AudioStreamRandomPitch_set_audio_stream>` **(** :ref:`Object<class_object>` stream **)** |
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+------------------------------+-------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_random_pitch<class_AudioStreamRandomPitch_set_random_pitch>` **(** :ref:`float<class_float>` scale **)** |
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+------------------------------+-------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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- :ref:`AudioStream<class_audiostream>` **audio_stream**
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- :ref:`float<class_float>` **random_pitch**
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Member Function Description
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---------------------------
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.. _class_AudioStreamRandomPitch_get_audio_stream:
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- :ref:`Object<class_object>` **get_audio_stream** **(** **)** const
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.. _class_AudioStreamRandomPitch_get_random_pitch:
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- :ref:`float<class_float>` **get_random_pitch** **(** **)** const
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.. _class_AudioStreamRandomPitch_set_audio_stream:
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- void **set_audio_stream** **(** :ref:`Object<class_object>` stream **)**
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.. _class_AudioStreamRandomPitch_set_random_pitch:
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- void **set_random_pitch** **(** :ref:`float<class_float>` scale **)**
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