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godot-docs/classes/class_material.rst
2017-08-02 20:06:36 +07:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_Material:
Material
========
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`ParticlesMaterial<class_particlesmaterial>`, :ref:`ShaderMaterial<class_shadermaterial>`, :ref:`SpatialMaterial<class_spatialmaterial>`, :ref:`CanvasItemMaterial<class_canvasitemmaterial>`
**Category:** Core
Brief Description
-----------------
Abstract base :ref:`Resource<class_resource>` for coloring and shading geometry.
Member Functions
----------------
+----------------------------------+------------------------------------------------------------------------------------------------------------+
| :ref:`Material<class_material>` | :ref:`get_next_pass<class_Material_get_next_pass>` **(** **)** const |
+----------------------------------+------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_next_pass<class_Material_set_next_pass>` **(** :ref:`Material<class_material>` next_pass **)** |
+----------------------------------+------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`Material<class_material>` **next_pass**
Description
-----------
Material is a base :ref:`Resource<class_resource>` used for coloring and shading geometry. All materials inherit from it and almost all :ref:`VisualInstance<class_visualinstance>` derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
Member Function Description
---------------------------
.. _class_Material_get_next_pass:
- :ref:`Material<class_material>` **get_next_pass** **(** **)** const
.. _class_Material_set_next_pass:
- void **set_next_pass** **(** :ref:`Material<class_material>` next_pass **)**